Reviews from

in the past


The campaign for this game had a great aesthetic that I adore. The mission design was also good for the most part. The story was perfectly fine, however. I didn't hate it and it served its purpose. However it doesn't reach the emotional pains of Halo 2 or the bombastic feeling of Halo 3.

Firefight was a solid, yet difficult, distraction if you could find 3 other people to do a run with you. Sadly there was no matchmaking for this mode, which it desperately needed

A good side package overall, despite the price point at the time frustrating fans

It's okay. I don't like flashbacks and the final mission in the tank found it boring.

Honestly, better than expected, but a little repetitive and not quite the level of storytelling that the other mainline Halo games have. But, characters are interesting, combat is engaging, and the world is as rich as ever.

"Another Rain" from the OST plays in my head everytime it rains at night.

This review contains spoilers

Esperava mais desse jogo, gostei muito do começo quando o Rookie está perdido e precisa encontrar seus companheiros de equipe, infelizmente nenhum deles é interessante e não me interesso muito com o que acontece com eles, o romance entre a o Buck e a Dare é completamente desnecessário, os demais personagens são menos interessantes ainda. A campanha contada por flashbacks me agradou no começo, mas logo começou a me frustrar, o mapa aberto e vazio de New Mombasa não ajuda, a mecânica de visão noturna mais atrapalha do que ajuda no combate, muitos inimigos parecem estar mais fáceis de se enfrentar do que em Halo 3, além do nosso personagem mesmo sendo da ODST, parece mais forte que um Spartan e aguenta muito mais dano do que o Master Chief. O melhor do jogo são os audiologs extras. O jogo não é ruim, mas só serve para fazer uma conexão entre Halo 2 e 3 e como os humanos descobrem a Arca. Definitivamente o jogo mais fraco de Halo feito pela Bundie.


I don't remember much about Halo 3, but I know it was the Halo brought out at friends houses. Many fond memories.

HOLYY SHIT PEAK IDK HOW YOU ELUDED ME FOR SO LONG

Marty O'Donnell needed a lumbar laminectomy after this one.

Replayed this when it came out as part of the MCC on PC. With decent contrast and some more years of experience playing videogames, we managed to beat the entire game in 2.5 hours, which is less than a third of what it must have taken me when I was younger. Had an absolute blast in that time though.

Coastal Highway almost made me give this a 7 lol gross level

Musica god, la ambientacion god, la historia mola, el gameplay es un poco dificil comparado con el resto pero tiene sentido

Vraiment pas mauvais juste je préfère les autres

Although not as compelling and grand as its predecessor, the intimacy you develop with the troops as they reckon with something much bigger than them creates a pretty solid experience. Mechanically nothing novel, but the refined elements of Halo 3 shine through here, making it a worthwhile time.

Thematically this is one of the better Halo games. Playing as Alpha-Nine fighting a losing battle against The Covenant was unheard of at the time. A huge break in the atmosphere from the other games.

yknow i think i just have a problem with non-linear storytelling, or at least this specific way of doing it where you go find a "piece" of the story, then go find another completely separate piece that's not necessarily directly before or after the previous piece
it just kind of annoys me when i'm like "oh i wonder what happened to that guy" only to find another story piece where someone goes "...blah blah after he DIED blah blah..." and i'm just like "oh okay i guess he's dead now" and then i find another separate piece where it's like "oh no he might DIE?? what will HAPPEN?" and i already know exactly what will happen because the other story piece just fucking told me
anyways i found most of the pieces of this game in order so i actually liked it!
the core concept of looking for little pieces of evidence of your other squad mates and suddenly being like "i know EVERYTHING that happened now" is a little funny but the actual gameplay mechanic of playing through what happened, recontextualizing the areas of the game you just went through is pretty cool and i enjoyed it a lot
also you're NOT master chief which means you can't dual-wield weapons (this is the only gameplay change)
oh my god are these some of the most generic human designs ive ever seen, the squad leader guy straight up looks like some sort of human-proportioned minecraft steve recreation while the boss lady looks like she was designed by someone who doesn't know what women look like (and i dont mean that in a "male gaze" way i mean that in a "the designer was a gay man" way (i don't know who the character designer(s) actually was and i dont care enough to find out))

all in all though i enjoyed the concept, the story, and the gameplay and it wasn't even too long, the city walking sections were pretty alright despite me expecting them to drag on

cortana does NOT exist in this game

New Mombasa suffers slightly from feeling under designed compared to Halo 3’s levelS but ODST makes up for it with sheer atmosphere.

This review contains spoilers

A nice departure in some ways from the main-line halo games, but didn't go far enough in my opinion. Impressive for sure given the production timeline. The story felt entirely "go here and do this, because!" for 90% of the game. I wish that we would have known earlier on that we needed to save an engineer, and each of the missions was brining us closer to understanding where that thing was or why it was important. Being 'rookie' and spending the entire game just filling in the gap in time that your character spent hungover in his pod didn't really connect for me. Perhaps it would have been more emotionally connecting if we didn't play a voiceless protagonist. Very repetitive, more so than other Halo games.

Esperava mais do jogo, ele tem ideias interessantes como mudar o sistema de vida dos ODST e você sente essa mudança com você sendo um pouco mais fraco, uma campanha as vezes isolada as vezes em guerra na cidade, você jogar com vários personagens, porém senti que durante a campanha faltou muito um objetivo pra história que so ficou claro na última missão e andar pela cidade com rookie so pra ver um pedaço do que aconteceu, jogar um trecho e depois repetir varias vezes pelo mapa sem fazer nada relevante com rookie é bem tedioso.

Eu quero um enginer 10/10 melhor alien

Flames crackle in the pale moonlight. They're scattered throughout the city's remains. Patrols of grunts and elites pollute the once bustling streets like a plague.
The whirring of overhead phantoms fill in the brief gaps of silence left by the deafening whisper of the wind.

Hissing, then a click. Your drop pod opens, and you're tossed into the ruins of New Mombasa. You're small. Not the hulking 9 foot master chief, but a humble footsoldier. And you're deep in enemy territory. The only sources of light the dim cerulean glow of the covenant's energy weapons. These aliens tower you in stature. They vastly outclass you in firepower, and their numbers are in the thousands. You're just a rookie with a submachine gun and a dream.

If humanity already lost this fight, what hope do you have?

The next ten hours are then spent conducting a one sided massacre on hundreds of giant aliens.

No quesito gameplay ele decai um pouco comparativamente ao Halo 3 e até mesmo o 2. Mas eu adorei a OST desse jogo e o storytelling é bem legal. Sem falar que ele passa muito bem a sensação de solidão nas partes onde o Rookie está andando pela cidade.

A beautiful campaign with a decent Firefight mode. The inclusion of (nearly) full Halo 3 multiplayer was a great decision.

A different experience than the mainline games, but not THAT different in the end. The missions can be played in a slightly freechoice order, but the Rookie still handles quite like a Spartan. The game is darker in art and story, andore emotion is allowed into it, which lent itself worse to a coop shooter that we were playing on a small tv with not enough brightness.

Definitely a departure from the main Halo franchise. Definitely not the strongest entry but still really good.


ODST is a bold and ambitious entry in the halo franchise. The game oozes atmosphere as exploring the fallen city looking for your comrades is chilling. The missions as the troopers are excellently designed with each focusing on a different aspect of the halo sandbox. The crew themselves while stereotypical are likeable despite my concerns during the intro.
The weak point of this game is that while exploring the city serves the story and atmosphere the gameplay usually involves walking from point A to point B with a few small skirmishes in between that can easily be avoided. They added audio logs to give you more to do in the city portions but to compensate for having so many each individual tape doesn't give enough interesting information for them to be worth searching for all 30. The health system is also changed to be more like halo 1, which accomplishes the games goal of making you feel weaker but weakens the enjoyability of the missions some what.
Firefight is halos answer to cod zombies or horde mode is a fun addtion to the franchise especially with friends.
Overall I am conflicted on ODST as its atmospheric city streets and excellent mission design are a testament of bungies quality but yet I still don't feel strongly about this game looking back. Curious to see if this changes after more playthroughs

Un concepto como el de Reach, pero mucho mejor ejecutado.

Halo 3: ODST is one of those sleeper hits that as time goes on, you feel more and more fondness for. I’ve played it countless times, as I have all mainline Halo games, but each time I do I find that ODST has something new for me to appreciate, whether it be fine details, B plots, deep mysteries or a strangely compelling mood. It’s not the most active fun, nor the best designed nor the most complete package, but despite this it does manage to be my guilty favourite from the franchise.