A good game on paper, Descenders is definitely a fun game, but there is no reason for it being a roguelike. There is no incentive for taking risks and going fast, and no penalties for taking it slow and playing carefully.
That means that beating it's toughest challenges, such as completing an entire run without bailing, or reaching the secret areas in Career / Career +, are not necessarily excillerating experiences but rather boring, slow, careful runs.
That means that beating it's toughest challenges, such as completing an entire run without bailing, or reaching the secret areas in Career / Career +, are not necessarily excillerating experiences but rather boring, slow, careful runs.
So much better than I expected. A zen, quasi-roguelike, BMX-trick racing game is not a "genre" I would have ever even considered a possibility and yet here we are. Descenders can be relaxing to play or truly high-octance based entirely on your attitude as you play - and that can easily switch back and forth every few minutes.
The first time I played descender I attempted half a dozen of the mini "roguelike" careers in a row, enjoying them all as I inevitably stacked it and died each time
Really worth checking out
The first time I played descender I attempted half a dozen of the mini "roguelike" careers in a row, enjoying them all as I inevitably stacked it and died each time
Really worth checking out
I don't think I like this game much, and yet I keep returning to it. A rather plain-looking game with open-world elements that add little to it, there's still something exhilarating in speeding down a mountainside or a dirt track with a cool bike, taking daring turns and death-defying jumps, barely making that front-flip or 360, just to then speed into a tree you didn't notice and break your biker's back.
The Ironman-like career mode is kind of fun in how it encourages playing carefully and building up to opening shortcuts to different worlds, but I still feel like it's a game I'll play for a while and then forget it existed.
I found the soundtrack horrible though. I'm a fan of electronic and all kinds of music that might sound similar to what the game presents, but I found it so repetitive and annoying here that I turned it off. It might just be a matter of taste, but that’s still something that rarely happens to me. And for a chillax game that can be the death-knell, if you're not bringing your own music.
I couldn't find the tutorial, but I feel the game could make good use of it. Also was disappointed that the forest, which is my favourite environment, isn't unlocked from the start.
The Ironman-like career mode is kind of fun in how it encourages playing carefully and building up to opening shortcuts to different worlds, but I still feel like it's a game I'll play for a while and then forget it existed.
I found the soundtrack horrible though. I'm a fan of electronic and all kinds of music that might sound similar to what the game presents, but I found it so repetitive and annoying here that I turned it off. It might just be a matter of taste, but that’s still something that rarely happens to me. And for a chillax game that can be the death-knell, if you're not bringing your own music.
I couldn't find the tutorial, but I feel the game could make good use of it. Also was disappointed that the forest, which is my favourite environment, isn't unlocked from the start.
Plays well, and cycling downhill really captures that zooming velocity. Problem is, mixing a seemingly roguelike procedurally-generated run with a sporty arcade mechanic just makes the game repetitive and boring very quickly. There's not enough variety in stunts and environments to make every run feel refreshingly fun. After an hour or so, you're pretty much done, and there's no incentive to want to come back and earn more rep points.
This game is clearly low budget but it's quite decent in the most important aspects. The controls felt good and easy to grasp, but there's quite a bit more to learn from experience, like managing speed before big jumps or manuevering curvy steep tracks. The procedural levels are okay, it can feel a bit soulless sometimes but it does help making it more replayable. The main roguelike mode is pretty standard for the genre, but in the context of extreme sports, it's a nice change of pace. Things get hard pretty quickly atter the first big area in terms of level design and the challenges you're given, and it's a bit too steep of a difficulty jump for me, but you can unlock shortcuts if you replay an area enough times, so progression is only a matter of time. The game isn't strict on off road limits so you can cheese it if there's an annoyingly hard part. There's some silly cosmetics to unlock, I just wish there's more of them instead of the usual extreme sport attire. Overall, it's worth a try if you're into these kind of high speed games.
Esperava amar esse jogo por amar Downhill Domination, mas não senti 1 terço dessa diversão. Ainda me pegou de surpresa por ele ser rogue like, um gênero que me cansa bastante.
As bikes pegam uma velocidade daora, mas as pistas são muito parecidas e mudam com muito pouca frequência. Até trocam os obstáculos, mas não foi o suficiente pra mim.
Da pra jogar pra relaxar ouvindo uma musiquinha, se divertir já vai ser mais difícil.
As bikes pegam uma velocidade daora, mas as pistas são muito parecidas e mudam com muito pouca frequência. Até trocam os obstáculos, mas não foi o suficiente pra mim.
Da pra jogar pra relaxar ouvindo uma musiquinha, se divertir já vai ser mais difícil.