Reviews from

in the past


A estética continua incrível, a ost impecável e a direção melhorou demais wtf. Como eu queria ter jogado isso antes do G.U... Kite mito.

Following my review of //Infection:
This game's just an extension of the previous game, with like... 2 additions:

-Grunty race: i farmed the heck out of grunty food to get all of them from the Lambda server and the race felt impossible to win LOL
-Element Inmunities: they are just annoying, especiall when you find an enemy with physical inmunity.

Still, the plot thickens! And it's getting better, so it kinda balances out the bad points.

I wanted to give //Infection the benefit of the doubt. It's a shorter game, and they didn't reveal much about the plot. It was rough around the edges, but it's a very early PS2 RPG, the sequel was sure to improve upon the original and the story could finally get going. I beat the optional boss of the previous game, got my save ready to import, took a small break, and threw this game in.

The first half of a hour of this game destroyed whatever goodwill that the first game built up. This wasn't a proper sequel. This wasn't even something like Shining Force III, where they used the same engine but provided a full narrative and enough changes to the formula to avoid burnout. They took what they had with //Infection, and cut the game in half. Zero visual improvements, most of the areas use the same tilesets. The combat, with its monotony, difficulty hitting enemies (due to movement and camera issues) and abundance of crowd control directed towards the player remains in tact. They sold this game as a sequel, and it should be looked at like a sequel.

The biggest addition to the game are Grunty Races. They're a mini-game that doesn't directly impact the plot, and rewards the player with permanent stat boosts. It's a welcome addition, even if it's half baked, but in no way justifies how padded and sparse this entry in the series is. There's so many "arcs" that are obviously not important to the overall story and are there to waste time. Even with a sizable break, playing more than one of these games starts to feel like eating flour.

This review contains spoilers

In its heyday, .hack Mutation may have packed a bigger punch, but I am definitely not feeling it. The first game's narrative presents a fascinating premise: an MMORPG goes wrong and players are being rendered comatose in real life by what seems like an infection in the game's data.
The first game supplied no answers, and this second entry just drags the main characters by the nose, clueless as to what was going on. As the player, I felt similarly dragged along only to encounter story beats with characters that sputter poetry or utter nonsense. Storywise, I was ultimately left unsatisfied.
.hack's gameplay remains much the same-- the grind of combat can feel good, until your party is rendered useless by status effects which you need to pause and select items to heal before you can carry on with combat. What bothers me the most about this is that I can heal a status effect and there is no window of invulnerability. There were battles where one of my party members would be rendered confused, I would act to heal them, only for them to become immediately, and I am not exaggerating, instantly rendered confused again. All of my deaths are attributable to these status stacks, and it really breaks up the otherwise enjoyable grind of dungeon plumbing to gain levels.
I am unsure if I will press on to part three but, since I have all four in my collection and I want to play GU someday, I feel obligated halfway in to see the series through. And I feel like series is a very strong word. This really is part two of the same game that Infection started.


This was much less a sequel to part 1 and more like they took one four disc game and sold each disc individually. The game pretty much has all the same content as the previous part, with old sidequests even still being active and doable if you missed them in the last game. The core gameplay is still as grindy as ever, but if you made it this far, I don't think that would be an issue. There's no point trying to play this if you haven't played the first part though.

didn't nearly hooked me as much as Infection(except before the final boss) but the ending definitely kept me eager to play Outbreak.

Same as the first part, clunky but solid JRPG.

A fine segment of IMOQ where not much shifts in exciting ways and the game isn't yet obtusely hostile.

Oh lord do things go crazy from here.

Estou gostando de ve o menino Kite crescendo (e tendo coragem de meter um "Ok... and?" Pra uma e-girl)

I don't know how to distinguish between these 20 years later. I absolutely loved this quadrilogy of games that you moved your save between. It was like playing an online MMO with a lot less crap.

Continuación, más de lo mismo, pero no me ha gustado la mejora de la IA y la implementación de inmunidades. Hacen el avance más pesado y no aportan nada. Lo han rebalanceado y cunde más sudar del ritmo normal, chetarte y tirar millas. Lo cual no mola tanto.

This is uhh yup definitely the next part of infection. More of the same but slightly better imo. Enemies still feel bs though and combat still feels pretty janky. Story is picking up though and hey the characters are definitely improving. I feel like I'm gonna say this again for part 3 and maybe 4? Unsure as of now but hey hopefully they're still good cos I'm invested at this point. Can't not finish before I head onto G.U. ya know.

More of the same .hack... see my previous .hack//infection review for full thoughts on the series.

This is the last one I beat. Unfortunately, I made a mistake back then and only own the first 3 games, and now the collection remains incomplete. Today, the 4th game goes for exorbitant prices, so I most likely will never have the full set unless I find it for cheap someday.

Its mostly the same as infection. A few cool new skills. A few cool new characters, story is more of a slow burn, there is one specially awful boss, but overall it feels like exactly what it is: the second part coming after Infection.

Not any better, not any worse. It wont win people that didnt like Infection over.

.Hack//MUTATION

El mismo juego, con una trama con un poquito más de chicha, está interesante ver como se desarrolla, pero tiene pinta que los 4 juegos podrían ser 1 perfectamente.

(5/10)

Espero sigan mejorando.

An improvement over Infection in terms of boss design and an overall variety of skills at your arsenal, the story also picks up a lot more and is overall a lot more prominent, whereas Infection while still good did kind of compromise on total main story length.
Overall a really good JRPG with an underrated combat system.

Same feelings as the last game, but no Skeith this time. The intro to more of the Phases is cool, though.

Same sentiment as the review for Infection.