Reviews from

in the past


When I was a kid my parents, especially my father, were always very strict when it came to violent games. So, my first experiences with first-person shooters were over at a friend's house whose parents were way more lenient on that stuff. One of those games was Counter-Strike 1.6 and we spent a lot of time playing against bots or each other via LAN. Never online though. I was never very good at it and I was honestly more interested in downloading and looking at new maps created by people all around the world than winning the most matches. The crazier the better. I probably spent hours just browsing websites to download interesting ones, burn the files on a disc, go to my friend's place, and explore them in-game.
Only years later did I get Counter-Strike: Source for my own which I played every night with my friends from school for a very long time. I still never got actually good but it was a fun place to fuck around with friends. I remember we spend a lot of time on those fucking zombie escape servers.
Even later I even got Counter-Strike: Global Offensive but didn't play that nearly as much and nowadays I don't touch that entire franchise anymore. But I still think back of all the time I spent with those games sometimes and I always wondered about Condition Zero, that weird late release of Counter-Strike 1.6 that I heard about at some point which apparently has a singleplayer campaign. Not to be confused with Counter-Strike: Condition Zero Deleted Scenes which is a completely different thing with a completely different singleplayer mode from what I can tell. It's really confusing researching these two.

Well, I ended up downloading Condition Zero and after running into a lot of trouble of installing it on my Windows 10 PC I finally got it working.

CS:CZ is essentially a slightly updated version of 1.6. From what I've read it was a very lackluster release at the time because it came out so late after the original game and didn't really improve on much ending up being way too underwhelming and rather outdated compared to other games coming out. From my perspective, I'm honestly pretty satisfied. It's definitely interesting.
You still got the same multiplayer options as in 1.6 but there is also this so-called "Tour of Duty" campaign. It consists of 18 different maps, a bunch of them already familiar from playing 1.6, but this time you get some additional objectives that change for every map. Things like "kill 5 enemies", "kill 2 enemies with this specific weapon", "rescue 4 hostages", "win a round in 75 seconds"... It's honestly interesting to have these extra goals to work towards while playing this very casual shooter.
Your enemies and team members are all NPCs of course but you get to choose your NPC friends which is a pretty interesting mechanic. You basically hire your NPC partners from a list, each with varying levels of skills and weapons, with a limited amount of points to spend on them. I wouldn't say it's very well thought out or that the different stats the NPCs showcase make them particularly unique from each other but it is a fairly interesting idea and they do actually seem to become more capable the more points you are able to spend on them.
I'm also actually glad you always play the counter-terrorist side which is my preferred way of playing these games anyway.

As a little nostalgic trip to the past, I honestly appreciate this opportunity to play good old classic CS1.6 without having to rely on other people and with these small gameplay additions. Even the maps I usually don't like become interesting this way and playing new, official maps can be a bit trippy.
It can get frustrating though when specific objectives come up. On the map cs_militia, you are supposed to rescue four hostages which in itself isn't a problem. But it took me an eternity to fulfill because my team kept killing the enemy team too quickly and thus ending the round before I could get the hostages to the save point. Just killing the enemy team doesn't count as saving the hostages.
The objective just didn't seem very well thought out. I got essentially punished for being too good. All I could do was go through the map trying to ignore the enemies as well as I could while trying to not die and praying that my NPC partners wouldn't be too efficient until they finally let me rescue those hostages.
This was the first time one of these really stumped me for a bit though and I hope situations like that don't appear too often in the coming stages.

I wouldn't call this a great game but I do enjoy it quite a bit. For being a weird singleplayer version of this classic multiplayer game it's pretty interesting. I'm probably gonna finish this at some point as it's a pretty comfortable casual game for rather quick bursts and it's not all too difficult. What I'm really curious about though is that Deleted Scenes thing which actually changes a bunch of the CS1.6 game mechanics, moving away from deathmatch maps to brand-new linear "adventure" maps and less team-based fighting.

That weird one time Valve tried to give Counter Strike a Call of Duty treatment.

"A Very Sub-par, Single-player Focused Counter-Strike"

Counter Strike: Condition Zero sounded somewhat appealing to me on paper - a set of tactical missions with a customizable squad and loadouts filled with CS-style tactics. What I encountered instead was a very lackluster set of squad-based missions with irritating AI and a very pointless customization system.

This game has some nice ideas within it that should be a part of any modern day CS-style game. A squad-style mode with cooperative missions would be awesome to see in any title, especially one with the Counter-Strike gameplay loop. In this title, it is squandered on insanely irritable squadmates and very basic tutorial-esque mission setups. While there is some customization in terms of loadouts and squadmates to choose from, the standout guns remain obvious and overpowered while the AI proves itself redundant, serving little more as a meat-shield for the player to hide behind.

The map design is essentially just playing on every map from the base game. There aren't really any major changes as far as I could care to look for, and it felt lazy. Sure, they played alright, but why would I want to play on these maps with AI when I could play with real people? (Note: there were no multiplayer servers available to me that had less than 200 ping, and I live in NA region)

The audio is at least pretty good, and the arsenal is also pretty interesting to play around with. With more polish and work put into this title, it really could have been a stand-out, smash-hit for Ritual, Turtle Rock, and Valve, but alas it was squandered and remains as a very forgettable CS experience. In the end, I would Not Recommend playing Counter-Strike: Condition Zero unless you are a very big CS fan and are desperate for some old-school content.

Final Verdict: 3/10 (Poor)


worst way to do a "campaign" of a multiplayer game.

The first Counterstrike game to be single-player. It was overshadowed due to the release date being a few months before Counterstrike Source was released. But also probably due to the fact that it still used the Gold Src engine and was purely not too overly innovative with the gameplay aspect. The game is fine. For me, nothing revolutionary and although I completed the game, it was not necessary anything special to write home about.

The single player that you always asked for. Acceptable difficulty and just the right amount of customization.

Counter-Strike in it's puberty phase

CS 1.6 but slightly better.

Chatinho.


O jogo tem a mesma base do CS 1.6, sendo até BEM IGUAL em quase todos os aspectos de gameplay. Counter Strike Condition Zero tem como foco os pequenos objetivos que você precisa cumprir durante os mapas (Seja matar um número x de inimigos, ou terminar um round em menos de tantos segundos).

Até era uma ideia legalzinha mas tudo fica repetitivo tão rápido que não dá nem vontade de continuar (Os objetivos que você precisa cumprir pra passar de mapa são quase todos igual e genéricos).

Fora isso o jogo continua com todos os pontos positivos que o CS 1.6 tem, já que são praticamente o mesmo game.

PRÓS:
- IA desafiadora.

CONTRAS:
- Objetivos a serem cumpridos são repetitivos e genéricos.


...Why?

Its 1.6 with a new-ish coat of paint I think? Its not bad but why does it exist? CS:S would come out the same year.

I'd let a bad bitch stab me with the knife

TL;DR: I'm an anomaly of a human being that thinks Condition Zero is the best CS game.





This is the ideal Counter-Strike game. You may not like it but this is what peak counter terrorism looks like.

In all honesty, CZ is actually my favorite CS. Millenials would probably say either 1.6 or Source is their favorite and zoomers would say it's CS:GO. So why the hell am I saying mine is CZ? Well, I always liked to play with bots because I was, and most definitely still am awful at PvP, but 1.6 didn't have integrated bots and my PC from eons ago could not run CS:S. That's not a joke, I did not have the RAM nor GPU to actually be capable of running Source games, so my best option was to play CZ. The CT bots I enlisted to my team along the way in my many Tours of Duty were my compatriots. Gus, Kenny, Kent, Travis, Maverick, Rooster, Brent, and many more. These bots with the attention span of a goldfish fought by my side through many battles across the world against those terrorists that were always up to no good, planting bombs and taking hostages.

Ok now that I'm done with the Vietnam nostalgia, let's shit on this game. Condition Zero's AI and the game itself can be really janky. Your team bots probably won't listen to your commands, and their pathfinding can be especially scuffed at times and lead to a lot of lost battles. I have far too many tales of events like this happening in maps like Militia. On top of that there's also a few annoying things like bots not attempting to defuse the bomb unless you're dead, even if there are no T's left. To add insult to injury, even if they want to defuse the bomb, they can mess it up as if they were a player constantly pressing and letting go of the button.

Despite the jank and this definitely being a ver mid game, I still can't help but love CZ above all others, it's just fun. No stress, just the peaceful robotic sounds of "No sir." "Uhhh negative" "Nnnnope", followed by a lot of death choking and the many "and that's how it's done", "way to be team" and whoo's of victory even though they didn't do anything and you did all the work.


Though it's not awful by any means, I just don't think it has anything worth shilling out 10 bucks for.
edit: I accidentally left the game on for 7 hours I did not spend 13 hours playing this shit

2007, férias de verão, dust1 contra bot, preferir galil do que ak por ter mais tiro, pegar o bot Maverick sempre, mesmo que ele não obedeça as ordens, pq ele me carregava demais. eu era feliz e sabia. primeiro cs que joguei e até hj um dos meus jogos preferidos de todos os tempos, marcou uma época pra mim

𝟗/𝟏𝟎
A legendary cs project, where a multiplayer game is turned into a very interesting single-player campaign that will keep you hooked for hours even now. Disadvantage - too hard difficulty.

bueno para hacer misiones

I never really played the single player campaign of that one. I just enjoyed the new maps, but that’s basically most of it. Besides that, it’s mostly like Counter-Strike 1.6 with some enhanced graphics.

Technically the biggest Counter Strike game for single player content but the missions themselves are a bit bland. Deleted Scenes fills that niche way better. I would play it more if literally everyone wasn't playing any other CS game over it, you hate to see it

The black sheep of the franchise, and rightfully so. Condition Zero is an odd duck, but at the end of the day it is still Counter-Strike and Counter-Strike is still fun. So there's still something to be gained from playing this one, even if it's just to see where they went wrong.

cool game concept (old), it shows it's age tho...

Divertido. Gostei muito da função de montar um time de bots e fazer os objetivos. Este jogo foi muito bom de jogar ouvindo podcast.


The worst counter-strike game.

It's literally just offline with bots.

When it comes to multiplayer shooters, I've always preferred Unreal Tournament, but I can't deny that Counter-Strike was a very important game for the time with its asymmetric and semi-realistic gameplay, some of the best maps and a constant state of tension, where every bullet counts. I've spent hours playing the older versions with my friends and relatives through LAN back in the day. And I remember when Condition Zero came out with this weird annoying little launcher called Steam. Nobody liked it at the time, and it's crazy what that thing turned out to be. I know, technically HL2 was the first Steam game, but CZ was the first encounter with it for me and many of my acquaintances.

As a game, CZ also didn't get much love at the time. Most people were playing version 1.5, and CZ was based on 1.6, which didn't really have any significant advantages, while having one major flaw - the tactical shield. That thing just ruined the balance and, whenever used, slowed the gameplay down to a crawl. Playing it today, I still find the shield pretty garbage. And it's not helped by the fact the campaign is requiring you to use it on several occasions.

That being said, we've never really gotten a definitive version of Counter-Strike, and this thing here comes the closest. Whenever I wanna play CS, I usually install CZ through Steam. The regular CS on Steam is version 1.6, so it also has tactical shields, and thus isn't any better. But CZ has several improvements for a single-player experience. The campaign here has a basic progression system and challenges, taking you through a lot of new maps and making you try out various weapons. The bots are very good and easy to set-up. The number of maps is much higher, and the settings menu is more advanced. It's just an overall more polished experience.

Far as I can remember 1.5 for all of its perfection of the gameplay, was still largely a mod for Half-Life that needed to be loaded through Half-Life's menu (or a dedicated shorctut, which some copies didn't have). And I do remember the bot support being very inconsistent. I might be wrong, but I think you actually had to install third-party bots on top of it. I've never owned an official copy of 1.5, but every pirate copy I've ever played had a different bot situation. Some of them had them pre-installed and easily configurable, in others the configuration would be a little more difficult, and some didn't have bots at all. I remember some copies coming with cs_mansion, which in my circles had the reputation of being the best CS map ever. I don't think I've played this map since like the early 00s, because no official version of CS I've played since came with this map. Shame, because I'm too lazy to download it manually.

I think out of the many versions of the original Counter-Strike, I prefer the one that's easiest to install and that comes with the most content. And that happens to be Condition Zero. Sure, the shields still suck, but they don't detract that much from how stellar Counter-Strike's gameplay is.

Condition Zero went down as a lead baloon. It had probably one of the worst timings ever to release a game. The game had such a rocky development it's incredible they even went out of their way to release it. It was supposed to release in 2002 , then in 2003 then in Q1 2004 and finally release one month before CS:Source. So you can expect no one played CZ when Source came out.

By all means Condition Zero is not bad, but it had a rushed development by the end of it since Valve changed the development team about 3 times because each of them had their own ideas, and in the end Turtle Rock Studios gave up and just retextured 1.6 and implemented a "Better" bot A.I.

One thing in my opinion this does right is the newer weapon models, which does actually look good.