Reviews from

in the past


A sensação que tenho depois de terminar este jogo é que meu eu criança estaria extremamente feliz. É incrível como um jogo pode nos reconectar com algo que, por vezes, estava perdido dentro de nós mesmos.

Quando dei play, foi como se tivesse sido transportado para a época em que tinha 8 anos, quando achava a capa de Onimusha 3 muito bonita e implorava para meu irmão me deixar jogar.

Os cenários são maravilhosos. Gosto de como a equipe trabalhou em cada detalhe mínimo. Mesmo sendo um jogo de 2004, ele continua sendo muito bonito para a sua época.

A evolução das mecânicas também me chamou a atenção. Muitos problemas que estavam presentes no primeiro ou segundo jogo foram retirados e alguns foram melhorados.

Não posso esquecer da introdução de Jacques, que deu um brilho a mais ao jogo. É impressionante como ele funciona tão bem, seja sozinho ou acompanhado de Samanosuke. Falando sobre ele, o personagem teve uma grande evolução ao longo da franquia. É notável como passou de um personagem um tanto sem graça para alguém com mais personalidade, vínculos e emoções.

Em suma, acho que Onimusha 3: Demon Siege foi uma das melhores experiências que já tive, tanto pela jogabilidade quanto pela nostalgia que proporciona.

O francês é narigudo. Nota 5.

Caralho melhorou tudo dos outros jogos e ainda introduziu o melhor personagem da franquia (O Jacques)


This game goes insanely hard. The weapons are super cool and the combat smooth and fun.
The protagonist switching is a good change of pace to vary things a bit.

Первая мной пройденная игра в принципе, и до сих пор считаю ее прекрасной. Думаю дело в сильной ностальгии. Музыка, персонажи ( тут есть жан рено!) Катсцена в париже, когда с неба падают какие то крякозябры и вырезают французов - мое почтение ( я играл в это в 11 лет) Очень нравится в ней боевая система, есть небольшие головоломки на уровнях. Из минусов возможно, оч странный сюжет категории б, но мне в кайф было.


This was my first Onimusha game. Jean Reno is in it. Why? Because if you can put Jean Reno in your video game, you do it!

My favorite in the franchise. Jean Reno should be a playable character in more games.

Meu jogo favorito. A trama de viajar no tempo entre um personagem e outro é braba demais. Todos os cenários, a Paris atual, o Japão feudal, tudo casa muito bem com a história, é um jogo maravilhoso, sempre que tenho a oportunidade eu jogo novamente. Ganha nota 5 pela trama, que consegue enriquecer totalmente o jogo de forma que o resto todo somente flui sozinho.

Not as good as 2, but a cool story and style carry this one.

It went on for WAY longer than it needed to be. Combat is at its best in this game. The story oddly is the worst out of the trilogy. At this point, Onimusha was not at all what I expected it to become, and that hurts my enjoyment.

Tenho que voltar a jogar este jogo.

Remember having a great time playing this one back in the day, never beat it though. I've got a feeling it was kinda hard, and I was more into a DMC style of action game at that time. Think I would have a lot of fun with this one if I picked it up today.

Demons in Paris

Onimusha 3s story has time travel, telepathically communicating relatives and a completely random sub-plot about a boy blaming himself for the death of his mother. With so many bizarre elements at play, the game manages to have a story that's way more entertaining and memorable than past Onimusha games. At the same time though, it's not as fun as it could've been. This is because Onimusha 3 is committed to having its characters react in the most boring and serious way to their circumstances at all times and that's a real shame. If they gave Samanosuke and Jacques some personality, I could easily see this games plot being incredibly fun but as it stands, it's just decently enjoyable. I also wish Nobunaga got more screentime, he's the element that ties the games together and yet in every game he's almost a non-entity until the very end. Still, the story is my favourite from the first 3 Onimusha games.

As for gameplay, the thing that immediately jumps out is the fact that the fixed camera angles aren't nearly as aggregious this time around since the camera pans and tilts way more here. This improves the combat immensely and it's a needed change since 3 has you fight way more enemies here than in past games. Other than that though, 3 doesn't really change much from its predecessors. It removes the poorly executed gift system of 2 and instead has you playing as 2 characters throughout the game. This is cool in concept, but it's not as significant of a change as it should be, since Jacques and Samanosuke basically control the same. The only real difference is that Jacques has the occassonal rudimentary platforming segment and has slightly different weapons. For what's meant to be this games main feature, its a shame that it feels so insignificant.

The only time the game makes good use of having multiple playable characters is in 2 levels which have you swap between them frequently. These are the highlight of the game for me, the puzzles are interesting, the levels are very long and they have a great sense of progression to them which is very reminiscent of Onimusha 1. The other levels in this game are very linear and short, they're also enjoyable and never overstay their welcome. Overall, Onimusha 3 is paced very well, despite being the longest game of the first three, it really doesn't feel that way.

Another addition to gameplay is Ako, a fairy that you can equip with different coloured vests in order to get different perks like getting more red souls, making issens easier to perform or getting to see enemy healthbars. It's a small, but welcome addition. Another thing I like here is that turning into an Oni doesn't happen automatically, but instead, it happens when you press R3 while having 5 purple souls. Because of this, I got way more use out of the transformation than in 2. The final major change that Onimusha 3 adds is that the bow is no longer a separate weapon, and you're free to use it anytime you want provided you have the arrows for it, which is obviously a good change since using the bow doesn't break the flow of combat like it did in prior games.

To conclude, this is a very hard game to review for me. I like the story, though I think it feels like wasted potential. I like the combat, but the game doesn't add enough to it to accommodate for how many enemies you'll be fighting here. Those are my biggest gripes with the game, but with that said, the levels are well designed and the scenery within them is varied, the games pacing is just right and I also think the music here is a step up from 2 and this game might just have the best CGI intro I've ever seen. There's a lot to like here, even if I think some of it could've been much better.

O meu filme favorito é Léon: O Profissional, com Jean Reno.

6th gen Capcom's writing team at their most unhinged; I don't think a game with time-travelling Jean Reno teaming up with stoic feudal Japanese samurai could be done nowadays, and that says so much about how far video games have fallen since this era.

Onimusha 3 trims the fat of 2's gifting system and replaces it with a unique way of planting its protagonists' shared campaign across different time periods while retaining the gameplay that made the original title such a beloved classic. It drags on just a bit near the end, but damn if it isn't a great time all the same. A top shelf title!

Estamos falando de JEAN RENO passando o chicote em diabo cogumelo. Você sabe o que é ir na Feira do Paraguai e ver idoso perguntando "que filme é esse?" e na verdade ser um videogame?! Se sim é pq você viu o trailer de onimusha 3 e falou "tio eu quero esse na troca por esse daqui que eu não gostei não, muuuuuiiiiitoooo ruim (mgs3)".

Esse era o único que eu tinha jogado da franquia, na infância eu curtia, mas não envelheceu legal não, a história é ainda pior que a do 2, tem a melhor gameplay da trilogia, só que é muito repetitivo o jogo e ele é enorme, principalmente na reta final ele se estende ao extremo, tive que ir jogando uma hora por dia pra não cansar, tem umas decisões de level design péssimas, a mecânica de viajar no tempo é até legalzinha pra época, mas com o tempo ela só serve pra encher linguiça e enrolar mais o jogo. Graficamente falando é bonito, é legal ter o Jean Reno, a CGI inicial é fodástica, a gameplay de Michelle é maneirinha por lembrar Dino Crisis, mas infelizmente é um jogo bacaninha no máximo, se o combate fosse mais variado e o jogo fosse mais curto, eu teria gostado mais.

Meu jogo preferido de longe, bosses incríveis, cenários do Krl, pena que a capcom abandonou

Привычная прикольная японщина с хорошей боёвкой, аляповатым неплохим сюжетом, лвл-дизайном в духе Резиков и ЖАНОМ РЕНО.

this game was so unfathomably based, oh my god Capcom can I have a HD remaster pls bro

secretly the dumbest game ever made. everything everywhere all at once for dudes who love alien ant farm and socom. dudes rock. fuck nobunaga.

Na tentativa de inovar a franquia e sair d mesmisse eles decidiram ir pra frança fucking 500 anos no futuro,plot biruta de viagem no tempo e linhas temporais que se finaliza em reconciliação familiar estilo sessão da tarde,a gameplay desse aqui é a melhor

A saga Onimuhsa é incrível! Demon Siege é a prova disso, super recomendo.
The Onimuhsa saga is amazing! Demon Siege is proof of that, I highly recommend it.

Last time i played this was when it came out, and now I've finally beat it. It only took me 20 years.

I really liked this one more than i expected, i had vague memories of it all being a bit silly, Jean Reno and Samurai running around in 2004 france.

But honestly it all works pretty well, the move away from pre-rendered backgrounds turned out nice, and the new Jaques gameplay is actually pretty fun, to the point that i preferred it.

I also liked the fact that Sammy the Samurai got the more horror-type stages, which felt like a nice throw back to his roots. The Sewer level was straight outta RE.

My only main complaint was the zoo section with the french lady. The lock on is borked, as it keeps targetting the shitty little bird things rather than the big giant monster things, which annoyed the hell out of me.

Plus points for Guildenstern calling Sammy on a mobile phone.

As someone who really enjoys the genre of hack and slash, I was a little disappointed that none Onimusha games clicked with me in a way that I would've hoped. That being said I appreciated seeing the innovation in each game culminating in what I think is the best entry in the series. The presentation and gameplay work well to create a game that, while fun, is also a bit flawed.

Some of the complaints I have are enigmatic of many action games during this time, that being balancing and difficulty curves. Perhaps I have been too spoiled with games such as DMC 5 but I feel like some enemy encounters and bosses were only manageable if you had the right resources on hand rather than if you were just skilled enough. I'd rather be tested on how well I can use my fighting skills rather than I I saved up enough on mana. Some fights often boiled down to spamming magic because if you don't you are either fighting an enemy that will block all of your attacks, will deal massive damage to you, or will force you into a corner where enemies can potentially stun-lock you. This is not a problem exclusive to this game as I feel a lot of action games of this era test my patience in how much I am willing to get constantly ganked by enemies, the answer being not very much.

With my biggest complaints out of the way, I want to say how much I love the premise of this entry. The use of time travel and using present-day Paris as a second setting is a campy concept that I am all here for. The new main character Jaques is someone I greatly enjoyed playing as, with his move set bringing a little more depth to the combat that I felt was needed. Sending a gruff Frenchman back in time to Feudal Japan to kickass and shoot demons definitely makes for the most ridiculous plot in the series. That being said, I felt the story treads a fine line between attempting to be serious like its predecessors while also acknowledging the campiness of the whole premise.

Despite some of my misgivings with the gameplay, I still enjoyed my time with the game. The areas are all pretty unique and fun to explore, the introduction of vest items allowed for different playstyles, and overall I sorta miss the times when games like these used janky fixed camera angles. It is by no means a perfect experience but I think it's definitely worth checking out especially if you are fond of this era of gaming.


I have such fond memories of this game, and returning to it twenty years later the gameplay still feels OH so good. That hack and slash formula is so effective here, and not in a, boring kinda way, there is a lot to spice things up and keep you engaged. It's fully 3D environments here in contrast to the pre-rendered background images, and it works really well. It loses some of the charm, but at the same time feels more authentic and as though you are able to walk around these locales. Story for me is a bit meh, but it is nice to come back to those iconic characters like Guildenstern who were left behind on the first game. It definitely gives early PS2 cheesy dialogue, something that plagued the industry at the time and does not hold up well. And overall, the game is great until the ending which felt like a huge cop-out. You don't really get to utilise those abilities and special weapons you had been saving up for, and the battle is just a bit bland with appearances. Even the ending cutscene is just disappointing. It feels like a budget issue, because it builds up to something so BIG, and then just falls flat. Though for a game released in 2004, it is pretty sick and I'm happy to have returned to it.

Played this before in my childhood on PS2. Still one of my absolute favorites.

Still amazing! But the black vest makes the game too easy, and you can obtain it pretty early. A nice game overall, but it's story looks like an action movie from the 90'