Reviews from

in the past


A very solid sidescrolling shooter. Nothing too inventive here, but all of its components come together to form a fun experience.

Grinding is tedious, enemy coreography and patterns are both very repetitive, some bosses require you to purchase certain equipment to defeat them, and the music is alright, I guess.

U.N Squadron? more like Mid Squadron, OOOOOHHHHH.

A new favorite. Played at a local arcade and instantly fell in love. Helped the cab itself was in excellent condition. Felt buttery smooth to play. Great game.

A fun but really tough shmup, decent entry in the snes library considering the Genesis had all the best shmups of the era.

A very repetitive game which makes you question why are you playing it still?

I abandoned it because no matter how many options the game offers for the player to make each mission a bit more unique, it fails miserably at being repetitive and the health system is just very, very bad.


Adorei o joguinho! Um bom jogo de nave horizontal com algumas coisas muito interessante como a dança de manobras que as naves fazem , com direito a sprite de virada e tal, e você pode comprar aviões com dinheiro como os carros em top gear, assim como os power ups que usará em cada fase. Os chefes são bem legais porém o jogo em si É O JOGO DE NAVE MAIS DIFÍCIL QUE JA JOGUEI NA MINHA VIDA, com destaque para um chefe das últimas fases que é de arrancar o cabelo da bunda. Pra quem gosta de jogos de nave e de sofrer muito, vale a pena UN SQUADRON.

Okay, so I’ve played this, I’ve seen Mobile Suit Gundam 0079, and I’ve seen NGE, and now I need to know what Japan’s deal is with innocent yet preternaturally-talented teenage boys being suddenly conscripted into a long and exhausting war and dealing with the horror of themselves losing their innate compassion and transforming into unfeeling instruments of death and destruction

Really mediocre horizontal shmup

Enjoyable little experience with some delightfully short stages and rather fun gameplay but it doesn't leave much of a lasting impression. Great aesthetic though.

Man, I don't know. Over-designed, maybe? Too complex? For a shmup, at least? I don't know. I felt really out of my element the whole time, not only due to the brutal difficulty but also juggling around things like money management and a level system and a bunch of stuff that doesn't seem so necessary. Is that there in the arcade version? I'm not sure. I didn't like this version much, and I'm not too inclined to check out the others. Kind of disappointing because I did go in with high expectations. Rarely do I see console shmups from this era with averages above 3.5.

A very challenging yet highly satisfying game to play, one of the best shoot 'em up games on the SNES.

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I really wanted the SNES port of this shoot'em up to be better but overall between slowdowns and repetitive levels it's hard to recommend to anyone.

The first time I felt the desire for "anime" in my bones.

I legit thought the lag was "time slowing down" lol

Pretty fun horizontal shmup for its era. I used to play this in arcades all the time. Might try 1ccing it at some point.

Conversion of an arcade shmup of the manga, Area 88. Adds some new planes, unique character traits, a non-linear mission structure, and an absolutely obnoxious amount of grinding. Never have I had to grind in a shmup before, until here.
Least the pixel art of the Area 88 manga characters is pretty nice.

Arcade Version (3.5/5)

Horizontal shoot em up based on the manga/OVA Area 88. Main attack that will rapidly shoot a few times whenever you hit the button and a button for your secondary weapon. Three pilots to choose from with one having a stronger forward shot, one splitting there attack between a straight shot and angled shot towards the ground, and one getting better sub weapon options (at least that's what things say, I didn't play as him). Between each of the 10 missions you get money to buy one of two sub weapons for the next missions, some pilots get access to unique ones on certain missions, you can also pay to increase your health for the mission or buy two types of shields that protects for either three or five hits. Pretty good. Levels are fairly simple but varied, some nice background and enemy designs.

Not very challenging even with one life per continue, most missions I finished without dying, the sixth mission in a cave being the only one where I died multiple times. I went with the pilot with a better forward shot since just almost instantly obliterating everything in front of me seemed more practical than splitting the shot and except for the missions that sold bombs I never found the special weapons that useful and bought shields instead.

For those that played the SNES version you don't go into a danger mode you have to wait out when you take a hit where any other hits are lethal, you don't buy different planes with their own weapon options, it is linear as opposed to having some choice in mission order, runs smoother and looks better, loses the Mega Man style music, you get a lot more uses of your sub weapons but what you can buy is mission based, and dying just lets you continue where you left off instead of restarting while keeping money and upgrades.

Screenshots: https://twitter.com/Legolas_Katarn/status/1355653519743672323

SNES Version (4.5/5)