Reviews from

in the past


Painful. The gun balancing is poor and/or just plain strange. The hitreg feels like a dice roll. The enemy variety is too low. The level design is exceptionally unintuitive - from puzzles with obscure solutions, to keys you can barely see. When I think of great hidden gems on the Build Engine, I think of Powerslave, not this.

This game suffers purely because of the saturation of great FPS games in the late 90s. Honestly, it's a decent game! The setting is delightfully familiar if you grew up in a small town, and the country humor is silly and fun. The gunplay isn't anything to write home about, especially compared to more successful titles at the time, but it works! Definitely worth checking out if only for the classic 90s shooter vibes.

I'm not sure what's more concerning, me having the urge to replay this janky mess or the fact that I actually enjoyed it this time. Don't get me wrong, there's still plenty about this game you can criticize. The hit detection is wonky, the keys are tiny and impossible to spot, and some of the level design is so stupid I question the sanity of the people who actually made it.

But it's also hilarious, charming, full of personality, and runs on one of my favorite video game engines. The weapons are creative and unique, the characters are lively, and there's honestly a lot more fun encounters and level design than I originally gave this credit for. One thing that helped a lot this time was playing with auto-aim on. I don't know why I've had an aversion to playing with it on but it's a massive help for this game and makes some of the weapons way more useful than before. I'm not sure if it was me being familiar with the levels but I honestly didn't find them nearly as confusing and irritating as the first time I played it.

So yeah, I kinda love this game now. Maybe you could call it a guilty pleasure, but I've never particularly liked that term. I like it. Sue me lol.

There's something about this game where you can tell that it was made by some really talented people and there's definitely a lot of charm and humour to this game and a slew of inventive gameplay mechanics. It definitely pushes the Build Engine in terms of interactivity and this central atmosphere that feels like something out of a Troma film in terms of how it combines exploitation shlock with gross-out humour (literally with in-game posters strewn all over the wall).

However, I will also say that this game is really broken - something where the hit detection is really inconsistent, the puzzles in this game are so obtuse (it feels like the developers felt the puzzles were intuitive, but also offering no way for the player to figure them out), and even basic things like key hunting and your health system are way too complicated, somehow.

It's something where every person who has complained about the game has complained about the exact same things, you can't help but notice it when you play it. At points this game is fun but also its matched by its frustrating aspects - I find this game frustrating but also I can not put it down. It's fascinating but at times it can feel like a chore to get through.

Really, this is a one of a kind type of game and something that's proof that there's such a thing as a "So bad it's good" game - and I think is something that really should be really studied by game designers. It's not necessarily something where there's little effort put into this game. In fact, there's a lot of effort put into it - but it's so misplaced and weird, and that's why I think people should really give this a shot.

Don't say I didn't warn you though. This game will absolutely try your patience if you venture into it.


Setting aside that it's as ugly as sin (partly, but not totally on purpose), this game fumbles just about every single FPS fundamental, making it borderline unplayable. Weak guns, way too many enemies (all of them spongey), huge labyrinthine levels with no flow whatsoever, and too many useless powerups. It also squanders the capabilities of the Build Engine with drab, flat levels and essentially no interactivity with the environment. It's like a Bizarro Universe DUKE NUKEM 3D -- going for more or less the exact same thing but botching it on every level. Real amateur hour stuff here.

A fun little game that my late BF had introduced me to. The music is hilarious and fun along with the concept of playing as these Hill Billies who are the only ones out there to fight and save the world from an alien invasion!

Beyond this one stream I haven't actually played the game too much. Some of it due to painful memories and also how the music was claimed by some BS third party thanks to YouTube and allowing these crappy claims. Still great fun to play this though and also on GOG you get to download the entire sound track too!

After getting over how long maps could be compared to other games, it became a good time. It might be harder to hit 100% of your shots, but you get so much ammo that it doesn't really matter. As long as you understand you're supposed to use the shotgun as practically a melee weapon, it clicks with you. I love how hidden some of these keys are, being almost more obscure than secrets in other games, and then in another map they have like 11 secrets, with half of them just being in random plain areas.

"It all returnifies to nutin it just keeps tumblirzing dewn, tumblirzing dewn, tumblirzing dewn"

Word of warning I'm attaching some files to this review so you can have a glimpse at how utterly weird this game is. The audio might be fucked up because it hurt my ears so much I had to tone it down as much as I could while I played it. Papa can't lose his noise peepers.

Yeah I have no fucking clue what they were cooking with this. If you ever played Slayers X, imagine that but non functional. Too weird to be taken seriously, too rare to dissapear from the gamer zeitgeist. Multiple times something so weird and stupid happened to me while I was playing I had to second look around me ingame just to be sure I was not hallucinating.
Everything in this beast of a game is designed to either gross you out or make you desperately angry. Buy the ticket, take the ride as they say. The enemy design for the most part is lackluster, with all save for one of them being hitscanners with the same arsenal as you. Special shout out to the bosses being completely incomprehensible. Yes, the things accompanying him are turds. The game expects of you almost complete devotion, punishing you in the most bizarre ways possible if you aren't actively consuming it's crack-based content. You'll be blown to bits by a type of cosmic stupidity fuelled by bothyour own hubris and the developer's.
Did I mention the game also has platforming? On the build engine floatiness, no less.

But even so I find myself thinking...that that was a really cool fps! Definetely not the best Build Engine one, but completely able to perform on the same level of entertainment as Shadow Warrior or Duke Nukem. Everything is there, with "gorgeous" levels that tend to feel close to life and the perfect amount of grease and doodoo. When the going gets good, you can totally get an enjoyable, if deeply weird experience or downright comically painful punishment for not acting like an imbecile alongside it thanks to the atmosphere, straight out of Corona and sound design it has, half maddening screaming and cursing with ear blasting guns and half psychobilly soundtrack with Mojo Nixon and Reverend Horton Heat among others shooting it out the park with some really good hollerings and general crassness. Mojo really left himself go with the original stuff he wrote for the game, absolute psycho shit ranting. Mc Donalds can kiss my butt. I'll forever be thankful for the game for letting me hear Dick talk about something profoundly weird and obscene while shit and farm animals explode everywhere.

A weird beast off a build engine FPS absolutely not made for human consumption yet painfully fun, clearly made with love and a respect for the sources ( RIP Dick Montana ). I thoroughly enjoyed my time with it, shit and all and I wholeheartedly recommend it to everyone who wants to feel weird for a couple of hours.

It blows my mind that people consider this to be "one of the greatest Build engine games" alongside Duke Nukem 3D, Blood and Shadow Warrior.

I hate this game. Sure it's pretty but when shooting is as accurate as QWOP and the levels feel like they've been cobbled together by a blind man... It's just no fun to play in any way, shape or form.

honestly not the worst build engine shooter with some funny but it is held back by its frustrating levels. i played this on a source port and i can not imagine how bad it mustve been on native DOS