Reviews from

in the past


This game as a kid made me want to be a photographer

I beat this once YEARS ago as a rental, so it's nice to finally own it and play through it again. It's surprisingly arcade-y and I love how short but incredibly memorable of an experience it is. Really surprised more games didn't do something with a score system around taking pictures.

Tweet Opinion (+ PokePictures!): https://twitter.com/EmperialDonut/status/1360851907334590466

I use this as my photography portfolio.


It's charming, giving you an opportunity to interact with Pokemon on ways aside from battle and contests, which is always a massive plus. The world of Pokemon is so rich with content it's a bummer we don't get more in world games like this that break the rules of what a Pokemon game is meant to play like. I can only hope the trend will continue as it has and give us more varied Pokemon experiences.

Man you would think a game where you take photos of pokemon would sound boring but it's honestly one of those charming and unique games that leaves you wanting more.

The hidden paths the secret evolutions the unique events. This game gives you around 5 hrs of content that feels like 10 never once do the levels feel lifeless or dull or the designs lack in any way.

The music is also something that really gives the game life I think this is one of those games only for fans but it's a blast to play regardless


Really fun concept, the graphics and controls age a lot better than expected

No se cuando conseguí este juego pero me dio muchas horas bonitas y me lo pasé genial explorando todo.

A lot shorter than I remember and simpler. But, fun, different kind of game.

I love how they managed to create such an interactive and quirky environment, where every pokemon serves their own role. When you think you already saw it all, you soon learn something new. Tbh, this game is more about being a part of Pokemon universe than any mainline games. I really need to get myself New Pokemon Snap asap.

-0.5 stars because there was no paras :(

such a fun concept, it fits perfectly with the pokemon franchise where all kids want to do is be part of the world around them ♡ i would spend hours and hours as a kid memorizing the locations of different pokemon and how to access the special ones. this game is the reason why mew was my favourite pokemon for so many years ♡ it loses half a star as it is a little short, i wish that there was more content!

My mom LOVES this duckin game. Lol.

A classic. Played it over the course of a couple of days while a friend was staying at my house, and it's still some of my fondest memories playing a game. Short, VERY sweet, and impossible to go wrong with.

makes u feel like an unemployed art student

For the 3rd year in a row I woke up early and played Pokémon snap in the cozy atmosphere of my friends cabin on my original N64!

I’ve always really enjoyed this game, it’s unique and there’s just a bunch of cool little things to find. My only complaint is I wish it was a bit longer or at least had a few more Pokémon to snap. But with that said I do enjoy the fact I can just pop this game on and beat it in under 2 hours.

Report Score: 189120

This review contains spoilers

After hearing about Snap for so long, and especially after seeing all the praise for the sequel, I've been really looking forward to playing this game. I had a pretty good time with it. It was fun to see all the different Pokemon in the wild. I already knew about the ability to knock Charmeleon into the lava to evolve it, but pretty much everything else was new. The gameplay itself holds up okay, though I can see a lot of easy things I hope are changed in the sequel, like the one-by-one counting of your pictures and the clunkiness of the menu when selecting the ones you want to show to the professor. There were also some instances where I thought I took a good picture, but it wasn't quite big or centered enough so everything else about it was thrown out. These frustrations didn't ultimately detract too much from the experience, but they were noticeable. I'm definitely looking forward to trying New Pokemon Snap some day.

Pokémon Snap was one of the reasons I loved Pokémon as a kid.

It was nothing like I've ever seen from a game before. Most games I played were centered around actions like jumping, fighting, racing, hitting a ball, jumping, just like, a lot of jumping. Pokémon itself was centered around fighting other pocket monsters; whether it be turned based fighting in the mainline series or in jaw dropping 3D with Pokémon Stadium, my contextual actions were always to fight.

Pokémon Snap was different. Pokémon Snap instead gave you a camera, with the goal to take pictures of Pokémon for a high score. The concept, especially from an established series like Pokémon, was strange, and yet, at a young age I was deeply fascinated by it.

Even now, I'm still fascinated by the concept. It's fairly rare within the gaming industry, especially the AAA space, to have a game with a unique, non-violent mechanic as the focus. I'm not sure if Matthewmatosis actually once said this or not, but I recall him once arguing that Pokémon Snap didn't entirely count towards his definition of non-violent due to actions like the fruit and the pester ball that hit and bothered Pokémon. To me, these actions aren't necessarily meant to harm. I view them as tools to cause a reaction within the environment, a contextual interaction of sorts. This plays into the level design, where you're often trying to gain a reaction from a Pokémon by leading them towards a specific area, knocking them into water or lava, creating new scenarios for the perfect snapshot. This interactivity would also serve as a lock and key gate to progress within the game, some areas only becoming available after you've solved how to reach the next location, giving Pokémon Snap a small sense of interconnectivity and immersion. The game also asks you to snapshot new Pokémon to reach a new goal, which encourages the player to scrounge the landscape for new Pokémon to snap.

Pokémon Snap is incredibly immediate. You jump right in with a small tutorial, and already you're zooming down a pathway, barreling towards the finish. Areas are fairly short, with longer levels still only taking a few minutes to complete. The pacing is to the point, never wasting a moment of your time. This was done by the designers to have players be able to replay levels to gain a better score, and it's something they understood well.

What I love about Pokémon Snap is it's capacity to fill the screen with wordless story and character. As you ride along your to set destination, much like a theme park ride you're greeted with characters running amok to your sides, playing out their little bits with one another. A group of Pidgeys harassing a Meowth and absolutely demolishing him in a tornado attack, Jigglypuffs getting chased by Koffings, a Magmar setting ablaze a Charmander and changing him into a Charmeleon, all these simple interactions bring about a sense of playfulness and tangibility you normally wouldn't get from your average Pokémon game.

I'm not actually sure I've seen the credits of Pokémon Snap until this recent playthrough. I distinctly remember not quite understanding what to do with Mew during her secret stage, and being confused as to how I was supposed to take a picture of her. I believe my sister may have been the one to actually beat the game, but I never recall asking her how she actually accomplished this. Technically speaking, I believe this is the first time I've ever actually beaten the game, and having replayed it, it's definitely cemented itself as my favorite Pokémon game.

There's nothing else quite like Pokémon Snap. No other game has embodied the raw addiction and gameplay loop that Pokémon Snap provides. Every other photo capturing game feels static and uninteresting in comparison. The simple act of exploring a set environment, interacting with it, and causing change to happen within that environment hasn't felt as immediate and as engaging as it does here.

Pokémon Snap rules. Now go play it.

this is the absolute pinnacle of pokemon it can’t get any better than this

Une vrai tuerie quand j'étais petit, je l'ai repayé 20€ sur l'eshop pour le finir en moins de 2 heures, coup dur

Professor Oak knows nothing about what actually makes a good photo

esta bonito pero corto x'd espero algun dia jugar el new, se ve aun mas chido

A super unique concept that I feel has a lot of untapped potential. Taking an on-rails shooter, similar to Star Fox or Sin & Punishment, and turning it into a more cozy, puzzle-like picture game is frankly ingenious.

All the levels here are varied, and there are a good amount of Pokemon to take pictures of. The puzzle element comes in with trying to unlock new stages and find unique situations for each of the Pokemon to take a snapshot of. It always feels rewarding to line things up perfectly for a good shot or a unique moment.

With all that said... This game only had 64 of the 151 known Pokemon at the time. On top of that, while there are secrets and puzzles to solve, an experienced gamer can do it in half a day. This makes the game's replayability quite shallow. I would still recommend it, but only if you don't mind its shortcomings. If you do want a game like this though, I would suggest the sequel instead.

Pokémon Snap was one of the first N64 games I’ve ever played. It came packed alongside Pokémon Stadium and a special Pikachu edition N64.
I have very fond memories and remember loving how expressive the models were compared to the sprites on the gameboy games.
Im glad that I could replay this game. Its really short but definitely worth your time. It is full of personality.

Me: PROFESSOR OAK! I'VE DONE IT! I MANAGED TO SNAG A PHOTO OF THE LEGENDARY MOLTRES; THE MYTHOLOGICAL POKEMON REFERENCED IN THE TOMES OF KANTO LEGEND FOR BRINGING BALANCE TO THE WORLD AND CRADLING THE OCEAN!!! WE'VE MADE HISTORY!
Professor Oak: Looks at picture. Hmmmmm, yeah, it's not in the centre of the frame though, is it...?
Me: Well, it's slightly off, I guess...
Professor Oak: ... and the sizing? What's up with that, huh?
Me: ...
Professor Oak: ...
Me: ...
Professor Oak: I'll give you 5 points for it. Got anything else?
Me: ...Um, well, I have this blurry shot of a random Pidgey I took to waste some film.
Professor Oak: looks at the picture. A single, glistening tear rolls down his wrinkly old face. YOU BEAUTIFUL SON OF A BITCH. IT'S IMMACULATE. 4,500 POINTS TO YOU. SOMEONE GET THE BUBBLY, WE'RE CELEBRATING TONIGHT!!!!


The 3D space was cool for a little bit, but I mostly just remember... frustration.

A novelty game
For the time, the idea of seeing Pokémon roaming a 3D space organically and interacting with you was amazing. Adding the ability to print those photos at your local Blockbusters and it was mind-blowing. But we live in an era beyond that now, so the game just feels like a slow Disney ride. Still one of the most unique experience in a game so it’s worth a try.

this is a good game with really not much substance to it
theres some puzzles on what you need to do to get some photos (gyarados can go to hell), you can use a pokeflute to sing, throw stink balls and apples, but really only the stink balls get any use. the rest are just kinda used a couple times and forgotten. beyond that, its just an on-rails game where you take pictures of pokemon
its fun, but its only got 63 pokemon (bro this is a nintendo 64 game just add one more) and a handful of levels, so there certainly could have been more. i'm aware of the new game (but im broke so i wont be playing it for some time) but i do wish pokemon snap was just one of those spinoff pokemon games that lingered on for longer. there arent enough games about monster photography, and its a niche i hope to see catered to more one day.