ODST experiments with a moody hubworld to varying degrees of success, and goes for a smooth jazz, almost noire cyberpunk style of vibe. The vehicle sections don't land quite as hard as most Halo titles, but the thrilling and short segments of vulnerable ground combat make up for it.
Ironically, despite the shift to more deliberate firefights with smaller quantities of enemies and the player character's physical traits being weakened, ODST is probably the easiest of the franchise, even on Legendary difficulty - Which is to say the encounters are thoughtfully designed around the player's stats to create a tense, but not frustrating campaign that can be briskly ran through in a few sessions. ODST cuts down on the Halo sandbox in an effort to focus on the core of what makes Halo tick, and refreshingly focuses more on small scale, close and intimate combat encounters over the mid-to-long-range "Connect the Dots"-fest later games would trend toward starting with Reach.
The story is technically there, the voice cast is solid, and the story-telling methods are novel, but the real heart and soul of ODST that makes for a convincing world is the best in class soundtrack - Arguably Halo's best.
With Firefight finally being included in the Master Chief Collection, and it getting matchmaking support 11 years later than it should have, ODST is a complete Halo package. It's hard for me to pick many nits with this game, other than pining for a sequel to flesh out the ideas presented here.
Ironically, despite the shift to more deliberate firefights with smaller quantities of enemies and the player character's physical traits being weakened, ODST is probably the easiest of the franchise, even on Legendary difficulty - Which is to say the encounters are thoughtfully designed around the player's stats to create a tense, but not frustrating campaign that can be briskly ran through in a few sessions. ODST cuts down on the Halo sandbox in an effort to focus on the core of what makes Halo tick, and refreshingly focuses more on small scale, close and intimate combat encounters over the mid-to-long-range "Connect the Dots"-fest later games would trend toward starting with Reach.
The story is technically there, the voice cast is solid, and the story-telling methods are novel, but the real heart and soul of ODST that makes for a convincing world is the best in class soundtrack - Arguably Halo's best.
With Firefight finally being included in the Master Chief Collection, and it getting matchmaking support 11 years later than it should have, ODST is a complete Halo package. It's hard for me to pick many nits with this game, other than pining for a sequel to flesh out the ideas presented here.
Expansión (sí, no pretende ser otra cosa) que cuenta con una de las mejores bandas sonoras de la saga y con el interesante concepto de explorar en soledad la ciudad nocturna de Mombasa con el Rookie del equipo mientras buscas al resto de tus compañeros.
Es Halo, no puedo decir que no me haya gustado. Le falta la epicidad que sí lograron con Reach a pesar de no controlar al Jefe maestro.
Es Halo, no puedo decir que no me haya gustado. Le falta la epicidad que sí lograron con Reach a pesar de no controlar al Jefe maestro.
an excellent spinoff that retains the classic, loveable halo gameplay and level design (some of the best levels in the series), with a nice, different take on the world of halo. the rookie levels have a really nice atmosphere and really help set the mood, but could've afforded to be a bit shorter, and the game could've afforded to be a bit longer with an extra full mission or two thrown in there (but it's understandable as to why it's short since it wasn't MEANT to be a $60 game)
The Noir-type tone of the game is very calming and peaceful, and the use of color, just like Halo 3, makes for a gorgeous looking game, and a satisfactory depiction of New Mombasa. The series of events in the storyline are interesting in the way they're told, as well as the characters, while not too in depth, are likeable.
Though, the same looking buildings constantly surrounding you, and no real variation of gameplay makes it uninteresting to play, or it simply just feels like another Halo game with "vulnerable" ODSTs plastered on top of it.
Though, the soundtrack is absolutely beautiful, and conveys the Noir tone of the game perfectly.
Though, the same looking buildings constantly surrounding you, and no real variation of gameplay makes it uninteresting to play, or it simply just feels like another Halo game with "vulnerable" ODSTs plastered on top of it.
Though, the soundtrack is absolutely beautiful, and conveys the Noir tone of the game perfectly.
Despite loving the first three Halos - I never had the chance to play ODST. Incredibly happy I finally went back to it.
I had been told so many times that ODST just feels different than any other Halo but I truly was not expecting smooth, ambient jazz to play while strolling smoky streets in the middle of the night. The entire atmosphere of ODST is special - at least for a Halo game.
The story is simple but still enjoyable - I actually prefer when Halo sticks to the basics with their story lines. Once things become a little too intrenched in lore , I'll often find myself disinterested. Sure - the characters are a little cheeseball & some of the down time between missions can be a bit dull - but ODST is still carried by that beautiful Halo combat & striking atmosphere.
I had been told so many times that ODST just feels different than any other Halo but I truly was not expecting smooth, ambient jazz to play while strolling smoky streets in the middle of the night. The entire atmosphere of ODST is special - at least for a Halo game.
The story is simple but still enjoyable - I actually prefer when Halo sticks to the basics with their story lines. Once things become a little too intrenched in lore , I'll often find myself disinterested. Sure - the characters are a little cheeseball & some of the down time between missions can be a bit dull - but ODST is still carried by that beautiful Halo combat & striking atmosphere.
Halo 3: ODST é uma aventura curtinha em um ambiente bem diferente para a franquia - set pieces bombásticas dão lugar à rastejos pela noite chuvosa de New Mombasa ao som de jazz. A jogabilidade um pouco mais frágil dos ODSTs oferece variação interessante, e a ideia de usar um hub (bem simples) para estruturar as tradicionais missões ao redor de checkpoints é bem interessante. O jogo ainda é bem similar à todos os Halos em sua jogabilidade, salvo pela escala menor e a fragilidade do personagem, que muda a forma com que você encara conflitos. Claramente seu orçamento foi bem menor, e vejo-o mais como uma extensão experimental de Halo 3 do que um jogo seu - isso não o impede de ser uma experiência divertida e memorável, especialmente pela sua energia tão diferente do resto da série.
Com uma estrutura diferente da série, tanto de gameplay como de narrativa, e um casting com bastante personalidade e agência, Halo ODST oferece uma guinada e uma experiência diferente na série, na pele de um novato na tropa ODST, bem menos poderoso que os famosos Spartans.
E essa trilha sonora....hm....Sax e Piano em um delicioso blues com pegada noir.
E essa trilha sonora....hm....Sax e Piano em um delicioso blues com pegada noir.
Foi necessário um spinoff, mas finalmente temos de novo um Halo com world design expansivo e uma módica não-linearidade. Só isso já faria de ODST o melhor Halo desde o original, mas ele não para por aí, trazendo uma série de novidades: a ambientação fantástica, a trilha sonora de jazz que se encaixa surpreendentemente bem com o tom do jogo, a narrativa focada em soldados comuns, a divisão da história em flashbacks que podem ser vistos em diferentes ordens... Se Halo 3 me deixou com um gosto amargo na boca, pensando que a série estagnou no 2, ODST é seu antídoto perfeito.
Ah, e esse é o primeiro Halo que jogo sem Flood, graças a Deus.
Ah, e esse é o primeiro Halo que jogo sem Flood, graças a Deus.