This review contains spoilers
In my opinion, this game is just flat out awful. It’s just NSMBU but you play as Luigi, he actually has special abilities like fast run and high jump, you can play as nabbit, each of the levels is only 100 seconds long, and those stupid blue and yellow toads are back. That’s it, nothing else of substance. Such a shame considering Luigi is my favourite Mario brother and he had to star in this trash. NSMBU already had its fair share of problems, so for them to just rinse and repeat and add a few differences here and there is just lazy. The game it’s self plays so speed runner like it’s not even good for people who just wanna play it casually. The only good things I have to say about this game is you can play as nabbit, and I like that Luigi has his special abilities. Nothing else really good to say about this one. They really did my boy Luigi dirty considering 2013 was a year Nintendo dedicated to HIM. Overall, 1.5 out of 5 stars.
After having just beaten Super Mario Bros U, NLU was a fun change of pace, despite its much shorter levels. You only have 100 seconds to beat every level, thus making their lengths much shorter than the original game where you commonly had 400-500 seconds to beat them. Combine this with the fact that Luigi (and possibly the other characters(?) I never had a chance to try that out) controls like he does in SMB: Lost Levels/SMB2 (i.e. he can jump higher, has lower falling acceleration) and you get really fast paced and manic levels, because this game is HARD.
All of the levels are new, with none being taken from the original game, but just because the levels are short, doesn't mean they're easy. Granted you usually will get a mushroom early on if you enter a level small, but they basically cram 500 seconds worth of enemies into a 100 second stage. With Luigi's crazy jumping, I was fairly frequently crazily jumping around trying to avoid the onslaught of enemies flying around me, or trying to avoid the lava/acid/spikes which threatened below my feet. The secrets are also immensely well hidden. Despite many run-throughs, I didn't find a single secret in the first four worlds, where in the main game I'd found them all.
The difficulty is one of the few small qualms I do have with the game. Considering that the game is technically playable with 4-people at once, the speed at which you have to complete levels really makes it so one player is constantly leaving the other person behind. That said, the addition of the Nabbit character really makes it a little easier for the second player given his immunity to enemies, but that still doesn't save you from the screen scrolling or pits to kill you.
Ultimately, I feel the game is good, but far too short a novelty to warrent the $40 price tag which the physical release shares with the main game's physical release. I'd say defeinitely keep an eye out for the New Super Mario Bros U + New Luigi U pack that I got, which tends to be a much more reasonable $45-$55. Still, it was super fun, and still comes very recommended to any Mario fan if you can pick it up at a good price.
All of the levels are new, with none being taken from the original game, but just because the levels are short, doesn't mean they're easy. Granted you usually will get a mushroom early on if you enter a level small, but they basically cram 500 seconds worth of enemies into a 100 second stage. With Luigi's crazy jumping, I was fairly frequently crazily jumping around trying to avoid the onslaught of enemies flying around me, or trying to avoid the lava/acid/spikes which threatened below my feet. The secrets are also immensely well hidden. Despite many run-throughs, I didn't find a single secret in the first four worlds, where in the main game I'd found them all.
The difficulty is one of the few small qualms I do have with the game. Considering that the game is technically playable with 4-people at once, the speed at which you have to complete levels really makes it so one player is constantly leaving the other person behind. That said, the addition of the Nabbit character really makes it a little easier for the second player given his immunity to enemies, but that still doesn't save you from the screen scrolling or pits to kill you.
Ultimately, I feel the game is good, but far too short a novelty to warrent the $40 price tag which the physical release shares with the main game's physical release. I'd say defeinitely keep an eye out for the New Super Mario Bros U + New Luigi U pack that I got, which tends to be a much more reasonable $45-$55. Still, it was super fun, and still comes very recommended to any Mario fan if you can pick it up at a good price.
Para a minha surpresa, New Super Luigi U é um game essencialmente novo, não um mero remix de New Super Mario Bros. U como eu temia. Os assets e os temas dos mundos são os mesmos, mas os níveis são completamente originais - e, criticamente, bem melhores do que na campanha original de Bros. U.
O ritmo é mais frenético, com um limite de 100 segundos para concluir cada fase (apesar de que os segundos de Luigi são maiores que os de Mario; ainda assim, é um tempo mais curto). Com isso, os níveis são bem mais direto ao ponto. O padrão de lentamente introduzir uma nova mecânica ou gimmick e reiterá-la repetidamente é quebrado, com novas ideias sendo usadas de forma rápida e o desafio às vezes te pegando de surpresa, sem preocupações em te dar tempo para se acostumar. Some a isso os controles contraditoriamente ao mesmo tempo mais imprecisos e perdoáveis do Luigi (ele parece que tem sabão nos pés, mas pula mais alto e pode até flutuar um pouco), e temos o platformer mais intenso que qualquer um da série New Super Mario Bros - e, ouso dizer, o melhor!
... O que nos dá uma idea do beco sem saída que essa série se encontrava. Se esse era o melhor e mais criativo que Mario 2D conseguia ser desde o SNES, o negócio tava tenso mesmo. Ser perfeitamente competente e razoavelmente divertido é pouco demais para os padrões de Mario.
O ritmo é mais frenético, com um limite de 100 segundos para concluir cada fase (apesar de que os segundos de Luigi são maiores que os de Mario; ainda assim, é um tempo mais curto). Com isso, os níveis são bem mais direto ao ponto. O padrão de lentamente introduzir uma nova mecânica ou gimmick e reiterá-la repetidamente é quebrado, com novas ideias sendo usadas de forma rápida e o desafio às vezes te pegando de surpresa, sem preocupações em te dar tempo para se acostumar. Some a isso os controles contraditoriamente ao mesmo tempo mais imprecisos e perdoáveis do Luigi (ele parece que tem sabão nos pés, mas pula mais alto e pode até flutuar um pouco), e temos o platformer mais intenso que qualquer um da série New Super Mario Bros - e, ouso dizer, o melhor!
... O que nos dá uma idea do beco sem saída que essa série se encontrava. Se esse era o melhor e mais criativo que Mario 2D conseguia ser desde o SNES, o negócio tava tenso mesmo. Ser perfeitamente competente e razoavelmente divertido é pouco demais para os padrões de Mario.
Primeiramente Luigi
Segundamente, o level design desse é genuinamente o melhor e mais criativo de todos dessa série. Aproveita bem os power ups de maneira nova, fora da fórmula que já foi apresentada nos anteriores. As fases desafiadoras e curtas desenvolvidas em torno das físicas do Luigi são um respiro de inovação nessa série saturada. O meu favorito dos 5 de longe.
Segundamente, o level design desse é genuinamente o melhor e mais criativo de todos dessa série. Aproveita bem os power ups de maneira nova, fora da fórmula que já foi apresentada nos anteriores. As fases desafiadoras e curtas desenvolvidas em torno das físicas do Luigi são um respiro de inovação nessa série saturada. O meu favorito dos 5 de longe.
(played the Nintendo Switch version but there's no way of selecting specifically the Luigi campaign of the Switch version on here so)
100%ed it again. I liked it a good deal more than the main campaign. The bite sized levels and increased challenge made it a good post game campaign. There's still some annoying level design here as well as all of the complaints I have about the main game (STOP GIVING ME PEACHETTE CROWNS IM NOT PLAYING AS THE BABY MODE CHARACTER) but overall im rocking with luigi
100%ed it again. I liked it a good deal more than the main campaign. The bite sized levels and increased challenge made it a good post game campaign. There's still some annoying level design here as well as all of the complaints I have about the main game (STOP GIVING ME PEACHETTE CROWNS IM NOT PLAYING AS THE BABY MODE CHARACTER) but overall im rocking with luigi
most fun the new super mario bros. series provided since the original game in my opinion, finally changes up the formula, making shorter but harder levels, with (albeit slightly) different physics for your playable character.
really good switch up and honestly probably my favorite new super mario bros. game.
really good switch up and honestly probably my favorite new super mario bros. game.
Ending the 'New' series on a high note at least. The series overstayed it's welcome ALOT but this Luigi standalone expansion really shows itself as the best of the bunch.
It solves the biggest issue i've had with the console 'New' games in that no level ever lasts too long. The levels are short and sweet and lend themselves to a much faster pace of gameplay which i enjoyed. Luigi himself takes some getting used to but after a while i was really enjoyed the different levels of jump height you could get to speed through levels faster.
It solves the biggest issue i've had with the console 'New' games in that no level ever lasts too long. The levels are short and sweet and lend themselves to a much faster pace of gameplay which i enjoyed. Luigi himself takes some getting used to but after a while i was really enjoyed the different levels of jump height you could get to speed through levels faster.
Wenn man New Super Mario Bros. U gespielt hat, was bei Spielern dieses Standalone-DLCs durchaus sehr wahrscheinlich ist, dürfte man ein wenig enttäuscht sein. Denn auf den ersten Blick hat sich absolut nichts verändert, die Weltkarte ist identisch und einfach vom Hauptspiel kopiert worden.
Fängt man jedoch mit den Leveln an, wird sofort klar, dass es deutlich schwerer wird und immer ein Zeitlimit von 99 Sekunden vorhanden ist; wobei die schweren Stellen fast immer fair und verständlich sind, ganz im Gegenteil zu einigen Sternmünzen-Verstecken in New Super Mario Bros. Wii.
Außerdem spielt man nun Luigi, wie der Titel sicherlich schon verrät. Marios Bruder besitzt eine etwas andere Sprungphysik und schlittert länger über den Boden, was sich spätestens in den Eis-Leveln als grausige Eigenschaft erweist. Die Steuerung bleibt dennoch sehr präzise, da man auch gefühlt langsamer nach Sprüngen fällt und mehr Zeit hat, nachzujustieren. Das hat zu wirklich schweißtreibenden Rettungsversuchen geführt, von denen erstaunlich viele mit Ach und Krach geglückt sind.
Darüber hinaus gibt es eigentlich keinerlei Neuigkeiten; Musik, Grafik, Modelle und Aufbau sind gleich, es gibt aber keinerlei Checkpoints mehr. Ganz besonders schlimm war das 6. Level („Brandheißer Hürdenlauf“) der geheimen Sternwelt, an das sich wahrscheinlich alle 100-%-Spieler erinnern werden. Um die letzte Starcoin zu sammeln, muss man dort mit höchstens einem Treffer ganz zum Ende kommen, während man ohne Verschnaufpause rennend unter und über große Feuerräder springt.
Vielleicht hat sich das Spielen aller anderen je erschienenen 2D-Mario-Teile (bis auf Lost Levels bisher) auf mein Geschick ausgewirkt oder Elden Ring hat mich „good“ werden lassen; jedenfalls gab es für mich bei Weitem nicht so viele Probleme, wie ich vorher vermutet hatte. Einige schwere Level konnte ich sogar beim ersten Versuch mit allen Sternmünzen abschließen!
Fängt man jedoch mit den Leveln an, wird sofort klar, dass es deutlich schwerer wird und immer ein Zeitlimit von 99 Sekunden vorhanden ist; wobei die schweren Stellen fast immer fair und verständlich sind, ganz im Gegenteil zu einigen Sternmünzen-Verstecken in New Super Mario Bros. Wii.
Außerdem spielt man nun Luigi, wie der Titel sicherlich schon verrät. Marios Bruder besitzt eine etwas andere Sprungphysik und schlittert länger über den Boden, was sich spätestens in den Eis-Leveln als grausige Eigenschaft erweist. Die Steuerung bleibt dennoch sehr präzise, da man auch gefühlt langsamer nach Sprüngen fällt und mehr Zeit hat, nachzujustieren. Das hat zu wirklich schweißtreibenden Rettungsversuchen geführt, von denen erstaunlich viele mit Ach und Krach geglückt sind.
Darüber hinaus gibt es eigentlich keinerlei Neuigkeiten; Musik, Grafik, Modelle und Aufbau sind gleich, es gibt aber keinerlei Checkpoints mehr. Ganz besonders schlimm war das 6. Level („Brandheißer Hürdenlauf“) der geheimen Sternwelt, an das sich wahrscheinlich alle 100-%-Spieler erinnern werden. Um die letzte Starcoin zu sammeln, muss man dort mit höchstens einem Treffer ganz zum Ende kommen, während man ohne Verschnaufpause rennend unter und über große Feuerräder springt.
Vielleicht hat sich das Spielen aller anderen je erschienenen 2D-Mario-Teile (bis auf Lost Levels bisher) auf mein Geschick ausgewirkt oder Elden Ring hat mich „good“ werden lassen; jedenfalls gab es für mich bei Weitem nicht so viele Probleme, wie ich vorher vermutet hatte. Einige schwere Level konnte ich sogar beim ersten Versuch mit allen Sternmünzen abschließen!