Absolver’s focus is on strategic hand-to-hand combat, and in that regard this is a very successful game. But it is also a limited game, with almost nothing in the way of music, dialog, characters, or narrative. I enjoyed how it looked – there was a lot more variety in lighting and design than I initially expected – and it works as a showcase for its combat system. As a game from a small developer, it’s impressive that Absolver has the PvE, PvP, and co-op that it does. I just wish there had been a little more to it.
A game that suffers from being too short, but a fun, if challenging, experience. I had the benefit to play this alongside two good friends of mine and we had a blast. I personally love the customization and the combat being so fluid and deliberate. One of the only games I got into PvP with for awhile as well. Sadly abandoned and mostly forgotten, still a solid game even on my second replay.
Joguei no ano de lançamento, em 2017, e lembro o quão dúbia foi a experiência.
Mesmo que tenha um sistema de luta atraente e inovador, o jogo não foi bem executado. Apresenta uma progressão confusa e prejudicialmente baseada no online.
Ainda tenho vontade de revisitá-lo, mesmo sabendo que provavelmente está na mesma.
Mesmo que tenha um sistema de luta atraente e inovador, o jogo não foi bem executado. Apresenta uma progressão confusa e prejudicialmente baseada no online.
Ainda tenho vontade de revisitá-lo, mesmo sabendo que provavelmente está na mesma.
I wish they advertised this more as a martial arts fighting game rather than a Dark Souls game, cause that really sells it short when the customization in combat and love for martial arts is what really shines.
I'm unfortunate to find this game after the time when the playerbase was at it's peak. I'm having a lot of fun working with different styles and customizing movesets, the game really shines with it's online PvP.
Though grinding for new moves through blocking a specific attack multiple times or using a style ability against it gets really boring, I wish it was faster and less of a time waster.
Can't wait to play Sifu
I'm unfortunate to find this game after the time when the playerbase was at it's peak. I'm having a lot of fun working with different styles and customizing movesets, the game really shines with it's online PvP.
Though grinding for new moves through blocking a specific attack multiple times or using a style ability against it gets really boring, I wish it was faster and less of a time waster.
Can't wait to play Sifu
Had an incredible potential, its downfall was simply the MMO/souls format. Put simply, it turns it into a huge pain in the ass very quickly. It has a brilliant combat mechanics but surrounds it with a bunch of cliché garbage. It could have been a sensation as a traditional linear single player game.