Reviews from

in the past


It's really no surprise to see why Asteroids took off. Challenging, fast paced, leaderboards, and you got to shoot stuff. Movement is highly momentum based and the skill ceiling is high. A true classic.

Soy un triángulo el videojuego

With all of the technical progress we’ve achieved since the fetal days of gaming, no other game has managed to convey the dark, empty void of space like this minimalist arcade classic.

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Attributions: https://erockreviews.blogspot.com

Asteroids is a genuine classic and one of the first games to gain widespread popularity, and for good reason. It's just you, one screen that loops, a bunch of space rocks of varying speeds and sizes, and the occasional UFO that shoots at you. All you have to do is survive. It is certainly simple, but the amount of spatial awareness combined with solid understandings of the control mechanics make the game surprisingly deep to score in. There's no ending or any sort, so it's not really like this is a game you can ever truly "complete", but the fact that despite that I still want to put more quarters in the machine to get better and score higher definitely shows its quality. The game also looks fantastic when played on the original cabinet, with the very sharp and glowing vector lines across the screen. Definitely worth a try even if its just to see where things (sort of) began

Why yes, there certainly are a lot of asteroids here. You can fly around and shoot them, and maybe even teleport at times. It's a good time waster, and it makes you wanna go shoot asteroids yourself when you die and wanna destroy the game.

Game #108


they got those tables where u and a friend can sit on opposite ends and do competitive co-op THAT is the shit

the same part of my brain thats activated from playing minesweeper is activated by playing this

Asteroids is pretty simple gameplay-wise, but it has a certain charm to it with the vector graphics from 1979. It's a classic for sure, but isn't something I want to replay constantly

Does not hold up well at all. Very boring and is a product of its time. It is important, but that does not make it a good game.

We should have never evolved past vector graphics.

I like the rotating shooting from the middle around, and it is fun for a few to blow up some rocks, and try to shot as means of evading you getting hit, but it kind of gets a but boring pretty quickly, the audio is a bit too loud, and the shapes of the asteroids themselves seemed odd. Most the smaller ones look less like rock and more like mushroom but that might just be me. Anyways it's fine and all but it isn't a glowing recommendation.

6.3/10

space space space ˢᵖᵃᶜᵉ ˢᵖᵃᶜᵉ ˢᵖᵃᶜᵉ ˢᵖᵃᶜᵉ ˢᵖᵃᶜᵉ ˢᵖᵃᶜᵉ ˢᵖᵃᶜᵉ...
space space space ˢᵖᵃᶜᵉ ˢᵖᵃᶜᵉ ˢᵖᵃᶜᵉ ˢᵖᵃᶜᵉ ˢᵖᵃᶜᵉ ˢᵖᵃᶜᵉ ˢᵖᵃᶜᵉ...

Difendiamo la Terra dagli stronzoidi

só joguei pra pegar as conquista dele, é uma versão bem porcaria de Asteroids, não jogue.

Definitely can see why this is one of the most popular arcades games and for good reason, Asteroids still remains a great time even today.

The premise is simple: shoot down asteroids and any enemies you encounter along the way while not getting destroyed yourself. Shooting down things in an arcade is always fun and I was surprised with the momentum based movement that immediately reminded me of Lunar Lander for a bit.

Challenging and a reason to keep playing, sometimes what more could you ask for back then?

Realistic physics + Turning big things into small things = I like

Arcade:
Iconic vector game where you avoid and shoot asteroids, it doesn't get more simpler than that to explain. The game is a classic and really awesome with it's inertia gameplay while controlling the ship's thrusters avoiding small asteroids from bigger ones.

It's a treat to play, it's iconic, it's asteroids.

Played on Atari 50.

My first game (that I remember)
Replacement babysitter when my dad brought me with to his work and I sat there gaming on the computer they had at the office

A ideia usada nesse jogo para dificultar o loop com o tempo é interessante, em vez de ter inimigos que ficam progressivamente mais difíceis, são asteroides que se dividem quando você os acerta, criando uma dinâmica legal entre o seu progresso no jogo e o risco.

(Atari 50)

Love me some Asteroids, simple and addictive. Play this and the later variants on the vector hardware if you get the chance!

A simple all-time classic. Arcade version is my go-to if I find it at bars/arcades because man those vector lines pop so well. Gorgeous little machine too.

Of the 1970s arcade games, this is one of the more fun ones that I enjoy playing on the computer. There is challenge to it and it is not totally straight forward unlike some other arcade titles. I have even played the real arcade version and thought that for a 40-year old game, it holds up well and is fun to play.

One of gaming's earliest megaton hits. Even these days, it's not bad, if simple. Momentum on the meteors splitting up is actually a neat show of physics, since it's a fairly consistent defense to blast away a meteor coming at you. Wrap-around is a neat gimmick for this early into gaming, particularly since it impacts the player's shots as well as the player themselves. Hyperspace - a carry-over from Spacewar! - is rarely the best solution, so you mostly lean on it as a panic gamble. But it's cute that it exists, very much an element of early gaming that doesn't make sense to translate to modern conventions.

Ik its old but this game blows

Arcade Week: Day #3

Yeah it’s good and all but it doesn’t have any adorable alien names. Clearly space invaders is superior.

Atari were quite the force in the early 80’s. So it only made sense to milk that force and create as many games as possible, but remember when Atari genuinely had ideas? This is one of them. Asteroids was a game that took people by storm with its simple yet addicting gameplay. The game was conceived by Lyle rains and programmed by Ed Logg, two people who aren’t given enough respect for their work on this brilliant game. Well let’s dive in already and see their brilliant work!

You play as a triangular ship, shooting down asteroids (the name of the game) and ufo’s once they appear. You can move left and right and turn left and right (obviously) and if you try going off the map you’ll end up on the other side. You can also hyperspace which makes you disappear and then reappear (the strategy is a tiny bit risky however). You get 3-5 lives and the maximum amount of points you can get is 99,990 before the game just decides to turn you in. They can’t stand the fact that you’re a fighter (I said I wouldn’t bring space invaders and asteroids politics into this god dammit).

Overall, asteroids is still a pretty fun game. It’s simple and has aged pretty well. The programming team clearly had a blast (literally) making this and I respect what they tried to do…but space invaders is better I’m sorry!

Simple, very fun, quite addicting, space invaders is better


Retro Yearly List #5 [1979: Asteroids]

You shoot asteroids, they split into smaller parts, you shoot them again and they split again, sometimes an annoying spaceship appears shooting to all sides randomly, and you are fighting to survive dodging everything and even teleporting randomly hoping to not appear right near something and get killed immediately. That's it, the idea works and is pretty challenging, you just rely too much on luck here, Still fun tho. And 7800 version looks better for me.

The sound design on this one is perhaps even more iconic than the visuals or gameplay. The earliest game I can think of where the sonics play a massive part in the vibe of the game, more than making up for the rudimentary visuals.

again, vector graphics, good, they're good good time

I've never found this game capable of keeping my interest for long. Some interesting object destruction, vector graphics, and sound design land it in the canon of the medium, but the gameplay itself is rather boring.