Reviews from

in the past


One of the best games on NES in every aspect.
Though difficulty spikes at last levels are really frustrating. Could complete it only with friend.

I had to cheat to finish this one it was a great game though i never played this one back in the day, this was my first time playing it.

The only good game in the Battletoads series

I never could beat this game and anyone who says they could I don't believe them. The controls in the fourth level when you fight the Dark Queen in here space ship are just absolutely horrible. But the three levels before that are awesome. You've got the movesets of both the toads and the dragons to choose from and simple classic beat'em up gameplay.

Bom jogo no geral, mas não é tão Double Dragon assim.


More battletoads than double dragon, this game is very hard for the wrong reasons. Gameplay is not very good, the game punishes you and "friendly fire" is almost a common place in this game. Play it for some time than leave it behind later.

Battletoads' SatAM flavors and chex mix in a game with sober difficulty, little filler and - uh, Bimmy and Jimmy are here too. Unironically their best game.

Cutting the insane bullshit out of the formula reveals how barebones the core Battletoads experience is, but the game's fun and smooth enough for that to be fine. Dash-attacking enemies in the face is still satisfying, and the gimmick sections are surprisingly fun pace-breakers. Everyone hates the asteroids section, but I liked it. Why does it do the Rayforce lock-on thing?

Killer soundtrack too - not a surprise for BT of course. More rock than the original game but not as heavy as the grungy metal of the arcade; I think it's the franchise's perfect sweet spot. All three versions of the soundtrack are equally solid, too.

The original Battletoads is a very impressive, and very creative game for the NES. It does, however, suffer from some major issues, such as INCREDIBLY wonky platforming/game physics. Any game where you can accidentally fall through the floor if you don't jump on the exact right pixels (Turbo Tunnel), is badly programmed. And the 2 player, while commendable, flat out doesn't work well, because it's next to impossible to actually get through this game co-op. The way the platforming/wonkiness and many of the level designs work out, it simply isn't MADE for good co-op play.

Don't get me wrong, Battletoads for all its warts (pun intended), IS a good game, and I was glad I randomly came to own it as a kid (my grandmother bought it for me on a lark, even though she disapproved of violent games/cartoons/etc, because she liked frogs). But its sequel, Battletoads/Double Dragon, while lacking some of the creativity and diversity in stage ideas, goes a long way to fix the first game's issues, and as such, it PLAYS a lot better, quite frankly. The first Battletoads deserves MAJOR kudos for their inventiveness, and pushing the NES hardware they way they did. But BT/DD, overall, I feel is a better game.

When this was coming out, it was a HUGE deal, because as far as I can tell, it was the first true "Crossover" game, between two different franchises. Double Dragon were very popular early beat 'em ups, and Battletoads had proven popular enough that it even got a television cartoon pilot (which I saw when it aired, and was disappointed by). But I clearly remember being stoked to play this game, like "OMG, you can play ALL the Battletoads AND the Double Dragons, in ONE game, AND it has baddies from both?" Like I said, to young gamers at the time, it was a big deal.

And again, while it's not AS creative with the various level ideas as the first BT was, it's a very good game, with much less wonky mechanics, and tighter/smoother gameplay. The one sad reality of being able to play all the various characters, is that ALL three Battletoads, and both Double Dragon brothers, play exactly the same to each other. BUT, at least you can play them, and the BT and DD dudes, at least, have distinct moves. It still adds a fair amount of replay value. The graphics and sound are still top notch, and while the entire game takes place on a spaceship, it still manages to throw some variety your way. I only rented this once, and as far as I can recall, I failed to get to the final boss. I wish I could have owned this as a kid, so I could have played it a lot more. I definitely would have beaten it eventually, hell, I beat Battletoads, and THAT took some doing. Major childhood achievement!

I have a confession, I didn't actually beat this game, at least not the traditional way of playing through it via physical console, emulation or even using a controller for that matter. I actually sketched the entire level design out in my mind and played the entire thing from memory.

I've played this game literally probably thousands of times in my childhood to the point I can probably recite the amount of frames it takes for one of the walker bots in stage 2 to shuffle their way up to you and kick you in the shins. Like is there actually an argument that if you've played a game so much that there's a possibility that shortcomings just aren't visible to you anymore due to how long you've adapted to them? Thus rendering your entire opinion potentially untrustworthy for new players?

If you're wondering why I played this so much, it's an easy answer. THE MUSIC FUCKING ROCKS. Back then it kinda sucked sometimes to listen to game music, you always had to pray that a sound test was available otherwise you could only listen while playing. There was no khinsider in 1997, so it wasn't like I could download that shit and stick it on a CD-R and listen on my walkman/mp3 player on the school bus or something. So I just played this game constantly whenever I wanted to hear the cool music.

Of course this game IS good. I wouldn't bother with it if it actually sucked obviously. It's miles ahead of the original Battletoads game and is far more fair to play. As far as legitimate concerns I can actually think of without resorting to reading other people's reviews, it's actually really absurd how much better the Lee Brothers are than the Toads. The Toads feel so shitty to play as after you run through the game with Bimmy or Jimmy to the point you never want to switch over. The stage 4 Asteroids-style fight against the Ratship basically just exists to siphon lives off of you due to the egregious amounts of OHKOs in it, and the insane amount of button-mashing it takes to kill the fucking flying saucers in the same section makes me regret growing older in life.

It's funny how nice Rare was in making the Lee brothers better than the Toads, but didn't bother doing any research on the enemies. Like that Roper guy who's the boss of stage 3? Gee, he sure reminds me of Willy from the first two Double Dragons. As a matter of fact, it is Willy. Rare gave him the name of another enemy in the Double Dragon universe, did they laugh at his name because they're British? The real Roper is probably the dudes you beat up in stage 2 and 6. Meanwhile that Shadow Boss guy sure looks like a muscular version of Burnov! Like goddamn, I'm actually surprised they got Abobo's name right. But considering how Double Dragon lore isn't even consistent across simple ports, I guess it's no wonder they had zero clue and maybe I shouldn't blame them.

After playthrough number 5632, yeah it's still pretty good.

Way, way more fair than Battletoads. Feels like an actual game. Still a damn hard one, but designed in a way that is actually...playable, and does not make me want to gouge my eyes out. The final two bosses are still pretty agonizing, though.

Basically, if you're thinking about playing Battletoads? Don't. Play this instead.

This game was hard as fuck, co-op mode can break friendships faster than monopoly disputes

Bumping music and good sprite design, but fighting is dull and I will never know what's beyond the speeder level.

by all means, i want to give this 5 stars. it's woefully short, has a dumb asteroids-like shmup stage, and has a stark difficulty spike right after that shmup stage (dark queen and shadow boss are really unfun, tbh). however, after hearing this game's music masterfully remixed in the 2020 battletoads game, i had a ratatouille flashback that reminded me how much i adored this game back in high school. i played all FOUR versions of it just to see all the differences between them, no matter how tiny. i'd look at youtube videos to see how others conquered this game, taking note of all the quirks and secrets it had to offer. i managed to internalize the gameplay loop of the lee brothers, how their running kick efficiently yeeted enemies into an explosion, how their tornado spin when using ropes could be steered and even exploited to skip a section of saws in the third level (nes/genesis only), how their smash hit (an aerial attack landing with the knees) swiftly got the weird ball-chain hands swelled up like tom setting off a mousetrap to see why jerry avoided certain death.
i loved this game. it was nowhere near the best game in the world but something about its cheesy action movie grandieur, its in-between level dialogue, david wise's rocking score (that somehow took a weird beating on game boy, even though wise was an expert at the old thing), its weird technicolor aesthetics, especially on nes. the way the battletoads have SMEAR FRAMES on snes. the way turbo bikes explode when you dash into them. the way you can use a stick to hit enemies like they're a baseball. the way the shmup stage can be destroyed and reduced into a spectacular of white impact frames and explosions. battletoads double dragon is the pinnacle of the franchise for me. has enough of a difficulty curve to be managable to an extent, but keeps all the gritty art, the swift controls and simple combat, the sense of humor it keeps with a proud grin as it takes you atop a rocket careening towards earth.
no other battletoads or double dragon game has done it for me like this has. what a thrill.

Back then I had no idea there existed a separate cretinously difficult Battletoads game and just chilled with my buds like a psycho with this one.

One of the most exciting aspects when it comes to any fictional piece of media is the idea of crossovers. There have been plenty of these that have appeared in all sorts of fictional media, where two separate franchises are brought together for one big, game-changing event, whether it be to take on each other, or to team up to face off against a common threat. Nowadays, we see crossovers all the time in all sorts of places, so they aren’t necessarily all that exciting anymore, but back in the day, these were a lot rarer to see, which made them all the more exciting whenever two series would cross paths with each other at some point. This can be seen with one of the earliest pure crossover games that had ever been made at that point, Battletoads/Double Dragon: The Ultimate Team.

I have covered my fair share of both Battletoads and Double Dragon games on this website, and from what I have experienced, I would say that I am a fan of both series (despite their numerous faults) for plenty of reasons, so seeing a crossover between the two of them is pretty cool, especially since you wouldn’t expect something like this from 1993. And after playing it, I am genuinely surprised by how well it turned out, because this was actually a really solid game all around. In fact, I would go as far to say that this is the best Battletoads/Double Dragon game in both their respective series so far. Yeah, I thought it was that great.

The story is pretty basic for a crossover, where The Dark Queen from Battletoads teams up with the Shadow Warriors from Double Dragon to hatch another plan to rule the galaxy, so it is up to the Battletoads to team up with the Lee Brothers to stop them once again, which is as generic as a crossover plot can be, but it doesn’t matter too much at the end of the day. The graphics are pretty much the same as the original Battletoads on NES, but you can see the improvements made to them all throughout this game, such as with new animations for attacks, and even some moments of 3D that can be seen, the music is pretty good, being what you would expect from a Battletoads/Double Dragon game, but it is still great to listen to as you are kicking plenty of ass, the control is the same as the original Battletoads game, so moving on, and the gameplay manages to retain the same kick-ass gameplay of both series, while also throwing in the variety of Battletoads to make things more exciting.

The game is primarily a beat-’em-up, where you take control of one of the Battletoads or one of the Lee Brothers, go through a set of seven different levels that go through numerous locations, beat the fuck out of many different enemies that come from both the Battletoads and Double Dragon universes, gather plenty of points, health items, invincibility items, and extra lives to help you out along the way, and take on plenty of bosses, each one also either being from Battletoads and Double Dragon, who will provide quite a challenge if you aren’t quick on your toes and fast with your punches. In many ways, it is mostly what you would expect from a game from either of these franchises, but what helps is that this is the most fast and fun game that has come out of either of these franchises, and I was having a blast with it from start to finish. Not to mention, there are some new elements to be seen in there.

Since this was developed by Rare, this is primarily a Battletoads game, which means that it plays very closely to one, and it is all the better for it. The combat is still satisfying, the animations are over-the-top and incredible, the moves that you can pull off with each character are plentiful and invigorating, you can also play with a friend, even in a mode where you can’t hurt each other, and the difficulty is thankfully toned down, so you won’t be constantly fucked in the ass! That’s great to see. Not to mention, this game also comes with the variety that Battletoads has, but not to the extent of previous games. It mostly focuses on the beat-’em-up gameplay 75% of the time, but there are moments where you will be riding the speed bikes, or where you will be descending on ropes, just to add a little bit of spice into some of the levels. Not only that, but there is also a brand new type of gameplay segment where you will take control of a ship in an Asteroids-like segment, shooting down plenty of asteroids and taking on a pretty sweet boss fight. It isn’t too in-depth, but seeing something like this in one of these games is pretty refreshing, and I did have a lot of fun with it.

However, this is not a perfect game by any means, or even a good crossover for that matter. Like I mentioned before, this was developed by Rare, so it plays and feels mostly like a Battletoads game, with the Double Dragon characters just sort of… being there. Sure, there isn’t much to get from Double Dragon that would make this feel more unique, but even still, if you were to take all of the characters from that series out of this game and replace them with some other group of randos, nothing would change. Also, while the game’s difficulty is not as bullshit as other Battletoads games, it can still be pretty damn hard, especially in the later levels, and they still kept that mechanic of where if one player loses all their lives, you both get a game over. I don’t know why that isn’t fixed yet at this point, but even so, that is still not fair in the slightest.

Overall, despite the difficulty, game over shenanigans, and lack of Double Dragon presence, this was still a fantastic game, one that I immensely enjoyed playing through and through, and I would definitely say it is the best game so far in both the Battletoads and Double Dragon series respectively. I would definitely recommend it for those of you who are fans of either franchise, or for those who just love old-school beat-’em-ups, because this game will manage to satisfy anybody itching to beat up some dudes to some sweet tunes. And to think, it took a completely different franchise to make a truly fantastic Double Dragon game happen. That is somewhat depressing, especially with what that series had been putting out at that point.

Game #462

This was so cool when it happened.

A kickass crossover sequel to Battletoads with some fun new gameplay mechanics and a solid variety of characters with their own movesets, a more-balanced difficulty, a rockin' OST, and nicely-implemented co-op that improves on the original in many ways. A great addition to anyone's NES, SNES, or Genesis library.

BRO, travei na 3 corda do level 3, mas fora isso é um bom jogo, vale a pena aprender como passar da quela fase.

Esta secuela del infame Battletoads, reduce mucho la dificultad para hacerlo mas accesible a todos. Elimina algunos elementos radicales del original, haciendo que este se limite a ser un beat em up con algun agregado. Sin embargo, es divertido a mas no poder, con gráficos y música sorprendente sin importar en qué consola se juegue. Mi favorita es obviamente en Nes, aunque lo rejugué muchas veces en Snes porque la musica remasterizada lo vale

Another battletoads game and it drags down the double dragon franchise. This game is definitely more of a battletoads game than a DD game. The difficulty is cheap and relentless. With the best tactics being dash attacks. The spaceship level is laughably awful in its design. Battletoads could never do other styles correctly and this game proves it. At least its got 2 player action.

This is actually the best Battletoads game since it doesn't have any of the obnoxious level design that the other games run into at some point

had to restart this review from scratch bc i accidentally clicked log next to playthroughs and lost the whole fucking thing i was on like the last paragraph or so👁️👄👁️

Decided on a whim to revisit this game on SNES after beating the original NES version two months ago. I had a slightly better and easier time than before, but it may be due to some level of familiarity. I know for sure Dark Queen was easier, though.

The big differences in this version are the graphics and the sound. This game's 16-bit facelift is similar in a way to Super Mario All-Stars (albeit much less ugly imo), with more muted colors and mostly similar sprites with more detail. I'm not sure which look I prefer, but I might be leaning a little bit on the original for being more colorful and more impressive for the hardware. This version also features a guitar-driven soundtrack by David Wise, who in the following two years would also compose the OSTs for Donkey Kong Country 1 & 2, both some of the greatest soundtracks out there.

I figured I would enjoy it less this time, because a lot of my enjoyment on my initial playthrough was from the relief after the hell of the first Battletoads, but I actually liked it more this time and just honestly think it is a great game. It definitely has moments that are slogs, like level 4 and the fight with Shadow Master, but otherwise it's very fun. Level 2 features some gameplay callbacks to the original Battletoads, such as the bike, but it's toned wayyyy down and actually fun this time.

It really is still crazy just how much better this game is than the first Battletoads. It's like night and day, or like Street Fighter vs Street Fighter II. As I originally stated, you should definitely pick up this instead, or at least first, if you're interested in Battletoads. I don't think the version you choose really matters, but it might be interesting to skim around playthroughs and see all the differences.

Best Double Dragon game for sure lol
Shit was hard especially with two players but we still kept coming back for more.


Would be a 4 if the asteroid section didn't last forever