Reviews from

in the past


Un excelente homenaje a Contra 3 , Metal Slug y Turrican 2. Freneticas balazaeras, saltos, explosiones, motos, jet pack! Una variedad de niveles emocionantes con un pixel art de muy alta calidad!!!

I'd heard this was an exceptional Contra-style game, but I'm not usually one for action games. These days, I'll often play through a game like this one time after a lot of frustration and then never pick it up again, which seemed like a pretty good reason to not pick it up at the like $15 it goes for. However, since it's on Game Pass, I figured it would be worth giving a try, and dang was it EVER. I beat it last night, and then played through it maybe four or five times more this morning just because I was having so much fun. I don't think I've ever enjoyed an action game this much, at least since I started writing about games in any capacity. I've spent maybe 5 or 6 total hours with it, but I doubt that this will be the last time I blaze some chrome.

Blazing Chrome is a 2 player co-op Contra-style run'n'gun game that's pretty immediately familiar to anyone who has played 16-bit Contra, especially Contra: Hard Corps. That said, it also takes a fair bit of inspiration from Metal Slug, and I was getting the feeling of at least a dash of Mega Man Zero. The style is VERY much an homage 90's gritty pop, and they do a great job of replicating the Contra aesthetic while still putting their own flair on things. The playable character designs are fun, and I like that half the cast are both female and designed in a way that is more "power" than "sex appeal". It's a nice change from how the casts of games like this have been in the past (and often still are). The music is pumping and fits the game really well, and the game has a great "16-bit if the animations were way better" style to it, kinda like how Shovel Knight looks 8-bit but with far better animation quality. The game knocks it out of the park for presentation for sure, even going as far as to include really low-quality voice samples to make it feel like a REAL 90's game XD

There are different types of weapons you can get and swap between (like Contra), and if you get close enough your character will do a quite powerful melee attack (like Metal Slug). You can even find mechs to stomp around in in some levels, also like Metal Slug. What gives me a bit of Mega Man Zero vibe is just how powerful the melee attack is. The melee attack in Metal Slug is good, but it never seems good enough to warrant using as anything other than a last resort. Your soldiers in Blazing Chrome have both a powerful melee attack (with a quite large arcing range) as well as being nimble enough to dodge around enemies, giving a really big risk-reward to meleeing enemies instead of just shooting them. That was one of my favorite parts of Mega Man Zero, and this is really scratching that same itch.

There are two types of characters in Blazing Chrome, but one set of them you only unlock after beating the game once. The default ones play very much like classic Contra characters, with nimble jumps, hitting the triggers to change between your collected weapons (which you lose if you die with it, except for your default weapon), and the aforementioned auto-melee attack ala Metal Slug. There are also support bots you can pick up which can provide two extra hits before death, be an auto-firing option for you, or make you faster and give you a double jump! You also have an invincible, Smash Bros-style dodge roll you can do by holding down and pressing A, but I really wish that could be rebound. SO many times I died by trying to fire downwards and then trying to jump, or trying to jump down through the platform I was standing on (something this game doesn't have at all).

The other characters you unlock after beating the game once are what the game calls the ninja characters, and they're far more melee-focused and totally change how you play the game. Not only do they not have an auto-melee, they don't even get multiple weapons. What they get instead is VERY powerful though. Their one weapons is a medium-range melee attack that is only manual, but if you charge it, it gets way more powerful and has a screen-wide range. Instead of having the triggers change weapons (which they don't have), it is an air-dodge that they can do which even hurts enemies you pass through. This makes them really good at bosses but struggle a bit with normal enemies (because of the more limited range), which is the opposite of how I felt the default, range-focused characters play. Using the normal dodge rolls, let alone the airborne dodges, takes some getting used to, but you feel like a BOSS when you can actually start dodging enemy attacks properly XD.

Then probably the last thing I really love about Blazing Chrome is the difficulty. The game is as hard as you want it to be, with three modes of easy, normal, and hardcore (which is locked until you beat normal). Easy is normal mode but with 8 lives per continue, and normal has 6 lives per continue and more enemies. Hardcore mode is only 4 lives per continue, but is the ONLY mode with limited continues (4 of them) and has a CRAP ton of enemies (I could never beat it on anything but normal). But even then, levels are split up into several sections, and while dying instantly respawns you Contra-style, using a continue restarts you at that section and not at the start of the whole stage. This makes the game feel far less punishing than an actual 90's game and really helped me stick with it because it's so much easier to practice the bits you're having trouble with. That's by no means to say that Blazing Chrome is an easy game, but I really appreciated just how much it allows the player to engage with it on their own terms in a way that is really not common with games like this (in my experience at least) outside of breaking out a Game Genie.

Verdict: Highly Recommended. This is definitely one of my favorite games I've played all year, and one of my new favorite action games ever. Blazing Chrome is a love letter to 90's run'n'guns that is faithful, improves on those old games' faults, and manages to stand on its own without feeling like some cheap copy. It is an absolutely stellar game and if you like run'n'guns at all, you are doing yourself a great disservice by holding out on Blazing Chrome.

Eins meiner liebsten Run'n'Guns da draußen und das liegt nicht nur daran, dass ich in den Credits stehe.
Der Artstyle, das Setting, der Soundtrack, alles davon ist erstklassig. In kaum einem Spiel in diesem Genre fühlt sich die Standardwaffe so gut an. Einfach Gegner plätten ist perfekt gelungen. Die anderen Waffen sind leider etwas enttäuschend und auch Jahre später immer noch ein Stück mehr janky als ich es am liebsten hätte.

Dafür sind die Setpieces gut, die Level machen spaß, die Passagen die Abwechslung bringen sollen sind alle ziemlich solide und auch hier, wie auch schon bei Contra Rebirth, ist ein Playthrough auf Leicht relativ breezy und mit genau 40 Minuten auch nie länger als es sein muss.

Goooood stuff~

Eu sou um completo inútil nesse jogo, daqui a alguns anos eu do outra chance e vejo se passo menos vergonha :v

Um jogo como Contra, mas não tão bom. É divertido e me fez jogar até o fim. É dificil, mas dá pra manejar. Os gráficos são interessantes, mas muito poluídos, o que atrapalha bastante o jogo. Tem vários personagens com gameplays diferentes, mas não gostei do jogo o suficiente pra jogar novamente.


I beat this, but I barely remember it. Would have totally forgotten it to time if I didn't keep a list of games I have finished for the last few years.

Hey, it's my birthday at the time of making this review!

That said, my recent stint with Metal Slug got me itching for another run-n-gun that wasn't Metal Slug, and I'd have to go it alone for 4, 5 and 6 at any rate. So, Blazing Chrome it is, and jesus what a game.

At its core, Blazing Chrome is as Contra or Metal Slug as they come; fast-paced with multiple weapon upgrades, one-hit deaths, rocking music and brutal difficulty. Anything you've come to expect from the genre is here and accounted for, and it's rock solid! You've also got some options, with a dodge-roll and a melee attack, though I kinda wish they were handled slightly differently. They're respectively on down+jump and shoot when an enemy is close to you. But I know that asking for more than a jump buton, a shoot button and a "hold to shoot in 8 ways" button is a bit much for the fingers, especially in a game as fast-paced as a run-n-gun. It's a tough balancing act to walk, and one I can at least see why the option at hand had to be taken.

Of course, Blazing Chrome is rock hard. Levels are generally segmented, and you'll have to make do with a lot of Contraisms. One hit deaths, a focus on memorisation, limited lives. You're going to die, a lot, but if you can manage to hang in there? You're in for a title that'll give you a killer challenge with rock solid gameplay, and some of the most fun bosses I've fought in some time. Especially the final boss; it's a marathon that'll catch you out a few times, but damn if I'm not going to remember it. Extra unlockable characters for replays, too. Well worth checking out!

Maybe it's because I was playing on my Steam Deck, but I found myself taking breaks between stages due to my hands cramping; probably would've beaten the game much sooner otherwise lmao

Blazing Chrome is a 2019 video game released by Joymasher, a Brazilian-based indie developer. Strong Contra: Hard Corps and Metal Slug vibes. I was recommended this game, and I managed to get every achievement, as well clear Normal and Hardcore mode with my character of choice, Mavra.

There are six stages in this game, each more difficult than the last, though you can play the first four in any order you want. The enemy design and placement in this game is some of the best I've seen from an indie retro-inspired title. The difficulty selection to Hardcore mode changes things by adding more enemies and making them more aggressive, forcing you to adapt and building on what you learned in Normal mode. My only criticism is I wish it had more difficulty modes. Hardcore felt like it should have been the Normal mode.

The game also has a Halloween skin, which is pretty cool.

Um ótimo jogo brasileiro e também um bom sucessor espiritual de Contra.

A gameplay é como eu acabei de citar acima, Contra, antes de mais nada, deixo bem claro que nunca joguei Contra, então vou tentar não comparar ele muito com ele, enfim, a gameplay é Contra, e assim como Contra, especificamente o Hard Corps e Alien Wars (retiro o que eu disse kkk), ele é bastante frenético e bem difícil também assim como os Run and Gun's clássicos, e além disso ainda tem coisas inspiradas em outros Run and Gun tipo Mechas (meio Mega Man X), e ainda tem personagens Melee que são muito bacana de jogar como o Ninja claramente inspirado em Ninja Gaiden, sem contar é claro as fases de moto (também inspiradas em Mega Man X(?)) que são muito daora, os chefes variam de legais para muito bons, mano, o chefe final é muito daora (claro que não falarei por spoiler), porém, como dá para ver comparei muito com Contra, e eu acho que esse é um dos maiores problemas do jogo, e na verdade de vários outros inspirados em clássicos, até alguns que acho muito bons como Bug Fables, ele tenta até demais ser Contra, só que ao contrário de Bug Fables que apesar de se inspirar até demais em Paper Mario ele adiciona camadas extras a fórmula como os personagens e o combate, aqui o jogo (Blazing Chrome é claro) se inspira em Contra sem adaptar quase nenhuma das mecânicas dele para os dias atuais, cometendo alguns dos mesmos erros que vários Run and Gun cometiam (pelo menos na minha opinião) como o fato de 1 hit significar morte, e a dificuldade as vezes barata em certa fases, o que eu não pegaria tanto no pé se não existissem jogos como Cuphead atualmente que fazem a dificuldade ser baseada em chefes e não em game design datado só pra ser old-school, tirando isso só tenho coisas como algumas fases serem desnecessariamente grandes pra criticar. Mas enfim, eu não falei muito da Gameplay, mas é porque como falei, ele é Contra, ou seja, é muito divertido, ainda mais com um amigo,

Visualmente, de novo, é Contra de Mega Drive, ou seja, visualmente muito daora, ainda mais o chefe final (SPOILER), e a trilha sonora também é muito boa e lembra muito do Mega Drive, só a música da seleção de fases já é muito maneira, ah e a música dos créditos é sensacional.

Enfim, eu tô fazendo essas reviews mais de pausa enquanto não zero nada novo e garimpo o que eu já zerei antes, e essa review pode ter parecido bastante corrida e meio feito nas coxas, mas é porque não tem muito o que falar além de "É Contra", mas enfim, é certamente um dos melhores jogos brasileiros e uma ótima pedida pra quem gosta de Run and Gun's clássicos.

7.5/10

Not among the games I was gifted in the past few days, but rather a few months ago from MagneticBurn. It's fun! It's basically Contra Hard Corps but easier, though I do prefer the latter by a bit. Not that I have any complaints here really, other than stage 5 being a little annoying, I just like Hard Corps more.

I don't actually know how much this is on Steam since I was gifted it, I'd guess around 15 dollars, but I would say it's a good purchase. Would definitely recommend if you need more Contra or Metal Slug or that sort of thing.

A solid time to get your fix of run n gun action but this game has no identity besdies being a indie version of contra. The music is good and sprite art is pleasing. Some of the bosses are well designed but it sometimes feel like they were ripped straight from contra. It is fun for a playthrough but why would you play this over the contra series which created the trend, not a game that blindly followed it.

i dont know exactly why but this game didn't hook me up compared to contra

Solid spiritual successor to Contra, has some nice variety, although enemy types can get repetitive. The combat has some depth to it, since you can do a melee attack when enemies are next to you, as well as different upgrade types, adding some variety in how you approach bosses, although the grenade powerup is very broken. The difficulty spikes are immense, but that's to be expected from this genre. I think that if this game had a more intriguing story and more enemy variety, I would've liked it more, but for a run and gun, you could do a lot worse, and this one is a very solid game.

It's basically Contra, it has killer sprite work and music, it feels as good to play as it looks. You know if this is for you. if it is, play it now.

Muito bom, curto até, mas entrega uma experiência em homenagem a Contra muito boa, os chefes e as fases são muito bonitos também.

Good old shoot-and-run with one hit and death. There’s nothing to say, it’s done in a formulaic way, but very well.

Старая добрая стреляй-бегай с одним попаданием-смертью. Сказать нечего, сделано шаблонно, но очень добротно.

charging directions while grappling and shooting down causes you to drop. I just couldn't.

It's actually a really fun Contra-like that deserves more love. It takes the idea from stuff like old school Contra but makes the controls much smoother and more fun to play. The difficulty is perfect, tough but fair.

Also the final boss was so cool and creative.

It's got some flaws but damnit if it isn't a blast to play. I'm a big fan of Contra and Metal Slug so seeing those inspirations come through in Blazing Chrome was a real treat. It's not doing anything revolutionary, but it's executing extremely well on the foundation established by those heavy hitters. There are some unfair feeling enemy placements and stage designs, but the checkpoints and unlimited continues made these less frustrating than they could have been.

I am not a fan of this game's outdated difficulty and challenge. Unpredictable spawns, unavoidable projectiles, long checkpoints, cheeky stage hazards, mostly amounting to cheap hits given the mobility. What got me through the latter parts is mastery over the melee and dodge roll mechanic; however, some level scenes removing those are definitely not my favorite.

Despite all that, I think this is still a good game at its core. Unlocking the post-game characters have different mechanics which would have been my preferred playstyle. Playing through boss rush is probably the most fun I had even though the last boss is kinda unfair. With its difficulty and design, it still may be fun to get flawless runs.

Beyond that though, I do not have any strong reason to replay or recommend this either.

Melhor forma de começar um novo ano é jogando um jogo bom! Realmente bom! E pra deixar as coisas ainda mais interessantes, é de um estúdio brasileiro.

Tem muito de CONTRA e um pouco de Metal Slug. Fantástico!

A great homage to the days of Metal Slug and other run-and-gun shooters. It's a bit cheaply-designed in places, but the permissive lives/continues system means you probably won't feel too shortchanged.

Would be 5 with option to disable the constant screen shake and bright white flashes.

Solid run and gun, takes heavy inspiration from Hard Corps, but with more focus on platforming between stages rather than just bosses. Also has a Hardcore mode that is a significant jump in difficulty. Great bosses, controls, and weapons. Just wish the roll had a dedicated button (you can always just do multi-button bind in Steam Input though)


Another indie game that gets recommended quite a bit, cause it looks like a spiritual succesor to a really good game... only to end up being mediocre in every aspect.
Sadly, Blazing chrome takes a little bit too much of its inspiration instead of making a game that can stand on its own.

Why would you waste your time playing this when you can be playing Hard Corps right now?

Blazing Chrome é bom. Acho que daria pra resumir com isso, e seria suficiente. É uma boa opção pra quem curte jogos de estilo arcade retro, mas com algum grau de modernização pra não ser tão injusto como Contra, por exemplo, que era difícil daquele jeito mais por limitação da tecnologia e hardware da época do que por opção dos desenvolvedores. Mas ainda assim, é muito desafiador e divertido quando finalizamos uma fase. Tem um ponto muito forte que é a clareza nos movimentos dos inimigos, sempre premeditados com algum outro sinal, cabendo a você prever e realizar a ação certa. O level design não é lá essas coisas, mas é competente. Sempre apresenta mecânicas de maneira básica e depois evolui em sessões mais complexas. É muito curto e básico, mas uma boa diversão pra um fim de semana :)

Dropei temporariamente pois achei muuuuito difícil, mas vou voltar com certeza!