Reviews from

in the past


I can tell this is where SNK began to find its footing with the series, I really appreciated all the changes that made it closer to later games in the series.

Great plot, great roster, and the game feels fun to play as well! This is definitely the start of KOF being a fun game and where it found SNK found its footing in terms of gameplay.

King of Fighters '96 marks the start of traditional KOF. Despite that, it's still a lot of fun to play today, and whilst being the first to use the style of gameplay it's sequels would expand upon, it still holds its own very well.
Port wise, the Saturn port is fantastic. It uses the Saturn's RAM Cart, allowing the game to have impressively quick loading times, meaning unlike prior SNK fighting game ports on CD based consoles, you won't be stuck waiting at a loading screen wishing you were playing the game already. The visuals look amazing as well, with not a detail missing. The only thing I can fault it for is being a very bare bones port, no palette editing, no training mode, none of that. You get the most basic modes and some settings to mess around with, however that's not necessarily a bad thing, as it allows you to get into the game very quickly, which coupled with the games speedy load times, results is a very fast boot-to-play time.
Overall I can't recommend this game enough, whilst it's main formula is expanded upon in '97 and '98, what's here is still incredibly fun and solid, and is worth your time to at the very least try it.

Pantallas de carga con un poquito de juego de peleas, es un suplicio jugarlo, mejor usen cualquier otro port


Did you know there's a GameBoy version of this? Bit hard to tell what's happening, and I got my ass comprehensively kicked, but cute sprite work!

outra melhora se comparado ao jogo anterior, ele acaba superando o 95 em virtualmente tudo

A evolução de kof para se tornar um dos melhores e mais marcantes jogos de luta começa aqui

The first KOF I ever played! Goenitz can eat me!

Combate aprimorado, músicas excelentes e aparição de ótimos novos personagens, o jogo mais tranquilo até agora da franquia pra zerar.

A pretty standard release of KOF. I don't really go back to 96 that often over the other games in the series since this one just kinda happens. It doesn't have anything super noteworthy about it in either a good or bad way. I do get this mixed up with Kof 97... It's just a kof game to fill that middle tier of kof games. Still, you can't go wrong with any 90's KOF game on the neo geo, so if you like fighters and wanna see what this is all about, give it a shot.

Bring back Kyo’s flying spinning kick, you cowards

This game is incredible! I played through and beat it on my Sega Saturn and the visuals still pop to this day, the characters all control well and fairly differently from each other and the gameplay, while tough, is also completely fair, EXCEPT for the final boss Goenitz, he admittedly felt really cheap and anti player, but this is an old arcade title, that's to be expected!

Hmm. I don't see much praise for this one. I had almost as much fun as I did with KOF '97 with this one. I wonder what the problem was.

I didn't approve some of the moveset changes compared to '95, but still a better game due to being more balanced and having a more developed plot.

A bit easier combat. The arcade boss finally shakes the 90's fighting game boss syndrome and is pretty fun. Just like how 95 was a lot better than 94, and this one is just a bit better than 95. Great spritework, character designs, and soundtrack, and just overall feels great, but not crazy good. Also, that intro goes so hard.
Final score: 8/10

Goenitz é chato pra krl, mas não é o nosso mano Rugal.

Nota: 7,0/10,0
GOAT, boas expectativas para próximo jogo.

Iori Theme slaps my hair back. Grooovy!!
They finally added the most fun mechanic in KOF! Dodge Rollin Rollin Rollin! Short Hops and Dash Jumps too? Now it's an actual KOF game! Thank!

Also this is the last KOF where they made special Stage Intros. I shall miss them.

It holds up pretty well, but KOF only gets better from here.

Jogo do mês de agosto de 1996 na Revista Gamers.

fuck!!! snk control my mind i can’t stop playing KOF

Finalmente llegamos, el real punto de partida, el inicio del tramo a las mecánicas que nos harían decir, "Ah si, esto es Kof"

De entrada y por primera vez hablando del Gameplay al inicio de estas reviews, ahora sí SNK comenzó a darle rienda suelta a sus ideas más centradas respecto a mecánicas originales y el enfoque en conectar óptimamente tus combos, es por ello que, en lugar del pequeño salto delantero al presionar rápidamente la flecha direccional hacia adelante ahora todos los personajes iniciaban una carrera continua hasta su rival mientras que el backstep aún se mantenía por su buen funcionamiento.

Un cambio tan minúsculo sin duda distorsiona de sobremanera las estrategias y los convierte en un juego mucho más de ir a la ofensiva, el input de los movimientos baja su rigurosidad y precisión por primera vez y ahora, reemplazando el esquivé que con algunos personajes como Heidern te dejaba muy vendido, ahora se optó por un roll de suelo en ambas direcciones, de nuevo, siendo una mecánica más intuitiva y satisfactoria que en lugar de pausar el ritmo del combate para mejorar tus opciones evasivas representa apenas un mínimo freno momentáneo que incluso puede complementar tus ataques y demás.

La velocidad general del título subió igualmente lo que hace que ahora sientas que lograr esas tan ansiadas cadenas de ataque es más posible que nunca y si bien tu barra pierde cada vez más protagonismo, sigue siendo una herramienta viable y un elemento de tensión cuando se logra llenar por completo.

Es un sistema veloz y que por fin hace sentir una diferencia bien notoria del resto de Fightings contemporáneos, Kof finalmente adoptó una identidad jugable y el cimiento narrativo derivado del nombre de nuestro protagonista también floreció con todo en esta entrega, con el viento azotador siendo no solo uno de esos jefes infames de la saga, sino una puerta al epílogo de esta historia donde se nos ofrecen más matices al linaje Kusanagi, las ambiciones de un culto que desea traer de vuelta a un dios destructor y la deuda de sangre existente entre los clanes Yagami y Kusanagi.

Para esta ocasión desee enfocarme meramente en lo jugable, las concesiones visuales siguen siendo destacables al por mayor y si acaso destacaría la mala emulación de esta entrega en algunos sitios como la compilación Orochi Saga de PS2 pero para nada desmejora los apartados jugables.

Que Goenitz sea un jefe tan cabron se siente, en parte, mitigado por las nuevas herramientas y si bien para nada meteré las manos al fuego por la dificultad del sacerdote, si puedo decir que el sistema en ningún momento te hace sentir totalmente indefenso, esforzarse es la opción siempre con esta franquicia.

Todo se ha ido construyendo poco a poco, The King of Fighters cada vez más es un peso pesado con sus propias cartas en cuanto a lo mecánico, sus personajes como Kusanagi, Yagami y su versión de Athena Asamiya se vuelven fan favorites de una y entre todo, la saga de Orochi se prepará para su tramo final y solo cuelga una interrogante, ¿Cómo será el final de esta épica historia?


This game right here is where the KOF series find the full potential of its personality. Fast gameplay, great roster, awesome OST (You can put the cd on a disc player and listen to it), great stage design AND ONE OF THE CHEAPEST FINAL BOSS EVER!
Also plus points for this poster of Kyo with the fire on his hands, Shinkiro art is AWESOME! Go play it, it's a good game.

Jogo tá BEM MAIS polido, gameplay mais rápida e responsiva, adicionou um bom bucado de personagens que dão uma andada na plotline do Orochi e dos Hakkesshu, OST mais encorpada, mas ainda é quebradão e a IA é bem exploitável. As coisas estão melhorando.

6/10