as a game to dump an hour or two into on gamepass? it's fine.
at it's best it's actually fairly fun, but the framing just doesn't work here, and it ends up burning itself out pretty quick. the roguelike procgen structure combined with the void of visual identity makes achievements feel increasingly meaningless with more runs. there are bike parks that toss the roguelike structure for something more resembling a 3D trials game, but if you want that push and pull of tricks vs. speed (the best thing here), you're not going to get it there. in the roguelike section, on-trail vs. off-trail is a part of that push and pull, with both areas being easier or harder in different circumstances, with a bunch of tradeoffs to boot. but in the bike parks section, the difficulty of the trails is cranked wayyy up with no real punishment for just going around all of the challenges presented to you, which is pretty underwhelming and makes the whole thing feel pointless. it's a shame, because the bike feels pretty fun to control, but i feel like there's a lot of stuff here that coulda been improved if the focuses were in different places. but unfortunately, "pretty good bike game" just doesn't get people (myself included) to download your game out of novelty in the way that something like "mountain biking roguelite" does.
at it's best it's actually fairly fun, but the framing just doesn't work here, and it ends up burning itself out pretty quick. the roguelike procgen structure combined with the void of visual identity makes achievements feel increasingly meaningless with more runs. there are bike parks that toss the roguelike structure for something more resembling a 3D trials game, but if you want that push and pull of tricks vs. speed (the best thing here), you're not going to get it there. in the roguelike section, on-trail vs. off-trail is a part of that push and pull, with both areas being easier or harder in different circumstances, with a bunch of tradeoffs to boot. but in the bike parks section, the difficulty of the trails is cranked wayyy up with no real punishment for just going around all of the challenges presented to you, which is pretty underwhelming and makes the whole thing feel pointless. it's a shame, because the bike feels pretty fun to control, but i feel like there's a lot of stuff here that coulda been improved if the focuses were in different places. but unfortunately, "pretty good bike game" just doesn't get people (myself included) to download your game out of novelty in the way that something like "mountain biking roguelite" does.
Podcast game through and through, but very good at that so I can't slander. I love speeding down the hills, doing cool ass tricks, and roguelite mechanics to keep most runthroughs fresh.
If my knowledge of the Russian Revolution and it's consequences are greatly increased by doing a sick flip on a bike, then clearly it is doing something.
If my knowledge of the Russian Revolution and it's consequences are greatly increased by doing a sick flip on a bike, then clearly it is doing something.
I could see someone enjoying this game. Especially someone who’s into BMX racing. It’s not necessarily bad. It makes the most out of its low budget. The mechanics are sound and there’s a decent amount of stuff to do. I just didn’t get much out of it tho. The downhill aspect of this type of racing just isn’t my jam. I find I tend to be more on the look out for potential hang ups and bailing, then going into zen mode and enjoying the ride. I’ll stick to “Trails” for my bike game needs.
There are quite a few games like this now, downhill bike racers. I play them all for a few hours and really enjoy the tactile sensation of riding the bike and the lovely tracks and scenery, then I quickly hit a skill wall where i find it impossible to do the tricks the game requires. Too old or never had the motor skills to begin with. I cannot do most of the tricks here to save my life and the game doesn't even tell you how do to a lot of them. Every one of these games is like that. I wish there was one I could play and enjoy cause for a little while they're very nice!
Also the second level of this one on the career run is just non-stop haze all the way through the biome (forest) making it completely impossible for me to even just run down the track. I've been loudly anti-haze in games and continue to be, its a shitty lazy ugly mechanic, stop putting haze on everything!
Also the second level of this one on the career run is just non-stop haze all the way through the biome (forest) making it completely impossible for me to even just run down the track. I've been loudly anti-haze in games and continue to be, its a shitty lazy ugly mechanic, stop putting haze on everything!
A good game on paper, Descenders is definitely a fun game, but there is no reason for it being a roguelike. There is no incentive for taking risks and going fast, and no penalties for taking it slow and playing carefully.
That means that beating it's toughest challenges, such as completing an entire run without bailing, or reaching the secret areas in Career / Career +, are not necessarily excillerating experiences but rather boring, slow, careful runs.
That means that beating it's toughest challenges, such as completing an entire run without bailing, or reaching the secret areas in Career / Career +, are not necessarily excillerating experiences but rather boring, slow, careful runs.