Reviews from

in the past


Graficazos increibles, el retorno de ABE

I don't know why I really wanted to play this game. Then when I realized I was struggling to play it, the game is so boring and frustrating

This game was a massive step down. Adding the forced crafting in order to combat enemies in this brutal platformer made this game a nightmare. Would not recommend :/

The only odd thing about this game is that I finished it. Hated having multiple endings and ending up with the worst one haha.


This game is not as bad as people think it is. The mudokons are not that hard to orient and it's not even that difficult especially compared to other platformers. That being said I got the worst ending and I'm not bothered enough by it to replay half the game to get my quarma up. The story is the best part of the game. Good for one playthrough.

This game was a complete letdown for me. The original game this one was supposed to be a reimagining of blows this one out of the water.
1. It feels too much like an arcade game at times (The save the Mudokens from being killed as they climb up into the train multiple times as an example).
2. I dislike the shoved-in crafting system that is just about pointless.
3. I played the game on release, and while the PS5 version I played was for the most part not-buggy, I every now and then encountered bugs that were visual, and I found myself having to reset to the beginning of the level or the checkpoint due to the guards being too close or acting weird, essentially soft locking from progressing. To top it all off, when I beat the game I encountered a bug that gave me a black screen where the game just did not play the ending cinematic, so I had to YouTube all of the endings to figure out which one I got.

This is literally a trash chucker game. You run around collecting trash to throw said trash at guards repeatedly. I do not know why they thought having the player throw trash every 5 minutes at someone was what the core gameplay should be. I can tell this game went through development hell. There are so many poorly designed levels that you will die repeatedly due to that. I am fine with dying in a game if it was due to me just needing to get good, but no there is so much random chance in this game, you are just meant to die until you magically get through. Maybe the game is much better after the patches it received, I do not know, but I know it will still end up being Trash Chucker the game with poorly designed levels.

Se tivesse passado por mais uns 3 meses de aperfeiçoamento, esse jogo seria um dos melhores puzzle-platformers de 2021 com certeza. Infelizmente, tem alguns problemas de resposta em algumas ações, porém é muito criativo e a história me prendeu até o fim.

The mechanics of this game are terrible. Having to hit something exactly right on the pixel ensures I will never come back to this game.

This ain't the bigger & badder second entry that the Oddworld quintology deserves, but I'll be damned if those cutscenes aren't phenomenal and serve to make the disappointment hurt just a tiny bit less

This game is unfortunately a disappointment though it is also quite amazing and I'm glad that Oddworld is still around in the year 2021. There are still moments that this game is a bit glitchy in problematic ways even over a month since release (which I try to forgive but affects the way the game plays). Can be pretty unforgiving in an unfun way, mudokons will die thanks to random chance at times, and you will run into pretty steep inclines of difficulty just to get a passing rating on a level. These level ratings determine the ending of the game so they are important. There are innovations like counters for how many mudokons you've found and a crafting system that forces abe to fight rather than possess to fight, but it can get old. I like it but it needs more polish and different decisions.



After shelving I finished this. The ending cutscene didn’t play which sucked (this was after the patch), and there’s not a place for you to rewatch them (they are really beautiful movies) like in the good old oddworld games. I really hope that the patching continues because what’s there could be better. Maybe it’s my fault for buying it too early.

This game is such a bizarre mish-mash of beautiful visuals, clunky gameplay, amazing cutscenes, and mechanics that are entirely incongruent with each other. It is wildly oscillating between a 4/10 and 10/10 at all times. It got a bit too frustrating for me so I'm gonna put on the backburner and check out the other games in the series, because I really fell in love with the world and story of this game despite its flaws.

Oddworld: Soulstorm, like its name implies, is an odd game. It’s somewhat of a remake of 1998’s half-sequel, half-spin-off Abe’s Exoddus, but also new enough to avoid actually being a straight remake. Such roots plant some parts of Soulstorm in the past, while others put it right on the cutting edge, resulting in a uneven experience with more than a fair helping of bugs.

Read the full review here:
https://www.gamerevolution.com/review/678481-oddworld-soulstorm-review-ps5-ps4-pc

I am in awe at how much they fucked it. Lorne must have taken a bump to the head or something.

Abe was good because of its precise controls. The humour. The feeling of absolutely nailing a difficult section through timing and figuring out the puzzle set before you. It wasn't crafting, looting bins, or watching a gut-shot Mudokon fuckin' bleed out as Abe stares at his dead eyes.

I cannot believe this is by the same folk who made the originals. It reeks of a beloved IP handed to a new company years down the line. At one point I entered an area that sealed me in and I had to engage in some kind of battle arena shit possessing Sligs and trying to dispatch them as waves of Mudokons got mown down. It feels antithetical to everything Abe was about.

Sloppy controls, loose platforming, and dogshit AI. Lost count of the amount of times I had to kill myself because a Slig just stopped its patrol and stayed facing the locker I was hiding in. God, I really wanted to give the game a fair shake. Even though I knew in my heart what it would be from that initial presentation Lorne did showing the plans for it. I wanted to believe there might be something here for me. But all that was waiting was a character I love reduced to a crafting bastard rummaging through bins and missing jumps. Flaccid attempts at set pieces and weird overly long conversation cutscenes of static characters shouting at each other across level geometry.

I got six levels in, and near the end of the sixth one the game let me accidentally loop back through a previous area with no way to get back without just restarting the level again. Oh aye, there's no "Are you sure?" choice when you select Restart Checkpoint/Level or Quit. Careful you don't hit those by accident. Would be a shame if you had to stop playing like I did.

Cunt game.

The new Oddworld brought me to my knees. It's true that I like the first game - it's a classic in many respects and remains a very original production to this day. However, I did not expect that the creators could go in such an intriguingly creative direction. Because apart from the well-designed levels and some limitations due to the platformer genre, we managed to build a really engaging and fascinating story in the background. Apart from that, the visuals are great, and aesthetically it's something extremely fresh. It captivates us from the very first minutes! A very positive surprise.

Aussi louable soit la volonté de faire plus qu'un simple remake d'Abe's Exoddus, le jeu se perd dans une accumulation de systèmes mal maitrisés et tire à la ligne à n'en plus finir. L'illustration parfaite du diction "qui trop embrasse mal étreint." et une bien belle déception après autant d'attente.

I was a freshman in high school when this game was announced. For someone who had just gotten into the Oddworld series, this was going to be big. A promising re-imagining of what is, even to this day, my favorite game in the series. A much darker interpretation of Exoddus, it had to be very good! Come 2021, a year after I had graduated HS and waited delay after delay, and Soulstorm was unworthy. In almost every way a step down from its predecessors. A game whose sting has hurt deeply for someone who had started it excited and left very disappointed.

The Oddworld games, at least the first two, were lovingly crafted cinematic platformers with many a trial and error moment. Abe's Exoddus got it down better, with the quick save acting as a means to not be as deeply frustrated with the game. Since everything acts roughly the same, it made the originals fun, if mildly frustrating to 100%. Soulstorm lacks a quicksave. It lacks many things. A variety of wildlife to possess, environments different from bleak industrial facilities and train stations, the heart and soul of its predecessors. Trading this for a hollow crafting system and tedious sections where you have to defend your Mudokon friends ad nauseum until everyone (or whoever survives) is on the train.

Hope you enjoyed the puzzles where you whistled, farted, or even took control of bells after hearing a chime. They aren't here! There's a laundry list of things it lacks, and Soulstorm even fails at the one thing an Oddworld game sets out to do: Immersion. Where this has been fixed with updates to turn elements of the UI off, it's still saddening. Perhaps the video game stylings of Soulstorm were meant to make it appeal to a more mainstream audience? But many a person was turned away after the first level or so, and I bet not many more played to even the middle or the end of the game.

To praise a few aspects, graphically the game is solid. It's not as obnoxiously washed with bloom as its 2014 predecessor, New 'n Tasty. Abe and friends look very good. Glukkons look nastier than they ever have. Its story is even solid, but it's not like Oddworld games are bad in that department save for whatever the hell Munch's Oddysee was. Given my familiarity with the games, I wasn't bothered by the multiple endings as much either. Some could argue Soulstorm's bad ending was on par with Munch for the darkest bad end in the series.

Perhaps my expectations were too high, but I don't think any game since Soulstorm has disappointed me as hard as it did. Where I have been critical, I should extend sympathy towards the developers for still pushing out a product in the midst of a global pandemic. Harsh as this review may be, no one deserved to have a game they spent years on crippled by a delay as severe as COVID. One thing I do find unforgivable is the greed that followed later the same year this game released.

After Soulstorm came out and got mixed reception, OWI released an "Enhanced" edition for PS5 and Series S/X. And unfortunately, they fell into the 6th & 7th gen clutches of creating levels exclusive to either console. From what I hear, neither level is worthwhile, but it still sucks to see this happen. This was a trend that plagued two generations, and hearing about it rear its ugly head in again was rather saddening. With the actual product being the way it is, "Enhanced" isn't the word I'd use to describe a broken house built on poor foundations.

At the end of the day, Soulstorm saddens me. A game with so much great ambition for a series I adore that utterly disappointed me in its gameplay direction. If Oddworld Inhabitants tries again, my expectations will be certainly lowered. And to close this review out on a positive note, I hope OWI tries again. The Oddworld series is hands down an all time favorite for many reasons. Its snarky jabs at capitalism, its immersiveness, there's much to love about these games. Despite Soulstorm failing to capture it, I can only hope OWI has learned from their mistakes and can come back around.

I got bored with it hella fast. Good thing it was free with PS Plus when it launched.

It was fun to play as Abe and conduct a massive amount of slaves around hmmmmm....

Every cutscene goes like this:

"You must save us, Abe!"
"But I can't!"
"But you can!"
"But I can't!"
"But you can!"
"Ok I can"


I can appreciate that this isn't a 1:1 remake, but it's a reimagining that doesn't capture the amazing atmosphere of the original Oddworld games, and despite so many QoL improvements controlling Abe is like controlling a brick more often than not, a bigger increase on reaction based action setpieces also doesn't do it many favours.


However, being a sub-par version of Abe's Exodus still makes it a decent game on principle.

Why do they look so ugly and speak like that!!! Bwahahaha

Optisch bietet das Spiel wahnsinnig viel und inszeniert die 2.5D-Welt perfekt. Auch das Gameplay funktioniert gut und bringt die Neuinterpretation des zweiten Oddworld Titels gekonnt auf die neue Konsolen. Leider haben diverse Bugs das Spielerlebnis zu sehr beeinträchtigt, um sie ignorieren zu können.

I REALLY wanted to like this game, I love the oddworld universe and Abe is a really likeable character, and while the setting of this game is much less interesting to me than of the first game, I would have loved to have seen a Glukkon/Slig residential area. The main problem is that the gameplay is incrediably frustrating and unfufilling, I guess it's a puzzle game but I never felt like I was actually solving anything, it just felt like I was either doing exactly what the game obviously wanted me to do. Or I was randomly trying everything untill something worked. The controls are clunky and annoying, theres too much searching containers and crafting, which slows down the pace to a halt. The game is not difficult if you don't care about saving your followers and dont mind getting a shit ending, but if you actually try and save 80% of your followers, which you need to do to get decent ending, then the game is incredibly difficult in the most annoying way possible. I loved the cutscenes, but 80% of them are just Abe running away from Mullok and then Mullok chasing after Abe. Also my go to way of seeing how bad a game is, achievement statistics, only 5% of players found the train, which happens less than halfway through the game. I tried so hard to like this game, to add insult to injury I looked up the endings, and it ends on a cliffhanger, so I dont feel too bad about giving up.

the dual sense stuff is the highlight, everything else is mid

This game is fucking terrible. I didn’t know games made by major studios in 2021 could be this bad.


This review contains spoilers

So supposedly time constraints led to Oddworld: Abe's Exoddus to be more of an expansion to Abe's Oddysee than the team wanted, and Soulstorm was the chance to tell the story they initially wanted to tell. But...There's very little to the story really. Most cutscenes are just Abe moving forward while Mullock and his henchman slig talk about him, meanwhile other Glukkon's talk about using Mullock as a scapegoat for the Rupturefarms incident. I don't see how they couldn't have fit such a simple story into the original Exoddus game.

It's really in terms of game mechanics that you can see how they may have had to compensate way back then. This game takes the very limited item system from the first game (which let you throw rocks and grenades), and creates an entire crafting system. It works fine I suppose, but was that really the part of Oddworld people wanted more of? Ironically Exoddus did a better job at expanding the Oddworld mechanics by focusing on its signature mechanic - possession - increasing the amount of enemies you could take control of. In the original it was just Sligs, but Exoddus allowed taking control of Paramite's, Scrabs (both of which aren't even in this game!) and even Glukkon's, which you can't do in this game as it goes back to just being taking control of Sligs.

I guess the best new mechanic here is the ability to tie up and pickpocket Sligs. Instead of just having them automatically explode to kill them after you're done possessing them, it's nice to have a choice to instead spare them in order to gain extra resources. Even that is flawed though because tying up a Slig requires tape. You can pickpocket a Slig without tying them up if you lack tape, but for some reason if you have tape you NEED to tie them up before you steal from them. If it isn't a requirement in the first place, why not let me just pickpocket them and save my tape? I guess it's because the game realised the way to abuse easily getting the extra resources by knocking the Slig out, stealing from them, and then re-possessing them and just killing them. But if you need to do something that makes no sense in order to fix a system that you created that is broken, maybe have a look at the broken system you created instead...

And that's the weirdest part of this game to me. You'd think a game that took, what, 5 years to develop that was specifically trying to re-do a game they initially had to compensate on due to time issues, would be massive in scope. Instead it seems to strip all the improvements they had already made in Exoddus and went back to Oddysee as its base and said "The only thing we need is more items, and way more fast-paced action sequences".

They focused far too much on making the game more typical action that it lost all its charm and even a lot of its identity around stealth. To make matters worse, the aiming can make the action sequences a pain in the ass for the tight time limits you have in some sections, as you control Sligs and have to mow down other sligs before they reach Abe, who is standing in the open, but you aim with your right stick and bullets just fly everywhere because trying to steady an aim at small, moving, flying targets is hard.

Speaking of controls, I think where the game is at its worst is trying to get up and down ledges properly. Oddworld's always been a VERY timing sensitive game, and the OG games worked amazingly with it due to being on a very tight system where you could tell exactly where you'd end up after every jump, and hitting ledges is easy. Now it all feels very loose, and half the time I'd jump at a ledge, and Abe would touch it but not grab on. Or I'd want to drop down, but when I tried, Abe would instead grab a ledge and hoist himself up it - straight into view of a Slig that would kill me. The controls just constantly fought me in this game and it's the exact worst game for that kind of thing to happen.

I guess the place the team benefited the most from waiting till 2021 to unleash their "true vision" of Abe's Exoddus was the graphics. Cutscenes look fantastic, and levels contain so many dynamic camera angles (albiet sometimes at the cost of good depth perception. If I'm trying to time jumps to avoid a swinging object I'd like to look at the object straight on please, not from an awkward angle).

Abe's voice acting felt significantly worse here than ever before. I could tell in New n Tasty that things were off comparing the lines to the original, but now he just feels so monotone in everything he says.

The game does have quite a few bugs as of the time of writing. Nothing game-breaking, or even level-breaking, but I lost a few lives or was forced to reset checkpoints due to bugs, such as falling through the floor.

I found the game to vary quite a lot from being great, being terrible and being okay but flawed. The change in focus from stealth and rescuing small groups of Mudokon's at a time, to rapid action pieces that involve you trying to protect literally hundreds of Mudokon's at once was jarring. There is still a lot of the former in here, but that just causes a clash of how important, or lack thereof, a single Mudokon feels now. Also speaking of saving Mudokon's, they often lag behind you in ways that makes trying to time hiding them in lockers or smoke INCREDIBLY painful. I swear the original games had them follow Abe by just a second or less, but now you can hide in a locker and your friends will scramble about for 5 seconds until they get spotted and shot.

After getting past the initial difficulty wall, I did enjoy my time with the game overall, but damn if it didn't piss me off a lot. So many small things that added up, like why put the checkpoint BEFORE the valve that opens the next area? It just means every time I die I waste an extra 10 seconds opening the door again and again.

The game is fine; a few steps below new'n tasty and the old PSX Oddyssey and Exoddus, but buggy as hell. I am stuck because mudokon in "angry mode" do nothing and I can't go further without their assistance in the "protect the large climbing mudokon group" section

As a game with the title 'Soulstorm', this one feels really soulless... Difficult as hell, and the main problem is that finishing a level doesn't feel satisfying the slightest. Controls are awful, too.