Well, it's okay. I think a lot of long time fans were a bit disappointed when it came to World's End Club considering the cast of developers from Danganronpa and Zero Escape, so when the actual finished product came out, it was a bit underwhelming. A lot of the characters could be developed more, the gameplay is somewhat simplistic (and a little janky at times due to some of the boss fights being a bit finicky and the platforming controls being a little stiff), and the story feels like a very watered down (and at times, juvenile and very safe) version of Zero Escape with Danganronpa characters that have even less screentime and a whole lot of cutscenes that don't seem to go anywhere. The PC port also could have been handled better (it runs at 1/2 of your monitor refresh rate regardless of settings, and if you try to uncap it to run at anything above 60, the physics break and bug some puzzle platforming segments). But the potential is there; some of the twists are definitely interesting, even if it feels like watered down VLR at times, and the character designs and visuals are generally quite fantastic. I think World's End Club isn't notoriously bad, it just could have been much more, so I look forward to future games by Izanagi Games, and I hope they build off of this experience to create something even more daring than this.
Even though it doesn't really have the best story, or the best gameplay, the cast is absolute fire and even though I don't normally like kids I'd take a bullet for each and every one of them, they were so fun I feel a deep void just letting them go, when they all spoke at the same time and waved their hands in the air, or when they sang together, when they beat their chest two times and then (y), teasing Mowchan, everything about them was really heartwarming and I'm only giving this 5 stars because this is really one of my favorite casts in videogames
Ganbare-gumi ei ei ohhhh
Ganbare-gumi ei ei ohhhh
I really enjoyed the story and 90% of the characters.
Some twists were really predictable but there were some really neat surprises, and when some scenes get emotional, they really get emotional and endearing.
There are some Kotaro Uchikochi trademarks in this as I expected, but thankfully not a lot of innuendos at first glance.
The gameplay is unfortunately nothing special, collectibles are useless, but did love the final bosses and the atmosphere.
Some twists were really predictable but there were some really neat surprises, and when some scenes get emotional, they really get emotional and endearing.
There are some Kotaro Uchikochi trademarks in this as I expected, but thankfully not a lot of innuendos at first glance.
The gameplay is unfortunately nothing special, collectibles are useless, but did love the final bosses and the atmosphere.
Aimed for kids but rated T
Lacks any sort and form of polish whatsoever, jumps are clunky and ledges are rough. The gameplay really needed another year in the oven.
3 or 4 characters all have the same power "Shoot [element] forward a short distance. This system is on a cooldown." while others are brainless (Mochan) and one lacks a power at all or only have plot powers(Yuki, Vanilla, Pochi)
The boss fight Pai has can make you leave your 2D plane which messes that fight up
Story pulls the same twist like 3 times
I like the artstyle and the main theme will absolutely get stuck in your head, but neither of those make the game any good.
Lacks any sort and form of polish whatsoever, jumps are clunky and ledges are rough. The gameplay really needed another year in the oven.
3 or 4 characters all have the same power "Shoot [element] forward a short distance. This system is on a cooldown." while others are brainless (Mochan) and one lacks a power at all or only have plot powers(Yuki, Vanilla, Pochi)
The boss fight Pai has can make you leave your 2D plane which messes that fight up
Story pulls the same twist like 3 times
I like the artstyle and the main theme will absolutely get stuck in your head, but neither of those make the game any good.
I enjoyed this game more than I thought I would. Despite the simple platforming and gameplay, the characters and story perfectly made up for it. Which I guess shouldn't be a surprise coming from the creators of the Danganronpa and Zero Escape series. I recommend giving this game a chance if you like either one of those series.
Pretty underwhelming but not bad overall. The game feels like it's aimed at kids which has an endearing touch to it but it also lacks any of the impact you would hope for from the mad lads Uchikoshi and Kodaka working together. The characters are well-designed and can have some cute interactions when the super japanese dialogue isn't neutered in translation. I think the only time they managed to succeed with anything emotionally in the story was at the end with Reycho but there were still plenty of charming moments like whenever a character would awaken their hidden power or when everyone would celebrate with their goofy hand-waving dance. The singing parts were fun too even if they were exceptionally cheesy. Otherwise though the story was kinda weak and the gameplay sucked. A puzzle platformer with very simple puzzles and super clunky platforming just doesn't make for an enjoyable experience, especially with one-hit deaths. I liked the idea of every character having a unique ability but actually using the abilities was always okay at best and awkward at worst. The artstyle was nice but hindered by stiff animations and the soundtrack was pretty good as well.
I really enjoyed my time with this game, so much that even though I had the digital edition I ordered the limited edition just to own it too. It was such a cute story, great characters and humour, and even though the gameplay was simple, it never really overstayed its welcome, and was a nice break inbetween the story segments. I saw a lot of the twists come before they happened but it was still very interesting and interesting way of presenting the story too. It even made me cry a couple of times. Loved it.
Fun game showing Kodaka and Uchikoshi move away from death games. The story is interesting and feels like a fun road trip with a group of classmates with some cool twists as is typical with both directors. Character designs are really cute and easily recognizable from pokemon sun/moon games. All of this gets weighed down by how shit the game feels to play however most of this likely because it was made for mobile as well. Still a good game overall.
with creators from danganronpa & zero escape, you'd expect a lot more. the story was so bad. you think you're getting into a life or death game but you get some weird slice of life attempt. felt like danganronpa for children. the bosses are boring, the characters have no depth, uninteresting worlds & settings. i preordered the special edition & immediately resold it after playing, lol
A gameplay é OKzinha, os personagens são muito mais carismáticos que os de Danganronpa e a história era boa até certa parte, quando o merda do roteirista meteu as loucurada de Metalinguagem dele ficou um cu, no geral gostei do jogo até o último ato. A localização PT-BR é excelente, em vários momentos eu ri bastante com as expressões e os caralhos. Diálogos super bacanas, ainda mais levando em consideração que os personagens tem 12 anos.
somehow manages to be fairly likeable with its characters, art, and music despite the bafflingly bad gameplay segments and pretty dogshit writing (everyone turning on one member of the cast before they get their mini character arc, reminding you of things constantly, a few very unsurprising reveals) like i'm typically a fan of convoluted sci fi bullshit but a lot the games explanations for things are not very satisfying. given the low effort gameplay and the lighthearted story perhaps this was made with children on the apple store in mind more than anyone else? also why the fuck was the cargo ship boss made out of a children's drawing? i assumed there was gonna be some significance around that but there wasn't. also also fuck mowchan