Reviews from

in the past


This was one of my favorite games as a child. It was simple and fun - and the amount of worlds, characters and things to catch, amid the race, made the game more fun.

I had a good time

This review contains spoilers

Surprisingly fun game that I enjoyed more than I would have thought.

Walt Disney World Quest: Magical Racing Tour was a lot more fun than I expected. This statement is from my youth but even applies today.

In its core, it is just a generic racer with Disney characters, but somehow, it felt different and original, and I enjoyed it very much. This is mainly because this game actually has a story, in which you must find parts for a big fireworks machine. Winning races grants you those parts. The game is completely based on Disneyland and its attractions. You race trough the Jungle Cruise, Big Thunder Mountain Railroad and the Haunted Mansion.

Just like Mario, you can collect power ups to shoot at your opponents. This includes acorns instead of turtle shells for example or a big firework rocket. You can also collect coins throughout the tracks and collecting them all, which is thirty, you unlock some bonus stages.

Throughout the races, you unlock new characters and tracks. There are special wisps in each level that you can collect to unlock even more secret characters. I think this is the main reason I liked the game so much, there is so much to collect and do, besides just racing. All the characters, with the exception of Chip and Dale and Jiminy Cricket are completely original and made specifically for this game.

The graphics in Walt Disney World Quest: Magical Racing Tour are nothing special and while the PC version that I own looks a lot better than the original PlayStation version, it is still nothing special and a little rough. The boosts effects however are nicely done and redeem some graphical value.

This is, once again, one of those games that has an amazing soundtrack for no reason. The music for the racetracks is amazing and left a positive impression on me. It is too good for a simple game like this in my opinion. I know that most of them are just the songs/tracks that play in the actual attractions of Disneyland but in this game, while racing and shooting acorns at opponents, they feel epic. The rest of the sound effects are a little blend but that does not matter that much when such good music is playing.

The controls are a little stiff. It is manageable and at least does not slip too much, but some turns feel a little to sharp to take with your little go-kart.

The only complaint with this game is that it is way too hard for its intended audience. This is clearly a game aimed at kids, but the opponent racers are all on part with Lewis Hamilton. Unless you race perfectly and can hit them on time with a power up, they will destroy your ass in a race, banning you to last place.

In the end tough, I was pleasantly surprised about Walt Disney World Quest: Magical Racing Tour and would surely recommend it.

Loved it as a kid and recently 100% it. I enjoyed it. Maybe a bit bland.

Fairly sure I beat this as a kid. You had to collective green shiny objects of some sort during races if I remember?

I remember the Log Flume level near the end of the game.

Also the first time I heard "Zipity Doo Dah" was from this game's soundtrack.
https://youtu.be/QgdvuhypHMQ

This was a game I always heard about, and then found a copy on ebay for really cheap.

That opening FMV will give me nightmares.

The racing is pretty fun~


An okay kart racer based on Disney World rides. Not enough iconic characters as racers.

"Hey so we gotta pick characters for our Disney world based racing game? Who should we use? Mickey? Donald? Goofy? Minnie? Peter Pan? Winnie the Pooh? Pinocchio? Scrooge McDuck?"

"No. You get Chip, Dale, Jiminy Cricket and a bunch of OCs my 7 year old son made up"

"Sounds Reasonable"

Yeah. The characters picked for this game is.... A choice.... Outside of that there's not a lot to say about this game. It's a rather paint by numbers kart racer with an awful progression mechanic where you're locked into clearing out individual tracks slowly one by one. It's not awful, just utterly forgettable.

Extremely fond memories of this game, making my rating a bit biased. I REALLY want this game remastered someday but i very highly doubt it will.

I'll have to admit that maybe nostalgia plays a role here, but I'm really not kidding when I say that the racetracks in this game have some of the best track designs that I've ever seen in any racing game. Some of these tracks are so long that require around 1:30 minute laps, maybe even longer for more casual players or children. The AI was also not very forgiving! Especially around the second time the levels have to be beaten; I remember having a rather tough time trying to beat them when I was young. However, with great level design come great shortcuts. If there's anything I love about racing games of that time is how abundant in shortcuts they are. These levels can have up to 5 shortcuts, ranging from small cuts to alternate routes to hidden passages to doorways that have to be opened by going through three rings that are scattered around the track. Some of these shortcuts are so well hidden that I didn't even discover them until I replayed the game not long ago! It's really a lot of fun to go through these tracks, which also have amazing theming, being based upon real rides and attractions at Disneyland. The trophy game was also a cool addition that tested your knowledge and familiarity with the track, especially to see if you've discovered those sneaky shortcuts I was talking about earlier! Overall I really enjoyed this game, and I still think modern racing games should look back to this period and check if they can learn a thing or two from it :)

Has to be one of the more convoluted video game titles I know. It's no Barkley: Shut Up and Jam: Gaiden, but for a Disney game (particularly a non-Kingdom Hearts one), it's quite the kludgy mouthful. Quick child, let us away to play us some Walt Disney World Registered Trademark Symbol Quest Colon Magical Racing Tour Unregistered Trademark Symbol.

The PC port of this was one of my first kart racers, preceded only by the first Nicktoons Racing. It's always been an odd thing to hold as a cornerstone of nostalgia, because it's almost completely unmoored from anything I would have had context for as a kid. I'd never been to Disney World, I'd never seen Chip 'n' Dale: Rescue Rangers, I'd never played any of the kart racers that served as obvious points of reference, I'd never played Gex 3 (from which some songs are sourced)... about the only through-lines I had were Pinocchio, classic Chip 'n' Dale shorts (which, to be honest, are far more relevant; I have no idea why the guys are in their Rescue Rangers outfits here), and the idea of what Disney World was, from VHS ad tapes and my sister boasting about getting to go. Even now, I've never been to Disney World, so I can't vouch for how they did adapting the different attractions.

But I have since played a buncha kart racers, so I finally had context for what they were going for this revisit. It's, curiously, a fairly direct clone of Crash Team Racing, with some cues taken from Diddy Kong Racing. The game was turned around pretty quickly, so while there IS an adventure mode with some bonus arena tracks, there isn't any hub area to explore (too bad, Disney would've make for a fun overworld), and tracks are divided into three sets of three (plus a couple bonuses) rather than the standard four sets of four. Items are also a very basic mix, limited to analogues for Mario Karts' Shells, Mushroom, Star, and Lightning Bolt, plus a creative alternative to the Banana Peel in the Tea Cup.

I'm actually not gonna come swinging right out the gate, as I do think this is a fairly competent racer. Crystal Dynamics did a generally serviceable job aping CTR's thing, not entirely getting the nuances that make CTR so brilliant but understanding it well enough to get by. The tracks are creative reinterpretations of the rides that expand upon their overall ideas by featuring a ton of split paths; Haunted Mansion, Jungle Cruise, and Pirates of the Caribbean are all littered with alternate routes, and while I'm sure there is an optimal path that speedrunners lean into, it's neat seeing the variety of routes on casual runs. In the case of Pirates (one of the few rides whose tricks I know), this is how they were able to showcase all the different scenes in the context of a kart racer; I'm sure this is the case for a lot of the other rides-turned-tracks, too. There are lots of cute thematic moments here and there, too, like Space Mountain starting with a liftoff sequence with a bunch of speed pads, or the secret ski launch in Blizzard Beach.

On the flipside, DINOSAUR! kinda sucks (like its namesake movie!) Tomorrowland Speedway also feels like a Luigi Circuit, which, I don't think should have been a priority for this game. There's something really hollow about Splash Mountain, too, but maybe that's why it's a bonus track rather than one of the main picks. Definitely feels like Crystal Dynamics ran out of time making that one. Also, while it's cute that they licensed music like "A Pirate's Life for Me" and "Grim Grinning Ghosts", getting the songs out of context makes them sound so repetitive.

The drift system is mostly there. I'm not great at kart racers, so I can't say with authority how this stacks up, but it generally feels okay. The issue I run into is that it's a bit too easy to activate. Years of practice in Mario Kart and its peers has taught me that there's a second's delay between your drift hop before you start building up sparks, which can be useful for extremely precise maneuvers. That delay isn't present here, so you end up being able to build mini-turbos instantly. I actually quite appreciate this for certain sections, like the 90° turns in Haunted Mansion, but it does make the arena tracks (Epcot Test Track, Typhoon Lagoon, Hollywood Studios) more trouble to negotiate. I imagine "snaking" is ridiculously easy to pull off in this title, so if you're good, you can probably smoke the competition.

I mentioned items before, but to drill into them a bit more - they're surprisingly unbalanced for how simple they are. There is no Blue Shell analogue, and Frog Spell (the Lightning Bolt analogue) is a bit bugged, so there isn't a great way to slow down first place if they have an insane lead. There is also little defensive play, which is generally something I'm not worried about (Shells/Banana Peels do the job well enough in most Marios Kart) but you really really feel here. See, when a CPU opponent hits an item balloon, they don't have to roll the item - they instantly get their item, and they will instantly use it if it's advantageous. This is quite obnoxious if you're right in front of the pack going through balloons, as it isn't uncommon to suddenly have Red Acorns (Triple Red Shells) coming at you. Usually six of them in sequence, so even if you rolled Acorns (or are about to roll them; an odd quirk is that the item roll is just for show, and the game already acts as though you have gotten the item you're gonna get), your defensive shield is quickly chewed away, and then you get bodied by a conga line of homing missiles. And sometimes squished, if you are a frog. Really makes you appreciate the delay baked into other kart racers, so you don't immediately get ambushed by every opponent the moment you hit the item balloons.

I also have to say, there are few kart racer projectiles more pathetic than Green, non-homing Acorns. If you use them as anything besides a shield, you're a chump.

I think the idea of the cast - weird Disney World Gijinkas - is cute. Like, Jiminy/Chip/Dale are all there for marketing, but everyone else is just a pure aesthetics character. I also like that it's not just the rides, but the idea of princess/cast member fandom. Polly Roger is the best, but I wouldn't hold it against you if you liked Baron Karlott, or Bruno Biggs, or Tiara Damáge better. We may have words if you're an Oliver Chickly III die-hard.

So, like, this isn't really a lost gem or anything, but it's worth the quick playthrough if you're a big kart racer fan. Maybe don't go for all trophies, but getting all the machine parts and first-place flags needed to unlock Splash Mountain is a breezy enough time. You could do a lot worse for budget Disney-themed kart racers developed by major studios during the 5th console generation trying to imitate existing big-name counterparts.

Random, I know, but this is actually one of the first games I've played! I recently revisited it for a (now canned) video. It's... alright! Racing through tracks based off of rides is neat, but the racing itself is only okay.

This review contains spoilers

This is an alright racing game. The Idea of this game is that you race around different Disney world attractions as characters from these rides, which is a fun idea. The Graphics are good, with the atmosphere of each game being very good to account with the graphics. gameplay is fun, the way the races' function feel how they should be, you can also tap to make sharp turns, which is especially good for games clearly aimed at kids, the problem with this game though is that outside of what I said, there isn't much to the game apart from that, characters stats are the same, there is no variety outside of what I said, and there are only 5 attractions, so it's not the idea done to perfection. Music are tracks from Disney world background music, which are great as always. Magical Racing tour is a good Disney World racing game, but they just don't go far out with making better than above average.

original "review":
One of my childhood games, I remember it being fun but surprisingly difficult.

new review:
Continuing the tradition of revisiting my childhood games but on different platforms (a PS1 version for this one). I thought the game was decently fun, though the difficulty feels inconsistent. Sometimes you can have a win for free, and sometimes you get wrecked, mostly in levels with tight turns. I had a feeling that this game had a Crash Team Racing-like mechanic of slide boosting, because, c'mon, some of these turns are ridiculous, and only when I got to the Jungle Cruise I realized that R1 isn't a simple jump button, but is used exactly for that, power slide. That does make the races a little bit easier. No surprise I found this game difficult as a youngster, I probably didn't know about this boost mechanic. Another important thing for victory is knowing the shortcuts, which I remembered most of. With that, the game isn't very difficult to beat the first time, you'll probably have to restart the races a few times because the AI can be quite ruthless, but it's pretty manageable. On the positive there doesn't seem to be any rubber banding, if you get far enough ahead, other racers won't suddenly speed up to catch up. I repaired the machine in about 3 and a half hours. Of course you can play the races again for cups and other goodies for 100% completion, which I'd imagine are more difficult to obtain, but I'm focusing this review on the any% completion. Besides the races there are these little challenge stages where you have to find 30 coins in a time limit, and these are basically like small open worlds where you have to get these things. These aren't very difficult either.

The settings for race tracks are varied and imaginative because they're based on the attactions at Walt Disney World. I think. A small touch I like is that in every track you're riding a different vehicle, in the first level (Big Thunder Mountain) you're riding little trains (or I think they're like trains) for example, and boats in Pirates of the Caribbean level, which is fitting.

There are some things that I don't like however. The rings that you race through and unlock a shortcut aren't consistent, I swear sometimes I race through all of them and the shortcut doesn't open. Perhaps it's a power-up hitting me that resets the ring progress but that feels unfair since other opponents can race through these shortcuts as well. Exclusive to this PS1 version (well I assume it isn't much worse in a Dreamcast version) is some abysmal lag. Now I'm not a framerate snob, while the framerate isn't very consistent the game is very much playable, however I still aknowledge that the inconsistent framerate is there, and sometimes it can get pretty low (most noticeably during water races), and some other players may be put off by this.

But overall I think this is a fine racing game. Sure it might be just another Crash Team Racing clone, but the formula works and I enjoyed the game a decent amount.

Trip down memory lane. I don't remember much, but I recall there were only about 15 tracks, which were fine but not enough. I do remember there being some shortcuts hidden behind walls which was... weird.

I remember this game having Gex music

An average Mario Kart alternative for DC/PS1 with courses themed after various Disney World attractions. It's harmless but unremarkable beyond some interesting character choices.