Reviews from

in the past


Loved this point-and-click from Tim Schafer. It's fascinating to see how the two storylines converge.

Convoluted, overambitious and tedious, this is a modern example why the old style of adventure games died. Difficult and obscure puzzles were not the point of this genre, but its story and charm through its setting, characters and mechanics. Above all though, it is missing a third or last act to conclude its plot threads which is both a mercy to the players for not wasting more time and to the game for not having to explain its eugenics plot. The celebrity voices were probably a mistake as they were not given many roles or lines to express themselves aside from being more expensive.

I just felt betrayed by this game trying to aim for nostalgia in the negative direction. As an adventure game fan, I cannot recommend this in good faith.

le début est ouffissime et la fin ??? trooop dommage

This review contains spoilers

Okay, tengo problemas personales con éste juego. Lo más importante: SE NOTA QUE LES FALTÓ DINERO

Es muy bonito ése epílogo con dibujos, pero no quita el hecho de que muchas cosas quedan al aire y la resolución es un poco xd

Disfrute muchísimo el juego, me la pasé increíble, inclusive en el acto 2 que muchos consideran horrible, puedo ver por que, sin embargo adoré re-recorrer los escenarios nuevamente desde una nueva perspectiva. Pero odio, ODIO el acertijo de los cables y los hexágonos. Ésa parte es horrible y desesperante, ni con guía es fácil, terminé el juego con un sabor de boca MUY agridulce :')

Broken Age um ótimo jogo point and click, divertido e com puzzles muito interessante, um jogo pequeno mas que faz tudo com maestria, com certeza um jogo que vai agradar muito amantes de jogos point and click de narrativa


Great first part but the second stinks a bit. It just feels like a different game. Apart from that, I liked the two different perspectives and how you could switch back and forth. Humor was also great and the silhouette style was something new. A bit bittersweet because of part 2 :/

How many times do I have to rewire this robot? Cute story though.

It was REALLY good, until the last act when it all goes to hell. Still, I need to give credit where credit is due, it is a beautiful thing and highly addictive for the most part, but the ending is one of my personal biggest disappointments in video games

no hate to double fine, just turns out point-and-click is not my jam

A much, much stronger first half than second half, but still leaves an impression, and the style is undeniably eye-catching.

cutest thing EVA
some puzzles are puzzley but still would 100%% recommend this game completed me

Broken Age just didn't work for me, both conceptually and in actuality. The story was only so-so, and when I was trying to finish the ending of part 1, I remember being surprised and disappointed to see one of the monster's arms displayed as a big white rectangle. I did try part 2 when it came out, but quickly lost all interest in trying to solve those puzzles.

I played through and enjoyed the first part, waited, then heard mixed reviews on the second. So I never touched the game again.

Awesome and beautiful game. I loved the story, the characters (Specially Vella), the gameplay and this idea of two stories simultaneously happening. I get lost sometimes and things to do were a bit... akward, so, it's no so intuitive or logical sometimes, that's why I didn't give 5 stars.

A charming point-and-click adventure, with all of the flaws inherent to the genre. The writing is good but the story fumbles at the last second. You'll need to pull out your phone to look up the puzzle solutions. Mostly high-quality otherwise.

This is a genius premise for a point-n-click adventure game. They took two separate adventures and combined them into one package. A lot of the fun is guessing why these two engaging stories have been paired together.

This game excels when it comes to not wasting any of its material. Items, level details, and character motivations that are discovered during Act 1 will remain relevant during Act 2. It was fun to play through the entire game in one week, as I was able to appreciate the narrative's symbolism and the foreshadowing within Act 1.

The game does a lot right. Puzzles have telegraphed solutions that are also clever, numerous whacky characters can be met, and there are some stellar environments. That said, certain characters are undercooked. I can forgive some side characters being simple, but many major characters will have wishy-washy motivations, and refuse to satisfyingly explain certain details. Also, it feels like the last segment could've been expanded a bit more. The puzzle itself was nice, but everything wraps up a bit too quickly and neatly.

Decent point and click game with a really really fun and interesting first half but a super slow and boring second half. Ez 100 tho, 5/10

Reviewing every game i've fully completed #12

I forgot why this game was talked about so much. Playing the game only made me more confused. I forgot it was just a big kickstarter campaign. I remember those. Definitely not this game, though. Despite iconic names in both production and talent, there's just nothing here that has anything to say to stand out even among Double Fine Productions' own catalog. Gameplay feels slow and poorly put together, with the perspective switch gimmick only serving as the most basic visual storytelling technique ever. Anything in the beginning that was charming and proved to be humorous was quickly dashed by annoying puzzles that seem counter-intuitive and require more attention than I think any player would want to give this. An unfortunate yet extremely temporary stain on the independent game development industry, and at least people don't clamor to pre-orders like they used to... I think... I would hope so.

Really really good first half, and kinda weak second half

Broken Age caught my eye because of it's beautiful art direction and stellar voice cast. When I played Act 1, I fell in love instantaneously with the story and it's characters. My imagination ran wild with what the mysteries of this world could be. I think for that very reason, the second Act felt like a bit of a let down. The truths that were revealed didn't meet my expectation and felt a bit rushed. I would still strongly recommend folks check Broken Age out though, its a great story and a beautiful game. Shout out to Elijah Wood for being in every quirky he project he can (this game included). We love a franchise actor who pockets a big paycheque and then makes whatever art he wants.

In questo caso, più che "Broken Age" si dovrebbe parlare di un "Broken Game". Mi spiego meglio.

Uscito inizialmente nel 2014 in seguito ad una campagna di raccolta fondi su Kickstarter e affini, Broken Age si presenta come la nuova creatura di Tim Schafer, storico autore e sceneggiatore di colonne portanti dei punta e clicca quali Monkey Island e Grim Fandango, oltre che direttore artistico degli Psychonauts, dai quali si può notare un'affinità nel character design.
All'epoca fece molto notizia la suddivisione del gioco in due parti, in quanto sembra che i progetti in corso di sviluppo sarebbero diventati così tanto ambiziosi da far terminare anzitempo tutto il milionario budget accumulato. Ahimè, tutta questa ambizione si è dovuta contenere parecchio e il prodotto finale, specialmente la seconda parte, non riesce a fare il salto di qualità prospettato.

In questa avventura grafica dai forti toni comici e, talvolta, grotteschi, in pieno stile Tim Schafer, avremo la peculiare possibilità di scegliere in qualsiasi momento uno tra due personaggi giocabili, ognuno con una propria storia e un proprio setting. Per quanto, inizialmente, entrambe le vicende paressero molto interessanti, ho trovato quella di Vella, la ribelle fornaia designata come vittima sacrificale, più affascinante e meno monotona della sua controparte "spaziale" e, in generale, per tutto il resto dell'avventura, questa iniziale sensazione è stata pienamente confermata. Anche a livello di enigmi si percepisce un netto sbilanciamento verso quest'ultima, lasciando così al giovane Shay, l'altro personaggio giocabile, le parti più noiose.
Inoltre, a tal proposito, tocca parlare del tasto più dolente di questo gioco: la difficoltà generale. Al netto di qualche elemento interessante e ben congegnato, gli enigmi di Broken Age sono banali, eccessivamente lineari e neanche molto ispirati. Solamente verso la fine si potrà ottenere un innalzamento della complessità dei ragionamenti da compiere, sebbene la magia non duri molto; volenti o nolenti, in caso di fallimenti, il gioco stesso si lascerà andare a suggerimenti invasivi e non richiesti, talvolta teletrasportandoti vicino alla soluzione e piazzandoti, davanti alla faccia, un foglio di carta con ulteriori indizi sul mistero da risolvere. Insomma, capisco voler rendere l'esperienza accessibile ai più, ma a tutto c'è un limite, soprattutto se l'aiuto non è affatto richiesto.
Sempre rimanendo in tema, trovo un peccato che non si sia sfruttato appieno il "collegamento" tra i due personaggi giocabili, che non interagiscono praticamente mai tra di loro, precludendo in tal modo la possibilità di sviluppare molti più enigmi intrecciati, che trovano cioè la soluzione in seguito ad uno scambio di oggetti o azioni coordinate, che sarebbero potuti essere il punto cardine di questa nuova esperienza.
Apprezzo inoltre che si sia voluto creare una mappa di gioco composta da molti scenari differenti, ma il dover ricorrere costantemente a lunghe passeggiate di backtracking (con dei fastidiosi caricamenti - non istantanei - di 10 secondi) per sperimentare la combinazione di oggetti o cercare nuovi dialoghi, risulta leggermente fastidioso e snervante.

Se da un lato il gameplay risulta al di sotto delle aspettative, ciò che sorprende è il reparto artistico. L'art design è semplicemente delizioso, disegnato tutto a mano con uno stile caratteristico, simile ad altre produzioni Double Fine quali Psychonauts o Grim Fandango. Ogni personaggio e ogni luogo rimarranno a lungo impressi nella propria mente, nulla darà mai la sensazione di ripetitività (artisticamente parlando) e, talvolta, il giocatore non potrà che rimanere sorpreso da certe scelte stilistiche che fanno l'occhiolino anche ad altri generi più "cupi".
A rafforzare queste buone sensazioni ci pensa la sontuosa sceneggiatura, la vera star indiscussa del gioco, motore trainante di un'esperienza che altrimenti sarebbe stata messa in disparte anzitempo. Ogni dialogo di ogni personaggio in ogni situazione risulta affascinante, comico e, al tempo stesso, memorabile. Non esisteranno NPC fastidiosi o dimenticabili, ognuno possiede una propria eccentrica personalità, dagli antagonisti fino agli oggetti di scena parlanti (l'albero il mio personale picco assoluto)... ci si potrebbe stare ore ed ore a dialogare senza stancarsi! Esistono anche molti dialoghi nascosti, attivabili tramite combinazioni assurde di oggetti con elementi dello sfondo o con gli stessi personaggi, tutti molto simpatici.
Tutto questo è stato reso possibile anche da un cast di doppiatori d'eccezione, che vede tra le voci principali Elijah Wood, Jack Black e Jennifer Hale.
Come accennato in precedenza, sempre interessante, ma non ai livelli della sceneggiatura, è la trama, che parte in quarta mostrando situazioni al limite dell'horror, in cui i protagonisti vivono vere e proprie distopie dittatoriali, uguali ma opposte, per poi venire tutto annacquato a causa del travagliato e approssimativo sviluppo finale dell'opera. Apprezzabile il colpo di scena che separa i due atti della storia, che stravolge completamente il punto di vista del giocatore sugli eventi narrati fino a quel momento, nonostante ci fossero indizi per capirlo in anticipo.

Giocare a Broken Age nel 2024, nella sua versione completa, ha sicuramente influito nel giudizio apportato al titolo di Double Fine. Non ho vissuto sulla mia pelle l'attesa annuale per scoprire come sarebbe continuato e quindi non mi sono creato particolari aspettative tra un capitolo e l'altro, ma posso comprendere la delusione di molti nel ritrovarsi un'intera nuova sezione di gioco senza tuttavia nuove mappe, ma solo rivisitazioni - comunque interessanti - delle precedenti. Dieci anni fa forse gli avrei dato un'insufficienza, perché è vero che si tratta di un gioco che sotto certi aspetti nasce vecchio e poco ispirato, nonostante la mente geniale dietro di esso, ma è anche vero che sa come catturare il giocatore con il suo charme e sa come farsi amare per i suoi personaggi e per l'atmosfera accogliente.
Non è un gioco che consiglierei a molti, ma sarebbe un peccato farlo cadere nel dimenticatoio.

Fun gameplay and story in act 1, but Act 2 really falls off. No new areas, repetitive wiring puzzles that rely on information the characters should not have and a bad follow up to what was a very nice piece about adolescence and family, etc. Good game but, fell short, not gonna lie.

Solid relaxing game with good narative.

This review contains spoilers

good game! really cool story and unique concept my only gripe with it is that some of the puzzles are like u just need to look them up to solve them because how else would u have thought of that solution. maybe I'm just like a dumb baby gamer but like just some of the puzzles its like WHY why is the logical conclusion to a man having a tuner stuck in his throat to get wait for a snake to pass out on you and than use the snake on him like. WHt besides that tho very good game.


My memory of my time with this game is a bit foggy but I remember enjoying it but feeling like it was kind of a truncated experience. Still, give me more of these point and click adventure games and I'll keep diving in.

act 1 is a charming point and click adventure game experience with wonderful characters, dialogue, puzzles, world building, and all. act 2 shits the bed to a severity that i've rarely seen given how much i was enjoying the first half.

not sure who the target audience for the game was the more i think about it. going in i thought this was something aimed at being a potential first in terms of adventure/puzzle gaming for new players while appealing to everyone still but with how the puzzle difficulty goes off the rails i'm not so sure. i know with the acts releasing separately what came in act 2 was probably a response to the reception of act 1 but it's too bad that it resulted in such repetitive and miserable puzzles.

could absolutely see myself returning to play act 1 and then dropping the game there someday.

I watched Cry play but he did not complete the game..I think....
I played but it got boring and slow... Idk if i will pick up lol

Now for a disclaimer I didn't play this game until both acts had been released so I don't have the many years of waiting that had happened to many others who expected more from Tim Schafer. I have the review split in two below:

Act 1:

Honestly, I really enjoyed this. I found the puzzles not too simple, but solvable and quite a lot of fun. The two different characters are very interesting, both wanting to go against the curve of their surroundings and free themselves. The many different characters are well written and voice acted too with a twist at the end which I sadly saw coming as I had seen Zero Punctuation's review of Act 2. I still quite enjoyed it though.

Act 2:

The sequel was quite interesting as both teens try to get to grips with what has just been revealed to them and they have to work hard to get out of the situation and reveal a diabolical plan. Unlike the first game, you need control of both characters to complete puzzles on either side (as if they were mentally linked, but they aren't) with one of the most ANNOYING puzzles I have ever seen in a Double Fine game. Luckily there were a few guides online that helped me out with this, leading to a interesting and somewhat symbolic ending.

Now, unlike everyone else I didn't play the first part before the release of the second part. As a full game, it's fine and works well. However, if I were waiting for this second part I would be VERY disappointed. Not to get into any spoilers, but the ending was cut a little short. The villains never get killed or take one, but it ends it with the whole "hope" message like RAGE which also pissed me off as it's like reading a story and then someone tore out the last few pages before the hero's confrontation with the villain.

All in all, now I would say it's worth the money but considering the kickstarter behind it, the amount of time it's taken and other issues like with Spacebase DF9 being incomplete I'd say not to support Double Fine's games unless they're COMPLETE as they have proven that even given a year they can't finish a game that they had received a stupid amount of money over.