Putting portals and other Portal mechanics into a bridge builder is a great idea even if the bridge building itself is pretty basic. Each level is really long and requires you route the car (or an absurdly long convoy for extra credit) through portals and around obstacles, which is real novel, though it does become a bit too much work pretty quickly. There's also some trademark Portal humor which isn't particularly sharp, but does remind you of the original games and the jokes they told.
This review contains spoilers
This is not a good Bridge Construction game, and an even worse Portal game. The Graphics don't have depth, but they do a great job at feeling like a portal feeling game on a cheaper budget. The Gameplay has you try to construct your own bridges to help works and their forklift make it across okay, while under the rules of the Portal Duology, that sounds like a fun idea, and it can be, but it kind of takes the success you get unimpressive if you lose some to get the right number across, and doesn't feel like how you should be allowed to win, and the puzzles are not hard enough to keep interest throughout the entire game, and can get boring at random times depending on the player. The Music is nothing to talk about, you may not even notice it is there at all. Bridge Constructor Portal wastes the license of the Portal franchise through taking out what makes people like them the most.
This is genuinely one of the least satisfying puzzle games I have ever played. One of my favorite parts of puzzle games is being stumped for a while and then having that sudden "aha!" moment when you realize what to do. That never happened with this game, as usually it's just trial and error until you find something that works. Even the tiniest changes in your bridges can cause a huge difference, so it's hard to ever tell what will actually work until you try everything.
I also feel like there's too much freedom in what you can do at points. It's incredibly easy to just cheat the system and find something that works when it's not really what you're meant to do. The game makes an effort to point out how much all the resources you used costs, but never does anything with it. It doesn't even keep track of it so you can come back later and try to beat the level by spending less. It would be much better if you had limited funds and had to figure out how to reach the goal with only that amount of money.
That being said, this is just a nice game to chill with, but it doesn't provide much more than that.
I also feel like there's too much freedom in what you can do at points. It's incredibly easy to just cheat the system and find something that works when it's not really what you're meant to do. The game makes an effort to point out how much all the resources you used costs, but never does anything with it. It doesn't even keep track of it so you can come back later and try to beat the level by spending less. It would be much better if you had limited funds and had to figure out how to reach the goal with only that amount of money.
That being said, this is just a nice game to chill with, but it doesn't provide much more than that.
This is just like every other bridge-builder game ever, albeit with Portal theming. This aesthetic is really it's best feature. I love the music and visuals, but the gameplay can get pretty tedious, especially in the later levels.
But if you really love spending half an hour moving structural supports one pixel to the left until your bridge decides to stop collapsing, then this is the game for you!
But if you really love spending half an hour moving structural supports one pixel to the left until your bridge decides to stop collapsing, then this is the game for you!
To keep it short, I think the game is fun at first but quickly begins to lose its appeal.
The game feels very dependent on trial and error, and at many points of the game I found myself adjusting a lot of my bridges by one notch at a time until things were just right for me to slide by the puzzle.
The humor isn't anything to write home about unlike the original two games, but that was rather expected going in.
Overall, the game is okay at what it's going for. Maybe the game just wasn't for me, but when I completed the whole thing I was left with a very mid taste in my mouth despite usually thoroughly enjoying the puzzle genre.
The game feels very dependent on trial and error, and at many points of the game I found myself adjusting a lot of my bridges by one notch at a time until things were just right for me to slide by the puzzle.
The humor isn't anything to write home about unlike the original two games, but that was rather expected going in.
Overall, the game is okay at what it's going for. Maybe the game just wasn't for me, but when I completed the whole thing I was left with a very mid taste in my mouth despite usually thoroughly enjoying the puzzle genre.
According to the Steam achievement stats, very few people actually finish every level of this game, so I must've enjoyed it more than most because I didn't get tired of it. It did feel kinda programmatic. You'd see how the level wanted you to solve it and you'd build the solution. But the process of getting there, tweaking until it works and until you can get the Convoy is fun! Except some of them are too annoying to get the Convoy for, I didn't do those.