Reviews from

in the past


Probably the best version to go after the difficulty: a softer one (which I'm kinda sure it's still slightly harder than GBA/PSP/PR) or the actual NES original one. Without the "select carefully your opponents otherwise you fail a turn" that was more an archaic thing than a design choice, let's be real.

Real problem about this and all the PS1 versions of classics Final Fantasy(s) are the aggravating loadings. This one defends itself a little bit but you can still feel them.

FF1 in its original form is such a weird ass and unique game, even with fixes to things like "making half the spells actually function as they're supposed to" this port retains a lot of what makes it so. A lot of it comes from the magic system that takes more from D&D's spell slot system, as there's no way to restore spell uses in dungeons (and healing options outside of a white mage are very limited) a lot of weight is put on every spell use and dungeons and world map expeditions are a war of resources as enemy groups whittle away at them slowly (bosses on the other hand are largely pushovers). This does lead to a lot of battles where everyone just attacks but this can be given a small bit of extra strategy by turning off auto targeting like how it was on NES. This is also a game with lots of built in challenge run potential thanks to the open ended job selection at the start, a balanced party of two melee classes and two mages won't have too much trouble but you are free to run a squad of all mages or all fighters to make things more challenging for yourself.

Very beautiful for a WonderSwan Color game, but it's still Final Fantasy 1, fuck that boss rush.

This game holds up significantly better than I had expected. Part of the expectation for the contrary was because of the normal stigma that comes with being an old RPG, but even more so because I've devised something of a sadistic playing order for the mainline Dragon Quest and Final Fantasy games that intertwines both series chronologically by their Japanese release dates. And I was under the impression that Final Fantasy I was a far worse game than Dragon Quest II based on various internet murmurings, one specific example to follow. But now that I've played this, I very much disagree, this game takes the cake.

Before I go over certain comparisons though. What the junk is with Nasir Gebelli? That's to say, why the heck haven't I ever heard of this guy before. All three NES Final Fantasy games had an American programmer at the helm and yet I never knew about this guy. One can imagine that this is a neat fact that many fans of the series would use as cool Scott Pilgrim party scene style trivia. But nope! The lacking acknowledgement this guy gets leaves me thinking that I wouldn't have been shocked to see a sparsely-detailed Wikipedia page on him. However, thankfully, if you get curious about the "Programmed by NASIR" text in these games you've got all the information you'd need there. Cool stuff!

Now, considering Dragon Quest II was out for almost an entire year before this game's release, I'd say it's safe to assume that there was not only the expected JRPG inspiration from DQ1 here but also DQ2 as well. Perhaps the most prominent feature of the latter being, the boat! For a hot minute I was under the impression that DQ2's boat is superior because of the aforementioned internet murmurings saying how it's so much more impressive because you can dock it anywhere. However, I think that's overlooking an important aspect of game design: a sense of direction. Once you get the boat in DQ2 the game completely throws you into a big map with relatively few things to do and says "have fun". And yes, that sense of discovery was part of the fun for me, but there were many times I got annoyed by how everything you needed to do just felt like it was thrown all over the place. Final Fantasy on the other hand never has this issue, not only are the hints reasonably informative, but at several points the game makes it clear that you have to accomplish something in order to access more of the map. First you need to build the bridge by Corneria, then you need to build the canal by the dwarf cave, and then you need to get the airship. And what better way to give a sense of direction earlier on, by only allowing you to dock in certain areas. This makes it so that by the time you are open to the entire map, you know it like the back of your hand and don't find yourself getting lost. The game still gives you a sense of freedom with regards to the order you finish things in as well, so that aspect of discovery isn't absent.

It's neat that a sense of worldbuilding was already here in this first entry too. The dungeons you go to are rather distinct, and the handful of NPC races providing some more variety instead of always being simple RPG townspeople is neat. The D&D-style spells system ended up being pretty fun too since it gives you incentive to reuse old spells rather than just spamming your most powerful ones via a shared pool of MP. It does result in there being a lot more spells to choose from than what you really need by the end of the game, but it's fun to play around with and serves as decent game balancing. Having far more equipment that can cast spells was cool too, DQ2 had only four or so, and definitely could have used a few more considering how weakly the three party members balanced in battle.

Unlike my playthroughs of DQ1 and 2 though, I ended up playing the WonderSwan Color version here, for a handful of reasons. The biggest being that some of the bug fixes present were really nice, while still leaving behind certain janky aspects that add some extra fun to the game like the Peninsula of Power and the ridiculous critical ratios for weapons. Outside of the graphics looking more like an SNES entry in the series, and the WSC's pleasant PSG sound chip being put to good use, there's other QoL changes like a dash button which makes moving through dungeons a lot faster. That in particular also makes going in and out of doors more satisfying with their rougelike-like field of view and all. Unsurprisingly, this version didn't keep that weirdly cinematic main menu from the original and features a new fancy logo that brings it more in line with the later games. Depending on who you ask, this is the most faithful rerelease of the game (that isn't the Pixel Remaster, perhaps).

It's a rather satisfying port, and honestly I probably wouldn't mind playing the NES original in the future, considering how much of the original experience is intact. Hence, I'm a little bummed that DQ2's ports don't really do the game justice. Yeah, that original incarnation is a lot more polished than FF1's, but I dislike the way the battle theme in the SNES version is handled where the game audio pauses like it's loading in the song off of a CD, and the mobile/Switch version is just plain ugly. Yes, that former point sounds persnickety as shit, but man, you hear that theme for 99.99% of the game and the composition was obviously meant to coincide with the battle transition. But eh, whatever, it's DQ2, and I have given it way too much attention here.

Also thanks to Nasir Gebelli, we have the first minigame in an RPG! The 15-puzzle... Neat I guess, though, it's not the first, like Wikipedia and others claim. And maybe this is the general consensus because the US version came out after Final Fantasy, but Dragon Quest II has its lottery minigame? Maybe I just don't know what a minigame actually is...

story was good but damn it aged like milk


the best version of final fantasy 1, keeps the unique (read: janky) balance-related quirks that are a significant part of the original game while fixing the most awful bugs and adding some great quality-of-life features. to me, this is the perfect middle ground of an authentic experience while still not having to sit through as much tedium as the nes release

more generally, this game is pretty basic but it has some really cool stuff that i think holds up surprisingly well, especially compared to other rpgs of the era (seriously, just compare this to dragon quest 1). choosing your characters' classes at the start is awesome and gives the game a ton of replay value (even though thief sucks until the job upgrade)

This first entry has some rough spots, but is all-around worth playing! If you are new to FF, I would not recommend starting here though.

While this game suffers from age, it has much charm as well. There is seemingly not much of a story unless you talk to the NPCs. There is also VERY little direction. I used to play this in the past, floundering around, and it just wasn’t fun. I used a guide to see where to go next, and would recommend that, if you lack patience like I do. However, I don’t recommend looking up boss strategies or anything like that.

The combat is simple, yet fun…kind of gets a bit dull towards the end. As in many older games, this relies on overly-offensive enemies spamming the same powerful attacks to make the game more difficult. Still, it isn’t that tough of a game, especially having beaten II.

Customizing your classes is fun. My advice would be to go with your gut and play style. One person’s party may not work for another. Also, you can customize the classes to make the game more challenging ie all white mages. There is an easy mode, but I think in the end, the classes probably dictate the game’s difficulty.

Overall, a lot of fun, but combat gets dull, and there is hardly any direction. You should play it if you are already a fan of FF, and wish to see what started it all. Don’t feel bad about using a guide! There are hints, but they are pretty cryptic.

And one last thing…the final boss didn’t live up to the hype. It was easy, and I thought for sure it would be one of those multiple phase bosses. Perhaps I was OP or something? Not too sure, but I don’t like feeling as if I didn’t beat the game. Luckily, the entire final dungeon kind of made up for it.

É notável a influência do jogo não apenas com a própria franquia, mas com o gênero em sim. Mesmo assim, as falhas que foram sendo polidas com o passar dos jogos estão aqui, e por muitas vezes isso foi um tanto frustrante.

De qualquer forma, vale a experimentada. A "Fantasia" está aqui, afinal.

Pasas mucho más tiempo huyendo de los combates aleatorios que jugando xd

I really enjoyed this game. It was pretty easy and I liked the simplicity of it. Just felt like a chill RPG the entire time. Very fun!

Blog post - https://jessjustplay.tumblr.com/post/693150866014896128/final-fantasy-i-game-archive-1

Note: I played this via the 1&2 GBA port. Pretty neat JRPG, character customization is nice for the time, and the progression is pretty good, with the only difficulty spike being the final boss, which is still a fun encounter. I enjoyed the skill building for and equipment systems for what they were, and my strategies worked out in fun ways against many bosses an enemies. Only issue with the GBA port is that the optional content isn't well marked, and you can get lost in it pretty easily, as it basically sends you to a second world map.

da para jogar e no começo é divertidinho até, só é bem fácil de se perder, depois de algum tempo você pode ficar completamente perdido sem saber para onde ir, tem muita coisa que eu tive que pesquisar para saber como faz porque o jogo não ensina, a gameplay as vezes pode ser um pouquinho irritante por conta de a cada 1 passo tem inimigos, é um saco isso, é horrível tentar fugir porque todas as vezes que eu tentei não funcionava e demorava muito para matar eles quando acabava as magias, a história do jogo é bem simples e não tem muito o que dizer e acho que é isso ai

I bought a lot of Final Fantasy games and then realised the franchise was not for me after trying them all out.

This one is one of the lesser

Played the Android version. Very chill game, very simple. The final boss with usual FF tradition has a big power spike where everything else you can breeze through. I used a walkthrough on my first time because the game is cryptic.

Jogo simpático e honesto, é bem jogável mesmo em 2021.

Its short and that the only good thing about it.
Also good music

It's Final Fantasy, what more can I say. WSC did it right.

SakaGUCCI nous a régalé, merci papa pour ce chef d'oeuvre qui me suivra jusqu'a ma mort

Still better than the original, but also weaker compared to the SNES and the original PS releases.

Played as part of the Final Fantasy Origins collection for the PlayStation 1.

I take shots at the prices of old games in some of my reviews, but despite recognizing how miserable the market has become, I all too frequently indulge in a bit of Gamer-brained overspending. Typically, I get fixated on one specific series or platform and chip away at every title on my list until I'm satisfied. Recently it's been OPM demo discs and the PlayStation 1 releases of Final Fantasy, which initially started as simply wanting to pick up FFVII and FFVIII before spinning out to everything. Why yes, I spent 35$ on a sealed copy of Final Fantasy Chronicles despite being told repeatedly by people on this very site that at least one of the two included games (Chrono Trigger) is borderline unplayable. I'll never be able to afford a house, but if I buy enough PlayStation crap I can simply build shelter out of jewel cases!

This demented urge to own some of the worst versions of classic Final Fantasy titles also means I'm beholden to finishing them. No longer can I load a ROM of Final Fantasy, beat Garland, shrug and go "that's an old RPG!" No, this is a real game, it exists physically on a disc, I invited it into my home and that means I have formed a contract with it.

The PlayStation version - which itself is based on the WonderSwan Color edition of the game - makes several improvements over the 1987 original, most obviously in presentation, but also by restoring functionality to a staggering amount of spells that were outright busted and potentially harmful to the player. Look, I was also born in 1987 and didn't come out right, so I'm sympathetic. This is a major change that takes a considerable burden off the player, but Origins: Final Fantasy is otherwise faithful to the structure of the NES release, meaning it is no less tedious and demanding.

Encounter rates border on self-parody, and frequently difficulty spikes mean grinding is mandatory. God help you if you decide to skip the late game class upgrades, or worse, forgo having a white mage entirely. There's only one type of restorative potion in the game and it does not scale with you, and since phoenix downs didn't exist yet, Life and Life2 become your only means of reviving downed party members outside of towns. A significant portion of the Final Fantasy experience involves inching your way through dungeons, gaining a level or two, warping out and healing up in town, then running the gauntlet again. You make a bit more progress each time until eventually you're powerful enough to take on the boss.

I have a notebook full of grievances against this game, like how all your attacks miss for the first few hours until you can get better equipment, or how everything costs so damn much that you have to grind Gil using the hidden 15-Puzzle minigame (thank you, Nasir Gebelli.) Just like real life, I'm spending all my money on funny tasting potions so I can't afford a damn cottage. The final dungeon is excessive and brutal and locks you behind a point of no return that can only be circumvented with the Warp spell, so if your White Wizard dies you get to reset the console. I could go on, but all of this is part and parcel with RPGs of its era. It's not like I expected Final Fantasy to be anything other than this and going in knowing it would not be a fully "modernized" enhancement allowed me to sink in and enjoy the game for what it is and not what I would like it to be. And I think I... like this.

There were definitely some rough patches, but Final Fantasy kept me engaged the whole way, and I actually found myself eager to get home and play it. It's been storming out lately, and leaving the blinds open while rain patters against the window and Final Fantasy buzzes on my TV has become something of a comforting experience as my state absorbs the aftermath of California's hurricane. I also have to compliment Final Fantasy for having a functional buff/debuff system that matters and bosses who can be inflicted with status ailments, a layer of strategy that the series pushed away from at some point and trivialized to the point of near unimportance.

Actually sitting down with this game has also given me a greater appreciation for why it caught on here and how important it is to the development of the JRPG genre. Games like Ultima and Wizardy served as strong points of inspiration to Sakaguchi and his team, with mechanics like choosing your own class and elemental affinities having their roots in Western roleplaying games. It's not hard to see why it caught on here when so much of our own DNA is present, and it's hard to imagine what shape roleplaying games would've taken had it not been so successful. If I weren't an embryo when this first released, I bet I would've had a great time with it, warts and all.

Despite ultimately having a good time, Final Fantasy is still antiquated and difficult and tough to recommend. It requires patience and probably a guide (gotta love the obtuseness of late 80s roleplaying games), and it's certainly a good idea to stick to something like Origins or the Pixel Remaster than play the original NES release if you do decide to commit your time and energy to it. I'm glad I did, though. New Weatherby comfort game, for sure. Excited to get to Final Fantasy II, I hear everyone likes that one the most. Yup, nothing but love for Final Fantasy II.

FF1 se perde na sua própria ambição, o jogo o tempo todo quer que você fique grindando e explorando enquanto te para o tempo todo com encontros aleatórios. As dungeons são lineares e cheias de inimigos te forçando a estocar itens pra sobreviver. Em uma das primeiras dungeons do jogo quase todos os inimigos te envenenam e isso te obriga a estocar itens cedo por causa de um desafio totalmente artificial.

Apesar do design das dungeons ser ruim, o combate é impressionantemente bom e balanceado. Pena que a trilha sonora é repetitiva e te faz tirar o som quando você ouvir o mesmo tema de batalha, cidade e loja pela milésima vez.

Os momentos que o jogo funciona e que traz algo novo são muito bons, ele claramente tem alma e isso é muito admirável, uma pena que ele tenta muita coisa e esquece de cuidar de outras. É impossível não julgar ele com os olhos de hoje e ver que apesar da importancia dele, ele peca em muitos aspectos. Apesar de ter feito sucesso na época da pra ver porque FF1 não popularizou os RPGs japoneses. A falta de foco, ideias soltas e jogadas enquanto outras coisas não tem o carinho que mereciam mostram que Final Fantasy tenta voar alto mas ele não se sustenta e o peso da sua ambição o enterra na sombra das suas iterações que são indiscutivelmente melhores.

Real ass game, if they added a fucking repel it’d be better Ong

I really can't be TOO harsh on this game, since most of my criticisms on it can be boiled down to the fact that this do in fact be the first game in the series and also it do be an extremely early RPG so like expectations should be curbed. This game is basically the most basic retro JRPG you can really get. Explore the world, grab the mcguffins, deal with a morbidly high random encounter rate, all the bells and whistles. This game is cool in that you get to create your own team right out the gate, so you really do grow an attatchment to your characters personally. The NES version of this game is broken to high heck n back so if you like funny jank then that's definitely the way to go. Otherwise, if you have played literally any other 8-bit RPG, congrats, you've played this one too without even knowing it.

Final Fantasy started a juggernaut of a series, but has aged terribly in its 30 plus years. It's simply way too hard and unfair with broken mechanics and programming errors that even in remastered forms have yet to be fully fixed. Just skip to FFIV.

Review de Final Fantasy I - Nota 6

Final Fantasy I é um jogo icônico que marcou o início de uma das franquias mais amadas do mundo dos RPGs. Lançado originalmente em 1987, o jogo apresenta uma história simples onde um grupo de guerreiros se reúne para salvar o mundo do caos.

Uma das principais características do jogo é sua jogabilidade baseada em turnos, onde os jogadores escolhem ações específicas para seus personagens durante as batalhas. Isso proporciona uma experiência tática e estratégica, pois cada membro do grupo tem habilidades únicas que devem ser utilizadas de forma inteligente.

Em termos de gráficos e áudio, Final Fantasy I definitivamente mostra sua idade. Os gráficos são bastante simplificados, em 8 bits, e os recursos sonoros são limitados devido às limitações técnicas da época. No entanto, isso faz parte do charme retrô do jogo e pode agradar aos fãs de jogos clássicos.

Embora o jogo tenha seus pontos fortes, com uma jogabilidade viciante e um sistema de evolução interessante para os personagens, ele também apresenta algumas falhas. A história é extremamente básica e não há muito desenvolvimento de personagens, tornando difícil se envolver emocionalmente com a trama. Além disso, algumas mecânicas de jogo podem parecer desatualizadas ou repetitivas, especialmente para aqueles que estão acostumados com jogos modernos da franquia Final Fantasy.

No geral, Final Fantasy I é um bom jogo para os fãs da série que desejam conhecer suas raízes e experimentar os jogos mais antigos. No entanto, para jogadores mais acostumados com as melhorias e inovações dos jogos mais recentes, pode parecer um pouco datado e não tão envolvente em termos de narrativa. Sendo assim, a nota final atribuída seria 6.


This is the GBA version found in Dawn of Souls.

A great start to this franchise. Introduces the jobs that the series is known for without actually having a job system. Fun dungeon design that feels impacted by the type of dungeon it is. The story is barebones, but it gets the job done and feels very "video-gamey". Difficulty curve is fair (although Chaos is a HUGE spike). A cool world with great monster design and good progression.

A great game

I'm sure this would've been less fun if I didn't have the 32x speed option