Reviews from

in the past


A really good time all around. Not a very long game but it doesn't need to be.

O jogo da ameba ambulante! Muito bom. Os puzzles são muito bem planejados e a jogabilidade também não deixa nada à desejar.

I really enjoyed this one, but often I got lost when backtracking. It is annoying, but to be expected in a metroidvania style game. The concept is really very cool and it is challenging as well as fun. I did NOT like the flashback sections at all, but they were minimal.

fun gore game, has lots of potential


Sights & Sounds
- 16-bit-ish pixel art throughout evokes vibes that are more Sega Genesis than SNES. Might have to do with the more mature content
- There's lots of lovely gore everywhere. Your character is a gooey, bleeding, toothy collection of chomping maws that leaves a trail of blood (and maybe half a body or two) in its wake
- The music is pretty good. The cueing for exciting bits is really well done and helps to ramp up the tension
- The sound effects are great. Tinkling glass, human screams, and crunching bones form an excellent auditory backdrop to the roars of your creature (frequently punctuated by explosions)

Story & Vibes
- Being that you're a scary sci-fi beastie on a rampage, there's not a lot of overt narrative or dialogue. The game uses environmental storytelling to varying degrees of success to convey the background story underlying all the mayhem
- Leaving the player little breadcrumbs and clues is a fine approach to storytelling, but I always feel like I'm left with more questions than answers when all's said and done
- Carrion is very proudly a reverse horror game where you get to have all the fun as the scary monster. It's wholesome in that metal sort of way

Playability & Replayability
- I wouldn't say it's a platformer in the traditional sense as there's not really any platforming challenges. You just ooze around and solve door puzzles while wreaking mayhem on various scientific facilities
- The tentacle controls felt super awkward at first, but you get the hang of it pretty quickly
- You grow in size and ability as you munch on delicious humans (the ones without the shells, anyway). Each size level you reach comes with a different set of skills that you'll need to use to metroidvania your way through the map
- At some point, the game switches up the puzzle solving by making you switch between various sizes/abilities in order to progress. Sometimes this ramps up the challenge by putting you at a considerable matchup disadvantage against groups of enemies
- The level design is pretty good, and I like how the game sometimes presents you with different options on how to progress. Unfortunately, this means that you can sometimes find that your creature is too large to comfortably navigate some rooms. Still possible, but often very awkward

Overall Impressions & Performance
- Will run well on most hardware
- An excellent Steam Deck game that performs well without fiddling with settings
- It's a short little snack that won't take you too long to beat. It limits the experience somewhat, unfortunately. At least the ending seems to suggest there will be a sequel that may tie up some loose ends

Final Verdict
- 7.5/10. A simplified metroidvania that intertwines combat and puzzles in an interesting way. I just feel like I wanted a little bit more of everything the game offered, which was a little unsatisfying. Still a fun game, though

A unique little Metroidvania-ish game that has some really creative approaches to creating horror with its cool reverse-horror angle. You can 100% it in an afternoon as I did, and while I usually lament when games are short, I honestly think this one works well with it's short length, it doesn't feel like it squandered any potential or left me desperate for more, it was perfectly satisfying. A sleeper that I think more people should check out.

Иронично, что игру, эксплуатирующую сеттинг монструозного бади-хоррора, со страхом связывает лишь навязчивое чувство клаустрофобии, последовавшее за неимением карты и фаст трэвела в здешней метроидвании и присущей ей бэктрэкингу. Такой дискомфорт от дизориентации и ощущения замкнутого пространства Я не испытывал ещё нигде. Но стоит ли это приписывать в плюсы данного экземпляра? Сомневаюсь. Достижениями в Steam меня соблазняют проследовать в пройденные локации, но без должных ориентиров заниматься этим у меня нет ни малейшего желания. А в целом это весьма милая игрушка про зверька, обиженного злыми людишками.

é divertido controlar essa massa de carne alienígena pra matar todo ser vivo que aparecer na sua frente. ótimo jogo pra passar o tempo

cooll lil metroidvania. kinda interesting, kinda repetitive. prolly wouldnt recommend to anybody but still an alright game

A very fun metroidvania. It takes a little getting used to viewing the amalgam and orienting yourself to its powers and pieces, but once you do it feels very fun, like a weird fluid character. The powers do run out of cool factor as it goes on, as the upgrades and tweaks aren't as amazing as it feels just getting em for the first time. But its mechanics are really interesting, having to depower yourself and repower for different segments.

it's incredibly confusing and mapless to get around in, and certain things aren't extremely clear, but it's not too challenging of a game, so it doesn't hinder you too much when getting lost. I really liked the narrative arc too, and the ending was interesting and satisfying. It's also great they gave an xmas dlc that gives you a little bit more of a satisfying power fantasy at the end, since the base game ends a bit more subtly.

Sound design, art, etc is beautiful, while the gore is pretty low res and visceral, I do wish it was a -bit- more visceral. Since you have mouths all over, and the way the tentacle moves, your violence can pretty quickly become a little too muddy to appreciate. it should have locked you in place to flail a human in your grasp or a button mash to munch em. But it would have possibly hindered the fast pace of some other segments. I'm no game designer.

Eu esperava que fosse mais longo e com mais coisas para se fazer, porém o jogo é um imenso puzzle deverás divertido

Incredibly fun and doesn't overstay its welcome, but it does feel like something's missing. It's at an awkward in-between stage where it would work really well if it just went more arcadey and used a stage-based approach with multiple ways to approach situations using some of the im-sim-lite mechanics, but the way it presents itself as a metroidvania implies that there will be more mechanical diversity than there actually is.
There are a few spots where the abilities really shine and you'll find yourself taking advantage of the parasitism in fun ways, but it feels like the general loop prefers speed and brute strength over calculated action.
For what it is, it works incredibly well though, and it's just short enough that I highly recommend picking it up even just to play around in the space for a bit, it never gets old whipping through a room at 60mph and leaving every wall stained red in 5 seconds flat.

Entretenida inversión de los roles en una historia de terror con monstruo.

Carrion, my wayward son
There'll be peace when you are done
Lay your weary head to rest
Don't you cry no more

Delightfully gross action-puzzler.

reverse horror, the promise, is only delivered insofar as you are monster. and do kill people. there’s hardly any friction, no tension- it’s too frenetic to let you revel in the catharsis of slinking through shadows, slowly picking off each person one by one, reclaiming your own

Така собі "міні метроїдванія", але без платформінгу (бо наш персонаж дуже вільно пересувається в повітрі за допомогою своїх щупалець), без нормального експлорінгу (бо нема мапи, загубитись дуже легко, а локатор абсолютно безкорисний) та без нелінійності. Взагалі досвід цікавий, бо це типу "зворотній горрор", граємо за монстра та вбиваємо переляканих людей, але ця атмосфера тримається не завжди. Самий головний плюс цієї гри - дуже сочна бойовка, от що що, а вбивати тут приємно, навіть базовою атакою. Шматки людей та ріки крові виглядають шикарно, особливо на Switch oled.

Really awesome short but sweet metroidvania game, a reverse horror game where you play as the mutant alien freak who escapes confinement and kills all the researchers is literally the coolest concept ever, and Carrion very much does it justice. It never got old entering a room full of cowering researchers and terrorising them all in my own sadistic ways. The monster's controls are really weird but extremely fun to play around with, grabbing things with your tentacle specifically is weirdly satisfying for how arguably awkward it is. The puzzles are well designed and hit that sweet spot for me of being simple enough to not burn me out (for the most part) but challenging enough to feel rewarding. In metroidvania fashion, you also gain new abilities (out of test tubes) throughout the game, and these allow you to go back and unlock new paths in areas you've already been to, which is handled well and is always very satisfying, most of them were also really fun to use and guve you more tools to play around with in fights with security, which lends to the sandbox-y feel of those segments.

I think the environmental storytelling they attempted could've been a lot more interesting, the flashback scenes especially are not only a massive momentum killer for the gameplay, but they also don't really tell you anything of value. I ended the game with more questions than answers. As far as other complaints, I found the ending a tad anticlimactic, the final leg is probably the easiest and most straightforward part of the whole campaign. The game can also be a little bit repetitive at points but that's not too much of a dealbreaker when the stuff being repeated is so good.

Overall a great and really unique experience, if the concept grabs you like it grabbed me then definitely check this out.

I should probably mention the sound design as well, the sound design is fucking great.

Bad game because it's lowering my monster-fucking impulses with its boring design

One of the coolest twists on a metroidvania out there, intense art and sound design. There's nothing quite like playing as a giant blob and consuming everything in your way.

Overall, CARRION is...fine? It's a pretty game with some cool ideas, but it doesn't really deliver any interesting gameplay. The combat specifically feels really simple, and any challenge the game throws at you is either tedious or frustrating. It only took me five hours to 100%, so I can't complain too much.

If you really like the idea, and it's on sale, I'd recommend snagging it. But you're not missing much if you pass on this game.

Não é tão divertido quanto pensei. E a falta de um mapa faz muita diferença.

Super concept qui ne peut que plaire à l’amateur de film d’horreur en général et de The Thing en particulier dont je suis évidemment, et la bestiole est réjouissante à jouer. Hélas même avec sa courte durée, le jeu souffre d’être bien trop répétitif et d'avoir une map et un level design complètement contre-intuitif.

This game is basically a comparable to a sandbox game. You go around wreaking havoc on the poor helpless souls. It lets you experience the perspective of a bloodthirsty Eldrich monstrosity, evolving with different abilities. The game isn't very challenging or difficult but that is definitely not a bad thing. You make your own fun and challenges in the game by doing unnecessary stuff like sneaking behind enemies or slowly picking off enemies and leaving behind as much carnage for those still living to see.

It's pretty simple mechanically-wise, very intuitive and visually very appealing as well. It isn't a very complex game, but it was very fun for what it was, and doesn't overstay it's welcome.


expected this to be like. a game where I played as a weird horror thing. Which it sort of is. But I meant it with a kind of agency utterly lacking from the game because what it is under the aesthetic is a puzzle game where you must perform one specific set of actions to progress

Interesting idea to be the monster

A tricky game, but fun and enjoyable.

Like an edgy early newgrounds flash game with better animation and pixel art, worse gameplay and without a sense of humor.

The main appeal of the game is the wet, gory, fleshy visual design of the main creature, and its effects and abilities. However the labratory the game takes place in is aggressively generic, the people you encounter, the places you encounter them in, it's all just boring and samey.

The gameplay is fun at first, but I don't like the way some encounters are suited better for stealth and some for wild flailing, I wish they just stuck with one style of gameplay and kept ramping it up and designing all the encounters around it.

The game is for some reason is a metroid-vania, despite the fact that going to old areas is completely pointless, and the game has to be played in a linear order anyway. This should have taken the approach of the vastly superior and sexier Ape Out, which is basically this game but better in every single conceivable way.

I got absolutely nothing from the story of this game. Literally no part of this game's story grabbed my attention or entertained me in any way whatsoever. It's quite impressive really. I'm usually very easily pleased.

Honestly the only enjoyable aspect to this game is the pixel art and animation, which is admittedly really gross and cool.

Also they should have given the monster a voice, maybe like a Morgan Freeman type narration where he just talks about how hungry he is. That would be funny I think.