Reviews from

in the past


I was having way more fun with the platforming segments than in the first game, but I hated the boss fight. So I guess it’s a mixed bag. I still recommend it for the price, though.

more fun levels out of this short 3D platformer thats cool

“That’s my ice cream cone! You can have it.”

perfect sequel to toree 3d. its literally just more toree, and i couldn't ask for anything more. BUT, theres also some coolio additional content, which bumps this to a 4.5 :3

This is another Toree game and that is not a bad thing at all. I found this one to be more enjoyable then 3D, cause it is mostly about the speed then in the 3D where it is trying to blend Speed and Platforming. For a Dollar it is worth it.


I love this game. It takes Toree 3D, and just makes more of it, while improving on pretty much everything. The main difference between this and the first game is that you generally go faster. It is hella fun, quick, cute, with a bopping soundtrack to boot.

It's very similar to Toree 3D at the end of the day; a short, simple but mostly well-done microplatformer. It feels like Siactro was more willing to experiment with gameplay elements in this one, with speed boost hoops charge gates. These are mostly a great addition and make this game much more speed-focused than its predecessor (in a good way), but a couple of times they feel sloppily implemented and it's never fun to get yeeted by a boost pad straight into the abyss.

Thematically it feels a bit more coherent than Toree 3D: Siactro got rid of most of the weird horror / cursed game elements that were out of place in the previous game but, weirdly, not all of them. Seriously, why the hell are there a couple of jump scares in this game, it's so ill-fitting with the aggressively friendly and neon pink design everything else in the game has. But the space battle level theme in particular is perfect for this, and I'd happily play a game that was entirely set in that theme tbh.

heres yet more toree

this one is actually still pretty close to the predecessor in basically every way apart from the fact that theres some more focus on the speed aspect and its a damn good new addition giving toree some more dynamism

this time the levels are completely new in the same 4 + 4 + 1 formula of the first and you got a fire palace ! aka bowsers castle in super mario 64 then an oasis ! a something futuristic place and star wars so theres a lot of stuff to unpack here

the final level and the final boss was something i was not expecting compared to the last level in the first game and a damn good addition likeeeeee i dig it im sorry yall

AND THE OST UGHHHHHHHH DID YOU LISTEN TO I WANNA LOVE YOU thats my tune yall I fucking love it jesus fucking lord

ok so anyway thats it its just more toree what did you expect ? less horrorish stuff but whatever

It's been a while since I played a Toree game, and based on my review of the first game, I can't remember exactly what things I have problems with here that were or were not present in the first one. I'd like to start by saying that, like the first game, the visual direction is just amazing, I love the colors and the character designs, the environments are just awesome. The music is great too, especially the more jungle inspired tracks.

However, in my opinion, the gameplay wasn't a whole lot better. My biggest problem from the first game was that the levels were comparatively large for such a small, slow-moving character, and the combination of a one hit death system with checkpoints that are really far spaced out means that you end up having to slowly walk through large, flat platforms to get back to where you died at. I know this one has a run button (which I'm not sure if there was one in the original) but for some reason, it didn't work? I held down shift-- both at the same time and each on their own-- and my character didn't move any faster. This game is speed-run friendly, and there are a lot of sections designed for fast movement, but at the same time, there's a lot of design choices that do not go well with fast movement. For example, the green warp portal things that shoot you through the air have very precise hitboxes, so if you're blazing down the path and happen to just barely jump over one at the end of the platform, you end up in the water, sending you back to the last checkpoint. Similarly, the checkpoints are always in the middle of the platform, and activate when you get close, but you can't run through them? If you run into one head on, it's as if you hit a wall, instead of just going over it. These issues sound minor, and they may as well be, but in my time playing, they really broke up the flow of the levels for me.

And I have a love/hate relationship with the decision to not respawn the stars you've collected if you die in a level (considering that the clock resets to the time it was at the last checkpoint when you die). On one hand, it makes dying a lot less frustrating, as you don't have to worry about grabbing them all again. At the same time, it makes retreading the level due to a KO a lot less fun, as the stars are one of the few things populating the platforms.

Just like Toree 3D but I enjoyed it more for the bigger focus on speed. These levels zip you along through speed boosts and ramps, just a ton of fun. Silly quirky fun for less than a coffee at Starbucks

While only being like an hour of game, I replay the levels due to just how fun the game is, that I have like 15 hours in it. Easy to pick up and play, easy to revisit.

It's more Toree, there's nothing much to say. It is better than the first one since the levels are more fun and visually interesting, though I wish it didn't also make the same mistakes, such as not fixing the camera and resolution.

This one feels like it didn't learn anything new between the earlier game and this one, every problem is still there but this one has more content, though I'd say the levels are slightly worse, at it's price I'd say it's worth picking up because it is decent quality

Pretty much just more of the same, though with overall better level design, and some really cool open-ended Christmas bonus stages.
But yeah, kino duology

Just as the first game, extremely short but really good fun while it lasts.

It fun, it short, it has a bit more, and that fuckass shadow thing jumpscared me, nuff said

Fun and charming. Got a really nice aesthetic to it and the platforming is simple enough to feel really polished and addictive. I know this studio often makes games that are this short (just an hourish long) and I do think it works to this game’s benefit at least, but I would love to see what they could do with a larger project in general. Still gotta try out their other works though.

t-o r-e-e dats da bird we like to see <3

these games only cost like 1 dollar and they are way better than they have any right to be like HOW IS THIS POSSIBLE???

i'm begging to enjoy the work of this developer, he has a style of his own, this is some peak sonic child right here.
as for toree himself, i dunno they look like the kind of person who unironically posts ryan goslin memes and ''literally me''

also fak you dev, that jumpscare wasn't cool !!

Fun little 3D platformer with speedrunning potential.

Way better than the original with a focus on speedrunning, perfecting this one is a lot harder but enjoyable. Recommended for casual play and for completionists/speedrunners.

siactros games are like buying a candy bar it's sweet fun and cheap


it's toree 3d but with a few more mechanics that makes the gameplay flow better and the unpretentious ending of the ice cream saga which fits well the game's vibe. this one is pretty short too, i believe even shorter than the first one if you don't play the extra mode. this time i collected all stars and got an A in every stage thereby unlocking 2 other characters, no patience to look for all the cds to unlock the last one though.

Toree 2 wisely focuses on speed more than its predecessor, aligning it as a better riff on Sonic Adventure. Unfortunately, while that dynamic improves the levels significantly, its final boss is underbaked enough to burn most of that good will.

Basically the same game as the first but I think it doesn't have nearly as strong a soundtrack this time around. The audio design in general is a bit off. I would have rated this lower but there are some really cool open ended bonus stages that give me a lot of hope for Toree 3 to be more than just more Toree. I will certainly "see you next game"

It's basically the first game but with very slightly better levels and improvements. Both are short but a chill and fun time