Bio
(She/They)

I spent so much of my free time playing CSGO and Overwatch as my backlog kept building up. Now I'm trying to work my way through my massive backlog while also trying to balance out my adult responsibilities.
Personal Ratings
1★
5★

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Donor

Liked 50+ reviews / lists

GOTY '23

Participated in the 2023 Game of the Year Event

Liked

Gained 10+ total review likes

N00b

Played 100+ games

Favorite Games

Yakuza 0
Yakuza 0
Xenoblade Chronicles 3
Xenoblade Chronicles 3
Half-Life
Half-Life
Final Fantasy XIV Online
Final Fantasy XIV Online
Dishonored
Dishonored

240

Total Games Played

007

Played in 2024

405

Games Backloggd


Recently Played See More

Kingdom Hearts 358/2 Days
Kingdom Hearts 358/2 Days

Mar 15

Kingdom Hearts II Final Mix
Kingdom Hearts II Final Mix

Mar 14

Like a Dragon Gaiden: The Man Who Erased His Name
Like a Dragon Gaiden: The Man Who Erased His Name

Feb 18

Judgment
Judgment

Feb 07

Jackass: The Game
Jackass: The Game

Jan 16

Recently Reviewed See More

Destiny 2 is, to me, what I imagine marmite must be like to a person with dementia. They might hate it, forget the taste, love it the next time, forget that, and go on this love/hate cycle every time they try it. This makes D2 so hard for me to “review” because whatever I rate it constantly hinges on my feelings towards its state during a particular expansion or even a season. My reasoning for this stems from a lot of Bungie’s choices and just general burnout from going on a massive binge for one season and then ending up completely skipping out on the follow-ups, then being utterly confused at what I missed when I return. Around early Shadowkeep, I would absolutely recommend it, but now it’s hard to recommend it if you don’t really have the time to commit nor the patience to learn all of the story prior to what is currently available.

I feel like there’s a massive disconnect between the Destiny 2 that is advertised by Bungie, and the Destiny 2 that is actually put out there for people to play. Bungie wants to make Destiny 2 friendly to new players, yet from my experience speaking to new players, the New Light experience is ridiculously overwhelming and barely makes an effort to explain the game. This combined with the vaulting of the pre-Shadowkeep expansions has made it hard to explain the events prior to that point. They’re mainly acknowledged via passing remarks in dialogue and a summarized retelling of the events via the Timeline section in the director screen. Sure, it’s at least something but years worth of storytelling should be told by actually engaging with it rather than stripping it away and punishing you for not having been there. Now, I will admit that I doubt a new player would go back to play D1 before stepping into D2, but at least the content is still there, you can play through its entire story to this day. In D2, however, there’s a massive gap in the story and playable content that won’t be coming back asides from maybe some raids, dungeons and strikes, with the occasional returning story mission. The stories weren’t masterpieces by any means, but the base Red War campaign and Forsaken were good and really should be in the game.

Bungie has said time and time again that they want to make it so that players can design their own playstyle, yet this is contradicted by a restrictive meta that is cycled every season with artifact mods favoring very specific loadouts and playstyles. I am really not fond of the system and it’s one of the main reasons I can’t stand doing most of the game’s high end content. It’s just not fun. The only time running through that content was any fun was when weapon crafting was bugged so you could make auto rifles and grenade launchers with the Aggressive Shotgun Frame. And while I understand why that had to be taken away, that was the one time when I truly felt like I was allowed to design my own playstyle.

Something that irks me is that there is a vocal set of fans that insists on defending a lot of Bungie’s horrible decisions, including the vaulting of Forsaken, with their justifications ranging from the fact that players agreed to the EULA which states that at any given point, Bungie can remove any and all content from the game, to the probability that new players aren’t going to know who Cayde-6 is without prior knowledge of Red War or D1. The major flaw in that justification is that it can be applied to pretty much all of the existing expansions, and you can start a domino effect to justify the removal of the entire game from Shadowkeep onwards by applying the exact same logic that was used to justify the vaulting of content until you’re left with a quarter-baked New Light experience. I have honestly never seen a bigger case of Stockholm syndrome within a fandom.

Unfortunately, I am now in a constant state of worry over the game’s state in the future, and in a constant state of confusion over the story because of the way Destiny 2 presents its storytelling via a seasonal model which insists on you continuously playing the game, while at the same time being like “nah you can skip a whole year’s worth of content and come back in the next expansion, it’s all good.” Only for you to be absolutely lost as to what went on in your absence. Granted, this format is supposedly being changed with Final Shape, but I don’t want to spend another 100 dollars to find out if it works this time or not. The sunk cost fallacy has trapped me long enough.

As the end of this saga draws nearer with The Final Shape’s upcoming release in a few months and my favorite character in the series returning, I could not feel any more jaded. I’ve had some great times running content and fucking around with my friends, some bad times staying up until 3AM trying to clear raid encounters, and some very meh times trying to make my own fun with those same friends as we stood around waiting for hours for the most overhyped and underwhelming spaceship crash to happen, and several bank statements that make me weep to this very day. It’s been quite the adventure, but I don’t think I can be asked to stick around for one last hoorah.

Frankly, I don’t think there is really any way to “fix” the issues Destiny is currently facing outside of a complete reset of the entire franchise, but it’s too late for that at this point.

If you enjoyed the 2018 game, you will enjoy this one for sure. You get to experience what is, in a way, the origins of a new Spider-Man, and Miles’s journey towards learning to be his own Spider-Man rather than mimicking Peter, and earning recognition and respect among his community for his friendly neighborhood deeds.

From the get-go, you have a lot of Peter’s abilities from the first game already unlocked for Miles. Therefore the skill trees focus more on brand new abilities that are unique to Miles, and how he develops them as the plot progresses. Another great thing is the inclusion of an in-universe app that lets you play whatever side activity you want. This is especially great if you’re chasing trophies as you don’t have to wait for a specific crime to appear in order to complete everything you need, you can just spawn it and go.

My main complaint is that it felt a bit short in some areas of the main plot. at points it feels as though it was being rushed even though some time could’ve been taken to expand on what was going on. As a result of this, Roxxon feel one-dimensional despite being some of the main antagonists. Then again this is more of a standalone expansion rather than a full game, and it rightly places most of its focus on Miles and the citizens of Harlem and the rest of Manhattan that he interacts with in his day to day life, both as Miles Morales and Spider-Man.

One thing that solves this issue is the side quests, even though they aren’t required, I feel as though the side quests are integral to the experience of the game and Miles’s character, and you would definitely be missing out by not engaging with this content.

Overall, I really enjoyed it and can't wait to see my Spideys return when I get around to playing the next game.

I played this game once and it took me less than 10 minutes to break it.

I unknowingly started my quest for breakage by trying to punch the baby, and through this I accidentally gained the knowledge that you can teleport out of the house before the Vault-Tec rep shows up. I went about exploring the world and realized that getting past a certain point triggers the nukes to go off and kill you. You can't enter the vault early either, the elevator doesn't work.

I was determined, though. I would not let these digital shackles bind me, and so I set out on a journey to find a way out of bounds without triggering the nuke, and it only took me like 2 minutes to find it! If you go down the river path at the bottom of the hill on the way to the vault, you can reach the edge of the prologue map and then lean over to fall off the edge into a pool of water. From there you can freely teleport as you observe the wonderful sights and scenery of this new dimension you are now probably trapped in forever, or maybe not, I dunno. I haven't touched the game since then so maybe there's more out on the horizon, and maybe one day I'll pick it back up and go exploring again but it was fun to do this little discovery.

It just works/10!

P.S. If there is any chance that Todd or any Bethesda employee is reading this, would like to let you know that I do work in QA and I'd be interested in joining you for the right price wink wink