Reviews from

in the past


"Breaking News: Big Earthbound Fan Plays Earthbound for First Time, is No Longer Earthbound Fan."

Jokes aside, with how much I've adored games like OMORI, Yume Nikki and the all of Toby Fox's work, this has always been a game that's on my bucket list.

I'd try to start it multiple times, but eventually get really frustrated by it; I'd tell myself it's just the early game that's bad, with how frustratingly difficulty it is.

So, for this one time, I powered through it, hoping to finally experience the entire game, and, well...

This is a 3/10 game with 10/10 moments.

For example: the battle system is pure dog shit.

Attacks miss more than they hit and it is so extremely basic with what you're able to do, there's no depth.

And you have to Constantly, throughout the entire game contend with enemies spamming status ailments and crits on you, with you often being unable to cure these ailments due to not having unlocked the appropriate Heal PSI, and not wanting to waste the inventory space on the specific item that heals it.

But also: Moonside is one of the most surreal and influential sequences of any game that's ever been made, it's genuinely so alien and creepy and it's executed so perfectly.

Another example: Navigation is needlessly slow, and often extremely frustrating with the constant spam of, not "Random Encounters" but basically "Forced Encounters" with how fast enemies can target you.

But also: that slow navigation adds to the tension and creepiness of certain sections, like Gigygas's lair or Moonside.

Example: Music is often really good!

But also: tracks like the dungeon man's music make me wanna rip my ears out.

Example: story is an incredibly barebones "chosen one defeats unspeakable evil", characters are barely given any amount of depths, dialogue from random NPCs is often grating (in my opinion at least), and the humor can be downright terrible with bosses like "big belch".

But also: Giygas is one of the most interestingly written bosses of any game that I've ever played, I'm not gonna go too further into it cause it's genuinely worth experiencing.

So in conclusion, this is a game of Extreme highs and Extreme lows, playing it is Awful, experiencing it is Amazing, I genuinely think you shouldn't play it, but I absolutely recommend watching a walkthrough of it, while I certainly felt really disappointed with it at the end, at the very least: it gives me more insight and appreciation of works that it inspired.

maan fuck this game i love it

Me love this game lots. Should've been able to meet Dungeon Man again on the post game.

The Earthbound inspired Mother triple A rpg


It has loads of charm and personality, and I completely understand why it's a major influence to lots of RPGs to come after this one. I really enjoyed the tone and overall vibe.

That being said, it's one of the most sluggish RPGs I've ever played, not only from the UI/UX side of things, but also from the game design side; inventory management is needlessly bureaucratic, item storage and money handling are tedious, walking speed is way too slow, menus take too long to show the contents or register your input, some of its mechanics are obscure and never explained.

Yes, it's an interesting game. It belongs in a museum.

não é atoa que undertale é tão bom

earthbound really is something special, you don't need me to tell you that. it's full to the brim with quotable dialog, memorable moments, and a personality unlike anything before it. (after it? now that's a different story) and it doesn't matter if you already know about giygas or have seen the final battle in a video or something, the first time you play the game and fight giygas yourself, that ALWAYS sticks with you. i remember i was on the bus playing the game on my 3ds for the first time, and even still that shit hits like a train

Earthbound is fantastic, it's one of the most charming rpgs you can ever play, everything about it from the characters to the world and everything in between, the combat is quite simple so it would be fun even if you don't know anything about the genre.
My only problem with it is that the difficulty is kinda weird, the game throws a ton of random encounters at you and the bosses aren't that hard, which makes the bosses feel less important since dealing with the dozens of encounters before them is more of a problem than the bosses themselves

"Consequences of Boy Moms" -Isa

NESS IS SANS UNDERTALE???????????????????

ive been putting off beating this one for the longest time but im glad i finally pulled up my britches and finished it it was an immensely fun and silly experience

Je n'ai jamais eu d'ami venant d'un autre pays. Mes voyages ont toujours été courts. Je n'étais jamais seul, et en y repensant, j'ai toujours été avec la même personne.

Mon expérience des pays étrangers et la même que la plupart des gens, c'est le hasard entrecoupé des lieux touristiques. La nourriture locale, les sandwichs et un peu de pâtes.
Un étudiant reste un étudiant, même sur un autre fuseau horaire.

Quand on lance Earthbound, on choisit son plat préféré, le nom de son cabot et de ses amis. On se crée un chez soi. Instantanément interrompu par une météorite. Par l'invasion alien. Par le voisin casse couille. Mais un chez soi quand même.

Je ne sais pas comment a été perçu Earthbound par les japonais, mais pour moi, l'environnement était familier. Merci au soft power, l'Amérique, c'est la maison. C'était d'autant plus la maison car moi aussi, j'ai du ranger mon vélo parce que certains amis n'en avaient pas.

On traverse le pays, on va dans la grande ville du coin. J'aurais aimé qu'il y ait un métro. C'est ma vision des grandes villes, le métro. On ne va pas sous terre à la campagne.

J'aime les dialogues d'earthbound.

J'ai dépanné une bouteille d'eau à un gars il y a quelques mois. Situation familiale, états d'âmes, parcours professionnel, sa collection de jeux vidéo, la hauteur sous plafond de son rez de chaussée. On ne prenait pas le métro dans la même direction. Si ça avait été le cas, j'aurais pu écrire ses mémoires. Là, seulement un profil Facebook convaicant.

Les personnages de earthbound sont un peu tarés de cette manière. Zinzins mais crédibles. Ancrés dans leur réalité. Chaleureusement caricatural. Il est impossible de ne pas vouloir leur parler.

Je ne me souviens d'aucun dialogue de pokemon. Ca n'est pas grave. Mais je me souviens de plusieurs d'earthbound.

Puis d'un coup, on part . A l'étranger d'abord, et puis encore plus loin. Je crois qu'on s'habitue au voyage. Passer de chez moi à l'Égypte m'a plus déstabilisé que de passer de l'Égypte à la terre des dinosaures.
J'étais chez moi, je n'étais plus chez moi.
Je n'étais pas chez moi, et je suis toujours loin de chez moi.
J'ai, à ce moment là, eu peur de moins aimer le jeu. Qu'il s'essouffle

Mais la fin est extraordinaire. Il était impossible d'imaginer ce dernier voyage. Ce dernier combat. On prie pour rentrer en sécurité à la maison, parce qu'on sait que l'on ne peut pas aller plus loin. Pas comme ça.

On a fait un beau voyage. C'était pénible car le jeu est vraiment difficile. On a mérité de voir cette fin, de regarder les photos, de parler une dernière fois aux copains puis de se dire au revoir.

Mes pensées reviennent fréquemment à Earthbound avec mélancolie. Car j'ai dû laisser mon vélo car des amis n'en avaient pas. Que j'ai déjà été coincé dans les embouteillages en plein soleil. Que la taille des buildings des grandes villes est impressionnante.
Je n'ai pas de casquette rouge et je n'ai pas sauvé le monde, mais ça aurait fait trop de points communs.

Le jeu m'a laissé deux frustrations.
Je ne parle pas assez aux gens en voyage
Les sacs à dos ne peuvent pas contenir assez de choses.

Je réécoute la musique et je suis de retour dans Earthbound. Je suis à la maison.

Merci à tout ceux impliqués dans le projet.

La chaleur humaine n'est pas fréquente dans les jeux vidéos.

J'ai joué à un jeu extraordinaire.

One of the biggest cult Nintendo classics ever, Earthbound is a game I honestly don’t know how to describe. Despite being an RPG.. there’s next to no story here, yes there’s identifiable characters, some of which are pretty memorable, but even within the main cast there’s literally no development or even any interaction between them.. which is so weird for an RPG.

Every town you visit has its own conflict l, and like how trippy some of these parts get, there are memorable moments for sure, but with no narrative driving it forward, I find it hard to care about anything or anyone in this game.

I do like the world design, the contemporary setting is really charming, I love how this game looks and the atmosphere it brings. The final boss is also awesome, so visually striking and alien.

The gameplay is a pretty simple RPG, you explore the overworld which is well designed, and work your way towards linear objectives.

Enemies roam the overworld, so you can choose your battles and even ambush enemies. Battles are simple but there’s a really interesting mechanic where your HP actually rolls down when you get hit. So if your able to use a heal spell before the number hits 0, you can actually save that party member. I really liked that, but otherwise these battles are pretty simple. This is a very simple game that has charm, and it’s good, just not great - 7/10

OH MY FUCKING GOD. GOD. HOW... CAN THIS BE SO PERFECT?!!! CRIED/10.

i probably didn't get the same emotional response that most people got out of it, but as it stands, this game has held up beautifully. idk if its itoi's writing or because earthbound inspired rpg is a genre, but this really holds up. combat is pretty engaging for the simple systems they have, but can often feel very easy or even somewhat frustrating when it wants to. i never really understood jeff's role in the party, i get hes supposed to be items but i always had long item droughts for him which is kinda frustrating. but the rollover mechanic is great though and help remove one-shot frustration.
wasn't 100% into overall story, thought a few of main characters were kinda bland and didn't really care about them, and a few can move into xd so random, also crazy that poo is only in it for like 5 hours and leaves for a while.
you know the dialogue writing and character design is amazing, even when there were times with slow progress there were interesting one-liners and gags happening so often that i didn't really mind at all, really gives the vibe of kids using their imagination a lot, love noose man and starmen, the game's never really laugh out loud funny but it makes you giggle goro.
the ending is amazing though, similarly im sending out a signal for everyone to pray for my brother who is so high rn.

Fun adventure from beginning to end.

I couldn't get into it no matter how hard I tried!

Não da pra explicar a experiência que é jogar esse jogo, você se sente utilizando um alucinógeno pesado.

Psicodélico, comédia boa, trilha sonora é uma delícia, combate satisfatório mesmo que tenha me dado raiva em alguns momentos e eu amei os personagens.

Jogo maravilhoso recomendo para todos.

I've been replaying this game every year since my first playthrough back in 2014, and now I speedrun it! While casually the gameplay isn't the most indepth thing in the world it's still always fun and engaging to me. Speedrun wise, things are quite a bit more complicated and I've begun to appreciate many of the mechanics in this game a whole lot more. Ofc I love everything outside of the gameplay as well, story, characters, dialogue, and especially the music are fantastic and the game's artstyle has charmed me like no other. This is a game that I'll continue to play & replay for ages to come. It is my favorite game afterall.

Good, but mother 3 is better.

Earthbound is one of my favorite games of all time, partly because I grew up with it. It does not have the most compelling story ever, but throughout the 20 hours of the game it stays fresh with its unique graphic style and set pieces.

One of the worst games I have ever played in my entire life

Lo compré en la DS shop antes de que cerrará pero ya no uso la DS

If you ever want to trauma bond with folks about a final boss — this is the game for you.


Easily the biggest inspiration for all modern games. The blueprint, if you will.

Esse jogo foi uma aventura linda, divertida e engraçada. Agora entendo o motivo dessa ser a maior inspiração pro Toby Fox

Love the theme of Onett. I'm a big fan of the "home" theme in games and Mother 2 has easily one of the best. Such warm and jovial feelings of childhood.