Reviews from

in the past


One of the best looking DQ III version...for now.

UGHHHH THIS GAME IS SO GOOD THIS REMAKE IS SO GOOD I LOVED IT SO MUCH I WOULD PLAY THIS EVERY DAY UNTIL I DIE THESE PEOPLE KNOW HOW TO MAKE A GAME!!! There were so many times throughout this game that I was like "wow this was an NES game. How did they do this on an NES" So I will be playing the NES game soon to discover how they did that on an NES. Just gushing with that good dragon quest feel and with a twist that I shant go into more detail on but I shit inside my pants! The tieback to dq1 is insane. The whole game is insane. It's also just so genuinely well designed in terms of level curve and encounters and pacing, thoroughly impressed !! I really only had to grind at two points and they were both just before major bosses. The party system is extremely fun!! I think everyone in the world should play this game!!

Stats!!

Final Party:
Lvl 40 Hero
Lvl 38 Martial Artist
Lvl 40 Priest
Lvl 36 Sage

80/100 Mini Medals (i got REAL good at finding mini medals)

All Pachisi (or TnT boards? this was the fan translation) Boards cleared, along with all the chests

I had like 90,000 G idk thats all thank you bye

After playing DQ7, I still very much had the bug for more playing Dragon Quest, so I thought what better time to finally tackle the one DQ game between 1 and 7 that I’d yet to beat: DQ3. I’ve technically given this a slight attempt before many years ago on a Famicom copy, but as soon as I saw that the game auto-scrolls text until that particular text box is done (meaning especially with my poorer reading skills of the time, there was no way in hell I was reading anything), I immediately put it down and shelved my DQ3 ambitions indefinitely. Until now! It took me around 35~40 hours (once again we have a game that doesn’t count playtime) to beat it in Japanese on emulated hardware using save states instead of saves (and for one or two things in particular that I’ll get to later).

DQ3 is a prequel to DQ1 and 2. Loto (or Erdrick), the legendary hero they bang on about all the time in those games? That’s the main character here! Your father goes off to slay the demon lord many years ago, he never comes back, and on your 16th birthday, your mother sends you to the king. He tells you to go slay the demon lord Baramos where your father failed, and that’s how your adventure begins! Though this is technically a remake from December 1996 (which does add a few things that I’ll get to later), the text part of things is largely unchanged from the Famicom original from 1988, so it’s a pretty simple story that does what it needs to. It’s still largely remarkably solid for 1988, though. A lot of the silly and fun aspects of miscellaneous character writing are very much here, and there were a few NPCs in particular who absolutely had me in stitches with the weird stuff they’d said x3. The narrative even has some cool twists I really didn’t see coming, which was an added bonus. It’s hardly anything thematically meaty to sink your teeth into (with an exception or two here and there), but it’s a simple and fun story that it’s pretty easy to see where the DNA of successor DQ games originated in.

The mechanics are for the most part pretty typical Dragon Quest of the time. First-person turn-based battles against several enemies; your four party members each get a turn and then things play out from there; you explore the world, dungeons, and town in that familiar over-head style: It’s nothing that will be unfamiliar to anyone who’s glanced at an older JRPG before. What’s quite novel for a JRPG from ’88 is the job system. Instead of the party being bespoke characters like most DQ games (not to mention DQ2 and 4), your first stop after meeting the king is going to the bar in town to recruit some generic party members to add to your merry band of heroes (i.e. just you). There are an assortment of classes to choose from, and you can change classes later in the game (similarly to DQ 6 and 7), but unlike later games, class isn’t an aspect of your character. It IS your character. Your main hero can’t job change, because it’d mean they stop being a hero, but any of your recruited guys can. Once they hit level 20, they can get a new job at the job changing temple, which will halve their current stats and set them back to level 1. This means that there’s a fair amount of replayability and experimentation in this game in terms of finding which parties work best, and if your current loadout seems bad, you can either job change your party members or just get whole new ones. You can even dump your whole party right before the final boss and regrind them up to more useful versions if you so chose, though it’d likely take quite a while. All it’ll take is your time to grind it up. I stuck with my same team of warrior, fighter, and priest (who became a fighter, warriors, and sage respectively later on, all at the advice of our resident Popo).

This remake (as well as all successive versions of DQ3) also add in a personality system, where at the start you take a personality test to determine your personality (and you even get to pick your gender, in a neat change from the Famicom original), and then for all of your other party members, they get assigned one based on their stats & job when they’re created. If you don’t like your personalities, you can always find skill books in the world that’ll permanently change them, or almost every accessory in the game also comes with the added feature of changing your personality as long as you have it equipped if you want a more temporary change. Nowhere in the game does it tell you the stat biases for which personality you have, so it’s well worth looking up a guide for that. I don’t really love the personality system, myself. This game isn’t super hard, but it’s not terribly easy either, and it just adds a lot of weird new min/max-ing to something that honestly has enough of that already. I don’t think it ruins this game, and depending on how you like your DQ, you might even quite like it, but I certainly don’t think any other DQ game is worse for lacking it.

Something else you’re likely going to want to use a guide for is actually completing your adventure as well. For the most part, the signposting is really good for a game of this era, but there are more than a few places where I was utterly stumped on how to progress, and the game really shows its age in just how arcane finding that path forward is. This game also adds in mini-medals for the first time, and the remake adds in even more of them. Between story-important items and all them mini-medals, investing in a thief early on so you can get their ability to help find treasure on the ground will likely be well worth it. Dungeon design is quite good and so is the encounter rate and design. It’s also an extra neat feature in just how few bosses this game has compared to a typical JRPG, which only adds to the charm of its simplicity in my eyes. Overall the difficulty curve was one I found just right, even if I had to put in a good 3 or 4 hours at least to grind to get tough enough to beat Baramos.

Aesthetically, the game is pretty darn good, as you’d expect from not only a DQ game, but also a late ’96 SFC title. The graphics are very pretty and the game has gotten a really nice face lift in both theatrics and animations. The remake the gave it via the DQ6 engine has really paid off, that’s for sure. That also extends to the music, which is very nice and very Dragon Quest in a way you’re no doubt already intimately familiar with if you have any prior experience with the series.

Verdict: Recommended. I don’t think it’s one of my favorite RPGs ever, not even on the SFC, but it’s still a really fun time well worth playing. This SFC version has a fan translation, I believe, and the English-released Dragon Warrior III on GameBoy Color is this same game with little dashes of extra extra content here and there as well. If you’re curious on Dragon Quest, I’d much sooner recommend 4 or 5 if you wanted a retro one to start out on (or 8 or 11 if you wanted a newer one), but this game is still a very approachable and enjoyable entry if you’re looking for a JRPG experience that’s relatively short, simple, and still charming & fun~.

Perfect mix of difficulty, more boss fights, huge map and crazy amount of dungeons guarantees 3 as one of the best DQ's out there.

This is the best out of the first 3 games. However, I find the job system and certain parts of the game very underwhelming. the jobs themselves aren't very distinct in what they provide and the time you get to actually class change, it's basically at 50/60% mark of the game.

It did bring some conventions in the genre and the dungeons are dramatically better than the previous games. They make actual sense now


This was the first DQ i've tried to play, and i didn't take too long to stop, due to being very grindy and i wasn't in the mood for that, and it seemed to me that it didn't have a proper story. After finishing DQV i've played the first and second games in the series, and playing these two sure helps to enjoy this one more

I don't think this game has much of a story, but it does have a lot of worldbuilding, the map being inspired by the real world is very cool, and the world feels very alive thanks to NPC talkings, and the original game was from 1988, this is clearly very ahead of it's time. I gotta say i love the immigrant town part, it was funny as hell seeing what happened to my dealer, whom i've named Darkson, because Darkson is a name funny as fuck. Also the plot twist by the ending is without a doubt amazing for 1988 and obviously inspired a lot of other JRPGs, so this game really is based as fuck

This was ahead of it's time in mechanics and exploration too, the class system is very well thought even with it's issues, you have a lot of freedom in the map but most of the time you don't get lost because the NPC clues are much better here than they were in DQI and II, you can also save these clues pressing y, and the openness you gain when you get the boat is much better than the mess DQII becomes after you also get this there. But well, it still isn't perfect, the problem with the non-linearity in this part is that you must find and use shrines to teleport to specific parts of the map, but a lot of them don't show up in the map after you visit them or spot them in the overworld, i really don't know why, so when you must revisit them if you don't remember or didn't take a screenshot, you will need a guide, and due to the very open nature of the game, finding what you want in a guide can take a while. Oh and you also can't use return to some specific towns, which sucks too, and the "forget" spell had a bug while i was playing, even having the most recent version of the translation patch.

As for the class system, i like how it can be very useful, but you can also ignore if you just want to finish the game. I've gone with the recommend group, a warrior, cleric and mage, and the only change i've made was mage to sage, because i've saw that the sage got a lot of useful skills. But i also would've made my cleric a fighter by the ending of the game, after learning revive, but i did a backup save, to return if i regretted, and i did regretted, because i've gained 11 or 12 levels with the now fighter, and i didn't gained any MP, and even if i wanted another unit for physical damage, the main purpose was still to heal. As for other classes like thief and dealer, they didn't seemed too useful to me compared to the most recommended ones, but maybe in the future i will replay this and go with a fighter instead of a warrior and turn him into a mage of something, or maybe do something with a thief too, but my issue is that it seems that if you want to make a mage a fighter or warrior late-game it won't go well, since it doesn't gain any MP.

This game like any good RPG rewards you well for exploration, but sometimes exploration in dungeons can be tedious, due to the high encounter rate and some of them being very annoying, especially the ones in the last part of the game with the floor gimmick, fuck this gimmick specifically, so like most old RPGs this works better with fast forward. Also i don't know why this and also the DS remakes don't got MP restore items. I don't find the OST to be as memorable as from other snes JRPGs like final fantasy 6, breath of fire 2 or earthbound, but the visuals are some of the best from the console

Probably gonna wait for the remake

Game Review - originally written by Spinner 8

Aaaahh, Dragon Quest III. What self-respecting Dragon Quest fan and RPG lover could ever dislike that game? This SNES remake not only ups the graphic and musical quality to better-than-DQVI levels, but all the monster attacks are animated, which looks super sweet! Small Medals were also added, as well as various Pachisi tracks scattered across the globe, and a bonus dungeon that you can access when you beat the game.

All that’s fine and good, but I still prefer my Gameboy Color remake of DQIII. You get all that new stuff (except the graphic/musical enhancements.. but since when was DQ about pretty pictures?), plus you can collect Monster Medals which can get you into another bonus dungeon! Pretty tasty!

I don't know if its because I found DQ6 so boring but I really enjoyed playing through this even though I played it right after. They have got to bring back the board game mini game, it was the best part.

Gorgeous looking and sounding remake of what is already one of the most important video games of all time. Not getting a western a release despite jrpgs peaking in popularity there during the snes and psx eras was a huge missed opportunity and if it weren't for the upcoming hd-2d remake it might've been the last chance it could've gotten to really get the appreciation it deserved. This is the best version by a pretty wide margin but the gbc and nes versions are still great, though if you only want to play one version absolutely make it this one. GBC dq3 is basically the same as the snes release except it's a bitcrushed (albeit impressive) handheld port with a bonus dungeon that's not worth unlocking but it's the best for solo hero runs which is what I'll probably do next. Snes version is worth it alone for the spritework and soundtrack like damn if the overworld theme wasn't called "adventure" already i'd still probably assume that's what it was called and I mean Adventure with a capital goddamn A because I've never had urges this big to blast video game music through my headphones and run through a big ass open field god I wish dragon quest was real

Patiently waiting for the remake.

Very impressive party building for its time and even now holds up very well, as do most things about this title save for story. They even cut down on the cryptic bullshit that DQ2 had going on left and right. Would highly recommend this to any jrpg fan that wants to visit the basics.

Influente, especial e quase perfeito.
O único problema é a parte final ser um pouco maior do que deveria, gigante esse jogo honestamente divertido pra krl e muito lindo.

Glad I finally came back and properly finished this, a really impressive NES RPG with a ton to love about it.
Do think I prefer most of FF3 when it comes to those, but the endgame of this isn't garbage sooooo this wins I guess.

While I didn't understand the mechanics too much, I had so much fun with this one. It felt like an even more grand adventure than the first 2!! A much better flow with the story progression, didn't feel as aimless as 2. especially with the newly added map :')
Also adding in boomerangs and whips and all the new spells made combat infinitely better.
It was just a step above in every way.
Also I faught for my life at the end but it was a freakin awesome boss rush, shoutout to the sages stone

Let Horii cook with the remake

Mejoró enormemente a comparación de la primera entrega (la segunda no la jugué) me agrada que se pueda personalizar a tu party y esta interesante la mecánica de cambiar de clases, estoy emocionado por saber como lo mejoran en las siguientes entregas
mi party fue
Ladrona: Mary
Clérigo->Mago: Obus
Maga->Clériga: Dima

Una maravillosa sorpresa y sin duda mi nuevo título preferido de la época de NES. Partiendo de la base de Dragon Quest I y II, Las Semillas de la Destrucción es un título que evoluciona en muchos aspectos, desde el aspecto jugable o la exploración más intuitiva del mundo abierto hasta la historia más completa junto con una ambientación muy acertada.
La única crítica que puedo hacerle al título es la misma que le haré a todos los RPGs de la época, se pierde mucho tiempo con tanto combate aleatorio.

Experiência bem agradável e bonitinha pro meu primeiro Dragon Quest. DQ3 tem uma base muito sólida, um design de dungeons muito interessante, um sistema de combate muito polido e um leve senso de aventura que é construído pelos diálogos entre os NPCs (que também te dão dicas de como prosseguir com a jornada e o que fazer no jogo) e também é construído principalmente pela parte audiovisual que é INCRÍVEL. Um dos jogos mais bonitos do Super Nintendo até hoje e na moral, voar com o Ramia pela primeira vez SEMPRE vai ser uma experiência mágica!! A introdução com a batalha do Ortega é impressionante, e as animações de batalhas são MUITO detalhadas pro console. Também é legal lembrar que esse jogo influenciou a estrutura narrativa de vários RPGs posteriores, com um grande plot twist perto do ato final do jogo, foi um impacto gigante pro Japão na época.

This is somehow a JRPG from 1988. It could easily pass as something from the 90s, I had in fact to constantly remind myself that I was NOT playing a SNES rpg, but a remake of a Famicom game.

Okay, that's not entirely true: its age shows occasionally. DQ3 is pretty good at giving directions (if you talk to every NPC!), but the open-ended nature means that every now and then I forgot something someone told me, and got a little lost.

And there was one time where I'm not sure how players were supposed to guess where a key item was. An NPC tells you "It's somewhere in the town!", but you'd never know it's in a completely arbitrary spot.

There were also three bosses that were major difficulty spikes, suddenly requiring quite some grinding (or just bruteforcing against the RNG in my case with Orochi lmao). The benefits of many items are also not entirely clear thanks to the archaic UI

But enough nitpicking, this is a must for anyone who's a fan of the genre. I don't know if I'd recommend it for newcomers, but veterans owe it to themselves to play it, and the visuals of this SNES remake are incredibly appealing.

Female warrior r43 Google buscar

Dragon Quest III is one of the best sequels (or prequel in this case) in video games, which marked a before and after not only for the Dragon Quest series, but for JRPGs in general. And this is a remake at the height of the legend.

In 1988 this game was a sensation in Japan, everyone wanted it. It was the first game to sell more than 1 million copies in a single day (which is remarkable for a time when video games were not as popular as they are today), there were endless lines of people with the sole desire to try the title, so much so that many of them were students or workers who skipped their duties. It was a social phenomenon.

~ And thus, the legend was born ~
Dragon Quest I and II were the foundation of JRPGs almost in their entirety, but in retrospect, they feel like portotypes of what a true solid RPG is. DQI had good foundations, but a combat system that was too simple, and while DQII was a giant step forward that improved and evolved many aspects, the development team had many problems during the production of the title as they still did not have so much experience and had a very limited time, making the final game had no clear direction and had many balancing problems. Well then, Dragon Quest III comes to be the pinnacle of the idea that Yuji Horii and Chun Soft had always dreamed of creating for an RPG, a game that had enough time to be developed and tested properly, and in which you can see its developers were quite satisfied, so much so that even Yuji Horii considered it a perfect game. This game was such a significant leap in game design and quality that it takes it to a completely different level, making even JRPGs that were released years after this one feel like mediocre products.

If you played the first game you will know that there was always mention of someone named Erdrick/Roto, who according to everyone's words was a very important figure in the story, so much so that being his descendant directly made you someone important as well, but what did he really do to earn that title, well, Dragon Quest III is the answer to that question. The story begins with an introductory cinematic that tells us how our father, the greatest hero of that time, once tried to stop the archfiend but failed in the attempt, and obviously, as offspring of the great hero, we are tasked with the mission to finish what our father left unfinished. I won't go into spoilers (even though it's a 35+ year old game), so I'll just say that, if you played Dragon Quest I, this game has a plot twist that makes it connect as a prequel in a pretty satisfying way. And it's impressive that only in the third game alone this kind of homage has already been made to the first title, the game that started it all, and it's something I loved very much the first time I played this title. Even with everything, though, the premise is just as simple as the previous games, a simple "go and collect the 6 magic items and save the world from this villain", but I think that what this game lacks in story it makes up for with adventure and simple to understand, but pretty solid gameplay.

This game allows you to customize your party, having a variety of 7 classes for 3 of your party members, it gives you total freedom to build and customize your play style, and it is quite entertaining to experiment with different combinations, because even though there can be difficult places because of having (for example) only warriors and a mage, the game is built in such a way that having a solid strategy, enough wit and a decent team is enough to overcome the adversities, and although I do not deny that the possibility of getting stuck for having a poor party at the end of the title is a possibility, but unlike the first Final Fantasy where if that happened you had to restart the whole game or grind to death, Dragon Quest III allows you to create more characters than you can fit in your party, thus opening up the possibility of you having reserves, and all of this expands further once you get to the place where you can change classes, allowing you to create "hybrid" characters, such as monks with the ability to cast healing magic or mages with better attack and physical defense. Each class levels up and grows in a very satisfying way, which for example with mages and priests, not only makes them more useful in battle by expanding their arsenal of attack or support spells, but they are learning magical abilities that are useful even outside of battles and make exploration more comfortable, for example, you can learn spells that help you get out of caves/dungeons instantly at any time.

Many of the elements that make this game great had already appeared for the first time in DQ2, however, it was in this game where they really made use of them properly, which as insignificant as this may seem, make a big difference between being just a good game and being a great game. For starters, the battles are incredibly well balanced and far more entertaining by far. Dragon Quest III is also the first game in the series where you actually need to strategize to overcome battles instead of just overcoming them by brute force as in the previous games. Something that highlights the difference between DQ2 and DQ3 despite having the same combat system, is the final battle, where one will require a simple strategy and the other will require you to really be careful and act cautiously if you want to have a chance to be victorious.

But let's not get ahead of ourselves, let's talk about what makes combat entertaining. Something I really like, is how Dragon Quest makes a lot of emphasis on not only using brute force to defeat your enemies, many times using the most powerful attack magic for example is not the most convenient, but the game encourages you to use status altering magic to overcome battles (even those against bosses), for example, it is of vital importance to lower the defense to enemies that are damage sponges to be able to defeat them or, on the contrary, when there's an enemy that with two hits could knock you out, raising your defense several times makes them not even have a chance to scratch you, not to mention that you'd be surprised how many common enemies are vulnerable to the "sleep" or "death" status, yes, their effectiveness is random, but when it manages to hit it feels incredibly rewarding. And another thing I love about the battles is how many monsters have a "personality" so to speak, you can tell by the way they fight and have their own strategies. For example, there are monsters that will try to call on other monsters to heal them in battle (we all know who I'm talking about), while others will be cruel and use vicious tactics to try to defeat you, such as attacking a specific member of your party all at once. There are also some that may look very scary but are so dumb that they will try to use spells even when they have no MP (others will be smart enough to steal MP from you). These are small details, but complemented with the fact that they are designed by Akira Toriyama, give a lot of personality and charisma to the enemies of this game and make the progression and the very fact of playing very fun and entertaining because of the great variety in the gameplay.

The world is gigantic, full of kingdoms, towns, shrines, towers and dungeons to discover, and although your mission is simply to stop the bad guy on duty, you must travel the world in search of the path that will allow you to reach your ultimate goal. From the very beginning the game is very open, you can go explore at your leisure and get to know the world at your own pace, you can go mostly in the order you want, even presenting you with many problems and places that are completely optional, such as awakening the sleeping village or returning the crown to the king in the second kingdom, and once you get the ship the world opens up even more and allows you to progress in the order you want, similar to an open world. I especially like how the 6 magic orbs aren't just obtained by beating a dungeon and that's it, but there are some that have very unique situations and are quite memorable. One of my favorite things and one that I am quite thankful to have is the "Zoom" spell, which allows you to instantly travel to any town you have previously visited, and it is to be admired that since this game there is the option of fast travel, something that other video game franchises took years and even decades to implement. Although a negative aspect of this game is that it has one of the worst defects of the games of that era, as there are many things that are a little ambiguous in their method of obtaining, it is not as serious as in DQII, but for example the strongest sword in the game is obtained in a very particular way, even so, it is nothing that a guide can not solve, although I only recommend the use of this when you are really stuck and do not know what to do. Dragon Quest III is simply a game that has a very good sense of adventure and that is about feeling that sense of progress and exploration in its purest state, because rather than being a burden, it feels like something engaging and a primary aspect of the experience.

Exploring villages is usually something fundamental, and Dragon Quest always makes it entertaining thanks to the NPCs who always have something useful, something interesting or even something silly and funny to say. Something I love about this game is the day and night cycle, which basically makes all the villages have two faces and there are certain changes accordingly, this is also a main mechanic, because many times in order to advance we will have to wait for nightfall, because that way some of the villagers' dialogues will change and with that different clues will be at your disposal, or simply because different things happen in some cases and it's just fun to see it. And something that I really love about this game is how it always rewards your curiosity, which encourages you to stay curious and keep exploring or going back to places that you had already explored so you can access and discover places that were previously locked and get a little reward.

Speaking of the OST, it's superb, if you like classical style music the tunes you'll find in this game will delight you. Koichi Sugiyama may have been a despicable person, but his work on the Dragon Quest series was vital in giving this series that heart and soul that we all love. The soundtrack of this installment shines from the rest of the series especially for the cultural representation that they tried to give to some of the locations that we can see throughout the game, like an Egyptian-inspired pyramid, or Jipang, whose name is self-explanatory of the place it is based on. But talking about the rest of the songs, the battle theme is simple, but it is entertaining and engaging unlike the first and second battle theme of the series which were a bit boring. The overworld theme is heroic, and conveys that feeling of being on an epic adventure very well. Strolling through the villages is always enjoyable when what's playing in the background is a sweet melody like this one. And there are other songs that I love, but I won't leave without mentioning my favorite song; Heavenly Flight. The moment I heard it tears came out of my eyes from how beautiful and majestic it is, simply one of my favorite songs in the whole series.

The graphics in this edition are gorgeous, they really enhance the immersion and are one of the most remarkable of the 16-bit era because of how colorful and well done the art is. I really like how the day and night cycle is very well portrayed, making the background of the battles match the time of day, the villages at night look very pretty especially. Each monster also has animations for each action they perform, which gives a little more life to the battles. And finally, Akira Toriyama's designs are still very nice to have, featuring many monsters and even characters that would become super iconic like the hero or the martial artist.

This remake was made by Heartbeat and is made with the Dragon Quest VI engine, which was the last game in the series at the time. Talking about the changes, it rebalances a lot the game without sacrificing totally its original difficulty curve, it adds many quality of life improvements like the bag and a more agile menu navigation. It also makes some small improvements to the gameplay, for example, now you can change equipment in the middle of the battle (as in DQVI). It renews and modernizes the graphics and adapts the songs to the Super Nintendo. And god, the result is amazing and in my opinion makes the game a thousand times better. The soundtrack is expanded by adding new pieces to the game, the graphics are some of the best the Super Nintendo could display, it still looks beautiful to this day and the range of random encounters was reduced considerably to make exploration and the overall experience much more enjoyable.

Conclusion
Despite its age and simplicity, Dragon Quest III defines what a good RPG should be. It is able to offer a solid experience even today that generates an immaculate sense of adventure and a great feeling of accomplishment when you finish the game, thanks to its simple, yet solid design and gameplay mechanics that are still present in many games even today. It was the game that defined and set the gold standard in the JRPG genre. It is directly one of the most important and influential games of all time and to be honest, it is still a very solid and entertaining game despite being a 1988 original, but the fact that this remake puts it on par with any other SNES game is proof of how well designed it was from the beginning in its time.

Dragon Quest III is a game that defined me as a player forever. While not my top 1 of the franchise, this to me is the most important of them all because of the impact it had on me the first time I played it. I wouldn't be exaggerating if I were to one day consider it my true favorite video game of all time, because frankly, to me this game is that precious. It wasn't my first game in the genre, but I consider this to be the game that made me fall in love with RPGs and taught me to really appreciate them.


первая треть игры – великолепна.
первые 10-15 часов меня поражал невероятно богатый эксплоринг, выверенный пейсинг, игра не тянет тебя за руку, но при этом не позволяет тебе потеряться в этом обширном мире. игра удивляет тебя постоянно, каждая новая область отличается от предыдущей и геймплейно и нарративно, каждая область органично вписана, а мир чувствуется целостным, в него определенно веришь, несмотря на такую простую графику. геймплей будто вобрал в себя всё лучшее из визардри, ультимы и днд, представив довольно таки богатую кастомизацию, при этом отбросив всю перегруженную хуйню. ты чувствуешь что это именно ТВОЁ приключение, ты не ощущаешь себя наблюдателем чьей-то чужой истории как во многих jrpg, игровой процесс крайне аддиктивен, тебе постоянно хочется продолжать свой путь продумывая как ты будешь выстраивать СВОЁ приключение.

однако ближе к середине тебе дают лодку, говорят плыть на все четыре стороны, искать какие-то ебучие шары… и в этот момент игра меня почти потеряла… если в первой трети игры ты ощущал свободу при этом зная что игра все равно держит тебя в неких рамках для твоего же удобства, то теперь тебе выдают теперь уже весь мир для свободного исследования, ориентироваться в котором без гайда уже просто невозможно, игра превращается в криптик хуйню, в которой в одном конце мира тебе дадут ОЧЕНЬ НЕОЧЕВИДНУЮ подсказку как найти шар в другом конце мира, пройти это без гайда – быть ебанутым человеком с неограниченным свободным временем и безграничной посвященностью игре.

но не смотря на это игра продолжает развлекать и увлекать, в игре имеется немалая часть контента, которую ты можешь пропустить и пройти в разном порядке, что вкупе с местной кастомизацией делает игру крайне реиграбельной. эндгейм же довольно приятно подытоживает игру, вознаграждая довольно таки простым но весёлым эксплорингом на манер первой трети игры.
возможно мне больше зайдут более линейные последующие части серии, с вышеуказанными проблемами (и нередким и длительным гриндом) честной оценкой была бы четвёрка, однако я не могу перестать хвалить игру за общий опыт что она мне подарила, за то что это один из немногих представителей жанра jrpg что берёт за основу эксплоринг, а не сторителлинг, что игра не тратит твое время на ненужную экспозицию, при этом всё равно даря тебе нарратив в который ты веришь. мне кажется что создать что-то простое, но при этом работающее и цепляющее порой ничуть не проще чем что-то монументальное и комплексное, dragon quest III – наглядный пример. игра удивляет и спустя 35 лет

Dragon Quest III was a momentous game in 1988. It rounds out the trilogy very nicely and the SFC remake is an excellent rendition.

In 1988, DQIII outsold and outscored Super Mario Bros. 3 on the Japanese charts, but despite that, it doesn’t have the same legacy; many consider SMB3 to be the greatest game of all time. I can see that. But the bottom line is: I would just rather hang out in the world of DQIII than in the Mushroom Kingdom, and sometimes, a videogame is just about hanging out.

It continues to be very very humbling going back through this franchise. Not just this franchise but, it seems, all RPGs that descend from the philosophies and design ethics of Dragon Quest constantly remain in the orbit of this game. DQ3 takes the runaway phenomenon of the first two games and manages to make its closed-circuit adventure formula map to a much larger map. Chosing your party members within the job system provides ups and downs unique to your cast in the way any great job system should. The path through the world is delicately threaded with level checks carefully designed for the amount of grunt work you'll need to do to piece together your next steps. The echoes of your father's path and the repercussion of your own actions boom throughout the world as your team deals with your adventure strongly resembling the one that came before it. Dragon Quest 3 is a game about lineage and discovery in ways which I think wordier entries later in the series struggle to land. If you try to halfheartedly blaze through this with a guide or without optimizing your party, I could see a modern palette rubbing against the level checks, but I think this game is really an unavoidable and vital puzzle piece in the legacy of Video Games.

The episode that defined it all. Dragon Quest III introduces classes and jobs, which are going to be absolutely key through the rest of the series. Its quest is much, MUCH longer than the previous episodes, especially since it introduces post-game content. The scenario itself is still pretty basic, but solid nonetheless. One of the most important episodes in the series history.