Reviews from

in the past


This review contains spoilers

Pretty much knew how the game would end as soon as the first line of dialogue was spoken, but the way the game presents the story throughout is well done. I found myself invested in the characters and setting the entire time.

Knowing what’s coming isn’t everything.

this was really good. i didn't like it quite as much as paratopic but it did make me cry.

short and effective narrative game. great voice work. if i had to change one thing i'd change the long ass walk back from the lake

This was a great, engaging little story with a fascinating sense of inevitability. I was sobbing at one point towards the end of the game, and then I misread the final set of instructions and spent a solid five minutes flinging items around the kitchen thinking I had to place them on the table very precisely and was just terrible at the janky controls, only to realize after WAY too long that it was actually the dining room table I was supposed to put them on. So uh...that kind of blunted the ending for me.


Enjoyable and short less than 3 hours but the gameplay that's here is fine it services the story being told - gameplay that's here is effective because of subtle interaction like a shoveling/shooting segment, without getting into spoilers they break your attention and snaps you back into focus very well reminded me of sequences like What remains of Edith Finch (Lewis' story.) Unfortunately I don't like it when games don't tell you how to play the game I hate to say it but if I have to check the controls settings to know how to play a game - even as inconsequential as being in control is here - It's a pain. It was especially awkward during the final act which has you cook a meal of your own choice, a good and meaningful send off to the narrative but actively engaging with it was a bit of a nightmare, I reloaded the scenario a few times because I lost something I picked up or couldn't see it the kitchens sorta bright lmao, and the lack of a consistent on screen dot to centre myself made it worse (it would've gone a long way.) I enjoyed the story for what it was, though with it being very "American" lets say there's certain topics/themes as well as the dry (though very well done) southern accent by the VA that just grated on me a little mainly just war related things. Worth experiencing because it is well written and scripted out it's just got small problems, but if you've got 2 hours give or take it's worth the price of admission.

A gem of story telling. It hooks you in at the start with the question "why is he quitting". You go down the memory lane with the protagonist until right before the end when everything comes together, and your curiosity is replaced by an overwhelming sympathy. The protagonist's voice resembles old De Niro in The Irishman, especially the stutter, which leads me to drawing more parallel between the two: lonely old man, shunned by his own child, no purpose or joy in life. The PC port sadly is bit shoddy. I got stuck a few times, had to redo certain sections, and there's one part of the game where I simply had no idea how to complete using mouse and keyboard so I resorted to controller.

The bulk of this very short game is a long and mostly dull conversation between a pig farmer and a mob hitman. There are some more poignant moments in the story, but they did little to keep me interested.

Veo lo que quiere hacer y me parece una idea bastante buena, pero lo malo de su control y que realmente tienes poca libertad a la hora de averiguar tus ultimas horas, le rebajan bastante el peso. Si te hubiesen dejado enseñarle lo que quieras y hacer cositas aqui y alli mientras el tiempo pasa de verdad... creo que el mensaje habría llegado mucho mejor.

Not really a "video game" in the traditional sense, "walking simulator" is apt though I don't like that phrase to describe a type of adventure game that existed long before 3D graphics and mouselook. If you don't want to play a game like that, this isn't for you. If you're still reading, this has some of the best dialogue and voice acting I've ever experienced in a video game period.

It's short and extremely heavy and dense with characterization. I went back to try different dialogue options just to hear everything, knowing it wouldn't be much. I went to get all the achievements, I roleplayed my character in the scenes because I was so invested in what was happening. Maybe it's because I didn't know what was going to happen, or maybe it's that I knew exactly what was going to happen. There is a certain pain, an emotional truth of life itself this game captures so beautifully.

I first was introduced to this game because I read the writer's pieces on Medium (those are great too) and I expected this would be something I would like. What I didn't expect was the voice acting to be so amazing that I'm probably gonna struggle to take the drama heavyweights of the games industry seriously for a bit. If ANYTHING in this sounded like it's interesting to you I URGE you to try this one. Truly incredible stuff. Half a star deducted for the bad cooking minigame lol

Não tankou e foi de base.

Adios se destaca por meio de uma complicada narrativa moral. Os personagens são mostrados como complexos mesmo com um curto tempo de game, e é fácil se envolver emocionalmente na vida desse fazendeiro.

No entanto, a interatividade limitada realmente pesa na experiência, pois o jogo se arrasta em mecanicas batidas. As escolhas de dialogos que na teoria "mudaria" algo na história é simplesmente desleixada (Tem dialogos que você nem pode escolher e o jogo nem te explica o motivo).

A arte e gráficos do game claramente sofrem com a falta de polimento e acabam sendo simplesmente feios.

Existia uma tentativa boa de narrativa aqui, mas é tudo tão superficial e raso que não convence e não prende o player.


PRÓS:
- Narrativa forte e realista (porém curta e rasa).

CONTRAS:
- Pouco esforço em desenvolver a narrativa e os personagens.
- 0 divertido.

An incredibly human game that isn't interested in embellishing the mundanity of death for anyone's benefit. Adios is a game about accepting the inevitable and trying to examine what makes up a life. It's getting a lot of unfair hate right now and honestly it's a case of "not every game is for every person".

Whether this ends up being a game for you or not, it's well voice acted, emotional, and reflective. A perfect product of exactly what genre it exists in that's worth the short playtime if you can take a moment to suspend your disbelief and embody where it places you.

Perhaps one of the most ... ugly games I've played on consoles. The main character has no body. The only other character is very stiff. Very bad controls.

That said, if this were a short film or a play, it would be amazing. The game is mainly worth it for the dialogue and the two excellent voice actors. Play it if you can find it cheap for these reasons

I always think about the dev saying "I added a jump button because its fun." More Dev's need to learn this simple fact.

A short, sweet narrative game. I really liked the mood and voice acting. Excited to see more from this team.

I did struggle with clicking around and trying to get some of the environment interactions, which kind of killed the vibe of a couple of scenes, but it's nothing major.

A short and devastating little game that is superbly written. Suffers from some technical hiccups but besides that, this is a gem that's worth checking out.

A very short but extremely well told story. The voice actors are truly exceptional. This game wouldn't have been nearly as enjoyable without their awesome performance. The animations are janky but they are unsettling and add to the atmosphere imo and the ending was superbly executed.

Even though this game is just about 2 hours long, it has a bunch of technical issues. I annoyingly had to restart some chapters several times. Completely unacceptable for a game of this size.

Overall, highly recommended. 3.5/5

yeah that's what you say to this game once you turn it on

English | Español

We play as a pig farmer who uses his animals to dispose of the remains of the bodies left behind by the mafia who have grown tired of doing this and have to face the consequences. The premise is awesome, the execution isn't bad, but it didn't blow me away either.

Jugamos como un granjero de cerdos que usa sus animales para eliminar los restos de los cuerpos que deja atrás la mafia que se ha cansado de hacer esto y tiene que afrontar las consecuencias. La premisa es increíble, la ejecución no es mala, pero tampoco me ha flipado.

This review contains spoilers

Adios is a narrative adventure game (or what the kids would call a "walking simulator") developed by a game developer named Mischief. I don't really know much about this game's history in the slightest, all I personally know is that I either ran into a Youtube playthrough one day or a friend of mine wishlisted it and it said "Disposed of bodies for the mob" and I instantly got giddy and wishlisted it as I love playing games with guys like Paulie and Joey as they eat fettuccine and beat up guys while wearing see through socks and track suits. That being said, this is not that game. In fact I'm going to go out of my way to tell you the gameplay here, as I said it's a "Walking simulator", you go around your farm doing chores and conversating about life with your mafia handler and so you do a lot of walking and clicking on stuff. Personally for me, I was okay with that because primarily it's a story game and it's a game whose themes really resonated in some ways for me.

The story goes like this, as stated in the steam store page, you play a Pig Farmer who doesn't want to dispose of bodies and feed the meat to his pigs anymore; all your reasons for doing this arrangement are now gone and you're left with the inevitability of what's to come: regrets and death, something we all will have to come to grasps with eventually in our lives. What follows is you and your mob buddy going around your farm and doing activities such as milking goats, shoveling s h i t, playing horseshoes and more as he tries to convince you not to sever ties. One thing I like about this game is how convincing the relationship between the handler and the farmer; they have a professional relationship and yet they respect each other and joke around, and it upsets him that he won't just continue their business together not only because it's convenient but that because you can't get out of your association with the mafia unless it's through the feds or death and for the farmer, he just wants to die anyways. His life has gone downhill, his wife died years ago (being put into a nursing home for Alzheimer's) and his son hates him (for the fact he put his wife in a nursing home); mix that in with mortality issues such as death and thoughts on religion, and just wanting there to be some positive end even if there's no sure way that it'll really work due to his past actions.

There were many scenes that were poignant to me, the two especially being the section called The Soda, where you discuss with your mob handler the meaning of hobbies, how they feel and what they mean to the protagonist, before ultimately segwaying into grief and how people often handle it by going into their escapist roots, a feeling that is all too relatable to me. But however, the most memorable would have to be when the father calls his son on the phone near the end of the story; throughout the game you were given multiple choice dialogue options in the way you respond to people, but when you call your son Bill and you have the harrowing talk about why they're strained, most of the dialogue options are blanked out, thoughts that the Farmer desperately wants to say to his son but doesn't feel like he can, another thing that's all too relatable with guilt, he had to do a lot of things he didn't want to do for what he viewed as the greater good and no matter what he will be judged for that. The Farmer isn't a perfect man, in many ways he reminds me of a lot of my father figures; he means well and tries his best, only taking up the job because he wanted to support his family; but ended up messing up a lot of his relationships along the way (not that it excuses their actions).

The story is something whose themes I'm not sure I could articulate fully without it actually being experienced as the writing REALLY does it's job well and made me empathize with all the characters in game, each having things that I can identify with in a sense (minus the whole mob shooting people thing of course). The voice acting is phenomenal too, Resident Evil fans will recognize D.C. Douglas (of Albert Wesker fame EDIT: didn’t know he was a creeper too, the things you learn off the internet) as your handler but Rick Zieff is the highlight with his farmer, whose voice carries a lot of weight as he shifts emotional tones trying to strike these tough conversations with people, a tone that embodies the character of someone who wishes he did better, something to me that's identifiable.

I guess to finish off the review, the graphics the usual indie graphics affair, (the most I could really notice is that the Handler walks kind of funny to me personally), but the design of the farm where you live captures the Early 90s country farm feeling. Everything looks beautiful, but empty; alone, like the Farmer himself. It's a short game, you could complete it in an hour and a half to two if you're going for all the achievements and what I will say here is that the price for this game personally to me is a bit high at 18 dollars but I guess the value is up to the player themselves, as to others the game's handling of themes could more than make up the price and I wouldn't blame them as I'd also recommend plaything through the game multiple times to really digest it emotionally but to me but to me, I'd say wait for a sale.

From Steam Reviews: https://steamcommunity.com/id/gamemast15r/recommended/

I hate to be harsh on something that came from a genuine, human place but Adios is a pretty complete failure. There's not a lot to say other than that this shouldn't be a video game in its current state. Adios being a video game adds nothing to it; It takes away quite a bit as it turns out. The visual ugliness takes the player out of the experience constantly. The inconsistent writing is sometimes cringeworthy. The "game-y" elements are half-hearted at best (why was that fishing thing there to begin with and why did it take what felt like several years to complete). The story is, overall, quite boring but the dialogue has sparks of humanity that keep you invested. The story that's being told holds plenty of merit but despite its short runtime, Aidos was just a waste of a fine premise and ended up being a slog. I hope the team at Mischief continues working because clearly, they've got heart. Just remember why video games are special and don't be afraid to invest in the art form, which you obviously care about.


It's okay if you have little more than an hour to kill and you want somethign that requires zero effort. Other than that, can't really say anything nice about it.

I generally do not like 'story-driven' games. There are definitely games I've played with good writing, as well as games where the gameplay justifies having a story. But I've never played anything where I'd say the writing on its own makes the game worth going through. But I want to be convinced otherwise. I want to play a game where I'm kinda meh on the mechanics but the narrative keeps me going. I want to be proven that games can be narratively compelling without any interactive assistance.

Adios didn't convince me.

A thoughtful little game, kind of a walking sim/farming sim, but really it's all about the conversation, the routine. I wish it went a little further with exploring the routine, and unf the character models aren't the prettiest, but it's really truly touching in a way most media wishes it could be

Adios.

Let's get it right out of the way, this is an ugly game. An ugly game with a decent sense of environmental visuals. The landscapes are nice but the models are ugly.

Anyway. This game is truly human. A game that will make you feel nostalgic for a life you never lived and will leave you with a lump in your throat. Incredibly written dialogue with a genuinely moving story. A sweet hour long game that feels right at home at that length.

Beautiful.