Reviews from

in the past


Absolver is a oddly fascinating game and it definitely has its moments. I really like the art style used, and the game overall is solid. Combat is kinda wack but not to clunky in the face of other aspects of the game. The most fascinating part of Absolver has to be the world around the player, and how it works.

This review contains spoilers

I played this game some time in 2018, so my information may be pretty dated by the time of this review.

Absolver is an interesting game. I found the combat style customization pretty rewarding and the environment, art and sound to be all satisfying enough. The game really felt best when playing a PVP duel; circling, countering and the pace of these fights helps the experience to feel more like a real street brawl than a fighting game.

My main complaint with the game was the lack of depth. I felt myself approaching the end of content trees in the short time I played it, though that may be different now.

I would recommend this game to people who appreciate unique PVP combat found in games like the Souls series and For Honor.

Juiced hand to hand combat. Great times

Infelizmente a campanha consegue ser menor q meu pau e o multiplayer é vazio, quando tem gente, já é cara q tá em níveis absurdos, então sla, a única falha é que a campanha acaba e a lore (n q isso importe masok) é kinda bruh.

Apprezzato:
-Stili di lotta. La bellezza di Absolver sta nell'assimilare ed apprendere i differenti stili di lotta utilizzabili, lanciarsi alla ricerca dei maestri per impararne di nuovi ed il perfezionamento di essi. Sono molto variegati e personalizzabili, i combattimenti grazie a ciò hanno una dinamicità davvero molto apprezzabile.
-Gameplay. Un altro lato positivo di Absolver è sicuramente il gameplay, in particolar modo la sua natura multiplayer. Il gioco è per buona parte completabile online con gli amici, il bello sta anche nel poterli sfidare a piacimento quando si vuole. Capiterà spesso anche di cimentarsi in combattimenti con estranei sempre tramite l'online.

Non Apprezzato:
-Trama e Longevità. La trama è praticamente inesistente, ci sono giusto 2 o 3 accenni ed in sostanza si va avanti a combattere solo perché è bello, senza essere spinti da un qualsiasi tipo di motivazione. La longevità invece è il vero problema grave del gioco. Non tanto per un discorso di quantitativo di ore, quanto più che altro per quando effettivamente finisce il gioco. Appena Absolver prende la giusta piega che lo rende un gioco decisamente valido (si imparano i nuovi stili di lotta, ci si perfeziona e si iniziano ad incastrare correttamente le prime combo) il gioco finisce, senza climax e con una boss battle davvero anonima. Penso sia probabilmente il gioco che più mi ha lasciato l'amaro in bocca per un finale davvero mal calibrato.

Conclusioni:
Absolver poteva essere un ottimo indie, dal gameplay le premesse c'erano tutte. Purtroppo la decisione di troncare il gioco (perché la sensazione è proprio che venga troncato) lo rovina completamente e me ne ha lasciato un ricordo prevalentemente negativo. Non lo consiglio.


Kung-Fu Dark Souls, should be getting a lot more love...

A post-apocalyptic medieval world filled with people just hanging around waiting to fight you as you make your way around and to the top of a mysterious tower.

But you want to fight these folks because its fun - and if you can read their attacks you can learn them for yourself.

Like a true sequel to the SNES "Best of the Best" you then use these learned moves make your own movesets and combos, turning your little jabby masked loser into a roundhousing Chuck Norris.

I'm sure it would suck playing 1:1 against button mashing 13 year olds, but you can have people drop in to help you play co-op story without ever getting invaded by a rolypoly dagger runt too...

Interessantíssimo, gameplay com muito potencial, pena que morreu.

after an hour i literally rather be doing anything else

Turns out not everything should have a souls format to it.

combate inventivo, porem so da pra aproveitar online e a curva de aprendizado é desmotivante

A game that suffers from being too short, but a fun, if challenging, experience. I had the benefit to play this alongside two good friends of mine and we had a blast. I personally love the customization and the combat being so fluid and deliberate. One of the only games I got into PvP with for awhile as well. Sadly abandoned and mostly forgotten, still a solid game even on my second replay.

Absolver’s focus is on strategic hand-to-hand combat, and in that regard this is a very successful game. But it is also a limited game, with almost nothing in the way of music, dialog, characters, or narrative. I enjoyed how it looked – there was a lot more variety in lighting and design than I initially expected – and it works as a showcase for its combat system. As a game from a small developer, it’s impressive that Absolver has the PvE, PvP, and co-op that it does. I just wish there had been a little more to it.

Parrying in this game is wonderful, but that's about it.

Far more unique than it is enjoyable. Very unique though!

Bem interessante, mas o combate n clicou cmg msm dps de umas 6 horas, e tive problemas com netcode.

Badass concept, but not very playable in 2021. After a short campaign in a barebones open world, there's little to do but duel players who have been playing the game for four years and have the full moveset unlocked.

Joguei bem pouco, mas achei muito bom

It did the fighting style gameplay better then For Honor but once you beat it ones and play some multiplayer matches after it becomes boring real fast. (Very exited for Sifu though!)

Had an incredible potential, its downfall was simply the MMO/souls format. Put simply, it turns it into a huge pain in the ass very quickly. It has a brilliant combat mechanics but surrounds it with a bunch of cliché garbage. It could have been a sensation as a traditional linear single player game.

I wish they advertised this more as a martial arts fighting game rather than a Dark Souls game, cause that really sells it short when the customization in combat and love for martial arts is what really shines.

I'm unfortunate to find this game after the time when the playerbase was at it's peak. I'm having a lot of fun working with different styles and customizing movesets, the game really shines with it's online PvP.
Though grinding for new moves through blocking a specific attack multiple times or using a style ability against it gets really boring, I wish it was faster and less of a time waster.

Can't wait to play Sifu

It felt pretty unique and fun the first 1-2 hours of playing it but it got boring very fast.

I like the idea of a wandering kung fu game but do not at all like the execution here. Every control and interface decision rubbed me the wrong way, and this type of online integration is seriously not my cup of tea.


Jsuis nulle à chier mais en vrai plutôt stylé.

Joguei no ano de lançamento, em 2017, e lembro o quão dúbia foi a experiência.
Mesmo que tenha um sistema de luta atraente e inovador, o jogo não foi bem executado. Apresenta uma progressão confusa e prejudicialmente baseada no online.

Ainda tenho vontade de revisitá-lo, mesmo sabendo que provavelmente está na mesma.

I found this to be a very dull beat-'em-up. I was able to get through it with the parry and one attack. I did get through it though.

I can see why people really enjoy this but I can’t get into it :(