Reviews from

in the past


In comparison to the first Doom this one was still fun and engaging, but it did struggle to bring the franchise farther in gameplay in any meaningful way. The Icon of Sin is definitely a different final boss idea than the first, but it ends up being more of a drag then an entertaining fight and I was just glad to finish up the xbox achievements once everything was over. As a game it's basically just in my opinion more episodes of the first Doom, so if you liked that one you will enjoy this one too.

Lo mismo que doom 1 pero más rápido, más frenético, con más arma y mejor diseño de niveles, que más se puede pedir?

Did you know this game was made in 10 months?

Yeah, it explains a lot.

DOOM. DESTRUCTION. But a bit less than the first one, but STILL a good game, I liked it.


A step down from the previous game in terms of level design, with some pretty low points, but the additions made the enemy roster allowed for some of the best FPS gameplay of all time

I love the upgrades this game has, such as the Super Shotgun and all the new enemies, but the level design in this game compared to the previous is just confusing. I quickly start a playthrough of Doom II then stop because the levels are just a pain to navigate.

its like doom 1 but some of the levels are way better and some of them are the chasm

I think the upped enemy variety is amazing even today and the fast paced almost John Wick sometimes feeling combat is still stupid slick after all these years.

Where it shows the most cracks these days is maybe it's level design and boss encounters. The Icon of Sin fucking sucks and there's an almost (albeit really charming and personality driven) amateurish level design that can sometimes make you feel stupid for not seeing the tiny crack in the wall that lets you progress.

Other than that, it's still Doom 2 and it still fucking rules. The mod scene for this game will never not be amazing too.

Pretty good game still, but the level design doesn't feel as tight as the original's. I prefer Doom 1's more closed and confined levels, personally, and I think it also had a better soundtrack.
I could see people preferring this over the first one, though. Maybe my opinion will change on a future playthrough, but I consider these two on-par and both absolutely worth it.

a bunch of additional maps (in fact its not even that hard to figure out who made each map after some exploration) complementary to the original doom, bundled together with a price tag, being the most prevalent trend of their design "more enemies OR bigger map = better"...so in lots of them you end up being in a big square fighting a bigger horde of enemies coming at you. hey at least you have the super shotgun to do so...but is it worth it to disregard any interesting progression just to face more enemies?

well yes it was 1994 and people just wanted to kill more demons and the super shotgun is nuts so who am i to judge?

After having a blast ripping and tearing my way through the atmospheric moonbases and metal-album-cover hellscapes of Doom 93 I was excited to keep the pain train rolling with Doom II.

Unfortunately most of the design choices that made the original work so well were lost in the wash when designing a sequel.

The tight 3 acts of the first doom are replaced with one long string of 32 levels, which doesn't work as well pacing wise imo, instead of letting the stakes build and wiping the slate clean you get stuck in this long slog of levels where a death means you are fucked because you should have the BFG by this point (and dying strips you of all of your weapons, something that was the case in Doom 1 but mattered less as the 9 level scenarios meant you accumulated supplies from scratch every few levels anyways)

Essentially, it just makes it so you have to rely on the quicksave feature a lot more, and save scum your way through the many (MANY) ambushes that WILL kill you unexpectedly, and also the many death pits that await (notably more than in the first game).

Also, prepare to have a walkthrough open if you want to get through this with your sanity in tact. In Doom 93, the level design made sense: if you needed a key, most of the time you could see where it was through a window or from some vantage point, signaling the direction to go. There is some gimmicky bs, but in Doom 2 I would get lost every level and just roam endlessly until giving in and looking up where to go, only to find the most esoteric solution to the puzzle. The worst offender is in the tenement level, where you get stuck roaming only to find out you need to bump into a specific skull decoration to open a door, a decoration that is not unique to this level and has never had this function in the past. Some real atrocious "level design 101" stuff not to do level gimmicks.

The story is about as deep as I expected, but switching up the setting and making a chunk of the action take place in a city was a cool call (even if the limitations of the time really just make the city levels a bunch of kind of boring blocks)

Despite these gripes, its not all bad: super shotgun truly rocks, so do the new monster designs, despite being very annoying. The revenant is scary as hell even in 2d, and the icon of sin is the definition of metal album cover inspired doom design. very sick. When you boil it down, blasting through demons with you shotgun is still as fun as ever, but some bad pacing and level design choices make this game notably less enjoyable than it's predecessor.

Basically an upgrade to the '93 classic.

Super shotgun go chk-chk boom

everything improved save for the maps, God save the map design of this game llmao

Were the Chaingunners and Archviles worth bigger levels? More at 11.

This game with mods becomes insanely more fun. 3/5 for the single game, 4 if we include mods like brutal.

This game is comparable to the original.
It doesn't add much stuff and it improves a bit in some areas. But the last moments of the game are not that fun.
If it wasn't for the super shotgun this game would be a lot worse.
Like the pinnacle of online entertainment, Civvie11 or CV-11 said: "If Batman was a gun, he'd be this."

not nearly as good as the first one

Like DOOM 1 but more violent, with more weapons and more monsters.

Novos inimigos, Super Shotgun e lutas mais intensas. Hoje em dia, os fãs fazem melhor que isto mas este jogo envelheceu belissimamente

It's pretty okay. SSG is nice of course, but this feels more like a Doom expansion rather than its own fully-fledged sequel. Some levels are outright not fun to play (ie most of Episode 2), on top of some really sadistic traps and really frustrating key hunts in a few levels.

Doom 1 > Doom 2

This game plays like a joke. That’s not to say it’s bad, it’s just that Doom 2 seems like it was a release of tension after the relatively straight-faced original. There are tons of ambushes, traps, gimmick levels, and funny situations that are scattered about the campaign, instead of the carefully considered structure and pacing that you may have gotten used to. In Doom, each episode required you to start with just a pistol, so the levels could slowly introduce ideas and escalate situations, resetting the stakes when the next episode started up. With one long campaign in Doom 2, it’s just a grab bag of random gimmicks until you reach the final boss. All the new monsters and funny level designs make it more fun than Doom, but not necessarily better overall. The highs are high, but the lows of getting repeatedly killed in unpredictable ambushes are incredibly low. It’s still an easy recommendation, just expect to roll your eyes a few times before the end.


Back in the 1990s you paid full price for a sequel to a game which was essentially just the first one with brand new levels, a few new enemies, and an additional weapon - that being the super shotgun which fires 2 shotgun shells at once and makes a sound like God himself is closing the doors on the demons ever possibly escaping into an afterlife which is anything other than everlasting torment.

AND IT KICKS ASS.

the game might not be better than the original, but my skills definitely are

Hell on Earth is more additive expansion than it is revolutionary sequel - Additional weapons and demons bring Doom II to something that feels more complete and rounded out, but doesn't offer much in the way of feeling like a proper sequel to the original Doom.

In broad strokes, the first 20 levels of Hell on Earth's campaign offer a nice upgrade in the intricacy department while maintaining a mostly tight flow throughout that feels like a proper evolution of Doom's level design. The game's final 10 levels, however, sometimes feel like they're trying their very hardest to extinguish any positives of the first two act's offerings, often relying on annoying gimmicks, bloat, and purposeful obtuseness. Extensive gameplay additions like vertical mouselook aiming weren't necessary in the original Doom, but is something that would have been more than welcome given Hell on Earth's insistence on levels with an extreme emphasis on verticality.

Doom II reinforces the idea that though the base game is undoubtedly solid, it's only as good as its levels. Doom II's sandbox is definitive, and was ultimately a venue for commercializing Doom rather than aiming to be a radical follow-up - The sum of those parts: You're probably better off playing through countless user made .WADs using a modern source port.