Reviews from

in the past


FWOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOSH
For some reason, Asteroids really clicks with me. Something about the vector graphics, the clunky controls, it all just feels really nice.

Fun early shoot 'em up, gets a little chaotic

As with a lot of these older Atari titles, I found myself wondering about the mystery of Asteroids' appeal. The game is fascinating in its simplicity. My mind wanders during play after play. How is it that I have to stop myself from reading intentionality into the random patterns and velocities of asteroids as they break? How is it that shots from large (and even worse, small) UFOs seem to be directed at the spike that represents my spaceship? How is it that, simply by calling the game "Asteroids," I read that shape as a spaceship and the mushroom-like shapes as, well, Asteroids? And why is it so difficult for me to routinely crack 10,000 points?

The vector graphics here are kinda stunning to look at with this one; the black-and-white aesthetic working perfectly for a space setting. Pretty straightforward to control and play, too. I can see why this one's a classic.

só joguei pra pegar as conquista dele, é uma versão bem porcaria de Asteroids, não jogue.


Difendiamo la Terra dagli stronzoidi

space space space ˢᵖᵃᶜᵉ ˢᵖᵃᶜᵉ ˢᵖᵃᶜᵉ ˢᵖᵃᶜᵉ ˢᵖᵃᶜᵉ ˢᵖᵃᶜᵉ ˢᵖᵃᶜᵉ...
space space space ˢᵖᵃᶜᵉ ˢᵖᵃᶜᵉ ˢᵖᵃᶜᵉ ˢᵖᵃᶜᵉ ˢᵖᵃᶜᵉ ˢᵖᵃᶜᵉ ˢᵖᵃᶜᵉ...

I like the rotating shooting from the middle around, and it is fun for a few to blow up some rocks, and try to shot as means of evading you getting hit, but it kind of gets a but boring pretty quickly, the audio is a bit too loud, and the shapes of the asteroids themselves seemed odd. Most the smaller ones look less like rock and more like mushroom but that might just be me. Anyways it's fine and all but it isn't a glowing recommendation.

6.3/10

We should have never evolved past vector graphics.

Does not hold up well at all. Very boring and is a product of its time. It is important, but that does not make it a good game.

Asteroids is pretty simple gameplay-wise, but it has a certain charm to it with the vector graphics from 1979. It's a classic for sure, but isn't something I want to replay constantly

the same part of my brain thats activated from playing minesweeper is activated by playing this

they got those tables where u and a friend can sit on opposite ends and do competitive co-op THAT is the shit

Why yes, there certainly are a lot of asteroids here. You can fly around and shoot them, and maybe even teleport at times. It's a good time waster, and it makes you wanna go shoot asteroids yourself when you die and wanna destroy the game.

Game #108

Played at The Operating Room arcade in Des Moines, Iowa. Didn't play for very long; I do not plan on returning to this title.

I give Asteroids a light 6!

Played as part of Atari 50.

It's a shame that the most fun part of this--the movement--is something that you really only should do if you can't shoot something down in time. It's so slippery and difficult to control that it's better to just put all your focus into aiming at things, but when you do end up moving it makes the game so much more tense and gripping.

That's not to say that this isn't a fairly solid arcade game, and it's definitely way crazier for the time, but you really do just end up kinda sitting in one spot spamming in the vague direction of objects until something comes flying at you and you can't move out of the way in time and die. Space Invaders is definitely the best of these early space shooters, and the audio track from it being so explicitly copied here (but without the accompanying speed-up in gameplay) does kinda make me wish I was just playing that instead.

I've never found this game capable of keeping my interest for long. Some interesting object destruction, vector graphics, and sound design land it in the canon of the medium, but the gameplay itself is rather boring.

again, vector graphics, good, they're good good time

The sound design on this one is perhaps even more iconic than the visuals or gameplay. The earliest game I can think of where the sonics play a massive part in the vibe of the game, more than making up for the rudimentary visuals.

Retro Yearly List #5 [1979: Asteroids]

You shoot asteroids, they split into smaller parts, you shoot them again and they split again, sometimes an annoying spaceship appears shooting to all sides randomly, and you are fighting to survive dodging everything and even teleporting randomly hoping to not appear right near something and get killed immediately. That's it, the idea works and is pretty challenging, you just rely too much on luck here, Still fun tho. And 7800 version looks better for me.

Arcade Week: Day #3

Yeah it’s good and all but it doesn’t have any adorable alien names. Clearly space invaders is superior.

Atari were quite the force in the early 80’s. So it only made sense to milk that force and create as many games as possible, but remember when Atari genuinely had ideas? This is one of them. Asteroids was a game that took people by storm with its simple yet addicting gameplay. The game was conceived by Lyle rains and programmed by Ed Logg, two people who aren’t given enough respect for their work on this brilliant game. Well let’s dive in already and see their brilliant work!

You play as a triangular ship, shooting down asteroids (the name of the game) and ufo’s once they appear. You can move left and right and turn left and right (obviously) and if you try going off the map you’ll end up on the other side. You can also hyperspace which makes you disappear and then reappear (the strategy is a tiny bit risky however). You get 3-5 lives and the maximum amount of points you can get is 99,990 before the game just decides to turn you in. They can’t stand the fact that you’re a fighter (I said I wouldn’t bring space invaders and asteroids politics into this god dammit).

Overall, asteroids is still a pretty fun game. It’s simple and has aged pretty well. The programming team clearly had a blast (literally) making this and I respect what they tried to do…but space invaders is better I’m sorry!

Simple, very fun, quite addicting, space invaders is better

Ik its old but this game blows

One of gaming's earliest megaton hits. Even these days, it's not bad, if simple. Momentum on the meteors splitting up is actually a neat show of physics, since it's a fairly consistent defense to blast away a meteor coming at you. Wrap-around is a neat gimmick for this early into gaming, particularly since it impacts the player's shots as well as the player themselves. Hyperspace - a carry-over from Spacewar! - is rarely the best solution, so you mostly lean on it as a panic gamble. But it's cute that it exists, very much an element of early gaming that doesn't make sense to translate to modern conventions.

Of the 1970s arcade games, this is one of the more fun ones that I enjoy playing on the computer. There is challenge to it and it is not totally straight forward unlike some other arcade titles. I have even played the real arcade version and thought that for a 40-year old game, it holds up well and is fun to play.


A simple all-time classic. Arcade version is my go-to if I find it at bars/arcades because man those vector lines pop so well. Gorgeous little machine too.

(Atari 50)

Love me some Asteroids, simple and addictive. Play this and the later variants on the vector hardware if you get the chance!

A ideia usada nesse jogo para dificultar o loop com o tempo é interessante, em vez de ter inimigos que ficam progressivamente mais difíceis, são asteroides que se dividem quando você os acerta, criando uma dinâmica legal entre o seu progresso no jogo e o risco.

My first game (that I remember)
Replacement babysitter when my dad brought me with to his work and I sat there gaming on the computer they had at the office