Reviews from

in the past


(Coloquei uma data aleatória aqui porque eu não lembro exatamente quando eu parei de jogar)

É um jogo ok. A sensação de velocidade que ele passa é muito boa. Joguei algumas vezes, ouvindo podcast, e é um bom jogo para isso.
Mas falta... algo. Talvez o problema é que eu gostaria que ele fosse mais arcade e menos punitivo. O fato de ter "vidas" e uma punição por errar as manobras e por bater me fez tentar menos, me divertir menos. Também tem algo nos controles, que são sensíveis demais, que eu nunca me acostumei completamente.

Sigo na busca de um jogo de esporte assim, arcade, que me deixe brincar e fazer uns combos doidos e me divertir. Realismo precisa acabar.

thought a lot about downhill domination (bakuso maunten baikazu, ie 'Roaring Mountain Bikers' for the real ones out there) while playing this. both games borrow from the same conceptual base, being an extreme downhill cycling game with tricks to perform and varying paths for the worldly cyclist to take, but only one is an aesthetic experience with any communicable soul or attitude, and it's the one with the cooler name. by contrast, descenders is a cobbled together unity engine project that consolidates all the dull trademarks of the minimalist game movement. everything has been given a sleek, mawkish corporatized veneer - you don't pedal to the metal in this game so much as you trailblaze to soft, inoffensive synths and thumping techno. you race to accrue sponsors and randomized crew members who dote on you and make your career marginally more convenient, tweaking the shape and form of procedurally generated races through too-pristine nature that all feels excessively anodyne and humdrum. progression structure youve seen just about everywhere else constantly emphasizes the same question youve heard thousands of times elsewhere: can YOU, intrepid player, become the next LEGEND? load screens continually fragment the action and detract from an experience that already starts off too slow in the career mode. the fact that its actually still pretty fun when the game does finally decide to go hogwild is a consequence of the designers emphasizing cyclist fragility, ensuring a modicum of tension in each career session that styles itself as a 1CC attempt at a couple dozen, maybe more, downhill environs. i suppose bombing hills at 80mph is always gonna be a joy regardless of how you bungle anything else.

É muito gostoso jogar esse jogo, recomendo muito. É exatamente oq você espera que le seja, porem elvado ao cubo.

Fun to pick up and play randomly


Wow, that’s one of the most boring games I’ve ever played. I should’ve purchased this on Steam to refund it. Too late.

Świetna gra o jeździe rowerem po prostych trasach w różnych sceneriach i warunkach pogodowych. Czy naszym jedynym celem będzie dotarcie do mety czy wykonanie jak najbardziej odjechanych trików zależy tylko od nas.

Plusy i minusy:
+ popylanie tutaj rowerkiem 70km/h daje większe poczucie szybkości niż 300km/h w jakimkolwiek NFSie czy Forzie
- brzydka grafika rodem z początków PS3...
+ ...ale jedziemy tak szybko, że nikogo to nie obchodzi
+ podczas jazdy przygrywa całkiem fajny drum and bass
+ trasy w różnych środowiskach mocno się od siebie różnią, wraz z odblokowaniem kolejnych fajnie rośnie poziom trudności
- trasy generowane losowo
- na dużych, wykonanych przez twórców mapach dodatkowych przydałyby się jakieś zadania

Super fun experience. Once you got the handle of it I started to enjoy it a lot more! advice read the tutorial hints.

Cheap and lazy and ugly as shit

Rogue-Like de bike, pode isso Arnaldo?

Já dei esse jogo algumas chances, mas como em praticamente todo rogue-like, a proposta de morrer e perder tudo e ir upando bem lentamente não me cativa tanto.

Além disso, a proposta de geração de mapas aleatório quase sempre traz praticamente os mesmos obstáculos em posições muito iguais e isso é frustrante. Não existe uma história por trás que até suporte o fato de você jogar para ter a descoberta, aqui é ficar morrendo infinitas vezes para upar um boneco a troco de nada.

A gameplay até que é legalzinha, mas diante de todo o resto, esse game não encanta e não faz com que seja memorável, mas sim, esquecível.

This game is currently in the Humble Choice for September 2022, this is part of my coverage of the bundle. If you are interested in the game and it's before October 4th, 2022, consider picking up the game as part of the current monthly bundle.

Rogue-lite multiplayer Tony Hawk-style extreme speed, yes all of that.

Descenders is amazing. You’ll have a randomized world that allows you to explore different courses, earn a point system called “Rep”, discover different challenges in different courses, and also can see other players, but not directly be affected by them. There’s a lot to like here, the extreme speed, the ease of stunts and tricks. I automatically just pop off a Backflip almost every time I jump.

I only got through the first of the four locations, and then there were also additional challenges. I need to work on what’s known as the Boss Jump because I kept biffing over and over, and it’s the one piece that always shows up. There’s a great design at the core of this game, and this instantly hooked me into wanting to explore more and more of this experience.

Pick this up if you want an extreme sports game. This would be better if you play in a party, and in multiplayer, each person enters the same map but can go different routes, and I don’t believe can interfere with each other. However the experience here is sublime, and I am probably going to play more of it before this weekend.

If you enjoyed this review or want to know what I think of other games in the bundle, check out the full review on or subscribe to my Youtube channel: https://youtu.be/KaOfaR3TjNI

Inside of you there are two wolves:

- One wants to go really fast because running with the bike feels really good but doesn't care about doing tricks because it's streamlines your directions and reduces your velocity.

- The one wants to go all in styling in the air because it's awesome but can't go above a moderate speed amount because it means you can't control your landing.

You are gay and never played SSX.

It's fairly rare that a game really sweeps me up. I have pretty severe ADHD and in terms of gaming it manifests in a perpetual inability to really commit a lot of time to a game. If I play a game for more than 2 hours in any short period of time, that's generally a success.

My first period of consistently playing Descenders yielded a playtime of 55 hours.

This game is just chock full of things that feel good. Slamming down a mountain at 50mph feels good. Landing a 720 table backflip feels good. Finally getting the perfect run of a really hard technical bike park feels good. That's what kept me coming back for weeks on end: it was just so much fun to play.

It's not exactly a perfect game - the career mode is more fun than I expected for something so reliant on procedural generation but has some wonky difficulty scaling and some of the environments are pure bull and learning some of the advanced techniques can be a challenge since a lot of the tutorials are hard to find and/or not particularly helpful - but those didn't really keep me from getting hopelessly addicted to this for a good 2 or 3 weeks straight. This game is a blast, and it's the kind of good game that rewards you diving in by slowly unfolding new layers of depth in control and giving you a host of excellent user-designed areas to mess around with when you're sick of doing career mode runs. This is a hopelessly underrated gem that deserves more recognition than it gets from the crowd on here that seems to dislike it for not playing like games it's not trying to be anything like in the first place.

Das ist tatsächlich ganz nett für das, was es ist, aber ich hab kein Interesse daran. Die Roguelike-Struktur hat mich mehr als überrascht.

This shit is some straight BOOF

Found myself struggling with the controls and taking too long to start to feel any mastery over the character. And no real reason to learn or grow my own skills.

The session mode has some nice ideas with it's rogue like elements, but the most important thing is where it fails: the controls.

The controls feels a little bit janky and there is not much a variety in tricks to do. After a couple hours playing it started feeling very repetitive.

Probably the best sports game in the last decade.

Probably the best biking game period.

gave this game another chance
and i cannot bring myself up to like it
it made me like it even less than before

shelved
but probably dropped
not certain yet

drop the score from 3/5 to a 1/5

Jogo de celular. Isso nem tem tutorial kkkkkkkkk e a interface é horrososa

Chill game, cool liquid DNB soundtrack


Descenders gives you a great sandbox to play in. The physics are enjoyable to play with, but where the game really shines is its endless challenges. The randomly generated maps ensure that each run through the game feels unique while maintaining enough familiarity to allow you to build your own skill through experience.

Its not bad but this mix of biking and roguelike didnt work or make sense for me

Who knew mountain biking and procedurally generated went so well together?

This game is great for biking enthusiasts and those who want a challenging title with biking depth sprinkled in. You can pump, bunny hop, throw tricks, bail in a rag doll fashion and absolutely send some huge jumps.

Liquid dnb is non offensively there and i feel it matches the game quite well.

It’s rather genius that the game basically has a random seed for each “lobby” meaning that once you start a run, anyone who started that seem run will get the same set of procedurally generated tracks. This means seeing people on the first track is a given, seeing someone in the 3rd biome + is a rarity but feels wholesome.

The game does have some jank to it and sometimes it can feel a bit reset heavy but overall these are skill issues most of the time.

Under £9 ish worth a buy if intrigued. £19.99 or around that only if you love mountain biking, procedurally generated games and somewhat initially steep learning curves.

Having said that, the amount of content on offer is staggering. There are 2 campaigns, daily challenge, pre-made bike parks, custom made bike parks, challenges, unlocks and secrets to discover.

If on the fence, go for it. There is enough here to justify your purchase.

Esperava amar esse jogo por amar Downhill Domination, mas não senti 1 terço dessa diversão. Ainda me pegou de surpresa por ele ser rogue like, um gênero que me cansa bastante.

As bikes pegam uma velocidade daora, mas as pistas são muito parecidas e mudam com muito pouca frequência. Até trocam os obstáculos, mas não foi o suficiente pra mim.

Da pra jogar pra relaxar ouvindo uma musiquinha, se divertir já vai ser mais difícil.