Reviews from

in the past


One of the realest games out there, the character performances are so fucking fantastic and the dialogue exchanges feel so natural that it's a shame it's stuck in what's effectively a walking sim/visual novel. I would have enjoyed this much more if it was done in a non-interactive environment as I feel playing as the protagonist doesn't add anything to the experience. At an hour of playtime I feel Adios is worth experiencing just for the core performances of the actors, as I struggle to think of a game that hits the same kind of realism this small cast does.

yeah that's what you say to this game once you turn it on

A thoughtful little game, kind of a walking sim/farming sim, but really it's all about the conversation, the routine. I wish it went a little further with exploring the routine, and unf the character models aren't the prettiest, but it's really truly touching in a way most media wishes it could be

a Coen Brothers-esque twine game with a beautiful environment to hang out in. if that sounds good to you then play it immediately.


An incredibly human game that isn't interested in embellishing the mundanity of death for anyone's benefit. Adios is a game about accepting the inevitable and trying to examine what makes up a life. It's getting a lot of unfair hate right now and honestly it's a case of "not every game is for every person".

Whether this ends up being a game for you or not, it's well voice acted, emotional, and reflective. A perfect product of exactly what genre it exists in that's worth the short playtime if you can take a moment to suspend your disbelief and embody where it places you.

This review contains spoilers

a nice short game (also pretty depressing) about a farmer who well doesn't want to be here anymore. (Aka kill himself I think) the game looks very good but sometimes would lag my Xbox one s. also got this when it was free with gold. other than that, lagging problem pretty good game.

The writing and performances are the main focus here and really stand out to deliver a tender and meaningful exploration of guilt and trauma. The gameplay - short, simple activities between walks to different vignette-style settings rarely adds to the experience, mostly due to poor implementation but the achieved sense of place and atmosphere created by the beautiful environment art and lighting really sell the story in a neat package.

A short and sweet narrative walking sim with a really unique premise. The writing, for me, was hit-or-miss, but the performances hit much more often than they missed, and i think the high points easily outweigh the low. A lot of the quiet moments feel alternately tense and calm, and it's hard for me to place the overall vibe here, but it's very evocative. I cried during one scene, and another had me on the edge of my seat. Steam tells me I finished in in 78 minutes. I'll be looking forward to what Doc and the team do next!

Edit: I just noticed the achievements list (don't look until after you beat it), and it pleases me to know that if I wanted to revisit this game in a couple years, I can do some things differently. The game really masks that in a way that feels natural. I didn't think there was any wiggle room. I don't feel compelled to immediately hop back in, but that gives me a reason to replay it after some time away to ruminate.

This is a fine little narrative game, the story it chooses to tell is interesting and has some moments that really got to me due to it connecting to my own life experiences. I enjoyed my time with it but it's not something I'm going to remember in a few years, maybe even a few months. It won't stick with me even if it did elicit an emotional response out of me.

Just because something is emotionally resonant doesn't mean it's better than something that doesn't. That's my major issue, it's a game that rides on emotional connection and caring about what's going on, and if it doesn't land that, you're getting nothing out of it.

The overall presentation of the game is fine, though I'm not a big fan of the human models, since that's what you're forced to be staring at for most of the game. I'd like it if it was a bit more interesting to look at instead of just standing around with barely any motion.

The voice acting is excellent, DC Dougles and Rick Zieff do a good job with their performance, and all additional voices don't slack either, though some of the writing can feel a bit stilted at points, they are trying with what's given.

There's a issue with the subtitles at points not being accurate to what's being said and in one case just not bothering to subtitle a section of the game, if you're going to have accessibility features, actually commit to them. Minor nitpick but it annoyed me enough to mention.

This might sound like I'm being very negative and it's kinda because I am, the core of this game is good, but that's the most it'll get out of me. It's not great, excellent, amazing, outstanding, just good. I wouldn't pay full price for it, even at the 50% sale I got it in, £7 still felt like a big ask, but that's just me personally.

Well, after this review, I'll probably never think about this game again. Adios, Friendo, the time we spent together was good at best.

Wish I liked it more. Its use of interactivity feels both like a blessing and a curse, adding a lot of depth to the main character's inner thoughts, but also padding the thing to the point where a lot of much needed tension is nowhere to be seen.

Adios.

Let's get it right out of the way, this is an ugly game. An ugly game with a decent sense if environmental visuals. The landscapes are nice but the models are ugly.

Anyway. This game is truly human. A game that will make you feel nostalgic for a life you never lived and will leave you with a lump in your throat. Incredibly written dialogue with a genuinely moving story. A sweet hour long game that feels right at home at that length.

Beautiful.

Really good voice acting, good pacing, interesting story and characters. Gameplay is very limited but that's intentional, story is the focus.

I generally do not like 'story-driven' games. There are definitely games I've played with good writing, as well as games where the gameplay justifies having a story. But I've never played anything where I'd say the writing on its own makes the game worth going through. But I want to be convinced otherwise. I want to play a game where I'm kinda meh on the mechanics but the narrative keeps me going. I want to be proven that games can be narratively compelling without any interactive assistance.

Adios didn't convince me.

Não tankou e foi de base.

Adios se destaca por meio de uma complicada narrativa moral. Os personagens são mostrados como complexos mesmo com um curto tempo de game, e é fácil se envolver emocionalmente na vida desse fazendeiro.

No entanto, a interatividade limitada realmente pesa na experiência, pois o jogo se arrasta em mecanicas batidas. As escolhas de dialogos que na teoria "mudaria" algo na história é simplesmente desleixada (Tem dialogos que você nem pode escolher e o jogo nem te explica o motivo).

A arte e gráficos do game claramente sofrem com a falta de polimento e acabam sendo simplesmente feios.

Existia uma tentativa boa de narrativa aqui, mas é tudo tão superficial e raso que não convence e não prende o player.


PRÓS:
- Narrativa forte e realista (porém curta e rasa).

CONTRAS:
- Pouco esforço em desenvolver a narrativa e os personagens.
- 0 divertido.

Finally, a video game written and acted by people who've seen a fucking play.

If you make the burrito you’re depressed as fuck.

The story is intriguing, I really got into the whole "I feed the bodies the mafia kill to my pigs", the feelings about the farmer's family, but the gameplay is weird. I mean, why would you make a game with "choices of dialogs", but when you choose it, the character just says "hmm" AND DON'T SAY WHAT YOU PRESSED, AND OBLIGATE YOU TO SAY THE "RIGHT OPTION"

What the hell? I get when you do that as something crucial, at a point where the conversation asks for it, but for 5, 6, 7 times? It doesn't help for a game that is about 1 hour and you don't have enough time to get attached to it. Well, I got reflexive, but that was it.

Also, the best part of the game was exploring the house, with the options the game didn't put on the notebook, the telephone and bill's room mainly. You'll learn more about the story doing this, than reading the dialogs. The fishing thing was just extended more than it should.

The achievements made me laugh sometimes, there's also that

Well, if you got it for free, I'd try it, but honestly, if you have limited amount of money to spend, don't buy it. It's pretty mid and It's not replayable.

Adios is an short and sweet intriguing story driven game.

Characters - Good backstory around the 2 main characters, the other ones are not as fleshed out, but the job is well done for such a short game.
Sound - Nice, simple background music. Nature sounds and farming noise effects are very simplistic, I think it could have been better with a quiet background soundtrack to make the game scene feel less 'hollow'
Mechanics - Also very basic, the game is essentially one giant cutscene, there are a couple minigames in which you throw, shoot and have options on replying to your friend.
Visuals - Not incredible, but not awful, it feels like it is one level above low poly, however the aesthetic does fit with the game.
Gameplay - Basic, once again you just walk around doing a range of activities whilst you sit back and enjoy the cutscene between you and your friend.
World design - I like the path by the fishing pond and some areas around the farm but I feel that some areas inside the house and at points in the farm could have been fleshed out more.
Goal - Nothing specific, just to get to the end of the game and figure out an agreement with your friend.
Story - Amazing, intriguing storyline. This isn't something you will find anywhere else. You, the player are a farmer who has been feeding dead bodies to your pigs from a criminal gang to get money. However, you want out and your friend comes over to discuss this with you, he doesn't like your answers, and shoots you inside your own house.
Length - 1-2 hours
Rating - 5/10


Perhaps one of the most ... ugly games I've played on consoles. The main character has no body. The only other character is very stiff. Very bad controls.

That said, if this were a short film or a play, it would be amazing. The game is mainly worth it for the dialogue and the two excellent voice actors. Play it if you can find it cheap for these reasons

Feels a bit like a stageplay trapped inside a video game, but it's a damn good stageplay

A small little story about a pig farmer. Overall pretty nice, the casual feel of it mixes pretty well with what's basically the tale of a man deciding to stop living. It felt specially nice how the game tells you just about enough about everything that's happened prior to the events.
My one criticism about the game is that the person you talk to for about 80% of it's runtime is modelled in a really goofy manner, which can take you out of the experience.

When I was preparing my final meal and I accidentally spilled all the ingredients on the floor like a goober, I had to wonder what the developers thought interactivity would add to the story. After all, Adios stars a protagonist who has made his choice before the game even boots up for the first time, so all that's left for the player to do is adopt the role of a stage performer going through the motions. Normally, I think that this is a creative decision with a lot of merit, but I found that the presentation alienated me from the protagonist more than it helped me inhabit him. It's a shame because there is a good story here about the cost of doing the right thing, but it needed to adopt a more limited format to get around the budgetary limitations that a project of this scale has. As it stands, the player is forced to spend the entire game staring at the eerily under animated facial expression of the lanky, ill-proportioned antagonist. Adios is often compared to a Coen Brothers movie but if they made a film with visual storytelling so flat and uninteresting it would easily be their worst, and this game has little to offer in its presentation to make up for that.

I always think about the dev saying "I added a jump button because its fun." More Dev's need to learn this simple fact.

Adios is an engaging and emotional story about a pig farmer who wants to stop working for the mafia.

It doesn't have the deepest gameplay, nor the flashiest visuals, but goddamn, it definetly brought me to tears. The dialogues are fantastically written and acted, and you can really feel everything the game wants to say to you.

It's short and sweet, play it if you want to immerse yourself in a refreshing and well crafted story.


This review contains spoilers

Adios is a narrative adventure game (or what the kids would call a "walking simulator") developed by a game developer named Mischief. I don't really know much about this game's history in the slightest, all I personally know is that I either ran into a Youtube playthrough one day or a friend of mine wishlisted it and it said "Disposed of bodies for the mob" and I instantly got giddy and wishlisted it as I love playing games with guys like Paulie and Joey as they eat fettuccine and beat up guys while wearing see through socks and track suits. That being said, this is not that game. In fact I'm going to go out of my way to tell you the gameplay here, as I said it's a "Walking simulator", you go around your farm doing chores and conversating about life with your mafia handler and so you do a lot of walking and clicking on stuff. Personally for me, I was okay with that because primarily it's a story game and it's a game whose themes really resonated in some ways for me.

The story goes like this, as stated in the steam store page, you play a Pig Farmer who doesn't want to dispose of bodies and feed the meat to his pigs anymore; all your reasons for doing this arrangement are now gone and you're left with the inevitability of what's to come: regrets and death, something we all will have to come to grasps with eventually in our lives. What follows is you and your mob buddy going around your farm and doing activities such as milking goats, shoveling s h i t, playing horseshoes and more as he tries to convince you not to sever ties. One thing I like about this game is how convincing the relationship between the handler and the farmer; they have a professional relationship and yet they respect each other and joke around, and it upsets him that he won't just continue their business together not only because it's convenient but that because you can't get out of your association with the mafia unless it's through the feds or death and for the farmer, he just wants to die anyways. His life has gone downhill, his wife died years ago (being put into a nursing home for Alzheimer's) and his son hates him (for the fact he put his wife in a nursing home); mix that in with mortality issues such as death and thoughts on religion, and just wanting there to be some positive end even if there's no sure way that it'll really work due to his past actions.

There were many scenes that were poignant to me, the two especially being the section called The Soda, where you discuss with your mob handler the meaning of hobbies, how they feel and what they mean to the protagonist, before ultimately segwaying into grief and how people often handle it by going into their escapist roots, a feeling that is all too relatable to me. But however, the most memorable would have to be when the father calls his son on the phone near the end of the story; throughout the game you were given multiple choice dialogue options in the way you respond to people, but when you call your son Bill and you have the harrowing talk about why they're strained, most of the dialogue options are blanked out, thoughts that the Farmer desperately wants to say to his son but doesn't feel like he can, another thing that's all too relatable with guilt, he had to do a lot of things he didn't want to do for what he viewed as the greater good and no matter what he will be judged for that. The Farmer isn't a perfect man, in many ways he reminds me of a lot of my father figures; he means well and tries his best, only taking up the job because he wanted to support his family; but ended up messing up a lot of his relationships along the way (not that it excuses their actions).

The story is something whose themes I'm not sure I could articulate fully without it actually being experienced as the writing REALLY does it's job well and made me empathize with all the characters in game, each having things that I can identify with in a sense (minus the whole mob shooting people thing of course). The voice acting is phenomenal too, Resident Evil fans will recognize D.C. Douglas (of Albert Wesker fame EDIT: didn’t know he was a creeper too, the things you learn off the internet) as your handler but Rick Zieff is the highlight with his farmer, whose voice carries a lot of weight as he shifts emotional tones trying to strike these tough conversations with people, a tone that embodies the character of someone who wishes he did better, something to me that's identifiable.

I guess to finish off the review, the graphics the usual indie graphics affair, (the most I could really notice is that the Handler walks kind of funny to me personally), but the design of the farm where you live captures the Early 90s country farm feeling. Everything looks beautiful, but empty; alone, like the Farmer himself. It's a short game, you could complete it in an hour and a half to two if you're going for all the achievements and what I will say here is that the price for this game personally to me is a bit high at 18 dollars but I guess the value is up to the player themselves, as to others the game's handling of themes could more than make up the price and I wouldn't blame them as I'd also recommend plaything through the game multiple times to really digest it emotionally but to me but to me, I'd say wait for a sale.

From Steam Reviews: https://steamcommunity.com/id/gamemast15r/recommended/

made my jellies swelly, I wanna puke

I am very mixed here. I found the writing and performances to be absolutely excellent. The atmosphere was incredible. There are strong gut wrenching moments and even though you can see the ending coming it hits you like a truck.

But the way this story was told was disappointing and there isn't much else going on to substitute that. Most events involve little more than just standing around blankly staring while the characters talk. When interaction is at play its so limited like its almost an after thought. The strongest example is during the car repair scene when the hitman is just staring at the engine. He never interacts with it but eventually just says it's all fixed. Moments like that just took me out.

It's a shame because there is a lot of little touches to appreciate. The hitman has a cold stare but a warm voice that feels very sincere. You can hear his footsteps right behind you as he follows you around the farm, but it still felt like you were walking with a friend. It's a balance between threatening and comforting.

I recommend you play it because that narrative is great. I just wish it had more going on besides that.

great writing and voice acting, found it slightly boring as far as gameplay goes though and would have appreciated a little bit more activity, even if it was just walking around