Reviews from

in the past


Before the sequel released I had never heard of this game, but little did I know it would become one of my favourite series. It has such an interesting world and story, and even for scaredy cats like me is very enjoyable to play.

El arte, la ambientacion, la música y la jugabilidad son excelentes.

A very good puzzle platformer that actually has more interesting puzzles than Limbo or Inside (the progenitors of this subgenre). However the winners here are without a doubt the art direction, audio design and cryptic story. Although initially the game looks like a kid's version of a horror story akin to Coraline or Nightmare Before Christmas this is actually scary. No exaggeration, this is creepier than most horror videogames. The kinda stop motion-y animations adds to the charm.

A DLC conseguiu me deixar morrendo de medo, fora os plot twists. Esse jogo é DEMAIS! Adoro o mistério, a história, ambientação, controles, tudo é MUITO bem feito.
Vale a pena.
Obs: No Nintendo Switch as telas de carregamento se tornam irritantes pela demora.


Little Nightmares is one of my personal favourite games ever. I love the uncanny and oppressive atmosphere of the game, with strange twisting and winding architecture, and monstrous fleshy giants constantly chasing you down, with your only goal to escape. In this review I will be both covering my thoughts in the main game and dlc collectively.

The best part of this game is definitely the artwork. It is has some of the most unique and captivating designs I have ever seen. The people look rubbery and inhuman, some with exaggerated contorting limbs, or sagging fleshy faces. The environments feel massive and oppressive. Cabinets rocket upwards, but bend around as if the world itself were twisting and turning. Pathways stretch as far as the eyes can see. The world feels like an endless maze in which you desperately traverse to get out.

The gameplay is also incredibly fun. Basic tasks like opening a door become mountains as you try and grapple around with your tiny body. Manoeuvring around and sneaking behind enemies feel tense and nerve wrecking. Slowly as you progress further and further, the game constantly ups the stakes, more enemies, more confrontations, always keeping the player on their toes.

The story itself is also incredibly interesting. The game has absolutely no dialogue, and never force feeds you information about the story. At the end of the game, you'll be wondering, what happened? The game lets you piece together the events in the game and come up with your own interpretation of the events that were happening and had happened, with subtle details in the backgrounds and easily missable context clues. As for the actual story substance itself, I really enjoyed it and think it's extremely unique.

Little Nightmares is a game that I would honestly recommend to everyone and anyone, especially if you are a fan of games like Limbo and Inside.

+ Lore: Amazingly dark and twisted. I'm super fascinated.
+ Gameplay: Smooth and clever. I enjoyed the little puzzles and general gameplay. Very engaging.
+ Art/Design: The art and design of this game is well-done. It's super detailed and beautiful. I like the style.

- The loading time after deaths is a bit too long and can be a bit frustrating.

Overall, it has a cool gameplay with a fascinating story/lore. I love this game and I'm super excited to play part 2!

Short and cool which is a pretty banger combo. I got a little annoyed by the controls in places. I also struggled a little bit to learn the game's "language" which is a skill issue but was annoying nonetheless.

DLC was just a few more levels of similar content to the main game. It was fine, although I didn't care for the second part with the gnomes.

Fun Creepy game, Long arm creep is Venting, so ummm SUS!!?!

One of my all-time favorite games, it has amazing world-building and beautiful character design. With uncanny faces, I believe it to be my favorite horror game.

Jogão, muito bonito e criativo, é bem rápido mas te dá uma experiencia bem satisfatória, os puzzles são criativos iguais os design dos monstros.
Review rápida porque joguei ele tem bastante tempo, só esqueci de botar aqui

Little Nightmares Complete Edition contains the main game which follows a girl named Six as she escapes from The Maw, as well as the Secrets of the Maw DLC featuring The Kid on his parallel escape attempt. Both children wake up alone in separate locations and must find a way back out. As each game progresses, we learn more and more about where the children are being held, and it is not pleasant. Six’s story has the most detail and should be played first as it’s the original game. Through her we’re taken on a tour of the Maw and can easily decipher its grim purpose. The Kid’s journey takes us to different places and exposes several more secrets of this hidden world.

Visuals

The art style and character design can make or break a game for me. Little Nightmares‘ dark aesthetic and Tim Burton-esuqe characters are what initially drew me to it. This is a horror game, so the visuals do lean toward the macabre and disturbing. There are depictions of blood, death, and what appears to be a suicide by hanging. So keep that in mind if these images are triggering to you.

I found the sets and atmosphere to be really beautiful in their darkness. I believed that Six and the Kid were in this dark, desolate, hopeless place with seemingly no way out. While a lot of the rooms look similar, there’s a lot of variety in the details. There’s always something to look at, and definitely plenty you’ll miss on the first play through as you’re simply trying to stay alive.

There is a mostly fixed camera facing parallel to the rooms. You can move the camera slightly to the left/right or up/down to see more of the space, but it immediately snaps back into place. The focus is very much on the current room, and it keeps what’s coming next a surprise. The characters do have some depth range of motion as they can move toward and away from the camera as far as the physics of the room allows, but the camera will stay static.

The characters are where the visuals really shine though. Six is the main protagonist, yet we never see her face as it’s hidden by the hood of her yellow raincoat. She is the only bright spot in this world. That’s not to say that she’s totally innocent, because she’s not. But she stands out. The Kid’s design is similar in shape to Six, but his hair flops over into his face, never allowing us a good look at him either.

The monsters are varied and range in their creepiness factor. Roger the creepy janitor is by far the scariest of the bunch. It’s not necessarily his appearance, which is disturbing, but combined with the eerie way he moves. Every time he gave chase or simply entered a room made me uneasy. The Twin Chefs and the Guests reminded me a lot of the fat mother and son from The Nightmare Before Christmas, which kept them from creeping me out too much, but really sold the Burton-esque aesthetic for me.

The Lady isn’t scary looking at all. In fact, she’s quite regal and beautiful. At least with her mask on as in Six’s story. Her appearance is completely different in The Kid’s chapter, since we get to see her without the mask.

Sound Effects + Music

Little Nightmares has no music other than the main menu, which sounds like a music box. Unless you count one super creepy TV jingle at one point in the game and that intense outro. We also hear The Lady’s music box in the DLC. The relative silence really helps put you on edge, since you have nothing to distract you from what’s on the screen. It keeps you guessing. Is someone waiting for you up ahead? Or is the room clear?

The sound effects are also minimal, keeping with this lonely adventure vibe. You’ll hear doors creak, boxes scraping across the floor, footsteps, Six’s hunger pangs… Each monster also has their own sounds for when they spot Six/Kid and give chase and an even creepier one for when then do catch them.

I do wish there had been a little bit more background noise to fully put you in the room with Six and the Kid. More pipes creaking, water dripping, rats scurrying. Something to break up the nearly complete silence. However, we do get something unique in place of ambient noise. Heartbeats. During tense moments you can hear Six’s (or the Kid’s) heart beating which is mimicked by the rumble in the controllers. It’s a fantastic touch which got my own heart racing in tandem.

Gameplay + Controls

Little Nightmares is a puzzle platformer and it does both really well. Controls are quite limited as the characters can simply walk, run, crawl, climb, and jump. At times you’ll have to quickly switch between them to outrun a monster and slide under a door, or run across a narrow plank and grab onto a small ledge. I am not a great platformer, but I got a hang of the controls quickly.

Six and the Kid can also pick up small items and throw them, which is required for some rooms where the object is either needed to open something, or is used as a distraction. They can similarly push/pull items across surfaces in order to get them out of the way or to get them into position for another action.

In the final chapter of the DLC, you’ll have to master the art of double joysticks, if you haven’t already. The Kid has to move around while aiming his flashlight to keep the shadow children away from him. It was awkward for me at first, so I died. A lot. But once I got use to controlling both sticks, often in opposing directions, it wasn’t too bad.

The only control that seemed finicky to me was getting the Kid to climb out of the water. Sometimes he’d do it immediately, other times he’d get bumped away, which is all it takes to get pulled under. Getting him to grab a ledge while swimming was inconsistent in an other wise smooth game.

Some of the puzzles are real stumpers. You need to explore the room and figure out a way into the next room. Sometimes it’s as straight forward as moving a chair toward the door to be able to reach the handle. Other times, you’ll have to find a key, but once you’ve found it, how the heck do you get it, and once you get it, how the heck do you get back to the door without getting caught!? There were times I had to pause and consult a walkthrough because I just could not figure out what to do. Or I was doing it but in the wrong way.

I do feel like the game got easier as it went on. Of course, as with any new game, there’s a bit of a learning curve in the beginning areas. You have to get use to the controls and how the characters can and cannot move. Plus you have to learn how the monsters behave to properly evade them.

Roger the creepy janitor is the first monster Six comes into contact with and he was by far the most difficult to keep away from and eventually defeat. The Twin Chefs and the Guests are much faster in their pursuit of Six, but I only got caught by them when I missed a crucial movement (the chases are tight!). The final boss, The Lady, felt too easy. Her battle is very straight forward and there doesn’t seem to be any way to mess it up, unless you just miss a button press.

The Kid faces three monsters starting with The Granny. This mainly takes place in the water, where I died a lot. It’s not that she’s any harder to get away from, but it’s getting out of the water smoothly enough to keep her from grabbing you that’s tricky. The second chapter features the return of Roger the creepy janitor and I can’t say that I was pleased to see him still alive and kicking (the two storylines are happening parallel, so it makes perfect sense that he’s still around looking for wayward children). Finally, he’ll come face to face with The Lady, but it’s very different than Six’s battle with her, being mainly focused on the puzzle aspect of the game rather than defeating her directly.

Overall, I do feel like the DLC was more difficult than the main game. It may only have three chapters compared to five, but they only took me a little less time to complete. The puzzles were a lot more challenging, and I had to rely on walkthroughs much more often. There were a lot of moments where I never would have figured it out on my own without spending all day in one room. It also requires more precise platforming as the Kid has to run, jump, swing, and climb across many obstacles, with plenty of backtracking. I’m not complaining about the ramped up difficulty; it’s to be expected. The game was just more clever than me.

My only major complaint when it comes to Little Nightmares is the load times and checkpoints system. The game takes a fair bit to load, including each time you die. It’s not completely terrible as it gives you time to collect yourself and get your heart rate a bit more under control, but it does add up if you die a lot like I did. The real frustration comes in when you restart the game after closing it. You don’t always load where you left off, or where the last death reload checkpoint was.

I’m not entirely sure how the game chooses to spawn your character on reload, but it’s not always in the optimal position. You may have to replay an entire room to get back to where you left off, despite reloading into the same room when you die. Other times you start in a place where you’ll immediately be killed if you’re not ready to start playing as soon as it loads. The most notable example of this is in the DLC where you spawn on a floating door, and if you stay still too long, The Granny will knock you off and drown you.

I noticed minimal glitches during my playthrough, with only two that affected my game play. One that is simply cosmetic happens in the DLC when The Kid gets “slammed” into a cabinet by a Nome. Essentially, the Nome bumps the drawer closed while The Kid is climbing on it, so he looks like he’s being impaled by the drawer. The physics of the game is great otherwise.

This glitch, I actually encountered twice. Once in Six’s story and once in the DLC. When Roger the janitor senses you, he’ll come after you and try to grab you. If you get somewhere he can’t reach, he’ll eventually give up and go back into his programmed animations. However, there were two times when I ran from him, got somewhere inaccessible to his gangly arms, but instead of giving up and going away, he got stuck in a loop of the same grabbing animation over and over with no end in sight. The only solution was to move out of hiding so he could actually grab Six/Kid, or restart from the checkpoint. I don’t know if this happens anywhere else.

There was one more incident that forced me to restart from the checkpoint, but I’m unsure if it was a glitch or a feature. I did see that a few others also had this problem though. In the second chapter of the DLC, The Kid must swing on a pulley to the platform on the other side. He needs momentum to make it glide over a bump in the tracking, which is a challenge. However, if you don’t make it across the bump, the pulley doesn’t roll back to the starting point, making it impossible to try again. This may be intentional to increase the difficulty, but there’s no other way to get the pulley back aside from restarting, which doesn’t seem like a good design choice.

Replayability

Even though puzzle platformers are my favorite type of game, the puzzle aspect does reduce the replayability a bit. Once you know the solution to the puzzle, that’s it. It doesn’t change. You can play again knowing exactly how to make it through without getting stuck. However, tightening those platforming sections can be good motivation to play through again. Had trouble jumping across a vast space? Couldn’t evade Roger the creepy janitor on the first attempt? Try again!

There’s also the matter of collectibles which I missed the first time around. I did light many of the lanterns, as I feel like those were placed pretty out in the open. It also seems like a good idea to give Six some light to see by other than her tiny lighter. As for the statues and the Nomes, I missed nearly all of them, but I also wasn’t looking. I was focused on getting Six out of this hell hole! The Kid’s story only contains bottles that you have to pop the corks on, and I managed to stumble upon one during my daring escape.

I don’t mind knowing the correct answers going into a replay, because I know I have a lot of room for improvement on the platforming side. And I’m a completionist at heart, so the collectibles give me something new to focus on. Am I looking forward to facing Roger the creepy janitor again? Absolutely not! But I am happy to defeat him again!

Little Nightmares is a short game. Six’s story took me about 4 hours, but that was with lots of flailing around and many, many, many deaths. The load times are also unusually long, which was frustrating given the amount of times I died and had to wait for the checkpoint to reload. However, with smoother gameplay, it can be finished in under 2 hours. Adding on the DLC doubles the play time. This makes it a relatively quick game to play again and again. In the mood for something creepy? No problem, Little Nightmares will entertain you just as much as watching a movie in the same time!

Overall

Little Nightmares is an absolute must buy for fans (or newbies) of this genre! I hate horror movies, but I was easily hooked into this game and didn’t want to put it down. Yes, it literally gave me nightmares if I played too close to bedtime, but that didn’t stop me from playing.

🏆 Main Quest Played
✅ DLC Secrets of The Maw Played

The DLCs for this game are really good.

Very charming, spooky little puzzler with great art direction. I recently played Inside and it almost feels like the same game with a different skin. Inside is the smoother experience though.

I came across a couple of frustrating bugs, having to kill my character to reset one of the little helpers that got stuck in some geometry for instance, or the freezing upon dying bug in the first dlc that's apparently been a problem for years and has never been fixed. I think it also could have helped the experience if the movement of the character would have been limited to left and right at times, falling off stairs and wooden beams because I happened to not quite move my stick exactly to left or right was frustrating.

The part with the shadow creatures in the last dlc was the most frustrating gaming experience I've had in a while, they are far too relentless in their pursuit if you ask me, but generally I thought the three dlc's were a step up gameplay wise. I also liked how the dlc addressed the somewhat lackluster conclusion of the original game by presenting you with a way more elaborate final level.

The game's greatest trick is the parallel storyline between the original game and the dlc, with an amazing twist at the end that had me gawking at my screen in disbelief. My favourite part was definitely the level with the guests, this might be as close as we'll ever get to a Spirited Away videogame.

There's a game in here that I'd absolutely love, I'm checking out the sequel next and I hope it streamlines the gameplay somewhat so I really get to fully enjoy this kind of experience.

Os gráficos deixam a desejar no Switch, mas a história completa e a gameplay muito fluida fazem valer muito. Muito satisfatório como jogar com os dois personagens fecha bem o roteiro sem deixar pontas soltas.

this game is amazing style and atmosphere wise. the entire game is very intreeging with its enviroments and characters. the game also can get really tense in some moments which just makes it a really good horror game too that isnt too scary but still has some edge to it. really really enjoyed this game.

Spirited Away meets Nightmare Ned with a dash of Dark Souls. The mix of platforming, puzzling, cinematics and dark world-building here is unbeatable. Even when it's frustrating, the atmosphere and subtlety of character and narrative kept me hooked and unwilling to give up.

Veredito: filho 3D de Limbo.

É muito difícil jogar algo, que você já tá de olho faz um tempo, sem misturar as suas expectativas com o que você jogou. Talvez por isso eu não seja tão fã de Little Nightmares quanto a galera.

Acho que o maior gosto ruim que fiquei com ele foi ser um jogo de terror que não me deu medo. Mas quando paro pra pensar, não consigo dizer que foi culpa do jogo. A direção sonora e principalmente visual são 10, a atmosfera é muito bem feita: você está tentando fugir sabe deus de onde, passando por todo tipo de monstruosidade pelo caminho. É um puzzle-plataforma sem inventário e com poucos botões, que você praticamente só se pendura nas coisas e joga objetos pra lá e pra cá. Não é sem motivo que vários jogos depois de Limbo misturam isso com terror: é uma fórmula que funciona. Tudo que você tem pra se defender são pulos desajeitados, e o que achar pelo caminho.

Se essa fórmula não funcionou pra mim agora, é muito mais por preferência pessoal. Sinto falta de uma história mais encorpada em jogos de terror. E a reviravolta do último capítulo, desde quando te oferecem uma salsicha até a batalha antes dos créditos, me causou muito mais um estranhamento vago do que repulsa, ódio, medo, sensação de poder ou sei lá o que era pra eu ter sentido.

Mas Little Nightmares não é ruim, nem de longe. Se você gosta de puzzle-plataformas de terror com pulos pesados, não tem por que não dar uma chance.

Played after its successor. As fun as the second game. However, it is very very short and puzzles are too easy. Completed the entire game in less than 3h.

Já aviso que é melhor vocês pegarem esse jogo, mais precisamente a versão completa, em uma promoção. Eu fiz isso e me sinto consideravelmente satisfeito.

Bom, o jogo tem uma estética boa brincando com a escuridão. Sendo sincero, não senti medo nesse jogo, fiquei tenso em certos momentos. Só que o tenso que eu estou me referindo é a minha preocupação em o controle não responder bem ou eu acabar me confundindo com a profundidade do cenário. Tiveram várias situações em que eu pensava estar próximo de algo e acabei morrendo de besteira.

A estória é BEM oculta, fazendo você ir atrás das HQ's que, infelizmente, foram canceladas por fazerem mais sucesso que o jogo e não prejudicarem nas vendas do segundo Little Nightmares (ao menos foi isso que escutei de canais no YouTube).

A DLC é bem mais longa que o jogo base, me fazendo até ficar aliviado em por não terem vendido por preço cheio elas. Tem puzzles que até que não são difíceis, o problema é quando chega um ser gnomo querendo te atrapalhar.

Minha conclusão é a seguinte: É um bom jogo para você matar o tempo sem qualquer compromisso, as conquistas são bem fáceis e os comandos são fáceis de lembrar por serem poucos. Acho que não pegaria o segundo jogo por falta de vontade e até ele entrar em promoção.

Little Nightmares is a horror game that just gets it right, no cheap jumpscares, perfect ambiance, the body horror, and the tension between fleeing from the baddies is just everything you could ask for.

Quite disturbing at times, Little Nightmares sets its tone early on and it just becomes more and more darker as it goes.

This game is so tense, I love it!

little girl wakes up in a giant ship and tries to escape from giant people

Little Nightmares is an athmospheric roller coaster ride. The sounddesign is amazing, when the gameplay gets intense. My hands really sweat on some parts. Most of the music is very eerie but also kind of wholesome. This game is full of story, not told with dialogue, but told with unique characterdesign and setting. The crazy world really islike a nightmare of a kid. The gameplay has the basic controll of a jump & run with a twist. Unlike in other jump and runs, you can't defend yourself. This gives the urgent feeling of wanting to escape. The whole game is beautifully designed in a blue, greyish artstyle. Bosses like the first one are unique and memorized by the players of this game. While most of them are not hard, the intense sounddesign makes your adrenaline go wild. The puzzles are fairly easy, but it could also just be a me thing. My only complaint about this game is the length. It really is short and gets shorter and shorter the more you progress. Therefore there are DLC'S. With another protagonist you adventure the story at the same time with the maingame's protagonist and discover this kid's fate. The DLC is my favourite part of the first game. It's gotten way harder and the puzzles are also more creative. Sadly the bosses aren't as good as the first ones, but they are still not bad. All in all I can only suggest playing this game because it's an amazing experience!


A charming puzzle-based horror whose atmosphere and soundtrack are its strongest points. The dark fantasy art direction reminds me most of Henry Selic’s works, particularly Coraline, perfectly distilling that uncanny valley of creepy-cute mixed with gothic. Coupled with the dark lullabies and booming orchestral themes it’s easy to become engrossed in the experience. It’s a bit shorter than I’d like it to be, but it mostly serves the game to keep the sections brief and succinct, plus the Secrets of the Maw DLC adds a slight increase of challenge and length that I was itching for at the end of the base game. As with most games the bosses are the best part, each providing a short but tense encounter with some of the monstrous creatures that inhabit the ship you’re on. Besides the way-points being a little too punishing in their spread sometimes, the game was a pleasant experience through and through that serves as a great killer of a free evening.

The atmosphere, puzzles and overall designs are perfect. It's pretty cool that it barely tells you what's going on for you to make your own theories, and it doesn't feel as short as people say. The DLC has some annoying parts but it connects in a really cool way to the main game.

This game definitely has an atmosphere and a half, the visuals are great and it was a pleasure to play. The puzzles were too tricky at times for a human to understand, althouth this was all in the DLC, the main game was great. Kind of a shame that we don't know what and why happened in this world, but I guess I will go and watch someone's video on this topic rn :)