Reviews from

in the past


If you like pokemon you'll like Coromon

Went back and finished Coromon. I think if you're a Pokemon fan there's a lot to like. It's pretty much a more challenging Pokemon game with good spritework. Some of the mechanical changes it experiments with are great (revised EV/IV/shiny system), while others fall flat (modified type chart). The mid-to-end game lull that usually happens in Pokemon games is present here too. The most entertaining part of the game is the first few hours when you're capturing the Coromon you want to use in your party. I did appreciate the larger level gap between evolution stages. So you don't already have your complete party of fully evolved Coromon a third of the way through the game.

The quest tracking system was a bit frustrating to navigate-- especially a certain part of the story that requires you to do tasks for multiple people. The logbook wasn't descriptive enough to remind me what needed to be done after a long break from the game.

If you have the Pokemon itch this will 100% scratch that itch, but I don't think it has the level of polish required to be a full-on imitation.

I might come back to this one, but the main reason my interest dropped off is because I kept having to resort to tiresome grinding because the wild Coromon levels curve faster than you level up. It has a built-in fast-forward function but it only speeds up the process so much. Just kinda gives me a newfound appreciation for modern Pokemon's EXP-all, even if it's too far in the other direction.

It was a total ripoff of Pokemon but Pokemon is great and it was a high quality ripoff. There were a few things that annoyed me about the game but overall I enjoyed my time with it.

Coromon é o primeiro game que zero mas não recomendo, existe no mercado jogos melhores de captura de monstros como Nexomon. Agora é aguardar o lançamento do Bágdex mesmo.

Prós:
• Sprites bonitos e muito bem feitos;
• Mecânicas reenventadas para melhorar a experiência de jogadores que já conhecem outros títulos de "Pocket Monters";
• Possui mecânica de dificuldade, o que possibilita diferentes estilos de gameplay;


Contras:
• A trilha sonora é bem fraca, apesar de lembrar as músicas estilo Pokemón de GBA, não são cativantes e algumas vezes se tornam até repetitivas.
• Design dos Coromons é bem simples, poucos me chamaram atenção;
• Em relação a outros jogos, Coromon possui uma pouquíssima variedade de bichinhos, se limitando a 114 apenas (apesar de ter dois tipos de "shiny");
• Não é possível usar itens que te tirem algum debuff durante a luta, somente dá pra equipar fora da batalha e o Coromon usa automaticamente dentro da luta, sendo um pouco frustrante nesse quesito. Itens de cura e outros podem ser usados tranquilamente.


7 Hours, really wasnt that good. I just wanted a Pokemon Experience on PC

Un juego inspirado en las primeras generaciones de pokemon con ideas bastante chulas, pero acaba teniendo exactamente el mismo problema de los originales de repetir mucho los mismos encuentros porque no hay demasiados monstruos, quitando eso es básicamente gen 2-3 refinada y bastante bien pensada

Is it called Coromon because the magazine that frequently leaks Pokémon news is called CoroCoro?

Pretty damn good Pokémon clone, all things considered. Hell, it does a lot of things better than Pokémon. It's well-balanced, the potential system is so much more fun than shiny hunting, the spritework and animations are phenomenal, repels are timer-based instead of step-based, you can change moves around on the fly, devolve your Coromon, change their color palettes, increase the battle speed, increase the overworld speed, change the type of spinner your Coromon was caught in, DEEP BREATH there are no HMs, no catchable legendaries, no intrusive gimmicks, and the story is...okay, well, it isn't that different from any other Pokémon game.

It doesn't need a phenomenal story, but the writing did take a noticeable "meme-y" dip in quality once you hit the desert town, but it thankfully picks back up afterwards. At least there weren't gyms in this one.

I vastly preferred the big boss fights you had at the end of each area, those were far more challenging. Actually, this whole game was more challenging than any Pokémon game I've ever played (if we're not counting Johto's insane level curves).

As far as negatives go, I missed Grass Types more than I expected I would. Those usually have a lot of fun designs and that was just absent from Coromon. There's no dual-typing, which means most designs don't stray too far from their gimmick. And while there are quite a few solid designs in the game, I noticed there were a surprising amount of...slime-inspired Coromon? Every type except Normal and Ice has at least one, with a couple having two. I mean, none of them are BAD, but I just found it a little weird that there were so many lmao

Anyway this game is pretty fun. If the Pokémon formula has gotten stale but you are still itching to play a monster tamer, give Coromon a shot.

I had a pretty good time with this game. I really enjoyed some of the designs and I loved the art style. However, I thought there was way too much filler in some of the towns. I also wished there was a bit more to do in the towns, like gyms.

Coromon is a well rounded Monster Collector JRPG which is really similar to a certain other series. The graphics are alright, remind me of Gen 5. The mechanics are also similar to Pkmn but the types are different. Thankfully they show what is very effective so you dont have to get used to a different system. The Monster Designs are creative and memorable. Would recommend since the genre is mostly dominated by one series so its nice to get a fresh breath of air every once in a while.

Coromon wears it's inspiration on it's sleeve and makes sure that the sleeve is rippling with muscle and sinew in it's improvements on the creature catching formula. Throughout its roughly 30 hour main story, Coromon reveals its brilliance in design, progression and balance that I have sorely wanted from Pokemon.

The story isn't compelling. You are tasked with going to the different regions of the continent to gather elemental stones to defeat the bad guys. Copy paste JRPG trope. It makes up for it though with a level of charm in how it's NPC's are written where it knows to not take itself too seriously.

The world design isn't that inspired either. There's a spooky place, an ice place, a fire place. It's all very tropey. But the overworld itself and the way that the player solves puzzles through it is a welcome change of pace. I have to highlight the real-time puzzles that required timing and precision over here as they really gave variety to the gameplay. Additionally, the way that the level curve of each of the zones and how the player progresses through them was done masterfully as I never felt the need to sit down and grind my mons in order to overcome the next hurdle. (Might have also been my team composition too). My only grip would be the lack of substantial post-game content. Pretty barebones once you finish the story.

The creature design is top notch. Almost every "mon" in the game made me want to adopt it into my party. (Enough for me to consider a replay.) Alas, I had to make sure that I carried a balanced team with me. I can't say much on the competetive side of things but it seems that the move list of each mon was designed so that each one of them can be viable in a singleplayer run. Much appreciated!

I really liked Coromon! I would love to see the developers expand on the world and the variety of mons out there! Great Game! 👍👍👍👍

Pokémon se a Nintendo não fosse horrível.

much like nexomon, i picked up this game to scratch the itch pokemon doesn't for me any longer, but unlike nexomon i was INSTANTLY blown away by this game. i'm confident anyone would be similarly impressed, and i'd very easily and enthusiastically recommend this game to anyone that likes creature collectors.

coromon's overall presentation is, quite honestly, better than modern pokemon games. the sprite work is legitimately gorgeous, and the animation of the coromon in battle is excellent, charming, and full of life. i think i liked some songs from the ost as well if i remember correctly. the story is honestly kind of insane but i really doubt anyone plays creature collectors for story purposes anyway. at least it's more interesting than pokemon stories i suppose?

another pretty large boon this game possesses is its accessibility to all manner of players. there are difficulty levels, and you can even customize difficulty options yourself and play the game exactly how you want. my favorite setting that i used profusely was letting regular healing items work as revives, for example.

i cannot sing coromon's praises enough. they're still adding content to the game as well. there are daily and weekly rewards now, with equippable cosmetics for your coromon that is a pretty recent thing. afaik there was a major story ending overhaul even just months ago. an extremely rare case of a game that i give a 9/10 PURELY on its objective quality; i truly CANNOT recommend this game enough.

Come pokemon dovrebbe essere mantenendo comunque una sua identità, purtroppo perde un po' sui design. I coromon non sono tutti molto ispirati, pochi se ne salvano e il livello medio rasenta il dimenticabile. A prescindere da ciò è divertente, giocabile su più fronti, l'aspetto collezionabile non è inutilmente punitivo/commerciale come pokemon per l'appunto.
Sottolineo che di sfida non ce n'è mai, quando non sai come uscire da certe situazioni basta livellare di più e i puzzles sono ok. Hanno una difficoltà giusta, bilanciata per il grande pubblico e per questo io rimango un po' basito di fronte ad un certo hating

Gran "imitación" de Pokémon. Narrativamente tiene los mismos problemas que su saga madre, y es que a nadie le importa su historia que se hace pesada, algo simplona e infantil. Además, termina de forma muy abrupta y el postgame es escaso, por no decir nulo. Este punto lo solucionaron mejor otros títulos como Nexomon.

Jugablemente, lo que te esperas que sea. Si te gusta el género Pokémon, te gustará este juego. Además, su forma de dirigir el tema de los PP me ha gustado mucho. Aunque tiene una carencia importante en cuanto a objetos equipables y otros extras que a mí me parecen bastante importantes.

Artísticamente es bastante feo, las cosas como son. No solo parece un juego de móvil, si no que lo es y eso no permite mucho más margen de maniobra. Aunque hay un buen puñado de diseños entre los Coromon muy bonitos y que perfectamente podrían formar parte de un juego principal de Pokémon.

Really fun and well thought out game. Haven't been able to get into some of the newer pokemon games, but this absolutely scratched the itch I was needing. Has an "older" feel, but with a lot of thought and newer mechanics implemented to make this an enjoyable experience start to finish.

Really fun and diverse puzzles throughout the entire game, good difficulty curve and pacing, and smooths out a lot of gripes from the early pokemon games.

I did feel the game ended a bit.. suddenly. Felt like there should've been one more act to it. The "type" system has a good base, but definitely needs another layer to it.

All in all a really enjoyable experience that's worth grabbing - especially if you can get it on sale!

STEAM DECK SPECIFIC: Plays great, just hits a random spot after about an hour of playing where frames drop. Simple save and restart of the game fixes it. Apparently the devs know and are working on it.

Para quem gosta de bom designs de monstros isso aqui é um deleite.
O gameplay peca as vezes, mas desce fácil enquanto assiste um futebol, stream ou vídeo.
Já falei que os designs são de outro mundo?
Gosto um pouco dos personagens, bem carismáticos.
Serio, os designs dos monstros são absurdos, E AINDA SÃO ANIMADOS.
Vou sentir falta do Magmilus, do meu mano Eclyptor, o Bearealis, o sapo gordo... vou chorar no canto.

Pokémon, but worse. I feel it doesn't really understand what makes traditional monster taming games fun, and it doesn't really do much interesting or meaningful with the formula. I gotta say, though, the pixel art is really impressive.

Pokemon copia mid pior mid demais

meh, n é bom n é horrivel, é melhor baixa uma room de algum jogo antigo de pokemon

A fun pokemon clone game. Didn't have enough unique mechanics to hold my attention for all that long but I might replay it and give a full review at some point.

Probably the most straightforward of the recent trend of Pokemon clones. The major pro is the great artwork, the major con is that it doesn't really inspire much excitement. Like I made it through the whole thing and I was never bored but I didn't feel connected to any of my Coromon or the world or anything like that.

Plus there's zero post-game.

Es un juego similar a Pokemon en donde en vez de pelear contra lideres de gimnasio nos vamos a dar de madre contra boses elementales, tiene algunas cosas distintas como un sistema de energia en vez de un sistema de PP que usa pkmn, y dos tipos de experiencias aparte de poder guiar hacia donde van a ir los stats del Coromon, los diseños y el pixel art es clave. Dura lo suficiente como para que no sea aburrido y los combates son entretenidos. La historia es mejor que la historia promedio de los juegos de pkmn, para mi esta megarecomendado

As someone who really likes Pokemon and Pokemon-like games I have always been interested in these different takes on the monster taming/catching games. However, I have never actually played a good one. Until now. Coromon doesn't really reinvent the Genre or even surprasses the best 2D Pokemon games, but it is a lot of fun.

PROS
- The OST is amazing
- great 2D visuals, a lot of love put into the environments and animations
- most Coromon have cool designs
- difficulity settings
- a good story for games like these
- fun writing
- great linear progression through different areas, some even with their own special minigame (e.g. Mushroom collecting for scents/buffs, gem collecting for money).
- ideal game length, it does not overstay its welcome


CONS
- the battle system is a little bland compared to Pokemon, but it is fine
- some Coromon are useless, it is always better to go with rare/good mons and ignore the rest. Unless you overlevel, then you can use whatever you like
- not a lot of customization for your character, but there is some at least
- characters aren't really fleshed out, the same problem Pokemon has as well
- the ending is good, but kind of rushed, although they adressed this already and are planning on some kind of Epilog fingers crossed

Es un juego que tiene la esencia de los juegos clasicos de pokemon, y es algo que me gusta mucho, ojala puedan crear una franquicia bajo este nombre


bon j'avais commencé, j'dois avoir une douzaine d'heure mais ça m'a vite saoulé (une énigme que j’arrivais pas à passer)

O jogo é uma ''copia'' de Pokémon , mesmo não gostando desse termo não sei muito bem outra maneira de descrever. Basicamente ele inova o Pokémon antigo , trazendo algumas mecânicas novas , e ''Pokémons'' ou Coromons completamente únicos , claro todos tem sua inspiração até pq cria algum do zero , é extremamente difícil quando já existem quase 1000 Pokémon . Além de ter uma história bem feitinha , os criadores tem o maior cuidado com o jogo e sua comunidade . Como acabei jogando o jogo no beta , acabou me ocorrendo um bug que me impedia de prosseguir , ai pedi ajuda no discord dos devs e eles me entenderam no mesmo dia ( já era umas 20:00 )

Se podria haber profundizado muchisimo mas en la historia. Entretenido pero sin mas