Reviews from

in the past


Es difícil hacer un Smashlike hoy en día, teniendo titanes del género como el mismo iniciador de este estilo de pelea, Smash bros, y uno que otro indie muy bien logrado, como el Rivals of Aether.

Antes que todo, el apartado visual no está para nada mal, pero no destaca en absoluto. Está bien, es lo necesario para la fluidez que requiere el título, porque a diferencia de otros smashlike, este en particular es sumamente ágil.

El apartado sonoro, por su parte, deja mucho que desear. El OST de ciertos escenarios está bien, pero otros pasan muy desapercibidos, sobre todo teniendo en cuenta que el repertorio de canciones es muy reducido.
Fuera de esto, los efectos de sonido son absolutamente arcaicos y mal trabajados; las voces simplemente no existen, y es sumamente tedioso como los golpes repiten sus sonidos una y otra vez.

La cantidad de personajes y de escenarios, teniendo en cuenta las series de Nickelodeon que existen hasta la fecha, es bastante limitada, y esto es lamentable. Al igual que con los efectos de sonido, y otros apartados como las repeticiones, o la creación de perfiles personalizados para los comandos, espero que el equipo de desarrollo vaya implementando actualizaciones para la mejoría de estas selecciones.

Por último, y donde destaca Nickelodeon All Star, es en su jugabilidad. Es frenética en su totalidad, y, a pesar de que en su esencia sea un juego sumamente casual, y la extensión de combos, junto con el moveset de los personajes, y las mecánicas propias, invita al jugador a ingeniarselas para buscar nuevas formas de combatir y de crear combos.

Actualmente, y en relación a su precio, no recomiendo comprar este juego, pero espero con mucha esperanza las actualizaciones y el desarrollo por parte del equipo, para que pueda ser un juego a la altura, y un buen ícono de los smashlike.

Ni lo pude jugar bien porque este juego crashea mi compu. Aún así se puede notar que le falta un montón de cariño a este juego. Nickelodeon dale más dinero a los developers no sea gacho.

As someone who has only played Smash 64, this game is very fun to me. I have no real connection to Smash, so it doesn't bother me. I love the fast paced action of this game. The characters are fun to use and it's good nostalgia. CatDog was my main. Another platinum trophy I had a great time getting

this all star brawl 1

i didn't enjoy this game as much as i could have

Everybody wants to rule the world, everybody wants to be that smash killer.
Nobody can.

Good roster. The characters we all know and love from Nickelodeon shows. Put that gimmick away and all you are left with is the poorly designed hitboxes and stages.


This game is so fucking scary why is there no voice acting

an interesting experiment. a high concept sort of game that's low on any actual 'meat' per se. what i mean is that there's a lot of deliberate design choices iterating off the overhead from slap city; to create something that feels distinctly unique, but that's probably both it's best aspect and it's biggest flaw. it's also, the only thing the game really has going for it, with how little content it has too. it's game feel is kind of awful, there's no turnaround state, control is all digital, there's no prejump, etc. choices made to account for broader systems, like multiple air dashes in any direction instead of an airdodge, the rps on clashing strong attacks, or being able to grab projectiles. things that on paper seem like they'd lead to cool interplay, but really don't. platform fighters are already the kind of game where random, obscure things happen all the time in every match, they didn't need to deliberate on that.

I got this game for free and wanted my money back. As a huge fan of Super Smash Bros I have always wanted a good alternative for other consoles / PC and so far nobody can seem to do it. Hopefully the upcoming sequel can fix the major problems here.

Aside from it not playing like Smash Bros control wise, which made it worse, it also just didn't feel good. The strikes didn't feel impactful, the game didn't feel reactive enough. I wasn't having fun.

I see the potential, but do not recommend this at all.

this one deserved so much more. like they did nothing wrong. i hope 2 can make a comeback cuz this team deserves it

This game is not great, but I'm glad it exists. The sequel looks really promising and more platform fighters are always appreciated.

This had potential, but didn't quiet live up to it. Really hopefully that the sequel is a lot better.

Bland levels, bland roster, bland art style, bland music, bland gameplay. A competent product that I feel virtually nothing but apathy for - granted I don't care that much about the Smash games either, but come on... There's just no comparison here, those are (mostly) leagues better than this is despite it still being a capable clone on a base level. The PlayStation All-Stars comparisons are noted but I would say they're only founded in the sense that both feel like almost immediate abandonware despite being spearheaded by waves of gigantic IPs that have all the ingredients for what should have been a huge slam dunk. Otherwise Sony's attempt felt way more personalized than this shallow husk imo. Feels like a sixth-gen game and not in a good way, everything about this just screams chintzy. Crazy how even after all these post-launch fixes the sound mixing is still this bad.

It's ugly, it feels stiff and janky, it had a rough launch, it was a priced as a triple A game; it's not great. But as a foundation, it was pretty solid. A year more cooking in the oven would have done wonders for this game. And I'd love to say that was the case with its sequel, but that game isn't without its faults either. Nickelodeon Brawl has strong legs on it, but a bloated, fat underbelly to be carried. I can't say I regret purchasing the game on launch, because I feel like all that money made it possible for the sequel to be published. Now all we can hope is that if there IS a third game in the future, that it will finally be the game this was meant to be.

Biggest immediate feeling of buyers remorse I've ever had after purchasing a video game, could be worse though i guess

unsure why i paid full price for this but it was probably because i was a month into having my first full time job and still lived with my parents and didn't know how to manage that amount of money yet

Super Smash Bros but worse, sure it was pretty fun but that's about it
The single player is awful, the lines are either catchphrases or memes without even voice acting
Thank god All-Star Brawl 2 was better

good game, very pretty. i really like the mechanics, there are a few things which irk me, but overall enjoyable.

Another Smash clone that could have been one of the better ones if they expanded further. They had so many characters to choose from but only chose a certain few, even Garfield makes it in and he wasn't always a Nickelodeon property.

However, someone had to hear our thoughts when they added Hugh Neutron to the game. There is no other reason other than that to why he is here and not Jimmy.

Nickelodeon All-star Brawl (2021): No es el mejor juego de la historia, pero dentro de los "Smash-like" me ha parecido el más sólido. Más variedad de personajes o combos más elaborados estaría muy bien, pero si no tienes una Nintendo es tu mejor opción (4,70)

An absolute bare-bones budget title, but quite excellent given its scope. The team at Ludosity (for which I hold nothing but respect, largely since that's where one of my favorite developers, Daniel Remar, ended up) was clearly passionate for this project and did everything they could to make it the best they could be. At the risk of making assumptions, I feel like the nature of the project and its setbacks has been transparently laid bare. Nickelodeon approached Ludosity about developing a platform fighter; Ludosity accepted; Nickelodeon had them on a tight leash with respect to funding and brand requirements; the game was a critical disappointment but a commercial success; Nickelodeon started listening to feedback and eased restrictions; Ludosity applied lessons learned and their increased budget for the DLC and sequel.

That growth and progression is the main thing to hold onto, since if you look at the game as it came out of the box without due context, it's bound to be a disappointment. I can see why this game has its mixed reputation, between rough animation (Danny Phantom and Ren & Stimpy in particular are animated pretty poorly), its initial lack of voice acting (easily the heart and soul of many of these characters), and its dry suite of modes. I do think, given what Ludosity had to work with, they focused on precisely the right thing by creating razor-sharp gameplay core. Not that it's exactly a crowded field, but this is probably the closest someone's come outside the indie space to challenging Super Smash Bros.' claim to the throne.

And I know that developer Thaddeus Crews has said that the endless Smash Bros. comparisons have been more harmful than not for Nick All-Stars. I can respect that, but I really must must make the comparison here to emphasize two things. First, this game had the scope of the original Smash Bros. but is mechanically in-line with the far more technically-sophisticated Melee; this aspiration impresses me far more than a given indie or passion project with theoretically infinite dev time and resources to secure the mechanical tone it was going for. Second, Nick All-Stars did Smash Bros. better than Sony did Smash Bros.

One thing I appreciate in crossover rosters is when character picks are creative. Conventional wisdom dictates that you pick main characters all the time, but Nick All-Stars is content to buck that trend. Your Rugrats character pull is in-universe mascot Reptar rather than any of the literal baby leads (although there would've been something cathartic about putting Angelica Pickles in the arena). None of the Wild Thornberries cast are fighters by nature, but Nigel Thornberry is given a silly animal-based moveset to complement his memetic status. Arnold of Hey Arnold! is pacifistic by nature, so violent deuteragonist Helga Pataki carries the series. Oblina is there over Ickis, April O'Neil is there over Donatello and Raphael, Toph is there over other more-prominent Avatar characters, etc. I think it's easy to fall into the trap of being disappointed that a given lead isn't there, but I dunno, it's a little more special to see fan favorites or variety. Hugh Neutron making the DLC felt like K. Rool and Banjo-Kazooie making it to Smash Bros. all over again. Anyway, character picks aren't idle inclusions; you have lots of careful little expressions of source material, like how Helga's projectile draws in opponents (appropriate for the character who only knows to express her feelings for others through aggression), or... basically everything my friends said here about CatDog.

There really was something special to watching this game grow. With Smash Bros. (that comparison again; I know, I know), each new game felt like Christmas, particularly in following its pre- and post-release cycle. I've resolved myself to accepting that the next Smash Bros., whenever it happens, won't feel the same; it can't, after Ultimate did something amazing that can never be done again. But suddenly, this game came out of the woodwork. It was a different developer working with a different ensemble towards different project goals, but damn if it didn't feel like Christmas in July.

Can't pinpoint why exactly this flopped. I had a great time with it. Shame.


Game wasn't good but I won't pretend I didn't enjoy playing it for the first few days, and they at least bothered to add in some basics before scrapping everything for the sequel. For those who don't know, they added items, alt costumes and voice acting. All of those are in the sequel, fully realized. Look forward to that if you're interested; it's significantly better, and while cuts are surely disappointing for most they do make sense. Come about two weeks from now and you might as well forget this game ever happened.

o povo é real muito burro de achar esse jogo ruim, gameplay cativante pra krl, vários designs de personagens incriveis, balanceamento no ponto e um monte de estágios legalizados super criativos