Reviews from

in the past


Some of the puzzles don't make sense. Even after looking up the solution, there are no hints that pointed towards that. I can see how this would've been a great game in 93, but in 2020 it has a lot of flaws. Also, some of the achievements are actually impossible on the Xbox because they have to do with timing, and the animation sequence takes too long.

I never played this back when it originally released. I thought I'd love it as I had a PC back in the 1980s and I get the shortcomings of the time. This game was boring to play even keeping that in mind. It felt like I was dying of old age about halfway through. Being able to flip from new to old visuals was nice, I wish more remakes did this.

Despite being a point & click adventure game player all my life Myst was the one "huge classic" of the genre I always wanted to to get into, but couldn't. The game was just so very hard, and the lack of characters and any easy-to-understand story was always putting me in my place. I just didn't quite understand what to do, or (barely) how to play it.

The meme about being stuck in a place forever and not knowing what a lever does is probably how many experienced it. I could never be sure if the game wasn't for me, or if it was my fault. I always suspected the latter.

So, I actually bought Oculus Quest 2 just to play Myst, and try to get into it, and I'm very happy to report it worked. I'm finally one of the Myst fans, which strangely feels like an exclusive club.

VR is an amazing way to experience Myst. It feels like you are there. The universe is immersive. It's like Myst was always meant to be played like this. It's been said before by many people, but yes, the game and the puzzles is usually pretty hard or even very hard (depending on your skills in puzzles), but it's always so incredibly rewarding when you get something to work.

There's also a quite rich plot when you get into the game. The story with the two brothers, who both want you to help just them, while telling you to NOT trust the other one, is classical, and keeps the tension going to the end.

Myst does need patience though. However, if you stay with a problem long enough, you'll eventually figure things out. You have to imagine being stuck on an island where there is nothing else to do than to figure out a mechanism or a puzzle of some sort. It's also very peaceful and meditative to play.

Either way, I can finally understand the hype. Better late then never. If you have a similar experience with Myst. Keep at it, it's worth staying with to the end.


Cant get the last item needed so dropped/finished. Played this both in regular VR [steamVR] and on pc. Had audio issues glaore in VR w audio cues not showing up or no sound. Subtitles only work on the new version of the videos. No support for other VR headsets and it shows BADLY. There was multiple points I couldn't get through in VR that I had to swap over. There was one point I could NOT get a puzzle to work on controller that I had to move to keyboard. The scenery is really pretty to view in VR. Not sure why there's ray tracing for this game. Oh and walls will talk to you, the audio cue area is borked.

A classic puzzle game remastered. A fantastic game with challenging puzzles and just the right level of mystery in the plot.

Some of the puzzles are a little obtuse but they come alter in the game and you''ll find yourself used to the designer way of thinking. If you do play this for the first time, do yourself a favour and do not read any guides.

I played Myst for the first time in the 90s on an old Mac PC. And then I went 20+ years before playing it again. The game is one that I remember as a mind-blowing game, one of the greats. Riven, the sequel, also stood out. So I was excited to get to try it out again, in an improved graphical environment and full movement.

What I found was a masterpiece of a game, albeit one with some deep flaws. The game throws you in, and doesn't hold your hands, and trusts you to figure it out. And you absolutely can do that. But it's also a game where it is very, very easy to miss things and miss clues. And some of the puzzles have aged poorly. The audio puzzles were always tricky, and while Contextual Subtitles make them trivial, they also make it possible when audio sounds the same. The worst puzzle remains the one to enter the Mechanical Age, turning 3-numbers. Second worst remains the Selinitic Age spaceship. Some of the puzzles are just incredibly difficult and that is the biggest flaw - they are so hard and there is no way to find out. I don't know how I solved some of them as a kid.

Despite those flaws, I love the game, the story, and the immersion. And running on a high-end gaming PC, the graphics of the game are flawless. The game is absolutely stunning looking, and I imagine in VR is even moreso. This is a truly huge improvement of a classic game, one that brings it into the modern age. And it is a great way to revisit my nostalgia from years gone by.

As a VR game, I think it was pretty neat but as a 2D game, I think it would be pretty boring and I'd give it a lower score. The environments were very immersive and beautiful to walk around in and explore and for the first couple of hours, I was captivated in VR. Beautiful landscapes and it has an interesting story that I didn't really understand until the end lol. It also sets up a lot of possibilities for future games which I guess is why there are like 8 sequels.

There are a few stupid puzzles that were really frustrating and annoying and also some audio puzzles that were stupid. I think that people are just really nostalgic over playing this game on their dad's PC in the 90s (#1 Selling Game on PC until Sims 1 came out). Which is fine but like playing it in 2022 it's just a pretty decent and short puzzle game.

Just feels really pretentious and I really don’t wanna do all those puzzles. Plus, the original game looks way better.

Took me 29 years to play Myst and it was... fine I guess. Much shorter than I had anticipated and while I did quite like the puzzles (most of them anyway, the second section of the Selenitic Age was very much a lowlight) I didn't really feel engaged by the story or lore.

I finally see what people like about Myst, and it only took, what? A third remake? A fourth? Who's counting?

Imagine making 3D models so fucked they make 90s FMV look downright immersive. It's a great game either way.

CG Sirrus and Achenar are abominations

my gf and i played it and the game was fine but the s*x afterward was fire

After playing the game and finding out that it was a remake of a 1993 game, I can see how influential this game would have been at the time, and it's nice that this remake exists.

The puzzles are well-designed and blend seamlessly into the world, adding to the overall fantastic atmosphere the game provides. For a puzzle game, that's definitely the most important part. There was only one puzzle in the game I got stuck on, which seems to be a sticking point for everyone else, as it was the only puzzle in the game that was really unclear on what it wanted from you.

However, for a remake, the game looks rough, especially the human models, and man are the voice actors extremely grating. There's also some weird performance issues and graphical hiccups, even playing on PC. Overall it's a great puzzle game, with poor presentation.

30 years since its release, it's very easy to see why and how Myst captivated so many back then and continues to do so even now.

You've heard of pen-and-paper RPGs, yet for entirely different reasons, this surely qualifies as a pen-and-paper puzzle game. There's no handholding, no onboarding, and very little in the way of tutorials on how the puzzles work. You're just dropped off on the island of Myst, and away you go. It's up to you to keep track of patterns, codes, and clues along your journey and piece together what and where they might fit in.

As for the how and why of your present circumstances, those answers are presented as you play in a pretty succinct and natural way by revisiting certain pieces of information along the way and putting together context clues from your environment. The lore behind the island and the story of Myst is simple yet surprisingly compelling, showing how too much power can corrupt the just and unjust depending on how they wield it.

Nearly all of Myst's puzzles and islands are incredibly well-designed, though the tram section in the second half of the Selentic Age is definitely the most boring and uninteresting of the bunch, though that's only because the rest of the roster is superb by comparison.

I suppose where Myst loses its appeal a bit is how the last part of the game works. It essentially involves a scavenger hunt in every region you've visited thus far for specific items (provided you haven't picked any of them up on your journey already), and only then can you achieve the various endings, with the true ending requiring even more busywork.

With no quick and easy way to return to the previous sections, the tedium lets the air out quite a bit as you're forced to retrace your steps. Admittedly, I ended up using the incredibly useful hint guide from UHS-Hints to skip some steps and get to the true ending otherwise the trek to the finale would have soured my opinion on this game far more.

Regardless, Myst, even in this nifty VR-Ready next-gen remake, still holds up as a classic of the adventure and puzzle genres and regardless of how many feel about the changes and visual aesthetic of this version, I am certainly grateful that it exists so I can play it using a controller with my current setup :)

7.5/10

Excellent puzzles followed by some immersive worlds. The scenery and ambience in Mechanical was so damn beautiful I wish I could stay there forever. The plot was okay but that's not what I played for. Admittedly, I'm glad I got the good ending first lol. Only bad thing was the 2nd half of Selenitic; fucking terrible.

Wonderful video game, played realmyst for the rime age after completing the 2020 remake :)

fun game to play but i do wish the puzzles were maybe a little harder to do. at the beginning they all feel incredibly daunting but they don't really scale up in difficulty at all and by the end everything feels super easy.

another thing is that i would also wish for the puzzles to be more "figure out the code to this door through clues" instead of "try to figure out where the code to this door is"

Even though I played the remake of the game with all its modern enhancements, the core gameplay of Myst is relatively the same from its original form. Which is crazy considering how old this game is and how much it did right then and how much it still does right today. The overall world design is absolutely fascinating with each age looking visually interesting and unique from any other world in any other game. I won't say it's a PERFECT game though, mostly due to the fact that the story can get kind of cheesy as well as the fact that the DAMN CLOCK TOWER PUZZLE SUCKS BALLS but other than that this game is actually REALLY dang good. I see why this game is so well-regarded now, and it's absolutely something you've gotta check out whether it's the original or any of its remakes/ports.

Myst is a great game, but this remake is too concerned with fixing what wasn't broken instead of what was (and still is). Being built for VR is a neat idea for the game, but if you don't play in VR, everything is much more cumbersome that it was in the original; actions aren't as quick as they should be, and there isn't enough visual adjustment for environments that were only ever conceptualized for viewing from one angle. Whatever visual clarity comes from playing with an adjustable camera is offset by the sluggishness of moving through the world and interacting with the environment. As flawed as the original is, I still think it's the better way to experience the game.

if you liked riven: the sequel to myst you’ll love myst: the prequel to riven.

Tried it on gamepass...it was, okay? I don't know, gave up pretty quickly. I just finished Portal so I was in the mood for another puzzle game, this was just not my thing.

I prefer the old one, but this looked incredible


Beaten: Aug 26 2021
Time: 4 Hours
Platform: Xbox Series X

Well, with the new remake of Myst coming out on gamepass, I figured it was time to finally give it a try! I've always loved every screenshot I've seen of the original, all this very clinical early-3D architecture that felt cold and artificial, but still somehow inviting. I was worried this remake would go too far in modernizing that look honestly, as it's one of the main draws of the game for me, but I'm surprised to say that it didn't really? Sure it's not identical, it's a remake after all, but that strange texture the original art had is definitely still here (as far as I can tell haha).

That surprised me a little bit, but seeing as this was made by Cyan, the original devs of Myst, I'm not completely surprised. What I was surprised by was how manageable the puzzles were? I'm not gonna say I never used a guide, if I hadn't I would've easily added 4 hours to my playtime and liked the game a whole lot less, but still, they didn't seem too bad? Maybe I'm just used to much more obtuse point and clicks, whether they be adventure puzzlers like Beneath a Steel Sky (which is INFURIATING) or games more similar to Myst, such as Tong Nou (which I would've cursed to hell without a guide). But this game? I managed to figure out solidly half of the puzzles with guide, and just needed a hint on all the rest of them. I never had to look up a solution, and that is RARE for me and puzzle games.

I'm not really sure there's much else to talk about here. At it's core Myst is a puzzle game with gorgeous art, and that's all here in this remake, and I loved everything on that front. There's the story, which consists of short, kiiiiiiinda poorly voice-acted but in a fun way movies, and a fair amount of Lore about the history of the island, and all that stuff is fine. Not amazing, not fantastic, but certainly not overtly bad or anything. It doesn't get in the way, and it does it's job. There's a goal, a light at the end of the tunnel, and it's figuring out what the hell even happened here before you got there.

But yeah, I had a really good and relatively frustration-free time with Myst, and that's more than I tend to get out of even the best 90s puzzle adventure games. I'll probably play the original version sometime now, just to see the original art, and maybe even get into the whole series! RIVEN HERE I COME

Not a lot to say really. The world is really cool but many of the puzzles fall flat. Interacting with things can be a chore sometimes too.

Playing the game in VR was an amazing experience but even with the "randomized" puzzles if you know how to beat it the initial sense of wonderment isn't there

A bit of gaming history but the puzzles are a mixed bag.