Reviews from

in the past


she opa opa on my fantasy zone til I master system

There is some rouge-like addictiveness to it, but man, I just don't think this type of shmup is for me, as cute as it is. Even with upgrades, I never feel like I have proper control of Opa Opa, though I imagine it'd feel a bit tighter on an actual arcade stick. But while I can convince myself to spend hours practicing a touhou run, I don't feel the same for this winged ship.

BUT I would 100% play this over space harrier so

It took a while for me to remember play this since I mixed the name up with Space Harrier (Welcome to the Fantasy Zone!) and the character with Twinbee so I kept thinking I played it already.

It's a pretty game that sounds well and has a great trippy aesthetic, but everything that makes it an arcade game is also everything that hurts it. Your ship is always moving meaning you have to account for that in your positioning. Bullets can flurry at you from the other side of the screen without you even knowing they are coming. Hitboxes also aren't exactly lenient, meaning one touch is your doom.

It's also a what I want to call "Momentum shmup". As in, if you manage to get the ball rolling you're good to go, but if you don't then you're out of luck, especially in later levels where even with modern gaming's rapid fire (a rapid fire weapon was an upgrade but imagine the pain of pressing shoot every time you wanted to fire) the main ships are super bulky as you're barraged with homing shots from all angles. You also need money to buy upgrades, which you get by going to the ground after defeating enemies. But if you're fast, you'll get more money. Play the stage slowly, and you won't make all that much. In the shop itself you have very little time to actually think, as you only have 30 or 10 seconds seemingly based on how the game feels. That doesn't acocunt for cursor navigation time to even click and buy your item, and the items aren't even all on one screen, it has to scroll too! You aren't allowed to use Continues in Lost Judgement, but I doubt I could 1CC it like this.

Also to any shmup with foreground elements hazards can hide behind: Stop doing that.

Shooters are a lot like crimes, if you do one of them you've pretty much done them all and all that changes are a few numbers and the time you spend doing nothing.

If Sexy Parodius is public indecency and DodonPachi is terrorism, Fantasy Zone is some lame shit like smoking pot in front of the cops.


One of Sega's finest arcade classics. Super fun and unique with awesome colourful presentation.

Back when I played TwinBee, I had a pretty good time with it, as my first proper experience with a cute-’em-up, but at the same time, it was pretty basic for a cute-’em-up, and not something that I would think of coming back to afterwards. But then, I discovered Fantasy Zone existed, I played it, and I decided that TwinBee is too boring for me, and Fantasy Zone was enough to fulfill my needs and desires way more in comparison. I’m sorry TwinBee, but it was just never going to work out for us in the end, because, I mean… do you SEE what you are up against? It’s not you, it’s me. So yeah, I really fucking enjoyed Fantasy Zone, and I thought that it was great. It may not do too much to innovate the genre, and there were frustrations here or there with the game, but that didn’t stop me from having a great time throughout most of it.

The story is “aliens are attacking, go stop them”, which is basic enough, but there is a twist that you wouldn’t expect for this type of game, and while it is ridiculous and somewhat dumb, it did catch me by surprise, and it did make me feel bad for Opa-Opa (I mean, as bad as one could possibly feel about a ship with pegasus wings), the graphics and art style are very well done, and super appealing, being just as weird and goofy as this game should be, the music pretty good, even if the sound effects can drown it out at times, the control is pretty solid, being similar to other shoot-’em-ups at the time, and it works as well as it should, and the game is your usual take on the genre, while throwing in several elements to make it stand out from other games at the time.

The game is a horizontal cute-’em-up, where you take control of Opa-Opa, a sentient flying and walking spaceship (I have way too many questions that will never be answered), you fly around in a Defender-like fashion, shooting plenty of enemies and enemy bases, getting plenty of money and helpful items/upgrades along the way, and taking down a set of colorful, whacky bosses that stand in your way. It’s all pretty familiar, but it is all enhanced by plenty of additional graphical and gameplay elements. On the graphics side, everything looks so vibrant and colorful, which is impressive for the time, and I love the artstyle and colors much more then, say, what TwinBee had to offer, even if that was also very well done in the graphics department.

In terms of the gameplay additions, that’s where the game ultimately wins me over. You have your basic weapons, such as your regular dual shot and bombs, while moving at a snails pace, but, as you defeat enemies, you can collect a buttload of money, and whenever you see the appropriate balloon, you can enter a shop and purchase a lot of different upgrades. These upgrades can increase your speed and mobility, with different engines and even wings, different weapons for you to try out, such as with lasers and a seven-way shot, and different types of bombs, like fire bombs and smart bombs. It doesn’t need to be said, but getting these upgrades and using them to your advantage is not only very helpful, but also EXTREMELY satisfying, with you being able to mow through plenty of enemies and bases with certain weapons. Yeah, the weapons have a limited amount of use at a time, and you lose them all when you die, which is pretty lame, but for the time you do get to use them, it is very helpful, and definitely worth the purchase.

Despite the fact that I am now a certified Fantasy Zone fan, I didn’t enjoy everything about the game. For the most part, I had a pretty good time, and the game wasn’t too challenging overall, but then you get to the last stage, where everything starts to go downhill. Not only does this stage only consist of a boss rush, which I don’t need to explain to you why it isn’t needed here, but the bosses are now harder then their original fights, which doesn’t sound too bad, but trust me, it was a pain to get through these fights again, especially with how fast they can start moving, making it almost impossible to win. Not to mention, you don’t get any gold from beating the bosses again this time, so if you die at all, and you lose all your weapons, you are pretty much fucked. If there were any other complaints that I could throw at the game, I would say that it also is a little repetitive, but that didn’t bother me that much, and even then, the last stage was enough to overshadow that little issue.

Overall, despite the final stage and boss rush being a load of garbage, the rest of the game was really fun, and I am glad that I finally decided to play this game after putting it off for months while thinking about it. For those who are a fan of space shooters, or those who wanna experience more of what classic Sega has to offer, then I highly recommend Fantasy Zone, as it is worth checking out, and it holds up extremely well to this day. Now, let’s just hope this level of quality is kept for the games following this, and Sega doesn’t… well, Sega it up, as they usually do.

Game #266

Probably my favorite shmup of all time, I've played this on-and-off for years at this point. The fact that levels are open-ended and side scrolling plus the upgrade system being currency-based means you really can set your own pace at which to play the game, and it makes speeding through the game super fun and rewarding. The final boss is kinda dumb tho ngl and was the thing keeping from me marking this game as complete all this time. The visuals and music are top-notch as well, the songs are catchy and upbeat and the game is vibrant and colorful. It may be a bit on the easy side of things in the realm of shoot-em-ups but it's still a solid challenge for those unacquainted to the genre, so it works well as a good beginner shmup too. shoutouts to opa opa

It's on the easy side, as far as clears go, but just a little tricky for a no-miss. The upgrade system is a little unfair when you can just buy a gun upgrade after getting killed, especially considering that only the final boss is really that dangerous. It's a great game though.

Pretty fun Shoot em up, it's really unique in its genre.

One of my favourite pasttimes in Yakuza. So frikkin addicting

Arcade aburrido con controles pestosos.

One of the first video games I ever played. And you know what? It still fucken rips.

People forget that Resogun is just a better-looking-but-less-fun version of Fantasy Zone.

While Fantasy Zone is certainly vibrant and colourful, I didn't really find it to be my kind of game. It's certainly interesting that you have free movement (not restricted to going only in one direction to complete a level) but stuff like coins falling to the ground and bouncing around after killing flying enemies is a pain. Music is OK.

This review contains spoilers

The game ends with the playable ship suffering a moral dilemma over blowing up and robbing the critters of Cloud Cuckoo Land upon finding out that his ship father was behind everything.

Sega's just like that sometimes.

A very colorful shooter that at times echoes Kirby-like visuals, but the gunplay itself is pretty standard.

absolutely miserable. shit game.

(Played via the Sega Ages Switch version)
Easily superior to the Master System version. Looks better, sounds better, and goddamn the rapid fire feature easily makes it more fun to play. The enemies and bosses are far more fun to go against, even if the mooks can be overwhelming.
The final boss+boss rush still blows tho.

I forgot which one I played in yakuza

That boss music goes hard.

Played via Yakuza 0. Yes I did manage to get 100'000 points thank you.

Played this on Yakuza 0. I HATE this with a burning passion. I really just don't find any enjoyment in side scrollers, especially when they're clunky and frustrating to play. Got to the required points for completion and then never returned again

This is one of those ones that’s just nice to boot up and play for half an hour every once in a while. It’s challenging and dynamic, and it’s got fun graphics and sounds. The camera movement can be a little annoying; you gotta move pretty slow to avoid running into stuff sometimes. That said, there’s no time limit to the game (at least not in Judgment which is the last way I played this), so it’s not really a problem.

A pretty solid standard shmup starring a vaguely egg-shaped little man who buys things with money retrieved from other, equally odd little men.

I like how dying isn't as much of a setback as it is in other early shmups; once you come back, a shop balloon usually shows up to let you power yourself back up as needed, provided if you have enough funds. The Laser and 7-Way shots absolutely tear through things, but make bigger dents in your gold; the Wide shot is sort of just there but is the least costly, so I only get it if I really have to.

Said funds you will need for the second half of the game which picks up the pace by a surprising amount, throwing more dense amounts of enemies at you to keep you on your toes. Since lots of these guys like to give chase or close in on you, it's also around this point where you're expected to take advantage of the wrap-around as much as possible, something I like a lot.

I think the one thing that's stopping me from wanting to go through multiple loops are the weird extending tubes which serve as the final boss. It's sort of a puzzle; you're pretty much guaranteed to die against the last one unless you brought a Heavy Bomb or two with you. The problem is, since your special bombs replace regular ones in this game, it's not likely you'll make it there with one before dying anyway given all the bosses you have to go through first.

That being said! I think Fantasy Zone is really nice. Most of this series is nice, really. It might be a Scrimblo Bimblo series to you, but I have no regrets trying it.

Played it in the SEGA Arcades on Yakuza 0.

A challenging yet really fun side scrolling shooter. Very colourful as well 👍


Well, fuck me for thinking this was just "weird Gradius, but not quite weirder than Parodius." Neither did I ever think that the cute winged spaceship was going to have deep father issues to start and suffer from psychological trauma by the game's end, nor in a billion years did I ever expect a fifteen-minute shooter released in 1986 to have big things to say about the pitfalls of adopting commodity currency vs. fiat.

It's also wild that this thing was almost the official Sega mascot by that much. Can you imagine a weird alternate reality where instead of Sonic, Mario competed with the likes of a cute spaceship with legs for dominance in the hearts and minds of nineties videogame-playing boys all over the world? Imagine it in all the Sega and Mario olympics games, imagine it in Tokyo 2020 with its little feet puttering across the track trying to get to the finish line like the little engine that could. But I mean I get it, in the end Sonic is just better fodder for deviantart sickos. Try as they might, one simply cannot jerk off to Opa-Opa.

When I was a really small kid and the youngest in my extended family, I remember crowding into a room with my relatives to watch my cool older cousin play this game for the first time.

"You're a spaceship?!"
"Watch out for the flying caterpillars!"
"Are those big pink things enemies too?"
"Don't crash into the ground!"
"Wait... can you even crash into the ground?"

Then my cousin moved Opa Opa the sentient spaceship towards the ground... and he sprouted little feet and started walking around. The room erupted in laughter. Then we all took turns at the controller - I lasted all of ten seconds, but that was enough. Pandora's Box had been opened and kid-me was now a Gamer with a capital G.

It's definitely awkward to play by modern standards; the slippery controls, large hitbox and lack of mercy invincibility when starting a level or exiting the shop menu are indicative of an era when games as a whole were still figuring these things out. But the aesthetic and soundtrack are definite plus points, and the ability to buy upgrades at shops add a nice little layer of strategy to the gameplay loop (I wish you were able to save weapons for later when you needed them most though). And the very first game I ever played is deserving of at least some nostalgia points!

Quem quer que tenha dito que “cute ‘em ups” são mais fáceis que os shoot ‘em ups tradicionais estava, pelo menos, inebriado. Fantay Zone pode ser colorido e fofinho, mas não quer dizer que segura a sua mão. Depois de uma hora sofrendo e morrendo infinitamente, simplesmente pedi arrego e coloquei alguns cheats para poder completar o jogo, tamanha a insanidade de inimigos e balas. Com a dificuldade removida, a música e visual são até terapêuticos.

Falando nisso, crédito ao game por usar o espaço sideral como uma vazão para a criatividade fantasiosa em vez de mais um ambiente sci-fi genérico.

I wish I would have known about this game back in the day if I had it I probably would have put some time into it. A colorful shooter where you can buy weapons and upgrades in a shop mid level. You can also purchase shields and extra lifes too. For it's time period it's pretty great.