Reviews from

in the past


this game has a mission where you need to kidnap as many children as possible, and another where you practically enslave people into being workers. i can see why sony decided to keep this one stranded on the vita.

Gameplay shortcomings and egregious monetization aside, this Katamari iteration is worth experiencing just for that fuckass 3D model of the King. His hyper-realistic face and individually modeled teeth are the most upsetting thing I've seen in a while. The mo-cap for the King is uncanny as hell too, I don't want to see that creature dancing on my screen ever again thanks!

The cutscenes in this game are also completely bonkers, moreso than ever before - for example, the father in the opening cutscene has simply the fattest dumpy that would put even the King's exaggerated bulge to shame. I don't know what was going on there but it sets a very strange tone for what's to come.

Probably the worst Katamari I've played yet but I still enjoyed my time with it nevertheless. Too bad I'll never play those free DLC levels since they're locked behind currency that seemingly can only be obtained by spending Real Money on the PSN now.

Some of the most under-the-radar egregious microtransaction bullshit sours what otherwise is an excellent portable Katamari experience. All the expected compromises are here: noticeably less populated levels (which sometimes feel a bit barren), pop-in, collection requirements feeling padded out, runs more slowly than the others - but none of them are enough to ever once take away from the core experience. Stealthily might be the weirdest one? 3D low-res King is nightmare fuel, but also feels oddly fitting here - his horrifying Play-Doh visage, bug eyes, and celebrity veneers fitting this series' particular brand of strangeness like a glove. And it's a nice change of pace to see him being shit-talked by the quest-givers for a change, rather than the other way around. Its stretch gimmick is yet another nice new addition to add to these games' docket of quirky mechanics that feel insanely satisfying and responsive to pull off. Great OST, terrific graphics for the system, and maintains not only the nihilistic sense of humor about the human condition we've come to love from the franchise, but also its fun factor. For a lot of this I was honestly enjoying it more than Katamari Forever - but then it gets upended by the fucking Fan Damacys which are the worst addition ever to be put in one of these, and ONLY exist to steal your money. Still essential for Vita owners imo, in awe that this even exists.

probably one of the most unremarkable games i rated 3.5 but it's like 3 times better than me & my katamari and i don't have a switch or a steam deck so this game is my friend. still fun katamari looks good etc

as charming and irreverent as any Katamari title with the added bonus (or detraction depending on who you ask) of including a more modern control scheme. It’s pretty short and the road to 100% is artificially extended by including an item that is so expensive to purchase it would take you almost a year of daily logins to afford, but the gameplay loop is as fun and addictive as ever, given you enjoy rolling up anything and everything in sight to the sound of Japanese pop ear-worms


cant go get water because the 3d king will be at. the fridge

JESUS CHRIST WHY DOES THE KING LOOK LIKE THAT?! GET THE FUCK AWAY FROM ME

touch my what
kind short for what it is but still a fun Katamari game

I didn't think it was as bad as everyone seems to think. The candy system feels a little annoying when you're going for the trophies in this game, it's a loooong grind.

PROS:
- Cutscenes animation style was awesome, really liked the hand drawn animation. Would watch an animated series about the guy if they ever made one.
- I enjoyed the stretching Katamari mechanic, especially because they allowed the devs to get creative with hiding presents and other collectibles, made you look in every little corner.
- quite challenging to get a high score, made me replay a lot of levels which I thought was a good thing.

CONS:
- 3D king is mad ugly, very terrifying and odd to look at. Missed the badass king playing this.
- You need way to much candy to purchase stuff, sometimes it felt like a was playing a F2P mobile game.

definitely had my expectations extremely low for this one, as I had heard in the past that this was the worst katamari game by a large margin, and after playing it, I simultaneously don't think it's that bad as well as understand exactly why people think it's the worst. So as a game, this is definitely your katamari fare that you know and love, plus theres a gimmick where you can use the touch screen to squash and stretch your katamari to either fit through tight narrow spaces or low wide spaces which is a little weird but sure. I think the biggest point of contest here is the fact that theres a lot of DLC that while the contents themselves are free, in order to actually use them you need to earn a SHITLOAD of in game currency to actually unlock and use them. Said in game currency convienently can be purchased online as microtransactions if you want to avoid the grind. The sad thing about this is apparently the DLC levels are among the best in the entire game, and they are locked away either behind hours of grinding or a paywall, and that's no fun. I don't think this is the WORST katamari, but you are definitely better off playing one of the home console games instead of this. It's about on par with Me & My katamari, I guess. The OST goes hard tho, gotta love shabadoobie

A disappointing experience, as someone who's played Katamari Damacy and We Love Katamari. I mean, yeah, I suppose it's still a Katamari game, but it just feels like... something is missing.
I do like the jump and squash and stretch mechanics, but I feel like they make the game a little too easy to control (with Katamari, I think learning to control the katamari efficiently, despite how hard it is initially, is part of the fun).
The levels are fine enough, understandably they couldn't be really big, since this is a handheld.
What really irks me and keeps me from fully enjoying this game is how strict the time limits are. In the original and We Love Katamari, you had plenty of time to familiarize yourself with the stages and still be able to get a good score. Here, even if you try your hardest to optimize your route and stuff, you won't get more than 70/100 points. Oh, also, this game has an actual scoring/rating system, instead of the King just saying what he thinks about how you did. I don't like that.
The levels are also very repetetive. Very little variety in level goals.
As for the presentation, yeah it's totally weird and uncanny, but honestly I'm all for it. Katamari games always have that kind of wacky vibe, and here it's turned up even more. But the other games in the series that I've played do it better in my opinion.

If you just want some Katamari action on your Vita, this is fine, I suppose, but I think you're better off just playing earlier entries in the series. (Keep in mind, I've only played Damacy and We Love Katamari apart from this one)

It's literally just a Katamari game on the PS Vita. There's nothing much I can say about it. It honestly looks nice, especially on the OLED screen.

I thought the touchscreen gimmick was kinda stupid, because I didn't need to use it that much.

I probably would have been more disappointed coming from the later entries in the series but coming right off of the original this really wasn't that bad, it had everything I expected except maybe the music and the stretching mechanic was a nice touch that didn't get in the way of things as much as I thought, definitely way too short though and the 3D king is proof god doesn't exist

I remembered that I had a few levels left on this one to do so I polished it off. It's interesting to see how the series moved forwards both in terms of the game itself and its presentation. It's pretty clear that the game doesn't involve the original people behind it as the tone's noticeably changed for the worse but as a game it's a definite improvement.

As a package though it doesn't quite hold together. The clarity of ratings is a much needed improvement, as are the improved physics. The jump button I'm ambivalent about; it makes everything much speedier as you don't need to contend with the climbing as much, but it does kinda feel like cheating, just like it did in Crazy Taxi 2. I don't rate the soundtrack anywhere near as much as the original, and there's much less sense of the game building towards the last level; the second-to-last is a target of 12m and then it just sets you on the way to the finale. I'm not convinced by the stretching mechanic either, as while it's very occasionally useful, having to remove your thumbs from the sticks to make it happen is pretty bad and it feels imprecise.

The tougher time limits and requirements do make it more of a game, you can't just sort of dawdle your way through as you go on. I think the original would have made that frustrating but with the physics improvements it's clearer that it's your fault.

I'd like to see a properly new one of these, taking advantage of modern systems' memory capacity and resolutions to jack up the numbers of items. That moment when you hit something that's been built out of parts and it just collapses onto the katamari or when you're rolling around on something and then you get big enough to pull it out of the ground is like nothing else. Feels like I'm chasing a high that I got 15-plus years ago.

I don't think a Katamari game could ever not be satisfying to play to some degree, but this is the weakest game in the franchise from what I have played so far. Still Katamari though, so it can't be that bad.

tiamooooooooo obrigado por existir vc mudou minha vida

La última aventura del principe de Ouji con el katamari pipipipi

pretty decent katamari gameplay with a neat gimmick but also probably the biggest assasination of katamari's art style ive yet to discover. the king looks horrifying, the cutscenes are strange, no hate to ac-bu i usually enjoy their stuff I just don't think it works for katamari. also microtransactions 👎🏽 keita takahashi would hate you

It's ok. Nothing remarkable, the king looks horrifying and the gameplay is the same as usual. The animated cutscenes are amazing tho

Manged to unearth my vita to play this and it wasn't the worse game in series I still think thats me and my katamari mainly since the controls here are much better and the game doesn't drag like that game did but this is still a low point of the series and is still the last new main entry in the series and I think thats for the best. I don't say that because I think this game is nesessarily bad, its not, but I do think amplifies many of the aspects of the series that it has struggled with ever since keita takashi left the series. Those were a lack of originality, a lack of artistic purpose, and lacking original content. Touch my katamari new selling point is that you can actually manipulate the katamari itself through the use of the vitas duel screens, you can strech the katamari to make it longer horizontally or squeez the katamari to make it longer vertically. On paper I don't think that this is a bad idea, the main problem every katamari game has had after we love was a lack of new ideas and orginality to the point where forever was just a compilation title, a very good one but still a collection of old katamari levels and this new gimick could offer new ways to interact with the enviroment more than any offer game in the franchise however the level design is not built around this new gimick and as a result this more of an idea rather than an actual gimick. The only time they utilise this is by having items be more spread out horizontally or by having some more narrow areas of the levels but nothing that has you interact with the levels any differently making the gimick feel uncesessary for the most part. The level design also suffers from a general lack of openess, the levels feel restricting and linear with items being spread to thin which makes the game feel somewhat unfair at points and sometimes the game starts you off way too small and the lack of many other objectives other than size objectives can make the game feel poorly paced, this is a 2 hour game that feels like a 5 hour game, which is a similar problem with me and my katamari and beautifle katamari. Also the microtransactions in a katamari game come on now, this shit is predetory and shouldn't be here, its clear namco knew katamari was a more niche IP and decided to milk their fans for all they're worth and its honestly disgusting especially since it lacks levels behind these transactions or tedious grinding which I refuse to do.

Although I did have many negative things to say about this game there are also many positives such as the soundtrack being fantastic once again. The games ost decides to go some directions I haven't heard from katamari before such as the expirementally edm banger known as alien or the synth pop from hello world blending in some more jazz and shibuya kei from the other games and some remixes such as the jazzy remix of lonley rolling star which is great. Also, this game looks really great on a vita, colours just pop and everything still fits in that katamari artstyle but everything is much more round making for a very visually pleasing game which extends to the cutscenes which are actually great and genuienly pretty funny. Animation group akbu who embue a strong artistic direction for the series and manages to make the story of goro the slacker into something incredibly entertaining to watch. Speaking of story its honestly one of the things I enjoyed the most here, its clear that the king is comentating of the katamari series as a whole and how the games have declined in quality wanting to make katamri fun and pleasing the fans. Its clear that developers really wanted to make this a great katamari game maybe as good as the originals but clearly they weren't given enough time or budget to make that a reality and its a shame because there are good ideas here that are brung down by the level designs and the microtransactions that were probably put in due to some dumb corporate mandate.

While I didn't love this or really think much of this game at all and I can't really respect it due to the predetory nature of the microtransactions I can still respect the devs for putting a lot of passion into this project, maybe in a different world this game would've came out great but that isn't the reality that we live in which is kind of ironic. Katamari Damacy was a game that critised the nature of consumerism and capitalism through its gameplay, you were this little guy rolling up a bunch of junk to solve a problem you didn't cause and the person commanding you to do so takes all the credit for your hard work. It was a game that while cynical was also balanced out by a huge sense of senerity and love for the world that we live in. Those two first katamari games were some of the purest expressions of joy and love for the world through the artistic medium of video games and that was what made katamari so fun to play but after Keita Takahashi it's clear that was no longer the goal for katamari. It was seen as something to pump out and make money rather than make something that felt as sincere as those two first games. This isn't to say that the devs were lazy or untalented, I'm sure that they were doing the best with what they had to work with that being namco who clearly saw the series as something to make money from. Katamari became obsessed with it's own world rather than the world we live in and I think that lead to a decline in quality of the series, not a huge decline I don't think any mainline katamari is bad, they are all games that are fun but only in bites and never offer that much of a fullfilling expirence maybe outside of those first two and katamari forever and thats a shame, in a perfect world katamari damacy wouldn't have gotten a sequel but unfortatly the game was birthed in a system that nessetates growth so if anything is mildly successful from a financial perspective then it must be milked for all its worth.

Also the vita was way ahead of its time like its such an impressive console and its a shame that it didn't catch on because it really is a special device.

i was on vacation and brought my vita with and as such decided to download cold steel 1, a few snes games and ofc touch my katamari. i’d heard mixed things about this one.

the controls cramp my hands far too often and the game feels artificially lengthened. i had to retry more than a few levels multiple times because the time limits were super strict, something id never experienced in katamari. the ost is really hit or miss. some are great while others are katamari exotica. the worst part of that song is it sounds like inevitable struggle(from trails) for just a bit then it promptly goes back to sucking. one of the songs in the ost reminded me of that fucking song featured in the dokev trailer.

the story kinda felt like a meta commentary on the decline of the franchise, as well as a final farewell to it in a way with the whole goro the slacker cutscenes.

at the end of the day, it’s katamari. the ost, while not as good as the other two, has highs of its own. i loved the lonely rolling star remix, don’t give up, and katamari lovemin. overall, it’s a pretty damn good game for whats thought of as the worst in the series. which just shows how good katamari is. in the words of goro the slacker, “as i took my final breath, i saw the king’s noble face, and courage flowed through me. a single thought took hold in my mind: katamari damacy is really awesome.”

ps the 3d model of the king is terrifying. should've never changed.

This game was a huge disappointment.
Goro the Slacker's story is cool though.

The 3D King is horrifying in this.
The game is also like 4 hours long and had the worst DLC practices you could imagine for a game series that originally started as a critique of capitalism

Touch was a bizarre phone-in of a Katamari game with repetitive stages, horrendous presentation and writing made out of pure spite.
It's not unplayable and is a serviceable portable Katamari, but it felt apparent when playing that nobody was enjoying working on this series anymore, to an almost offensive degree.


I remember when the first game came out, it was something I had never seen before. Rolling stuff up into a huge ball was so much fun, and I played it for hours. Many sequels later fans got tired of the series because nothing would ever change. Sure, a few things were added here and there, but the fundamental gameplay got tiresome. Touch My Katamari adds a new story presentation with voiced hand-drawn cutscenes that are as absurd as The King of All Cosmos himself, and that’s about it.


There are two parts to the game. You sit on top of the King’s head and the left side of his head/roll has items like media player, Prince and King’s Garb, Clothing Store etc. The right holds a dozen levels you play in. If you already played a Katamari game you are right at home here thanks to the dual analog sticks. This is probably the best portable Katamari game thanks to this feature. You just roll around a ball of stuff and get bigger and bigger until you finally start rolling up whole towns, clouds, and islands. Don’t kid yourself, because you get to this point faster than you would like. Starting out in houses and on top of tables rolling up items like batteries, CDs, phones, candy, and hundreds of other items that were created throughout the series. Later you go outside onto lawns, then into the city to consume everything.


There is only one city featured in this game and you finish the game in just a couple of hours. There are three levels that are different from the norm of the game and that is rolling up 150 items, rolling up food items to equal 30,000 calories, and rolling up the largest cow/bear. The other nine levels quickly rush you to the end. The game sadly tries to extend gameplay by having you come back to earn candies which are the currency to unlock song tracks and clothes for the King. It’s kind of stupid and not something I wanted to go back and do over again.

Let’s talk about graphics. The low-budget blocky visuals were charming and cute when the first game came out because of the low-budget. The Katamari series is no longer low-budget because they have sold millions of copies of the series. The game looks almost like the original PS2 game, and that is not a good thing. The Vita is capable of more than what’s here, and this game doesn’t do the system justice. The game doesn’t even use Vita’s features very well because the touchscreen controls are terrible. You can use the rear pad to flatten the Katamari or make it tall. Why couldn’t we use the tilt sensor and gyroscope? The last issue I found was the camera. It still has the same issues all these years with it creating a hole to look through when near walls. This can give you a headache because it feels like the camera is constantly zooming in and out really fast.


Overall, Touch My Katamari isn’t worth the $30 price tag. This should have been a $10 or $15 PSN game. With only a dozen levels, lame attempts at extending gameplay (do I really want to dress up the King?), and a sad excuse of a story, Touch My Katamari is disappointing. This is probably the last Katamari game for me unless they drastically change the series.

Therapist: Realistic-looking King isn't real. Realistic-looking King can't hurt you.

Realistic-looking King:

Katamari is always fun to play and its timed stages lend themselves well to playing on the go. On the downside, there is a pretty substantial lack of content compared to all other entries.