Reviews from

in the past


cheeky little ginger fat guy

como pode gordo ser fdp em todo lugar mlk

You just don't get games like this anymore. Its so god damn good.

The game has a few visual glitches and annoying enemies that detract from it, but they don't detract much.
This might be one of the best shooters I've played before, and I think it's the only one that had me actively thinking about enemy positioning, dispersal, and trickery. Playing tactically with AI this smart is really amazing, and I wish that more games tried to achieve that.

F.E.A.R. made me afraid. Not of the scary ghosts, but of every combat encounter. I would say I played most of this game incorrectly since I have a certain way of going through shooters. Run and gun, blast up the ass fast action. While you can get away with doing that to an extent, you can't do it forever as you'll soon feel yourself hurting for medkits and armor very quickly.

It's been said before, but the enemy AI really is the number one reason to play this game. They'll split up to flank you, run forward when they have you cornered, liberally throw grenades to flush you out, and overall just making each encounter a very dynamic experience. It's not fast paced at all, which is something I had to adjust to after playing Vanquish. There isn't even a single boss, which isn't a problem, it's just something to keep in mind going into this.

The story felt very "part one" though, seeming more like a setup for potential sequels. It's delivered well enough, but the big bad guy is tossed aside during the last chapter in favor of establishing a new threat that, judging by the cover of each game going forward, will be causing problems here on out.

I like this one though, it left me wanting to see where the series goes. I might even try out those DLC campaigns while I'm at it. (Also I lied, the scary ghosts scared me as well.)


-Oyunun yapay zekası şahane abi yaaa- yada -abi fear'ın hakkı yeniyor, içinde muazzam bir lore var- muhabbetlerine hiç girmeyeceğim. ikisi de kısmen doğru sayılır. Oyunun hakkının yeniyor olması tabi ki onu %100 kusursuz yapmıyor. Hatta kusursuz olacakken bazı dizayn hataları yüzünden döneminde çok da parlayamamış bir oyun F.E.A.R.

Üstünden neredeyse 20 yıl geçmiş olmasına rağmen günümüze taş çıkaran Combat mekanikleri tek düze ve ruhsuz bölüm dizaynından dolayı tam potansiyelini bir türlü ortaya çıkaramıyor. İşte ben tam da bu noktada herkesin eksi olarak gördüğü "oyunun çok kısa oluşunu" kabul etmiyorum. Çünkü bölümler akılda kalıcılıktan uzak. ilk bölüm ile son bölüm arasındaki farkı anlamak imkansız. Aynı şekilde düşman tasarımları için de geçerli bu durum. Oyunda ilerlediğinizi hissedemiyorsunuz (inanmıyorsanız denemesi bedava abiler, ablalar oyunu hiç oynamadıysanız walkthrough videolarını sara sara izleyin emin olun farkı anlayamayacaksınız)

Bu tek düzelik senaryoda ve ilerleyişte de kendini gösteriyor. Her şey tek bir düzlemde, tek bir senaryo üstünde ilerlediği için tekrar tekrar oynamak keyif vermiyor. E şimdi şunu diyen olacak "yha aq illa bir oyun opın vörd 200 saat mi olmalı ibiş" hayır bahsettiğim olay kesinlikle bu değil, bahsettiğim olay bu oyunun korku türünün öncülerinden sayılması ve bu durumun oyunun dizaynının topuğuna mermi sıkıyor oluşu. Makro ölçeği geçtik mikro ölçekte bile (yani iki kayıt noktasından arasından birine tekrar dönüldüğünde) aynı sahneleri tekrar tekrar görmek oyunun büyüsünü kaybetmesine sebep oluyor. Ardından çorap söküğü gibi atmosfer kayboluyor hemen ardından korku ögeleri kayboluyor bir süre sonra kendinizi koridor bir fps oynuyormuş gibi hissederken buluyorsunuz.

Allahtan yapay zekanın iyi oluşu az da olsa bu koridor fps olayını toparlıyor diyebilirim. Düşmanların zeki ve taktiksel hareket etmeleri combat esnasında oyuncuyu da taktik kurmaya itiyor.

Grafikler dönemine göre güzel. aşırı metalik renkler ve koyu gölgeler zaman zaman eğreti dursa da insanın gözleri ortalanma 10 saat bu işkenceye maruz kalacağı için mecburen alışmaya başlıyor (daha berbat ve daha metalik versiyonunu görmek isteyenler aynı dönemde çıkan Quake 4'e göz atabilirler) Dönemin ekran kartlarının şov yaptığı oyunlardan biri olduğu için kör göze parmak olayını hoş görmek gerek, yoksa dinamik ışık ve gölgeler cidden yeri geldiğinde şovunu yapıyor. Buna ek çatışmadan sonra etrafın dağıldığını görmek ve -burada gerçekten bir çatışma olmuş- hissiyatı oyunun atmosferi adına güzel bir artı.

Ufaktan toparlarsak F.E.A.R. oyuncusuna tek seferlik fena olmayan bir deneyim sağlıyor. Çatışma mekanikleri oldukça güzelken bölümlerin dar koridorlar olarak tasarlanmış olması potansiyelini tam ortaya çıkaramamasına neden oluyor. Grafikler ve ışık dinamikleri güzelken metalik renk seçimleri oyunun bu yönünün de ön plana çıkmasını engelliyor. Sonuç olarak artıları eksilerinden daha fazla olan güzel ve unutulmaması gereken bir oyun F.E.A.R. deneyin, oynayın.

The only genuinely good game in this franchise, but wow what a banger. Textured pacing that makes the scares genuinely startling without being annoying, inspired level design that did "The Backrooms" before that was a thing, an incredible soundtrack, revolutionary AI technology, wonderful lighting and particle effects, and a plot inspired by some of the best anime ever made. It's a shame the sequels never approached this level of quality again thanks to meddling from WB and a focus on the wrong parts of what made this game good from Monolith. Maybe someday another studio will do it right. For now, it has aged really well.

(Around 8 hours to complete, excluding the DLCs)
This is Max Payne in first person combined with an Asian horror movie. Seems like a recipe for disaster, right? Surprisingly no, because this is the crown jewel of Monolith, so it's actually pulled off perfectly. F.E.A.R. manages to combine both really intense FPS combat and horror without using cheap jumpscares.

Story
You are part of a special forces group, specialized in dealing with the paranormal, that is tasked with taking out a terrorist organization almost entirely made from mind-controlled soldiers. There is also a grander story told about corruption, cover-ups and a secret experiment. Overall, it's not a bad story, but it's not what makes F.E.A.R. so good. (Also, you are mute)

Gameplay
There are two ways to play the game. The first one is basically a John Woo movie. Using the slow-motion mechanic and blasting your way through every combat encounter. Combined with the amazing visual effect, this makes for a very entertaining show. The second way is by unbinding the slow-motion button and increasing the difficulty. This turns the game into an intense tactical shooter where wits matter more than reaction time. This is possible because of the amazing AI the enemies possess. They will constantly be trying to surround you and outsmart you. My biggest problem with the game is the level design. After going through the one hundredth office, I start to feel like even a sewer would be a welcome change of scenery. The horror aspect of the game can be scary, but it really depends on you.

Graphics and artstyle
For a game from 2005 it holds up really well. The only thing that gives away its age is the models, and that is only if you look closely. It is a sci-fi game as well, and you can see that in the weapons, but it's also realistic. The terrorists use surplus vehicles, the enemies don't have a hundred lights on their body armor. This combined with the low light environments make for an incredibly atmospheric journey.

Soundtrack
It has a soundtrack that is both well-fitting and not at all generic. It strikes a balance of both haunting and intense. However, I wouldn't say it's anything groundbreaking.

Final Thoughts
If F.E.A.R. 2 and 3 went in a different direction, this could have been an amazing franchise.

This is the coolest game, it's hard to not love just how much fun this is. The gameplay in this is damn near perfect: the guns all feel and sound amazing, very punchy. The way your bullets make such visible impact on enemies and the environment is mesmerizing every time. When you spray with an automatic weapon or one of the heaviest sounding shotguns ever and dust and debris fly all over the place (especially in slow motion), you'll feel like a million bucks.
The enemy AI is still somehow better than a lot of FPS games nowadays still. It's insane this came out in 2005 because it's impressive even nowadays. My only real complaint is the game just isn't really scary. Unless you think little girls with long hair are scary i guess. Besides that, It's very hard to come up with anything negative to say. Play this game, it's one of the best FPS games ever made.

Incredibly depressing that Monolith Productions stopped making cool games like this and dove into the licensed game abyss. Like apparently they're making a Wonder Woman game? Holy shit, I could not care less. Bring back gratuitous violence and ghost girls please.

BANGER
top tier fps gameplay that still holds up
extremely satisfying to play

Great linear FPS which you don't see nowadays. the levels feel boring (office complex is boring) but somehow manage to turn them into the most immersive warzone possible. Very smart AI, incredible VFX, slow mo feels incredible and the sounds design is goated. If you are tired of the basic DUMBASS ubisoft tier AI from every modern game play this and you will be blown away. Also has a great shotgun :)

Randomly bought this for no reason, ended up shocking me with its amazing gunplay that stood the test of time. Insane levels too and had freakishly good AI. I'm somewhat impressed by monolith's commitment.

Someone convince me to finish this game. I think this is about my third try finishing it, the game is just way too long for what it is with little to no variety in enemies, weapons or level design. But damn is it impressive for a 2005 game.

pretty meh for me, I do understand that when it came out had a big effect on the players both for the A.I wise and scary elements. I remember as a kid I could not even play it for more than half hour, I was so terrified by the girl, atmosphere and jumpscares, but playing it as an adult these days just doesn't really make me feel anything. the gameplay can be fun, so many possibilities to kick so smart A.I. butt and mess around, the slow mo mechanic is pretty fun, gives you some really precise headshot powers and make you feel like a PRO B-). atmosphere and lighting is something that is obviously worked on really well but for me it doesn't even go near to other horror games in that sense. I'm not going to compare it to any other games though because F.E.A.R. is a genre or something of it's own and comparing won't give any detailed and right conclusion. the story was pretty cliché
if you ask me, maybe I'm being a little nit-picky here and we can confirm that it's good for an FPS title. overall it's good for what it is but don't expect much IMO.

Поначалу шло на 4.5/5 но потом оказалось что игра довольно затянута + имхо слоу-мо это скорее не фича, а костыль, которым разработчики решили подлатать плохой баланс игры, но игра действительно довольно уникальная в своём роде и при этом очень хорошо состарилась

I've been meaning to replay F.E.A.R. for quite a while and I'm glad that I enjoyed it just as much as I did, back when I first played. While it didn't age VERY well, it still plays like a charm, owing a lot to the first Half Life.

Love it or hate it, F.E.A.R., alongside RE4, is one of the best games to blend horror and action together. It's a little more action oriented than it should, but its suffocating creepy atmosphere and ominous pacing keeps you on your toes. You never know if you're going to get jumpscared by a terrifying little girl or shot by a dozen heavy armored replica soldiers. It seems weird and it kinda is, but it works! I believe that half of the reason why it works is due to its strange story. It's a mystery told in 11 chapters that still grips me to this day. It's not INCREDIBLY well-written, but it's engaging. It made me want to get to the ending and uncover whatever the hell was happening in the Origin project. Alma, Fettel and even you, the silent protagonist, are driving forces in a quiet story that, in my opinion, did not disappoint.

Gameplay is also quite competent. Weapon variety is good, using SlowMo gives you a huge boost in combat, guns are impactful and the action is way more tactical than I remembered. Enemy variety sucks, but the AI compensates, since they constantly try to flank you, react to your actions and force you to play smart to get to the next area. And while the game might be challenging, it plays so nice that I love how accessible it is for anybody to just pick up and shoot. One other thing that I LOVE is the sound design. Horror games usually nails this, but F.E.A.R. took it to another level. Do play this with a headset, please!

F.E.A.R.'s biggest enemy is the level design. I usually prefer linear games than sandbox/open-world ones, but this is a perfect example of linear design gone terribly wrong. Levels are a repetitive, unimaginative and bland hallway fest. Some corridors feel like labyrinths. I got lost so many times on some areas that I just got bored! The pacing is not bad, but its straightforward nature hurts how well the game could hold up nowadays. I may love the story, but MY GOD does it take its time to unfold. You're basically left in the dark for the first 7 chapters, with minimal information and the same objective. And It's not like they did not have anything to reveal, they just decided to wait and rush it by the end. I love the final chapters, but if the game just focused in telling the story and frightening you more than throwing more enemies in the way, it would be much better.

Also, whose idea was to make the flashlight so annoying? And why are there MECHS in the game? They feel so out of place...

F.E.A.R.'s problems did not break the game in any way for me. This is still an amazing hair-raising experience. It's easy to recommend this to anyone, since it works so well as an fps and as a horror game. Sure, it didn't age like a fine wine, but it does its job of keeping you hooked and terrified.

One of the only games where jump kicking a guy in slow motion, unloading an entire magazine into the rest and then shooting a grenade out of the air is a regular part of the gameplay loop and can potentially happen every few seconds. This is one of the best shooters period, with AI that rivals most games today.

i wanted to like it i tried my best but it's a certified luna stinker

Played on Extreme difficulty.

A mysterious enemy has arisen from within the dwellings of a biotech company. A clone army, led by a man who's known only as Fennel to you and your squad, has been let loose and must be eliminated before they contaminate the abandoned hallways of every corporate office building in America. As a member of the First Encounter Assault Recon team, only YOU can stop the nefarious Fennel and uncover the secrets hidden within his plans.

FEAR, a first person shooter released in 2005 and developed by Monolith Productions, known for their legendary PC titles such as Blood and No One Lives Forever, is a game that's all about the journey. Plopped into the body of an unknown operative, its your job to move forward through the game's numerous corporate office environments towards the truth while mowing down as many nameless, faceless dudes as possible with an arsenal of some of the best feeling weapons in the business.

The secret to FEAR's persevering brilliance is not its horror infested storytelling or its brilliant slow-mo bullet time mechanic, but its level design. Using then state of the art artificial intelligence, Monolith demonstrates their prowess in architecture by sending you through blazing through mazes of offices, hallways, multi-tiered rooms with multiple options of approach, and large spaces that challenge you to maximize your loadout to reach peak effectiveness. Though visually they meld together through their mid-2000s office aesthetic, each of the game's levels use the office set pieces to craft continuously engaging and exciting encounters that often feel like the perfect middle ground between a Half Life and Halo firefight in terms of balance and enemy presence.

Where FEAR perhaps shows its age however is in its narrative design; much of FEAR's storytelling is done through distorted visions, audio logs, and through scanning computers that your partner then reads a summary of for you. It seldom feels connected to anything you're actually doing; as you mow down Fennel's finest, a complex narrative of corporate culture and scientific experimentation is built up around you, while you yourself have little impact on the events depicted, nor do they seem to impact the gameplay at all. FEAR for the most part feels like the perfect evolution of the DOOM formula in that it emphasizes speed, movement, and responsive action. The horror elements and storytelling sorta just feel taped on with scotch tape.

Ultimately, FEAR is a brilliant exemplar of the power of an incredibly good feeling shotgun, pistol, and assault rifle in an FPS title. It's level design is top notch, its atmosphere is occasionally creepy in an effective manner, and its storytelling is half rate. It remains mostly unscathed by time; what is good about it in 2024 has always been good about it, and what's bad about it is easily forgotten as you hit the CTRL key and listen to the sound of one more bad dude yell, "OH SHI-" as you blast him into a cloud of red pulp.

У фрагов здесь наикрутейший ИИ, что создаёт эпичные ситуации, но на этом всё.

Полная рецензия: Очень давно мечтал поиграть в эту игру, потому что ее мне описывали как лучший шутер мира с супер умными НПС, но видимо что-то пошло не так.

Да, это интересная, фановая пострелушка, где реально можно пару раз напугаться, но не более. Я прошел игру на элите и не встретил особого сопротивления, кроме пары моментов. За сюжетом следить трудновато, из-за кривоватого повествования, но он, в принципе, неплох (концовка вообще супер).

В целом, прикольно, но опять же, растянули сильно, под конец становится очень заебно ходить по этим корридорам в сотый раз.

Por mais que goste muito de F.E.A.R, o porte pra pc veio horrível, as dlc's só crasham, e o F.E.A.R "1" é lockado em um bundle CARISSIMO, vlw warner 🖕🖕

Masterpiece in every way.

F.E.A.R. is an exceptionally good game in every possible way. It got a great story line, horror elements, a perfect AI, intense action and beautiful graphics and sound, even to this day.

Back in 2008, when I first bought this game, I did not know what to expect. I thought it would be a horror game in which you need to run constantly from some girl. I was half right. When I first played it, I immediately got a sense of dread and discomfort and when the first horror elements came to play, I pooped my pants. I could not play this game without someone sitting next to me. It was just to damn scary, and for that it will always have my deepest respect.

The story is powerful and interesting, I am not going to spoil it, this is something you need to experience for yourself. It has kept me on the edge of my seat throughout the whole game and made an impression on me that lasts forever.

The graphics in F.E.A.R. are beautiful. They are dark and gloomy and gives a nonstop sense that something is going horribly wrong the whole game. The fact that you need to use a flashlight constantly and risking that you see something ungodly afterwards keeps you shivering.

The sound is also perfect, the sound of bullet impacts, gun shots, explosions, and the bone screeching sound effect when you see something straight out of a nightmare really enhanced the experience. When you shoot a pistol or shotgun the blast sounds legit and really makes you feel that you are shooting a freaking gun instead of a pea shooter. The sounds enemies make when you kill their asses or blast them out of existence is also really, really satisfying.

F.E.A.R. has some of the best AI I have ever seen in a video game, even to this day. The AI is simply perfect. Enemies communicate with each other; they react to your every move and adapt their strategy on it. Also, when you encounter a squad of four enemies and obliterate three of their buddies, the fourth one panics and his accuracy and will to fight drops instantly. Comments like “We can’t stop him” gives you a feeling of power, you are in control of this fight. Enemies can lose sight of you in a battle, giving you back your edge. They are definitely not the bullet sponges in games today.

The slow-motion feature in F.E.A.R. was also unique for its time and really helps you in your fights. If you are flanked by the smart AI Replica soldiers you use your slow motion to take back control of the situation. The only downside of this, is that the game is quite easy because of it. If you are having trouble with a certain part, just use your slow motion and everything will be fine. Especially when you upgraded its bar to the max.

The game has a perfect balance between intense action and horror and sometimes both at the same time.
I never had to change so many diapers on myself as with this game. Nowadays I played F.E.A.R. so much I know every jump scare, every horror scene and fight so it is nothing special anymore but still it gets me sometimes.

I cannot think of anything bad about this game. It is just perfection.

F.E.A.R. has a special place in my black heart and will always be one of the games that I can play anytime, anywhere. The replay value is high for me. In my opinion, it is a masterpiece.

I recommend F.E.A.R. in every way. You must have played it at least once before you grow old and senile.

It is so fucking cool. Like every element just melts together to create such a consistent experience. As everyone has said before, the gunplay is fun and frenetic, and the enemy AI makes every encounter never feel the same. It is so sad and pathetic that the AI from this nearly 20-year-old game is running laps around AAA companies like EA and Ubisoft.

The tone and horror elements were a very pleasant surprise and enhanced the often lonely atmosphere the game sets. The NPC are cute and give the player moments of levity from the scary world that surrounds you. Also, the sound design is super crisp, from chair squeaks to bullets whizzing past your ears it's all sensational.

The pacing is also super good. Although the campaign is on the shorter side they still do a good job drawing out those lonely moments with sudden spooks and scares all of which lead to the fantastic gunfights. The level design is also super well done both aesthetically and mechanically. The only small gripes I had were the turret and flying drone enemies, they throw off the pacing and the only counter to them is super slow and boring compared to the much more thought-provoking AI of the replica soldiers.

Besides that though, there was a consistent flow of unique ideas in each level making every new encounter a puzzle you have to solve using as few resources as possible. In a way, this game kinda feels like a spiritual successor to the original half-life with amazing enemy AI, environmental storytelling, and an emphasis on player freedom with each firefight. Everything is just very concise with no fluff and it feels like Monolith set out to make a solid game and they did just that.

An all-time classic in the FPS genre that I'm glad I was finally able to complete.

I feel like it hasn't aged perfectly but still an amazing game. Where else can you shotgun dudes into red mist while doing kung fu with bullet time?


One of the best first person shooters of it's time. Guns make massive holes in walls and enemies burst like sacks of blood, all while dust and debris fly off into the air. Truly some of the most satisfying gunplay in a game.

Maybe this is just a me thing, but it wasn't scary. I really liked the atmosphere, but it just didn't scare me. In all honestly, the scariest part of the game is when Alma is free. This part is scariest because of the sound design in this part. It's full of echoed screams of pain and suffering and nothing else. It feels like Harlan Wade opens the seventh seal and releases the apocalypse.

That takes me on to the story. It's alright. It has some pretty obvious twists and turns but if you give it your time, it's pretty satisfying. But it's pretty much entirely ignorable if you prefer.

All in all, very fun. FEAR is one of those games that I just find myself replaying at least once a year.

Monolith truly exceled with what they had here, even if the story was lackluster. The cat and mouse combat scenarios leads to a plethora of chaotic and intense battles with the replicas complimented with the games intense visuals like grenade explosions rippling and distorting your vision and densely packed particles of dust and smoke. Definitely one of the best shooters of 2005.

Ganz Spaßig aber man merkt das Alter an, welches mich auch zum quitten brachte, zur heutigen Zeit packts mich einfach nicht mehr.
Grafik is recht hübsch

Game makes other horror games look like kids games.