Reviews from

in the past


Mais fácil que o 2, mas com melhores gráficos e uma jogabilidade mais fluida, mas que pela dificuldade fácil, não tem o mesmo brilho do seu antecessor

El ninja gaiden clásico definitivo, que a parte de pulir los controles al máximo a tal grado que los juegos pasados se sienten horribles a comparación, y quitar esa mamada del respawn infinito de enemigos, tiene el diseño de nivel mejor trabajo de los 3, los jefes más elaborados, la dificultad mejor balanceada (aunque ese castigo de la stage 7 en donde perder contra el jefe final en cualquiera de sus fases te envía al principio de la stage sigue presente, por desgracia), el mejor apartado artístico, la mejor variedad de enemigos y etc.

Ciertamente el pico de la trilogía, siendo quizas sus mayores problemas el que no innova tanto en el apartado de power ups al ser los mismos del juego anterior (que va, hasta algunos como los clones fueron removidos, aunque puede que eso sea por temas de diseño), que su narrativa sigue sin despegar como se debe y el meter el sistema de vidas limitadas cuando la saga nunca se caracterizó por tener eso, pero en general es el ninja gaiden más completo de los 3.

El juego se siente distinto a los 2 anteriores, hay que volver a acostumbrarse a el, el cierre de una trilogía casi perfecta.

Remember when ninjas were super cool?


(Played this via the NG3 Restored hack)
Honestly, I really liked this. The level design felt a little improved, the enemies were more fair even if there were a lot of them, and the new abilities (ESPECIALLY the long sword) were really fun to use.
The bosses also felt easier then before, so that was kinda odd.

Definitely the easiest of the NES trilogy, assuming you're playing the Japanese version, which you should, and is what I did. It's a lot floatier than the first two and doesn't flow the same but I'm not totally sure if it's better or worse for it. It's still a great game, but as is unfortunately the case with all the two previous games though, the final level SUCKS and is where shit really hits the fan. I hope whoever on the dev team made the room with the flying robots over pits with the blocks that break away if you stand on them too long got fired, and I also hope whoever was in charge of making NA releases of Japanese games harder got fired too. -Half a star for that final level but +half for the barely noticeable audio samples that Ryu makes because I'm an autist who thinks they're really cool and the fact that spritework somehow kept getting better between each entry.

Of course, Ninja Gaiden II: The Dark Sword of Chaos was a success, so Tecmo needed to cap off this success with a third installment. Because every successful NES game needed an NES trilogy, such as with Ninja Gaiden, Mario, Mega Man, Castlevania, Zel- uh… ok, ignore that last one, but anyway, you get the point. However, this time around, things would be a little different. Not only would there be a new producer at the helm of this title, but the game would also pull a Castlevania and be a prequel, taking place in between the first and second game, which actually means something in this instance since these games have more complex stories. Not too complex, but moreso then just “kill Dracula”. Either way, after a year of development, we would then be given Ninja Gaiden III: The Ancient Ship of Doom.

So, if I’m gonna be honest, I originally had really conflicted feelings about this game after replaying it, but I would still consider it a pretty good game at the end of the day. On one hand, it is still all of the great action and gameplay we have come to expect from this series for one final NES installment. On the other hand, it is without a doubt the most frustrating and hardest game in the original trilogy , making it my least favorite of the bunch without a doubt, for several reasons. Yes, the game is still really good, but I experienced plenty of hardships on my replay of the game that made me do a lot of thinking on what I should rate this game, and not in a good way.

The story is, once again, pretty complex and developed, helped again by the use of plenty of cutscenes, although some plot elements are cliche for this kind of game, such as the fake out death and the evil twin, the graphics are still really good, the music is once again very energetic and a great listen, the control is about as tight as before, although this time your jump is a little more floaty, which could be a problem for some, and the gameplay is still just as fast, frantic, and fun as before, although now with some really unneeded hindrances that bring it down for me.

The gameplay is exactly the same as the previous two games, where you proceed through many 2D side-scrolling stages, defeating enemies, getting weapons to aid you along the way, and defeating bosses that will test you in numerous ways. The foundation is still just as strong as it was for the first two games, and Tecmo knew this, so they only added little things to change up the gameplay. For one thing, now you can hang onto platforms from the bottom, adding a new level of versatility to the platforming, which is appreciated, and there are of course new weapons and upgrades to use, such as one that increases the range of your sword, which was without a doubt the most effective and useful of the upgrades. In addition, now you can gather these scrolls throughout the levels to increase the amount of ammunition you can carry for special weapons. Not sure why this was needed at all, considering it doesn’t change the gameplay that much, but hey, I guess it adds a way for the player to prove their skill, so I can’t be too mad at it.

What I can be mad about, however, is the difficulty. Now, this is no new thing, the Ninja Gaiden games have always been hard, but in this game… OH MY GOD. It is the most ruthless that they have ever been, with level designs, enemy placement, and obstacles being some of the most difficult on the entire NES, and honestly, after all this time, I completely forgot how hard it was. Now that I replayed it for this review, it makes the last two games look like the easiest games ever. That being said, however, with the power-ups and upgrades present, it isn’t unbeatable. It just takes a lot, and I mean A LOT, of skill, precision, and practice, and with enough time, you can make this game your bitch like it made you its.

Although, those aren’t the only reasons why this is the hardest game in the trilogy. Anyone familiar with the series already know this, but originally, when the game was made in Japan, it was actually made pretty easy in comparison to the previous two games. However, when it was brought over to be released in America, it was made much more difficult, by making the player take double the damage from enemies, and the worst change of the bunch: giving you limited continues. I mean, seriously, why the fuck was this changed for this game? The other two games were already hard enough with unlimited continues, and taking away that privilege makes things that much more painful. It doesn’t even make the game harder, it just makes things much more stressful, and I can definitely see it making new players apprehensive at wanting to try it out, so it really shouldn’t have been changed in the first place.

Now, with all that being said, I can’t rate this game any lower than I have it here. Trust me, I wanted to, given how much more difficult this game compared to the previous two, but honestly, that wouldn’t be fair, given how, again, it is still a pretty good game with the same great gameplay as previously, just now with the stakes raised so much higher than before. That didn’t stop me from beating the game twice in my lifetime, and it shouldn’t stop you either if you consider trying it for yourself. You just gotta get good, and I got good alright.

Overall, despite the ball-busting difficulty, the game is still a pretty good continuation to the series, and a more than serviceable way to end off the original trilogy on the NES. I just, you know, have to go to the hospital for my broken hands after being such a fucking master at this game, you know how it is.

Game #184

the curse that has plagued me since high school has lifted...
i am finally free...

Desgraçado as vezes com inimigos que voltam na mesma posição criando uma loop infinito de spawn, onde se você tomar um hit e cair, é menos uma vida e menos um controle.

what the fuck happened here? in theory this should be the best game in the trilogy. you have decreased knockback which means less cheap deaths, and you can finally see what the candles contain now, but what the fuck? the jp version is braindead easy, but from what i gather the US version is just stupidly hard. The gameplay overall feels slower, ryus jump physics are way floatier and less tight than previous entries. theres never a real 'flow' state like in ninja gaiden 1 and 2, less running like hell and slashing, more "what if mario had a sword?"

the graphics and music are nice at least

(Played with the Restored patches)
Best in the trilogy. Great art and music, felt like it pulled off what 2 was trying to do with the stage gimmicks. Last boss rush wasn't particularly fun, but that's Ninja Gaiden for you.

A game most people dislike because of the limited continues. It is by far the hardest of the 3 and I think is the best. The graphics are the best, the bosses are the best and the powerups are the best. The upgraded sword is a fantastic addition. The challenge is probably to high for most, but this one should not be skipped.

Its alright/good (when playing the japanese version.) If you hated 2's gimmicky levels, there's way less of that there. Hate 1's difficulty? Hmmm..... Its still there kind of, but one major thing is enemies don't respawn.
Bosses are a lot easier I felt. Still a hard game, but not as hard as NG1..... or I would say if it weren't for the timer. With later levels, I felt like I always timeout until I die to start over from the last section TO the boss with more time left.

So yeah. Better than 2, still not as cool as 1 I felt, which is fine. For the love of god, avoid the pure american release if you don't want NG3 Ryu Must Die mode

In my opinion, the Japanese version of Ninja Gaiden III is THE best game on the NES/Famicom and one of the best gateways to retro gaming at large.

Tight controls and game feel and variety in movement between wall climbing and ceiling hanging. Solid spritework with some excellent parallax backgrounds. A soundtrack that, while far from the NES's best, is still quite good and has some highlights (2-2, 4-2, the credits theme). Power-ups that are all effective for combat and a ton of fun to use, especially that extended sword range. Level design that features a ton of variety both in stage hazards and how you traverse them, including tons of verticality in this game. Bosses that are simple but effective, though that final boss kinda rules. And an overall experience that is....VERY approachable in difficulty. Don't be mistaken, Ninja Gaiden III is not an easy game, it has a steady difficulty curve, the early stages will still take a few attempts for someone brand new to action/retro games, and the last stretch of the game is tough even on repeated playthroughs. However, it's substantially more manageable than other retro games and the game's generous checkpoints and password systems keep things fair even if you don't want to save scum.

...But stay away from the US version. The artificial difficulty is awful.

Remember when Ninja Gaiden was actually difficult? The Ancient Ship of Doom brings back that old-school frustration— relentless enemies, unforgiving platforming, a cryptic plot I barely understood. It's a relic of a different era, fun if you want to test your patience but a brutal experience overall.

this games difficulty fuckery in the localization hurts even more now knowing that without all of that stupid shit its the best one in the trilogy

i will travel back to the 90s and stop that bastardization from happening

The jump got floaty but everything else got slicker and more modern. Cutscenes, colors, and character still top notch.

vou parecer um idiota, pois eu reclamei da dificuldade absurda do Ninja Gaiden I, mas cara. Ninja Gaiden III comparado aos seus antecessores é absurdamente facil, os inimigos não dão tanto dano, o personagem já não toma um knockback grande, e o personagem é mais controlavel e flexivel, com novas mecanicas, os graficos são absurdamente melhores, e as cutscenes(bom as cutscenes tão a mesma coisa) e a historia continua a mesma merda desinteressante e mal feita de sempre.

meu único aviso é, se tu for um epilético, não jogue esse jogo, putakipariu, Zelda II tbm, não jogue, ou tu morre

(o jogo é melhor em enredo comparado aos anteriores, os desings das fases são melhores, e a mecanica flui muito melhor. Só não posso falar da música pq eu tava escutando playlist enquanto jogava então n posso falar, vou rejogar só pela soundtrack)

MAS ENFIM, FINALMENTE TERMINEI ESSA TRILOGIA DE JOGO CAGADO

This is maybe the hardest game I've ever finished due to only having five continues unlike the previous two games. Overall, I enjoyed the game, but the frustrating difficulty in the NA release wasn't fun to deal with.

Holy, they made the final stage decent. Fun stuff here. Enemies not infinitely respawning was also a plus.

For years, I have called Ninja Gaiden III: The Ancient Ship of Doom my "white whale." Like Ahab, I have pursued my Moby Dick for a decade, unable to complete the game without save states and always burning through all five (5) continues. Since high school, I have pursued the challenges of difficult games, notably the NES Ninja Gaiden trilogy, and while I have been able to complete I and II without save states, III has eluded me. I considered this game to be the most difficult game I have played, ever. This is primarily due to the five (5) continues the game offers you, as opposed to unlimited in the previous games, but also due to the multitude of changes made to the North American version to make it more difficult than its Japanese original. Yet, within the past week, I have completed this game nine times, all of which I did not use a single save state or continue, four of which I defeated all three forms of the final boss on a single life. I now question whether I think this game is truly the most difficult of the NES trilogy. While the limited continues prove a significant challenge initially, I feel that since the game asks for you to truly master it, that it might be possible that the unlimited continues of the previous games act as a "crutch" with which one can throw oneself at the challenge repeatedly with some (but not disastrous) consequences, and eventually complete it. In this sense I feel like I have truly mastered Ninja Gaiden III, as opposed to the first two, where I feel as if I have a lesser degree of mastery.

Despite having played it so many times, more than the times I have played the other two entries combined, I feel that this isn't even the best of the trilogy. The story is easily the worst of the trilogy, as Clancy is not a compelling villain at all, the plot is quite played out by this point, and the story lacks the emotional core the first game had. While having many quality of life changes like being able to fully scale and vault over walls, not having respawning enemies, as well as having less knockback and being able to see which items are in the orbs, the gameplay suffers from the changes made to the North American version, namely: the sword extension power-up for Ryu (the range he gets with the extension power-up is the default range of his sword in the original version), taking more damage from enemies and hazards, and more difficult enemy placement. If this game is such a mixed bag, then, why have I replayed it so many times within the past week?

I am currently at a crossroads in my life. The start of a new chapter. Within a month, I will be leaving my parent's home and going to graduate school to become a physical therapist and fully embark on my career. Yet, part of me still wants to remain where I currently am, since it is comfortable, even though I will not grow as a person should I fail to cross this threshold. Game designer Goichi Suda describes the ethos of his overarching series of games, known as 'Kill the Past,' with these words:

"I have seen a lot of people who only remain themselves by repeating the same things they've done in the past and I really don't want to be like them. Killing the past is also synonymous with fighting with the future, and what makes the future alive is facing the past and settling things."

I have long told myself that I am not worthy, I will not amount to anything in life, no one will ever love me, etc. This self-hatred has long kept me from achieving my dreams, seizing my inner power, and becoming my best self. In order to cross this threshold, I will need to "kill the past," as Suda says, and perhaps this is why I continue to replay Ninja Gaiden III after I have finished it once. Perhaps subconsciously, every time I beat this game, I envision myself killing my past self over and over again, destroying the weak one who hated himself, the one who could not defeat Ninja Gaiden III. Maybe finishing Ninja Gaiden III is the beginning of me killing the past, in order to make my great future alive.

(This is the 41st game in my challenge to go through many known games in chronological order starting in 1990. The spreadsheet is in my bio.)

I think this is the first time in this challenge that I'm playing an actual sequel, though Ninja Gaiden III: The Ancient Ship of Doom chronologically actually plays between Ninja Gaiden I and II. The game came out on June 21, 1991 for the NES. I've actually played this back in December, so my memory of the game isn't so fresh, which means this review will be a bit shorter.

STORYTELLING/CHARACTERS | 7/10

This series is known for an unusually big focus on its story at the time, giving players cutscenes that could last for minutes at a time after each level. Add a recognizable main character in Ryu Hayabusa, and I can't really not give this series a solid grade here. What has it stay a couple levels behind other story-heavy games of this time like Metal Gear 2: Solid Snake and graphical adventures, is that the story is missing that one ingredient which makes it memorable. Sure, there is the conspiracy with Irene, Ryu's love interest, being killed by a Ryu Hayabusa lookalike, and sure, there are a few twists present here, but it never really goes deeper than that. You don't gain deeper insight into the mind of Ryu, the antagonist simply has a "take over the world" motive that you see everywhere and the conclusion is pretty much what you would expect. That is not a bad story overall, it's just pretty basic with a few cool little moments and revelations. For video games at the time, again, it's great to see that a game spends so much time to tell a story, but it's not going to make you think about the game after playing it, or beyond the game whilst playing it like Metal Gear 2: Solid Snake for example.

GAMEPLAY | 12/20

The Ninja Gaiden series has hack & slash and platforming gameplay, and that's the same here. This is on the NES just like Ninja Gaiden II was, so there are no improvements here that an SNES release would have given. It did get released for the SNES as part of the Ninja Gaiden Trilogy years later however.

Ninja Gaiden to me felt a bit worse in terms of its gameplay than what I played of the second title. The enemy design felt worse for some, it felt like some features were missing like the ability for Ryu to clone himself, which added a different layer to everything in Ninja Gaiden 2, and so overall, this felt like a worse version of an older game, which is never great for a sequel.

In general though, the hack & slash gameplay in this series is not too bad, it just felt disappointing that this game was made for the NES again and didn't improve, which an SNES release surely would have accomplished.

MUSIC/SOUND/VOICE | 8/10

There is no voice acting. The soundtrack is really good. I really like the fast pace to all the beats and it definitely supplemented the game well.

GRAPHICS/ART DESIGN | 8/10

The game looks good for an NES game. The graphical presentation, both overall and in cutscenes, is absolutely a plus here.

ATMOSPHERE | 8/10

Varied environments throughout. The urgency put forward by the story along with the great soundtrack make for an exciting affair throughout.

CONTENT | 6/10

The game is just about as long as the previous one I believe, and while the game has a high difficulty overall, what's on offer here is plentiful and challenging. The gameplay is pretty much the same throughout and there isn't much else to this game though, but that's not an issue here.

LEVEL/MISSION DESIGN | 5/10

Platforming / Hack & slash sections followed by a cut scene. You do this throughout and then the game ends. Unlike many other platformers, there aren't any levels that try to mix things up a little bit, and the game's difficulty is too high in my opinion.

CONCEPT/INNOVATION | 6/10

I can write pretty much the same thing here as for the 2nd game in this trilogy. Its focus on storytelling makes this be a pretty original game, the core gameplay is fun, but this is a small step back overall in my opinion.

REPLAYABILITY | 2/5

Apart from trying to beat your high score, there isn't any other motivation given to play this game again.

PLAYABILITY | 5/5

The game worked well at all times.

OVERALL | 67/100

Great soundtrack, big focus on storytelling, which is always a plus in my book for this time period, and pretty fun gameplay makes this a recommendation. However, I'd rather recommend the second game for newcomers to the series, which actually is an improvement over the first and probably the best game in this NES trilogy.

The absolute madmen did it: a NES Ninja Gaiden game that you can actually beat without save states and rewind. It still has the occasional cheap enemy placement, but those are few and far between. Well, at least the Japanese version, they made this the hardest game in the trilogy for the western release.

It also features an incredible QoL: you can see what the candles/lamps hold. hat sword upgrade is also immensely satisfying.


Now, just because you can, doesn't mean I actually did beat it without save states/rewinds. I mostly used them to save time, as running out of lives puts you back at the beginning of the act.

And after two games of 3-phase-boss-in-one-life-bar nonsense, this one actually remembers the damn phase you were in, even if you get a game over. Cathartic.

The story is some nonsense rambling that gets closer to the 3D games. Lower quality cutscenes too, they're also much less cooler. Still better storytelling than the 3D trilogy.

I really fucking hate difficulty boosts in localization. That shit is not necessary and only exists to make more money from more rentals. I will never understand why this was a normal acceptable thing before my time. Hell, some of my older friends don't even understand it either.

Anyway, Ninja Gaiden III is one such game affected by this, as I learned while writing something for it. For the western release they decided to make Ryu receive more damage at a time than in the first two games, as well as provide limited continues. Again, this is not at all necessary. You can't convince me that the first two games needed to be any harder.

It should also be noted that Act 7 is immensely stupid. The time limit is so insanely strict that you basically can't clear it without dying to reset the timer. Make sure not to do so in the final boss, though, because it will send you all the way back to 7-3A (though that's not as far back as in the previous two games, I have no idea why I failed to mention that previously it's awful). Did I mention the enemy placement problems still haven't been resolved by this game? Because they're at their worst yet in this level, somehow even worse than in the first game. There is no reason the level should be this hard, even for the standards set throughout the whole trilogy. It's completely insane.

Other than Act 7 and the stupid ass localization changes, it's not far behind the second game really. The music in particular is at its best in the whole trilogy here. I think it sits in between its two predecessors in terms of quality, but honestly, it shouldn't be that way and it only is because of aforementioned issues.

I have to wonder sometimes how crazy it must have been in very early internet forums, learning about games being much easier overseas and just how many cases of it there were. I could've brought this up in a worse example like Streets of Rage 3, a game actually fucking ruined by this, but I remember being too pissed off after completing it to say anything in depth about it. Maybe I should just start grabbing Japanese ROMs in these situations instead.


best ninja gaiden (I didn't played the others)

just. pretty dang bad. and annoying. not even remotely fun in ANY way

This game is glacially slow and really boring.

Rounding out the NES Ninja Gaiden trilogy is The Ancient Ship of Doom, the best game in the series according to me, a guy who bought and platinumed Balan Wonderworld and should not be trusted by anyone when it comes to a critical analysis of video games.

Ninja Gaiden III feels like a course correction from the preceding game. Level gimmicks are toned down and layouts are more thoughtfully designed, enemies still pose a decent challenge without being overwhelming, and generally it feels as if some hitboxes have been tightened up and the controls are more responsive. Even dipping your toes into this game should make it readily apparent that it benefits from two games worth of experience.

The difficulty has been muted significantly as well, making Ancient Ship the most accessible of the three games. Some people will find this detrimental to the experience, possibly even an affront to the series' reputation, but I think the difficulty balancing results in a game that feels much smoother to play and helps it maintain its pace. By no means is it a purely brainless affair, though. It's just the right amount of challenging without being suffocatingly hard.

The story remains completely bonkers, though it's a bit less interesting to me than the previous two. The stakes are less consequential and as such it doesn't feel like a very satisfying end to the overall narrative of the NES series. This is partially due to the fact that it takes place between the first and the second game, and telling the middle part of your story at the end just doesn't really work.

The Ancient Ship of Doom is a great game. The best in the series, some would say! Yeah it might not be as revered as the first game, maybe not even as much as the second, but I like it. I like video games.