Reviews from

in the past


This is my first game in WH40k universe and it was an average experience.

Campaign, if you can call that, was not very interesting. Balance of factions is... strange. Some factions are way too strong against others and some of them are strange.

Multiplayer is ok, but there is a big restriction, where you need to have installed previous games at the same time to unlock factions other than starting two, which is not a good design. Currently it's not maybe that big of a deal, bui I can imagine the pain in 2008 to do this.

Games Workshop inventou a guerra

Probably the worst out of the original 4 releases. The campaign in this expansion feels rather boring, it can go on longer than it needs to per map, and some of the stronghold objectives are poorly designed. This expansion also showed the engine was poorly aging out, it could not handle flying units. The best experience you will get for the game is with the UA mod or skirmish.


Все дополнения к первой Dawn of War отличные, но у этого есть огномное преимущество. Темные эльдары.

Only brought it for modding sake, if you wanted a good story, play the other expansions.

There will never be a better real time strategy game that Warhammer 40,000: Dawn of War- Soulstorm

I love this game so much that i bullied a lot of my friends into buying it and we got a whole squad together to play it and we have the best fucking time

And then we modded it

This game now consumes my every waking thought i Would die without it. It is like crack to me

Soulstorm, the final expansion of the first Dawn of War, features almost identical gameplay to Dark Crusade, with a few changes. Again, it has a very shallow campaign mode that consists of capturing certain areas on the map to win. What I don't understand about the Warhammer 40K series in general is why they've spent decades writing a massive backstory lore spanning hundreds of books. Because they never had the intention of making a story-oriented game that would truly reflect these. If your goal is story, I recommend you stay away from Dark Crusade and Soulstorm DLCs. Their story content is so superficial that it barely fills even a few pages, and their gameplay is frustrating and boring. You can learn whatever story they are telling by opening it and reading it on the Wiki page.

Fantastic addition to a legendary series.

I am a hardcore Warhammer 40k fan and after the epic first games Dawn of War, Dawn of War - Winter Assault and Dark Crusade, I tried Warhammer 40 000 Dawn of War - Soulstorm. The newly included races, Dark Eldar and Sisters of Battle, are awesome, and the main campaign is just epic.

Although the campaign in Warhammer 40 000 – Soulstorm is the same for every race you chose, namely, dominate all the planets, it really takes time, effort, and a lot of strategy to achieve this ultimate goal. The tension builds in the beginning, when you conquer and defend territory, conquer strategic points like Webway Gates, so you can travel to other planets or conquering the planet which rewards you with that bodyguard unit you so desperately want.

Later on in the game, when you control almost half of the planets on the map, the game becomes easier because when you bought enough bodyguard units that you earned for your conquests, you can sometimes obliterate the enemy with just them, instead of building your base from scratch and march to battle.

Every race has a fortress, which is heavily defended and contains a special weapon or mechanic to make the attacker really struggle. This fortress battles are glorious, and you feel really proud and satisfied after a long, hard battle when you finally see the enemy base crumble and their leader left at your mercy. Most of the time, this means they get away with their tails between their legs, to return another day, but who cares, you wiped their asses of the planet, and the stronghold is yours.

The graphics are the same as the other Warhammer 40k installments and although a little outdated, they are still fine to look at. The sound and ambient music is still perfectly fitting for the space war alien theme that this game has.

For skirmish battles, I play this one because it has all the races packed into the game. My absolute favourite is the Tau Empire.

The combat system is fair and balanced. I especially like the battles where the armies are evenly matched, and you try your absolute best to get the upper hand. The tension and adrenaline are fierce most of the time, you just want to beat the hell out of your opponents but sometimes they just will not give up.

I only have one complaint about the game. When not playing as the Tau Empire and you attack their base, their “Moon Cannon” is the most overpowered, destructive, and brutal weapon in the game. They prepare it every 10 minutes into the game and when you hear the “fire” command from their leader, you know that you are screwed, and you pray that you have enough units in your production ques.

Warhammer 40 000 – Soulstorm is very addicting and many times I conquered whole sectors on the map in one go, completely forgetting the time.

This is one of those few games I can play again and again without it ever boring me. A classic and a beautiful memory that lasts forever.

More of the last one, however instead of it being one planet (or one side of the planet) you have 4 planets and 3 moons to conquer, making things in the campaign much longer. You can no longer keep buildings in areas you conquered like the last game, unless you have the forward basses ability. you can steal abilities off other races when you defeat them which gives you great boons and in this one two new groups appear. The sisters of combat and the Dark Eldar. This makes it a huge campaign and a lot of choice for people who want to play multiplayer and more fun than Dark Crusade.

Only used it for the mods. Use the modded game instead.

Uno pensaría que el mismo juego pero ahora con más contenido siempre es mejor, pero la verdad no me gustaron nada las nuevas facciones y que decir de la campaña, no están a la altura de Dark Crusade.
Igual sigue siendo el mismo juego así que tampoco es tan terrible, solo más horas de diversión.

I always enjoy more player options, and Soulstorm delivered by bringing in the Dark Eldar and the Sisters of Battle, but it felt very weak, storywise. A lot of it felt like convoluted excuses just to pit different Imperium factions against one another. Some factions would wipe each other out before I even got off my planet, meaning I wouldn't get to experience them for myself. Still, it's not horrible.

snowballing: the game

don´t even touch this if you are not going to play the Ultimate Apocalypse mod

story is better on other installments

gameplay is odd but god, super micro heavy, super rushed and fast and it loves to make my head go FUCK

greatest rts I´ve ever touched god bless this

This game is (mostly) a total piece of shit with several points of hard-coded errors and non-working mechanics, and yet it's still my favourite RTS of the ones I've played. I find that other strategy games have a certain heavy-handedness to them; either the early-game is too long and dull for any real strategy to take place or the late-game is too complex and tedious for me to sit down and full enjoy. I understand the nuances of RTS mechanics and game theory sort of demand this typical acceleration of how a game should go, but my low tolerance for slow beginnings means my enjoyment of the genre is limited. DoW takes that typical RTS curve and throws it out the window; this game is built all around out-snowballing your opponent, and, if that doesn't work, kiting them into oblivion. It's a hilariously stupid approach to an RTS game and one that is super micro-heavy, but its stupidity is so chaotically engaging and varied that it carves out its own niche charm in the genre. Wrap it up in a nice bow of the already absurd WH40K aesthetics and then tie the knot with some even further demented mods and you've got yourself a very unique RTS entry.

Play Soulstorm for the sick mods, play Dark Crusade for the campaign.