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'Persona 3 FES Fan Excited To Finish Persona 3 FES For The First Time'

(Contains spoilers for Persona 3 FES: The Journey)

The second the trailer for that hilariously overpriced DLC expansion pass for Persona 3 Reload dropped, I realized I had to be more than a stereotype. It was time for me to beat the Persona fan allegations of “knowing a story only because I watched the cutscenes on YouTube.” It was time for me to beat The Answer before it becomes cool…

Okay. That's all like. 30% of my actual motivation for doing this. I replayed the entirety of The Journey beforehand as a way to cement my feelings towards the original in the wake of Reload. And due to my various gripes with Reload’s presentation and also generally just preferring the original on most fronts, I didn’t think it’d be right if my first, proper experience with The Answer was through its remake. Though I’ve replayed Persona 3 FES many times before, this post-story gamemode was something I was never in the mood to finish after reaching the phenomenal conclusion of the original story. I never saw a continuation as necessary. And I think P3’s dungeon crawling loses much of its thematic meaning and intrigue when you divorce it from its other social sim half. Even now, after properly finishing The Answer, I’d say my initial concerns weren’t unfounded. But there definitely is still much worth in the experience.

Right off the bat, I adore the set up. Characterization is one of Persona 3’s strong suits, and it’s on full display here. You’re immediately stricken by its understated, yet somber tone. The rest of the story is quite solid in showcasing the various ways each member of SEES have either developed or regressed since the original story’s end, but the banter of the opening few scenes alone communicates these ideas in such a perfect fashion. SEES’ fallibility has always been one of my favorite aspects about them as a cast. They’re beloved for that sense of realness and humanity that permeates throughout each member, and their flaws being so highlighted is a key part as to why. They might dramatically “complete” their character arcs through Persona evolutions or strengthen their own convictions to the degree where they can clash with the embodiment of death itself. But none of that means the writers won’t continue to portray them as the messy little fucked up group of teens that they are. And this idea is what The Answer most strongly reinforces. As showcasing the self-destructive actions they make in reaction to facing such a devastating loss is the entire crux of the story.

The Answer shines the most with its character writing in three clear cases: Aigis, Metis, and Yukari. The former is a perfect lead for the protagonist to pass his torch to. Aigis’s arc up until this point already shared much in common with her emo husband, as they both primarily developed and gained a sense of identity through their collective experiences alongside their friends. So fully cementing her as a Wild Card just feels extremely right, especially after the bond the two form in the main story and this version's newly added Aeon social link (best social link in the series btw). Newcomer Metis exists primarily to strengthen Aigis’ character arc and she does a phenomenal job at that. It’s clear from the start that she’s meant to reflect Aigis in a symbolic sense and the parallels between them only grow stronger in terms of effectiveness as the story builds up their relationship. But despite playing a more function oriented role in the narrative, she is still incredibly entertaining. I clapped at every scene where Akihiko threatened her life and she responds by casually telling him to shut the fuck up. Then there’s Yukari. Do I even need to justify her role? I feel like that’s just a waste of breath. Shocking: a 17 year old girl gets a little bit mean when the boy she loves dies in the arms of another girl who’s neglecting to face the full reality of his death. Anyways, she’s great here. Though I definitely feel like her story could’ve been told with a better degree of nuance. Yukari’s always been one of the more empathetic cast members and seeing her act so abrasive towards everyone in general is a bit off putting at times. But I still respect the idea behind it all and it results in these beautiful emotionally charged scenes that’re on par with some of the best from the base game.

Though where this story really begins to lose me is its poor pacing and sloppy structure. It’s a case of stretching such a short narrative extremely thin. There’s just not enough here to justify going through seven different sequences of dungeon crawling. And while I’d compliment the characterization, I honestly feel the arcs of Aigis, Metis, and Yukari are the only things here that felt like they were written with complete confidence and intention. There’s this specific and formulaic way they go about exploring SEES as characters for the entire middle point of the story that feels so… random? They’re nice scenes to see, especially since I adore these characters, but I honestly can’t tell you how the looks into the past are supposed to add to the story’s statement in any substantial way. Also not a big fan of Metis’s info dumping or SEES’ guesswork, as a lot of it comes off as these awkward justifications for the story’s progression. It results in these genuinely intriguing mysteries and heartfelt conflicts that feel clunky in their resolutions.

I had negative expectations for the gameplay here. And that left me kinda shocked when I walked away enjoying most of the experience. The Answer is nothing but dungeon crawling, set on hardmode, with more complex boss design, and restricted access to certain quality of life features. On paper that all sounds fucking terrible. And some of it is. I, for the life of me, still question why they decided to remove warp stations before boss floors in favor of one way teleporters and a save point. To the point where I grabbed a mod that lets you fully heal at said save points (Sorry for being a filthy CHEATER, but I did not have the strength to deal with such a waste of time. I have a life 💔). But after getting over a lot of the annoyances that came from the simple concept of these changes, I came to realize that The Answer truly appeals to little freaks like me. Someone who genuinely likes Persona 3 FES’s flawed, yet bold battle system.

Battles can be infuriating on occasion due to the amped up resistances of most enemies and how that tends to bring out the worst of the AI party system, but I generally found them fun to fight. Though the one thing I’d like to acknowledge in particular are the nerfs to Fusion. That’s right. My The Answer hot take isn’t that weak shit like “it’s actually good” or “Yukari is reasonable.” It’s that the lack of arcana burst and compendium are valuable changes that add a different layer to the way you’re expected to engage with the dungeon crawling. Foresight is paramount and every fusion you make feels important. Between making sure I had each buff skill accounted for at any given moment or making the most of EXP share passives by transferring them to Personae with desirable skills, it feels like The Answer was able to bring out a niche appeal of the Fusion system the other mainline titles rarely nail. Due to my foresight and knowledge of the base game’s skill progression, I almost never had to stop and grind like I was expecting to. I was entirely prepared for 99% of the encounters I faced (fuck the penultimate Abyss of Time fight oh my god) and that felt extremely rewarding. I get that it’s harsh in design and not everyone’s experience is going to go as smoothly. But I found it was an interesting twist on a system that normally becomes less and less substantive to engage with as the game goes on.

It was really satisfying to see the credits draw to a close. I’ve been madly in love with Persona 3 FES for almost four years now and, though it’s funny to say, today is the day I finally finished it properly. While a lot of my initial assessments of The Answer came to be true, I’m glad I was still able to get something out of it in this playthrough. I’m still shocked by the amount of enjoyment I was able to find in its challenge run-esque design mentality. And best of all, it’s given me an excuse to brainrot over Persona 3 for a little while longer, thanks to the ways it expands on its cast. As flawed and half baked as it feels in so many regards, I’d say I overall enjoyed my time with it. Can’t wait to see how I feel about its remake, especially given the announcement that they’ll be adding in more story scenes. Now, someone come restrain me before I buy the $35 expansion pass for Persona 3 Reload. Hurry… There’s not much time. The microchip is beeping oh god o h no I. LOVE ATLUS GAAAAAAH!!!

i have my issues with the gameplay but man i love yukari and aigis so much

My scalding hot take is that I had more fun with FES The Answer than Reload. Oops.

Don't get me wrong--it is a bit too grindy and the story is spread far too thin throughout. But after years of being told about how awful the Answer is, imagine my surprise when I finally played it and was met with engaging/challenging combat, and a story that actually handles grief with more poignancy than the main story at times.

Might as well give this a review while I’m in the middle of my P4AU playthrough.
Honestly? I do think The Answer is kinda overhated but at the same time I can see why people don’t like it. Personally, I think it’s a nice expansion that helps tie up some loose ends in P3’s main story as well as give us a proper look into the characters after the events of the game. I know a LOT of people really don’t like the way specifically Yukari acts in this. Without going into spoilers, I think she was completely justified in her feelings but I do think she’s goes a bit over the top at certain moments but it’s realistic for someone like her who’s going through that sort of situation to listen to your emotions more than your logic.
Now while I like the story of The Answer, the gameplay is something I’m more mixed about. I would consider myself a pretty big defender of P3FES’s gameplay (I think I’m one of the few people who like the AI party members.) but even I can’t deny that The Answer is a lot more tedious and monotonous with it’s gameplay. The great thing about P3’s gameplay was how you were essentially given breaks in between the dungeon crawling through the normal daytime activities like social links. It gave you something to do other than just grind for levels for the next full moon operation. But since The Answer is meant to just be a short (for a JRGP) expansion, they decided to axe out daytime activities in favour of just dungeon crawling. It just starts to feel tiring after a while and it never picks up.
Overall, I would only really recommend The Answer if you want to find out what happened after P3 and you want more Aigis content (which btw her arc in this is very well done).

I played the entirety of P3:FES but never rated and reviewed The Answer itself. I think that it was a great side thing to play right after completing the original, but on its own it doesn’t really reach the heights of the actual game. Still love the characters and the aesthetic of the original so 6.5/10.


Story isn't as bad as people say, there's some questionable parts, but the ending in particular is quite nice. The new tracks here are also quite good, as per the usual for a persona game. However the gameplay can absolutely go away, no thanks.

who let them cook
tf did they do to yukari man 😭😭😭😭

This review contains spoilers

This was a better ending for the game. It hurts so much. I do not care that my character died. For it is what these concepts represent that brings meaning and value to it. This entire expansion feels like an ugly truth plunged into my chest like a dagger. It makes me uncomfortable. It makes me feel sick to my stomach. But it is a reality I must face. As must everyone. It rips off the "pretty little bow" that is Persona 3's ending. Death is not the end. Life and people move on without you, and they have to deal with the soul-crushing, back-breaking, mind-shattering, heart-tearing pain that comes with that. I admire that Episode Aegis tears that bow off and exposes the grim reality of it. However, it ends in such a truly beautiful way. It feels hard to put together in my mind, let alone lips. The shot of Aegis and Yukari at the end makes me feel things I do not possess the words to articulate. Life is full of pain, but it is also full of beauty. No matter the pain, the suffering, the loss. I refuse to contribute to the malice of Erebus and call out to Nyx.

Through the suffering and the beauty, life is worth living.

This review contains spoilers

SPOILERS FOR THE ENDING OF PERSONA 3:

The Answer is probably the most controversial piece of Persona 3. Some love it, while others look at it like it’s the antichrist. Me personally, I initially avoided The Answer because of the vitriol it received online. During the lead up to reload however, I started to see people begin to praise The Answer for its amazing story. Eventually, I decided to dust off my copy of Persona 3 fes and finally play The Answer.

To be honest? I liked it quite a bit. Is it better than the main game? No. Can the dungeon crawling get repetitive? A little. Is The Answer the worst piece of Persona content ever made? Absolutely not.

Gameplay-wise, people complain that it’s too hard and that the compendium being gone sucks. While I do agree that the compendium being gone makes persona fusing less enjoyable because I’m much less compelled to fuse personas when I’ll have to go through a lot of work just to get them back. On the other hand, I actually kinda like the added challenge with these bosses. Most of them having evade skills got annoying after a while, but I found it pretty fun to experiment with my party composition in order to figure out the best way to beat the bosses. I’m one of those types of people who actually prefer to play p3 with the AI tactics, so they don’t really bother me at all.

I tend to enjoy dungeon crawlers, but I’ll admit that the abyss of time got tiring to explore after the third door. That’s why I took a bit of a break from playing The Answer, and came back once I got the urge to start the dungeon crawling again. I think the reason I didn't run into this with Tartarus is because you have the life sim sections to go through if you want a break from the dungeon crawling. Here though, the dungeon crawling is all there is. It doesn’t ruin The Answer for me, but it’s definitely an aspect I don’t like about it. This issue is exacerbated by the way the story is structured.

Don’t get me wrong, the story of The Answer is really good and by far the best part about it. It’s just that there’s a lot of story at the start and a lot at the end, while the middle is largely the same. Explore a door, fight a few bosses, reach the end and see a flashback of a character depicting the moment they began to be able to have a persona. Then another door opens and the process repeats itself like 6 times. These flashbacks are good and give some further insight on the characters, but I feel like it further contributes to the repetitive feel of The Answer. Once you reach the end of the final door however, it starts getting GOOD. Yukari’s actions seem unreasonable until you remember that she’s a teenage girl who just lost her best friend/lover out of the blue and not only does she not know why he died, she wasn’t even there for his final moments. It’s only natural that she’d try to bring him back, she was desperate and grieving at that moment. It’s why the moment after the tournament where she breaks down is so impactful. She finally accepts that Makoto is gone and with it, she begins to have a breakdown. Mitsuru comforts Yukari, just like how Yukari did the same when her dad died during The Journey. The emotions displayed during that scene feel so real and something I could relate to, considering I went through a loss myself not too long ago. The story ending with everyone deciding to live their lives to the fullest just like their friend would have wanted them to is the perfect cap to this story.

Overall, while I do have my issues with The Answer, I do think it’s a worthwhile experience and something I think fans of persona 3 should experience. The gameplay can get kind of repetitive but it’s worth it for the amazing story and closure for these characters.

I still can't play persona 3 reload which means I'm actually gonna kms some time from now because wow am I gonna go crazy if I can't play that game soon lawd

so what happened is that my mind went mmmmm okay you can't really play p3r you should just finish that “the answer playthrough ™” you had going on , biggest mistake of my life possibly worst 30 hours of my entire being and trust me I had and have rough times

mind you the answer is the canonic epilogue of the persona 3 experience you get the final stretch of the game where people are actually coping with the loss of *+;£&×]”> and for that reason you actually get some insight on the aftermath of that event playing in the shoes of cunty apathetic robot aegis who all of the sudden gets the power of the former main character while he watches all this when the dormitory becomes a close space in which the only date possible on the calendar is March 31th which is pretty funny cause this year its gonna be Easter I love gregorian calendar and also the only possible way to understand what's happening is another android with a siscon that comes out from a hole in the ground and just starts talking about killing everybody to save aegis I just love sisterhood <3

so yeah at this point they just get some answers out of her and the TLDR is theres a huge abyss under the dormitory she's doesn't know anything apart from destruction and for some reason she's related to aegis and has a persona and at this point anxiety kicks in . is the abyss gonna be … tartarus v02 ? and the answer is not only is the abyss of dick sucked gonna be worse than OG tartarus its gonna be even more boring way harsher incredibly unbalanced for the sake of making the game harder and padding for play time and with bosses that seemingly have elution 3000 so that you're really gonna love grinding for those 5 minutes cutscenes in total

see the thing is this the answer is advertised as being a harder mode of the original persona 3 and that means that you're gonna have NO persona compendium whatsoever the enemies are gonna FUCK . YOU . UP . and the only thing you can do for them to not ride you condom less is grinding levels over levels and personas over personas until you can have a chance to do an all out attacks to bosses way out of your league

I don't really mind an harder challenge but I don't think that all these handicaps actually make for a fun ride altogether you can be the best tactician of the world and still do 10 dmg all out attacks so what's actually the point of this if the only real solution is grinding

for the most part the cutscenes are really interesting and make for some great insight to each character even though the real meat of the narrative is gonna be encountered at the end of the game but to be honest at this point it's not really worth it to grind 5 hours for 5 minutes cutscenes

apart from the duck taped gameplay the themes of coping with grief and moving on really resonated with me it's something that accompanies each and every one of us and somehow the characters in this game all had to cope with some type of loss in their lives and try to overcome it together . for as much as I liked this stuff I guess its pretty underdeveloped throughout the little you're gonna see of each character is so fucking good and then the escalation of this incredible thematic approach is a BATTLE ROYALE ??? you're fucking with me rn

metis is a nice addition to a cast of mentally troubled teens but she's also less developed than I wanted her to be theres a lot of great great scenes with her mainly the fucking crying fit that unfortunately hit way less than they should be due to how messy this storyline was developed and while many of you are not gonna be with me on this one . I really enjoy yukaris characterisation here not only did they not ruin the character for me but they even enhanced her image in my mind making her skyrocket in the pantheon of persona characters

stories and characters resonate with people for different reasons and in different times of their lives and I really understand yukaris pov in this one she's just trying so hard to convince herself that she absolutely overcame her grief even though as soon as the possibility presents itself for the loss to come back she's gonna do everything in her power to accomplish that . humans have a lot of ugly feelings and while you can try to suppress them in situations of great stress or when the things you value are at stake they're gonna vomit the worst onto others to get what they want

yeah she's a bitch in this epilogue and so what if you had the ability to make someone you care about come back and had other people just move on without looking back would you actually have the tenacity to do so ? think about that and then conclude your opinion on the answers yukari

or maybe im reading too much into this and she's actually just a fucking bitch but who am I to judge she's still hot as shit !!!!!

that being said the final stretch of the game is insanely good a huge part of me is trying to stop myself to say this but I want to be fucked by the final boss im sorryyyyyyyyyyy bestiality kink shamers look away I also wanted to fuck a lot of colossi in shadow of the colossus so I'm too far from God already

goated storyline goated ending I would rather watch cutscenes online than actually playing this again and I advice for all of you to just watch that 2hr and a half cutscene compilation instead of playing this because everybody who said this is bad is right but I'm too in love with p3 to shit on in so seethe and cope

door kun memes are funny sometimes

Enoyed it somewhat, but only due to the story bits here and there. Good character development. It's a good epilogue to the main campaign! It does not justify making this almost 30 hours long though. The only fight I actually liked was the final boss, which kind of made up for all the bad stuff tbh. The rest of the fights it felt like I won by brute force. Constantly getting oneshotted by enemies. Grinding in Tartarus was the worst part of the main game for me, so this was just way worse in that regard. Without access to the compendium it made it that much more of a chore to play through.

This review contains spoilers

While I do like the story and how the main cast of characters have been handling Makoto's death (yes, I am one of the few people who don't think Atlus butchered Yukari’s character), the gameplay is even worse in The Answer since the difficulty is automatically higher and it's just Tartarus 24/7.

The Answer is so important to Persona 3, it ties so emphatically into The Journey and explores grief so much more which is something that every one of the main characters struggle with in some way. Some of the most emotional moments and it gives us the happy ending we craved.

Me acerqué con pies de plomo a The Answer, prácticamente solo había escuchado pestes de él: que se carga el juego original, que es un coñazo, etc. Una vez terminado debo decir que en parte entiendo todas las críticas, peeeeero no las comparto ni de coña, está claro que no llega a la excelencia de Persona 3 y que como epílogo pues es un poco innecesario, pero centrándome solo en lo que cuenta, la verdad que no lo hace mal y tiene alguna idea narrativa interesante.

Mi mayor pega con él realmente ni siquiera es que no lo vea especialmente necesario; una secuela, epílogo o lo que sea puede no ser necesario con la obra original y aún así ser una maravilla, el ejemplo de The Last of Us 2 me parece siempre cojonudo para esto. Mi mayor pega es que explicita algunas cosas que el juego original dejaba a la interpretación, y que aún así quedaban ya bastante claras, pero no se paraba a contarlas en texto como sí hace este The Answer. Hablo de cosas como qué son realmente las sombras, esos pensamientos o resentimientos que dominan al ser humano y terminan tomando forma física dejando perdida la psique de la persona, una relación muy fuerte con lo que representan los propios Persona, no hacía falta contar eso para que el jugador se enterara. O cuál es el objetivo de Nyx, que realmente no es ninguno, representa a la muerte, y la muerte no es ni buena ni mala, la muerte simplemente llega, y obviamente llega porque la humanidad trabaja para ello a través del dolor y las emociones negativas generadas de manera colectiva. Me mola la llegada de Erebus representando todo esto, en un ciclo del que es imposible escapar, relacionado además como hermano de Nyx en la mitología griega, pero no tanto, como ya digo, que expliciten cosas que Persona 3 no hacía aunque las simbolizaba divinamente. Bueno, y también que la poco interpretación que tiene el final, aunque para mí está bastante claro, pues claramente se pierde, deja un poco abierto el si muere o no el protagonista y ya pues las pocas dudas que haya se despejan.

Al margen de esto no tengo muchas más pegas con The Answer, la parte que se comenta de que "se carga a los personajes", la puedo llegar a entender pero tampoco lo comparto, imagino que irá sobre todo por Yukari al ser la que actúa de manera más controversial, pero creo que llegan a actuar todos de una manera coherente dado las circunstancias que han vivido. Estamos en un punto donde todos deben aceptar seguir con su vida, tema principal de este juego, tras haber tenido una vivencia que marcará un antes y un después. En el final de Persona 3, cuando por fin aceptan la llegada de Nyx y deciden enfrentarla sin remordimientos, con la esperanza de derrotarlo y volver a reunirse todos, simplemente para darse cuenta que aunque han realizado la parte más complicada, el protagonista ha dado la vida por todos ellos, una persona clave en la vida de todos, para Yukari o Aegis especialmente, y que simplemente no van a volver a ver, porque gracias a él pueden seguir vivos, al igual que el resto de la humanidad. Está claro que el sacrificio lo realiza el protagonista, aquí se hace incluso más evidente su similitud con Jesucristo (se ve incluso de manera visual cerca del final), pero la carga que deja en aquellos que deben seguir adelante, como es el resto de protagonistas que recuerdan todo lo que pasó, pues tampoco es especialmente pequeña, quizá incluso es más complicado el llegar a una "respuesta", y no es raro que pueda afectar muchísimo a una persona, moldeando su personalidad, al fin y al cabo esta va fluyendo según nuestras experiencias, y no es una pequeñita precisamente la que han superado todos.

Esto lo relaciona ya con lo que es el tema principal del juego, con el subtítulo de la respuesta, pero primero deberíamos conocer cuál es la pregunta. Obviamente no es otra que cómo superar la pérdida, y aquí hace una dilogía muy interesante con el juego original. Pues si el tema principal del primero era la muerte, cómo nos enfrentamos a ella y la aceptamos, ese Memento Mori que resuena constantemente, en The Answer vamos a lo que deja esa muerte en las personas que siguen vivas: "la pérdida". Quizá incluso un camino más complicado de recorrer que el de la propia muerte como individuo, más complejo de aceptar, esa por tanto es la pregunta. Pues el propio Abismo del Tiempo en el que ellos están es generado porque no han podido superar esa perdida, o más bien aceptarla. Aquí viene uno de mis detallitos narrativos favoritos, puede parecer un coñazo que en The Answer se elimine todo el componente social, el cual era de vital importancia para formar relaciones (comentario clave en Persona 3), esa contraparte al Tártaro que era mucho más entretenida; el Tártaro, como ya comenté en mi reseña de Persona 3, sirve de castigo, similar al infierno cristiano, y así nos acercamos a él. El Abismo del Tiempo no es solo parecido al Tártaro en jugabilidad, también lo es en concepto, los protagonistas no son capaces de aceptar la pérdida por lo que no quieren avanzar, viven el mismo día en bucle, y acceden a sus memorias pasadas superando un castigo, pues les sigue doliendo recordar el pasado. Entiendo que acercarse a The Answer jugando solo la parte del Tártaro pueda ser un coñazo, pero es un coñazo porque debe serlo, hay veces que para potenciar la narrativa tienes que sacrificar diversión, y The Answer sabe aprovechar sus limitaciones (pues no iban a hacer más de 100 pisos de mazmorra nuevos y súper divertidos) para potenciar su mensaje, el Abismo del Tiempo es un castigo para nuestros protagonistas, y como tal esta representado y JUGADO, como una manera de martirizarse a sí mismos, de culparse por no poder haber hecho más para salvar al protagonista.

Ya tenemos claro a qué se debe el Abismo del Tiempo, tenemos clara también cuál es la pregunta, pero faltaría conocer cuál es la respuesta. Una vez vamos avanzando y empezamos a conocer cómo despertaron todos sus Persona, incluido el nuevo poder de Aegis con el abandono de sus sentimientos y la personificación de estos en el personaje de Metis (muy bien metido por cierto), llega un momento muy chulo después de que descubran a que se debe el Abismo del Tiempo y donde se les presentan dos posibles opciones (al igual que en Persona 3): Volver al pasado cercano e intentar hacer las cosas diferentes o aceptar lo sucedido y avanzar. Aquí se crea una ruptura en el grupo sobre qué opción tomar (algo que se ve en la propia residencia representado). A partir de este momento Aegis empieza a encontrar la respuesta, tanto para su vida como para poder superar la pérdida. Es verdad, que puede pecar de naif y no deja tanto a la interpretación o diferentes lecturas como el juego original, pero al final es la respuesta que el juego quiere dar y mientras lo cuente bien a mi me vale. La pérdida es algo que realmente no se va a olvidar, pero hay que aprender a convivir con ella, igual que con la llegada de la muerte, y para ello las personas que nos rodean son el camino a superarla, apoyarse en ellas para poder seguir hacia delante, especialmente con gente que comparte estas experiencias contigo, porque al igual que la muerte, la pérdida es algo a lo que nos tendremos que enfrentar todos tarde o temprano.

La verdad, que viendo lo poco que gustaba The Answer ya me esperaba que fueran a revivir al protagonista o algo (de hecho, por como se muestra aquí sería algo imposible), pero para nada, vamos no veo en qué forma "destroza" lo que propuso Persona 3, y me mola el poder volver a ver a los personajes principales a los que les terminé cogiendo bastante cariño, y cómo viven tras el sacrificio del protagonista, que es cierto que no es algo que fuera necesario de mostrar, pero es normal que no lo superaran de un día para otro, sobre todo Aegis. Obviamente no me ha molado tanto como el juego original, pero joder, ni tan mal al final, tiene ideas narrativas interesantes y aporta un subtexto diferente como añadido y que se complementa muy bien a lo que fue Persona 3, no lo veo mal metido como epílogo y cierre final a Persona 3, la verdad que para el que se haya quedado con ganas de más, lo recomendaría sin duda.

This shit is gas and you all lied to me. I played this shit instead of just watching YouTube the second time around and the gameplay loop is fine. I love the character writing and Aigis' growth.

This is like Snow Queen Quest but if it was good and did more character building

Lots and lots and lots of grinding and luck-based boss fight. 25 hours that partially felt a little like a torture, I won't lie. But damn, I would lie if I negate that some story moments were amazing.

El inicio es interesante, lo que sigue aburrido, repetitivo y la otra mitad mejora mucho, es lo mejor de The answer.

This review contains spoilers

7/10
It's fine, I guess. I'm playing this after playing p3 reload
The gameplay is really boring, It's a complete slog, the abyss takes forever just to get to the end since none of the floors feel like they end, the bosses are ok, the evade skills they give them are really annoying and they don't make the bosses difficult, they're just really tedious to beat. Erebus is a cool boss but i wish his HP was lowered a bit more and made it equally as a threat as nyx because erebus is really easy to beat, he just takes a long time to defeat because of how tanky he is.
The story is fine, the story is focusing on the aftermath of the protags death, with how everyone is going their own way of life (pun entirely intended) and everyone not being as close to another, like how fukka calls Yukari in the beginning how she hasn't talked to her in a while, it's obvious that everyone took the protags death pretty badly. I just wished they focused of all of the members instead of just aigis and Yukari, they both did take the protags death a lot worse than the others but how they just make them the main focus instead of the entire group isn't the greatest choice, if they really showed that the entire group was really hurt by his death would be a great choice to fully see for ourselves how the others besides aigis and Yukari took the protags death. I also enjoyed metis there too, even though she's kinda annoying at times,
I enjoyed her character, also how they explain that the shadow that from the start of the abyss from the end of it was the regret of the protag dying and how he can change to other personas from the team (except metis) and use them against you. The choice of the keys of what to do with them is cool, I understand why Yukari is making this choice since with all the shit she has dealt with, obviously someone when they're emotional would probably make the same choice she did if they were in her situation, the fights with your teammates is really cool, the team finding out about why makoto died and the purpose of him becoming to seal to stop people from tatsumi port Island from getting close to nyx, also how they apply that possibly if people stop wishing for death, makoto can stop being the great seal and can come back to life, I don't hate this imo, they end the answer off pretty good, it felt like it wrapped off with a satisfying ending that finally closed the book of p3, the story wasn't perfect but it did a good job for the answer. The OST is pretty cool tho, heartful cry and darkness are really good. Same with the theme for the Abyss of Time.
also the dub is not good.
Hopefully Reload fixes the problems here. it would be pretty cool if when you're fighting your allies, they could shift to each other, that would be cool methinks.

I played this just after P3 the first time I beat it in 2018, so now after beating Reload I decided to look back at this. It is something that doesn't deserve (In its entirety) particularly high praise nor scathing criticism. It's the story of Persona 3 continued and it does that mostly well. What it does horribly, however, is its pacing. Its a lot of repetition until you clear the dungeons and by that point the game is already over. what's worse is the lack of a Compendium. I realize this game is like a 1/3rd the length of P3 but even so the persona count is well over 100, so why bother to leave it out? This leads to a general disinterest in fusing and finding every persona possible.

I like the game's continuation of 3's story and how these characters are dealing with the events of 3's finale but it just ends up being okay.

Also for what it's worth I don't mind ATLUS releasing the answer several months after the game's launch. The whole point of The Answer is to resolve the questions of 3's finale and Imagine being someone going through 3Load in mid february and still being in august or september in-game, while people who have too much free time are posting nonchalantly about events from later on that the answer deals with.

I fucking love Persona 3. But for years on end, I always avoided The Answer. Discussions online would always conclude with The Answer being nothing but just grindy, non-canon filler. An expansion not worth your time. My impressionable 14-year-old self sadly dismissed it entirely because of its reputation and moved on to other entries in the Shin Megami Tensei series. With The Answer returning to Persona 3 Reload as ($35?!) DLC, I finally decided to proceed with my belated playthrough so that I may draw fair comparisons between the original and the remake when the time comes.

It's astounding how the message of this epilogue went over so many people's heads. The Answer is such a bittersweet conclusion to my favorite game of all time and its exploration of the grief felt by the cast after the main game's ending is beautifully told, albeit the player must endure exhausting gameplay in between each impactful scene, derailing the pace a bit. Nevertheless, it's wild how many in the community misunderstood certain plot elements like Yukari's behavior or the true reasoning behind what transpired on the Promised Day. Yukari was so valid here. I don't wish to speak much about it, but I cannot figure out how The Answer mischaracterize any of its party members nor how it "ruins" the message of the main game. If anything, it elevates my feelings of the original and now I loathe myself for putting it off for so long.

Hopefully Reload's interpretation of the Answer can offer more accessibility to those put off by its increased challenge and endless dungeon crawl and its absence of the fucking compendium because seriously that choice is the only thing that really bothered me. On any note, see you in September! Maybe I'll actually jot down my thoughts about Persona 3 Reload as a whole when that time comes.

This review contains spoilers

The Answer, o motivo de eu ter começado P3 FES. Como o nome diz, "The Answer" é a resposta para o final do Persona 3. Músicas e arte estão impecáveis, como sempre.
A história é bem interessante, achei muito foda ver todo o desenvolvimento da Aigis, com ela entendendo e aceitando a morte do Makoto, e no fim, ela literalmente se tornando uma pessoa após ter encontrado a resposta para a vida. A única coisa que não curti foram algumas dungeons, são bem cansativas e repetitivas, fora isso, jogão!

I have no real issues with the gameplay even if it is a bit of a shock compared to main P3.

I think this is genuinely terribly written in every aspect, from premise, to beginning, to end. Metis is a pointless character, the fights with your squad at the end make no sense because Yukari all of a sudden ignores everything that Akihiko says about not returning to the past.

But oh wait! That doesn't even matter, because they can literally see when Makoto became the Great Seal, so all that fighting was for fucking nothing.

Final boss should have been Makoto, not 3 fights before the actual final boss.

Desde que eu comecei a jogar essa franquia começando com o 5, eu sempre ouvia falar que "the answer é ruim" "the answer não deveria existir" "the answer é uma merda", e agora no meio de fevereiro eu decidi finalmenre jogar ele e...eu não entendo por que todo o ódio?
Eu comecei o the answer não espetando nada, pensando que ia ser a pior coisa que eu já joguei, mas ele nem é ruim(???), a história foi o que eu mais gostei, todos reagindo após o que aconteceu no final de persona 3, da pra ver só pelo jeito que eles agem que eles não estão bem e que ainda tão em luto por tudo, a yukari é um dos maiores exemplos disso, o contrário que dizem, a caracterização dela NÃO TEM NADA DE ERRADO É ASSIM QUE SERES HUMANOS REAGEM COM LUTO, ela querer a todo custo ver o makoto só mais uma vez é uma reação bem realista e nada horrível, mas voltando a história, ela é algo que eu achei foda, tudo sobre o passado e como eles tem que aceitar que o passado não é algo que você tem que mudar foi algo foda de se ver e é uma mensagem incrível, a gameplay é outra coisa que gostei, você pode dizer que "é tudo muito repetitivo é muito chato😭😭😭😪😪😪😪" cara a maior quantidade de andar que tu tem que explorar nas portas é 27. Tu não consegue aguentar 27- andares só 7 vezes????
No geral eu achei the answer uma experiência completa, eu gostei da história, personagens e gameplay, eu diria que é uma bela continuação pra Persona 3 e recomendaria pra qualquer fã, ansioso pra ver como vão fazer esse jogo no reload! (Provavelmente pior que o original denovo)

Aigis: To care about someone dear to you, that doesn't necessarily mean that the pain of living will stop.
If something's precious, you don't want to lose it...
If someone's dear, it's painful to part with them....
Loss can hurt but...I don't think there's anything wrong with that.
I too have something to protect.

Ngl, this story really shows the true depth of the 5 stages of grief, it's great.
Also y'all bitches better be ready for it in the Remake when the DLC arrives in September.


In light of the announcement that this is getting remade for Persona 3 Reload, I thought I'd mark my thoughts on The Answer here.

People get very upset over this addition to Persona 3, and I partially understand this anger. The gameplay for this epilogue is plagued by the same issues that the original Persona 3 faced, and then some. I consider Persona 3 FES a 5/5 game, however The Answer contains some issues with its gameplay that go beyond what was featured in the base game.

For one, the removal of the Compendium is a let down. It's not needed nearly as much as in base game, as there are no Social Links to buff your fusions and the runtime of this expansion is pretty short to begin with. The lack of the compendium, to me, simply makes the gameplay experience more grindy. The Abyss of Time, while not awful, can drag simply because The Answer offers players very few breaks from the "Tartarus procedurally generated dungeon crawl" present in base P3. Life sim and virtual novel elements do a good job of breaking up this monotony to prevent it from becoming stale in base, not much of that to go around in Answer.

Despite these flaws in gameplay, I find the story presented to be as special and touching as the one presented in base Persona 3, and a perfect conclusion to the narrative there. Each character's growth is showcased throughout the runtime of this epilogue, some characters (namely Yukari and Aigis) are made to grow even more, expanding upon and completing their arcs from the base game. I can't say much for spoiler reasons, but I find the representation and growth of each character as they search for "the answer" to life absolutely captivating.

Many people do not like this addition to Persona 3, and I can understand why. If you mainly like Persona for the social sim aspects of the game, you will not enjoy The Answer. If you did not like Tartarus, you will also not like The Answer. I liked Tartarus personally, and I thought not having a compendium was fun as it made me think hard about all my fusions. The Answer has a good level of challenge and I do like the story, but if you are not a big fan of the dungeon crawling in P3, I would just reccommend you watch all the cutscenes and dialogue on Youtube or something as you will absolutely hate playing through the 30ish hours of content in The Answer, most of which is dungeon crawling and boss fights. I think The Answer is a good addition to FES and I liked seeing more of the P3 cast.

really not a good game or even an enjoyable experience. it's just a persona 3 "asset flip", where the characters are cranky for a while until they just aren't. they removed the compendium too, which just forces you to grind for no reason, in pretty much the same dungeons as the last games, with the same enemies, same characters, etc. if you're planning to play this right after the original, dont do it. it's gonna ruin your original experience, this is like a crappy fangame.

and on the story: is it actually necesary? like it adds nothing at all aside from overexplaining things, and that kinda ruins the beauty of the original game's sort of abrupt and ambiguous ending.

also it's 30 hours long, and trust me the story is SO stretched you'll just be bored most of the time. this should've been at most a 10 hour game.

This review contains spoilers

The Answer is a neat little (?) epilogue and a funny game (it's got a very depressing tone about dealing with grief, regret and moving on from the past), it's grindy af and full of bullshit but also satisfying af. Ima just do a pros and cons then finish it off

Pros: The game further cements Aigis as peak persona character writing, and is further accompanied by Metis who herself is pretty mid but she as a concept improves Aigis by being her shadow.

Music is still baller, new mass destruction is epic, the abyss of time theme really fucks towards the end, final boss theme is pretty cool, end credits song is great, and then Heartful Cry is yeah

Actual gameplay is solid, still dungeon crawling but it's nice to just turn brain off to and grind.

The overall message and tone of the answer fits perfectly with the ending of the journey, doesn't overstay its welcome

It presents a mostly fair challenge, mainly in boss fights as it does require you to think but it's manageable

Junpei

Cons: No compendium fucking sucks ass it makes grinding so fucking annoying and retarded

Can get cheesed by some random ambush BS

Mitsuru doesn't act in character at all, idrm how Yukari acts

It can be a slog as outside of combat there's nothing to do

For taking me 30 hours, there's still only like 4 hours of cutscenes and most of that is at the start and end with very little in the middle

Having to grind every single persona because of no exp boost in fusions is annoying, growth 3 is your best friend

Overall, it's a decent experience if you're willing to go through monotonous dungeon crawling but if you don't like challenge or have the time, I'd reccomend just watching the story on yt it's pretty quick. 6.5/10 would reccomend to anyone who really liked P3 and wanted closure (literally the entire end message ironically) but other than that, leaves a fair bit to be desired but fixing up the issues by adding a compendium and the problems of P3FES such as not being able to view what skills do, having to talk to each character to change equipment and heal would dramatically improve the flow and feel of the game