Reviews from

in the past


Tough, but fair in-so-far that you have unlimited continues. This is a very effective recreation of the Contra Hard Corps style side-scrolling shooter, with a pinch of Metal Slug for good measure (you can hop into mechs.) Fun!

A love letter to 16-bit Shoot 'em Ups. If you loved Contra Hard Corps this is right up your alley.

Contra style action game with six levels that combine the usual sidescrolling shooting sections, a few hoverbike sections, and a flying rail shooter segment. You have a basic weapon and melee attack and can find a powerful grenade launcher, a beam weapon that can shoot slowly or be charged up for a long constant burst, or a constantly firing shorter beam that follows your weapon movements. You can also find and have one active robot powerup that can make you faster, block two hits, or one that gives you more firepower by shooting in the direction you are aiming. You can unlock two extra characters when you beat them game that have a more melee focused playstyle, different modes and difficulties are also unlocked after beating it. Can be more forgiving by not only letting you continue after losing all of your lives on the same stage but at the section of the stage that you died on. The ability to select the stage you want to play will help you practice what you need to if you are trying for speed, no death, etc runs or if you just want to play your favorite stages again.

Juegazo de 2019 que evoca los mejores títulos retro, desarrollado por JoyMasher. Muy bueno, los amantes de los arcades lo gozarán: https://youtu.be/3u99Z9jwMuw


Dropei temporariamente pois achei muuuuito difícil, mas vou voltar com certeza!

Blazing Chrome é bom. Acho que daria pra resumir com isso, e seria suficiente. É uma boa opção pra quem curte jogos de estilo arcade retro, mas com algum grau de modernização pra não ser tão injusto como Contra, por exemplo, que era difícil daquele jeito mais por limitação da tecnologia e hardware da época do que por opção dos desenvolvedores. Mas ainda assim, é muito desafiador e divertido quando finalizamos uma fase. Tem um ponto muito forte que é a clareza nos movimentos dos inimigos, sempre premeditados com algum outro sinal, cabendo a você prever e realizar a ação certa. O level design não é lá essas coisas, mas é competente. Sempre apresenta mecânicas de maneira básica e depois evolui em sessões mais complexas. É muito curto e básico, mas uma boa diversão pra um fim de semana :)

Another indie game that gets recommended quite a bit, cause it looks like a spiritual succesor to a really good game... only to end up being mediocre in every aspect.
Sadly, Blazing chrome takes a little bit too much of its inspiration instead of making a game that can stand on its own.

Why would you waste your time playing this when you can be playing Hard Corps right now?

Would be 5 with option to disable the constant screen shake and bright white flashes.

Solid run and gun, takes heavy inspiration from Hard Corps, but with more focus on platforming between stages rather than just bosses. Also has a Hardcore mode that is a significant jump in difficulty. Great bosses, controls, and weapons. Just wish the roll had a dedicated button (you can always just do multi-button bind in Steam Input though)

A great homage to the days of Metal Slug and other run-and-gun shooters. It's a bit cheaply-designed in places, but the permissive lives/continues system means you probably won't feel too shortchanged.

Melhor forma de começar um novo ano é jogando um jogo bom! Realmente bom! E pra deixar as coisas ainda mais interessantes, é de um estúdio brasileiro.

Tem muito de CONTRA e um pouco de Metal Slug. Fantástico!

I am not a fan of this game's outdated difficulty and challenge. Unpredictable spawns, unavoidable projectiles, long checkpoints, cheeky stage hazards, mostly amounting to cheap hits given the mobility. What got me through the latter parts is mastery over the melee and dodge roll mechanic; however, some level scenes removing those are definitely not my favorite.

Despite all that, I think this is still a good game at its core. Unlocking the post-game characters have different mechanics which would have been my preferred playstyle. Playing through boss rush is probably the most fun I had even though the last boss is kinda unfair. With its difficulty and design, it still may be fun to get flawless runs.

Beyond that though, I do not have any strong reason to replay or recommend this either.

It's got some flaws but damnit if it isn't a blast to play. I'm a big fan of Contra and Metal Slug so seeing those inspirations come through in Blazing Chrome was a real treat. It's not doing anything revolutionary, but it's executing extremely well on the foundation established by those heavy hitters. There are some unfair feeling enemy placements and stage designs, but the checkpoints and unlimited continues made these less frustrating than they could have been.

Absolutely nails the feeling of a Genesis run and gun game ala Contra Hard Corps. It's a little on the short side, but the length is padded a bit by the difficulty, which is tough but fair. The boss battles are definitely a highlight for me, the final boss especially. One of the better retro throwbacks I've played recently.

Jogão, se possível, jogue em couch coop, o jogo melhora ainda mais uns 200%.

Pretty great Contra-like hampered by a handful of weird design oversights. All of the great setpieces, weapons and enemies that make run and guns fun are here, along with a strong suite of extra utilities taken from Metal Slug and Gunstar Heroes. The final boss is especially a highlight.

The rough part are just a lot of little design oversights that feel like they didn't need to be there. Why is the melee attack not bound to its own button, and why doesn't it work half the time in a game where contact with enemies is a death? Why isn't the dodge roll on its own button, either? Why is the double jump locked behind a power-up that you lose on death? Things like that added artificial difficulty in places where it didn't feel like it needed to be.

If you like run-n-guns, you'll really like this, but go in knowing it's kinda rough around the edges.

Very challenging, but just as repetitive, with little variation of enemies or creativity - at least try to be inventive at certain times, but they are ephemeral passages compared to the whole.

this is the Contra Rogue Corps we should've got

Solid spiritual successor to Contra, has some nice variety, although enemy types can get repetitive. The combat has some depth to it, since you can do a melee attack when enemies are next to you, as well as different upgrade types, adding some variety in how you approach bosses, although the grenade powerup is very broken. The difficulty spikes are immense, but that's to be expected from this genre. I think that if this game had a more intriguing story and more enemy variety, I would've liked it more, but for a run and gun, you could do a lot worse, and this one is a very solid game.

i dont know exactly why but this game didn't hook me up compared to contra

A solid time to get your fix of run n gun action but this game has no identity besdies being a indie version of contra. The music is good and sprite art is pleasing. Some of the bosses are well designed but it sometimes feel like they were ripped straight from contra. It is fun for a playthrough but why would you play this over the contra series which created the trend, not a game that blindly followed it.

Not among the games I was gifted in the past few days, but rather a few months ago from MagneticBurn. It's fun! It's basically Contra Hard Corps but easier, though I do prefer the latter by a bit. Not that I have any complaints here really, other than stage 5 being a little annoying, I just like Hard Corps more.

I don't actually know how much this is on Steam since I was gifted it, I'd guess around 15 dollars, but I would say it's a good purchase. Would definitely recommend if you need more Contra or Metal Slug or that sort of thing.


Um ótimo jogo brasileiro e também um bom sucessor espiritual de Contra.

A gameplay é como eu acabei de citar acima, Contra, antes de mais nada, deixo bem claro que nunca joguei Contra, então vou tentar não comparar ele muito com ele, enfim, a gameplay é Contra, e assim como Contra, especificamente o Hard Corps e Alien Wars (retiro o que eu disse kkk), ele é bastante frenético e bem difícil também assim como os Run and Gun's clássicos, e além disso ainda tem coisas inspiradas em outros Run and Gun tipo Mechas (meio Mega Man X), e ainda tem personagens Melee que são muito bacana de jogar como o Ninja claramente inspirado em Ninja Gaiden, sem contar é claro as fases de moto (também inspiradas em Mega Man X(?)) que são muito daora, os chefes variam de legais para muito bons, mano, o chefe final é muito daora (claro que não falarei por spoiler), porém, como dá para ver comparei muito com Contra, e eu acho que esse é um dos maiores problemas do jogo, e na verdade de vários outros inspirados em clássicos, até alguns que acho muito bons como Bug Fables, ele tenta até demais ser Contra, só que ao contrário de Bug Fables que apesar de se inspirar até demais em Paper Mario ele adiciona camadas extras a fórmula como os personagens e o combate, aqui o jogo (Blazing Chrome é claro) se inspira em Contra sem adaptar quase nenhuma das mecânicas dele para os dias atuais, cometendo alguns dos mesmos erros que vários Run and Gun cometiam (pelo menos na minha opinião) como o fato de 1 hit significar morte, e a dificuldade as vezes barata em certa fases, o que eu não pegaria tanto no pé se não existissem jogos como Cuphead atualmente que fazem a dificuldade ser baseada em chefes e não em game design datado só pra ser old-school, tirando isso só tenho coisas como algumas fases serem desnecessariamente grandes pra criticar. Mas enfim, eu não falei muito da Gameplay, mas é porque como falei, ele é Contra, ou seja, é muito divertido, ainda mais com um amigo,

Visualmente, de novo, é Contra de Mega Drive, ou seja, visualmente muito daora, ainda mais o chefe final (SPOILER), e a trilha sonora também é muito boa e lembra muito do Mega Drive, só a música da seleção de fases já é muito maneira, ah e a música dos créditos é sensacional.

Enfim, eu tô fazendo essas reviews mais de pausa enquanto não zero nada novo e garimpo o que eu já zerei antes, e essa review pode ter parecido bastante corrida e meio feito nas coxas, mas é porque não tem muito o que falar além de "É Contra", mas enfim, é certamente um dos melhores jogos brasileiros e uma ótima pedida pra quem gosta de Run and Gun's clássicos.

7.5/10

Blazing Chrome is a 2019 video game released by Joymasher, a Brazilian-based indie developer. Strong Contra: Hard Corps and Metal Slug vibes. I was recommended this game, and I managed to get every achievement, as well clear Normal and Hardcore mode with my character of choice, Mavra.

There are six stages in this game, each more difficult than the last, though you can play the first four in any order you want. The enemy design and placement in this game is some of the best I've seen from an indie retro-inspired title. The difficulty selection to Hardcore mode changes things by adding more enemies and making them more aggressive, forcing you to adapt and building on what you learned in Normal mode. My only criticism is I wish it had more difficulty modes. Hardcore felt like it should have been the Normal mode.

The game also has a Halloween skin, which is pretty cool.

Hey, it's my birthday at the time of making this review!

That said, my recent stint with Metal Slug got me itching for another run-n-gun that wasn't Metal Slug, and I'd have to go it alone for 4, 5 and 6 at any rate. So, Blazing Chrome it is, and jesus what a game.

At its core, Blazing Chrome is as Contra or Metal Slug as they come; fast-paced with multiple weapon upgrades, one-hit deaths, rocking music and brutal difficulty. Anything you've come to expect from the genre is here and accounted for, and it's rock solid! You've also got some options, with a dodge-roll and a melee attack, though I kinda wish they were handled slightly differently. They're respectively on down+jump and shoot when an enemy is close to you. But I know that asking for more than a jump buton, a shoot button and a "hold to shoot in 8 ways" button is a bit much for the fingers, especially in a game as fast-paced as a run-n-gun. It's a tough balancing act to walk, and one I can at least see why the option at hand had to be taken.

Of course, Blazing Chrome is rock hard. Levels are generally segmented, and you'll have to make do with a lot of Contraisms. One hit deaths, a focus on memorisation, limited lives. You're going to die, a lot, but if you can manage to hang in there? You're in for a title that'll give you a killer challenge with rock solid gameplay, and some of the most fun bosses I've fought in some time. Especially the final boss; it's a marathon that'll catch you out a few times, but damn if I'm not going to remember it. Extra unlockable characters for replays, too. Well worth checking out!

Maybe it's because I was playing on my Steam Deck, but I found myself taking breaks between stages due to my hands cramping; probably would've beaten the game much sooner otherwise lmao

I beat this, but I barely remember it. Would have totally forgotten it to time if I didn't keep a list of games I have finished for the last few years.