Reviews from

in the past


I played the demo of this when it came out and I was already kinda most definitely biased towards the game because
1) it's very clearly unapologetically lifting undertale/deltarune style and does not separate itself well enough from that
2) the flashing lights are a clear seizure warning and as someone who doesn't do well with visual overload the final fight of the demo was a bit painful
3) i did not think the music was very interesting, pleasant, or matching a general aesthetic the game was going for.

Still, I kept my eyes on it after the demo because there was a rudimentary idea they had going for and a very unconventional way of getting to it. A friend of mine even was excited for it and you know what so was I.

Forgive me if you've gotten this far and are waiting for my thoughts on the final game here. I haven't played it. I have although watched it and read some interview commentary that then decided whether I was going to purchase it.

Everhood does NOT function off the beat/rhythm. In fact, the notes are "kinda" set to the beat and notes of the song but not really at all. There's no consistent off rhythm and in the later fights it's ADVANTAGEOUS TO TURN OFF THE MUSIC because notes will literally not follow it and break rhythm 'intentionally' but more like lazily. The game feel is intentionally trippy but also toxic and morose, and I say this off my experience with the demo too cuz all of that is there. There is not much of a heart here and after desperately giving the game one last chance pre-purchase and listening to the OST the music is very basic as well.

If I do change my mind later to pick it up and enjoy it I'll eat my words, but as of now I feel obligated to recommend people stay away from this one, even if I'm not exactly a primary source here.

Undertale on acid

I'm not sure if this game sells itself as a rhythm game, but as a fan of shmups and avoidance games in general, I thought the combat was pretty fantastic.

If you were really wanting to hit buttons to the beat play stepmania or something like Old School Musical.
But also play Bullet Audyssey for something similar to Everhood's gameplay.

This game is VERY rough on the edges. Most of the things the half a star review said are true but I don't think this game deserves that score honestly.
I don't care when a game imitates another one, and I wanted to avoid mentioning that game but it's really hard not to, because my biggest problem with this game is that it's really good when it is not trying to be Undertale.
Like that review said, it has its moments of brilliance and I really appreciate that from a game made by two guys in their free time.

Oh, something worth noting if you're planning to play this game: Not an expert on accesibility but this game could hurt your eyes or cause you a seizure if you suffer from those. It does offer an Image Sensitive mode but I couldn't notice any worthwhile changes to the visuals.
I personally enjoy the psychedelic stuff but I know it's not for everyone.

basicamente undertale 2 com sitema de luta "musical" .

I had a conflicting time with this game. There's a lot of special things going on like the rhythm mechanics, the dizzying visuals, and its abstract storyline. I love the character designs and their personalities, and it's exciting to see that play into the battles as well. The large catalog of music is the star of the show however. You're never going to be left alone with the same tune. What brings it down for me is how very easy it is to write this off as an "Undertale clone." It doesn't help that some of the assets look exactly like it was pulled from the game. Seeing what the early concept art looked like for Everhood is also bittersweet, for the concept art looks much more original. The past can't be changed though, and what we have is a bit of a mess. I would recommend playing this regardless, for its ideas are strong enough even if I wished it could have transcended its influences.


Fun combat, but the story got kind of out of hand imo and it's difficult to see where your choices actually matter. Some minigames were also really annoying to replay. The new battle replay mode is a big positive though.

this game has an incredible amount of style, and pretty decent substance. the gameplay and music are phenomenal, and the art and humor are very charming.
i will say that, for a game that is so explicitly inspired by undertale, it lacks some of the heart. the story's a lot bleaker and less well-rounded. however, i've only gotten one of the several endings, so maybe it goes in some more interesting directions? either way, it's still totally worth a look!

The game wears its Undertale influence on its sleeve, but takes it in a different direction to the point that I feel like people calling the game a clone or copy/paste are doing the game a massive disservice. Ultimately, the game dives into the idea of coming to terms with your own mortality and being comfortable with letting go of the fear of oncoming change. The way it goes about that is an interesting satire almost of one of Undertale's routes.

The gameplay is very engaging being a mashup of a rhythm game and a bullet hell. Combat is filled with tense moments and the music doesn't always hit, but a lot of the tracks are good bops that accompany the game's intense combat. The only negative I have is that the visual stimulus in the battles can be a bit much at times and border on not being able to see anything that is happening. There are options to tone it down, and I'd reccomend trying them out at the first sign of feeling overwhelmed by the visuals.

All in all, I think it's a great combat wrapped around an interesting story that's all worth experiencing.

What a trip...

Everhood is neither a rhythm game, nor a simple retelling of Undertale (a lot of people compare the two and although I see why, I hate it). It is pretty wild with it's visuals but they tested how likely it is for players with epilepsy and appearently there isn't a huge risk. I can't comment on that, but they explained it all in a very thorough post on the games steam page. There is an option to turn down the visuals, if you simply get a headache from all the flashing colors during fights.

That aside, I think Everhood is an interesting game. It's gameplay is like nothing I have ever played before and felt unique. I like the soundtrack, not because of the songs individually but how well they all work in game. The characters were likeable, charming and quite funny at times. I had a really good time and I might be comming back for the community content in the form of custom fights.

I'll continue to think a lot about this game and probably look into the new content that comes with NG+. I recommend trying the demo for the gameplay

Another really mixed bag here

Ok so start off with a game very similar to Undertale. The characters and dialogue may possibly be just as good as undertale. The overworld and locations are pretty lacking. The story and main plotline tried way too hard to be dark and mysterious and make you question your decisions just like Undertale. But then what was really fun about the game is the rhythm based combat. Awesome music, awesome gameplay, nailed the difficulty, and some bangers on the soundtrack

This review contains spoilers

It's pretty fun until it starts coming off as yet another Undertale clone. Like, dude, I barely spent any time with these characters so fuck off you're not gonna guilt-trip me over this lol. It doesn't establish the emotional connection needed before doing what Undertale succeeded in. The writing is worse and it's a really short so that doesn't help much.

Still, it's quite neat.

Everhood Review:

Euthanasia Coaster

"Riding the coaster’s track, the rider is subjected to a series of intensive motion elements that induce various unique experiences: from euphoria to thrill, and from tunnel vision to loss of consciousness, and, eventually, death. [...]the fatal journey is made elegant, pleasing, and meaningful."

I think this helps explain more about the game then I could with 30 minutes. The game isn't the most polished, hell it doesn't even have a song select as a rhythm game, it's not the prettiest, and it's not the best story ever told. But it truly is a coaster that you ride from start to finish. Every new song they introduce you to a new genre or idea, and the game just keeps building on this. Every encounter a new experience, that is always so uniquely itself. The game is a true fever dream, with the visuals being just as important to the experience as the music. Some songs are truly an experience that no other game is able to provide. Controls are precise and all the maps were fun to play through. Dodging to the wonderful music is always a pleasure, so much so that I even replayed the game cause I wanted to play some of the songs again. It's hard to get into the story without ruining some of the surprises along the way but beyond all the trippy visuals and crazy Absolute Truths the games themes are actually quite simple. It's all about what it means to be alive, and not being so afraid of losing your life that you don't get to live it. The thing I really love about it though is how over the top the game is when presenting this idea, it goes as far as you can possibly imagine, and the nonsensical visuals paired with the fantastic soundtrack amplify this feeling ten times over. I think the best thing I can say about this game is there is nothing like it and most likely will never be. There are good things and bad things that come with this of course, but I have to appreciate any game which can provide such a unique and fresh experience.
Cause of this it ain't for everyone, but if you have a passing interest it's an easy recommendation. Even more so considering it's only 10 dollars, which is absolutely a steal. Also has some cool workshop content if that's your thing!

This review contains spoilers

Full Review with Links and Example: https://drive.google.com/file/d/1xbk9aUT92MxTH_ryAP7cBFq8q5fp-qA_/view?usp=sharing

Full Text Review:

The best way to describe Everhood is to use its own words. “Many words have been said. Some thoughts have been shared.” These are some of the very last lines in the game, in what is supposed to be an emotional and meaningful sendoff to the player. As you can guess by these insipid, passive lines, the sendoff is anything but.

Everhood is a rare and spectacular beast; it sets out to accomplish many things and manages to fail to accomplish even one. From its characters to its story, art, gameplay, music, to every single aspect of its existence as a game, Everhood fails to create a fun, comprehensible, or even just competent experience. It tries to take rhythm games, Undertale, and old style weird and mash them together without understanding how any of them function alone, let alone combined.

Before I go deeper in, I will admit that yes, I am salty. I am salty not because the game is bad but because it could have been good. Everhood has occasional moments of absolute brilliance. I am talking ‘10/10 would have been the next big indie’ level of brilliance. This fight showcases how good the game could have been. The tracker is a total banger, the chart makes sense, the visuals are entertaining (the horns, the shadow puppets; it is all so perfect). That is what the game had the potential to be throughout. It is not. The amount of potential the developers squandered with terrible ideas and implementation stings all the harder when you see what they were capable of doing.

For the first half of the game, the story is near incomprehensible. You go to a series of disjointed locations and meet the same characters in each and do random actions until you complete the area. Near the end of this section, the game tries to have a meta commentary about meaning and purpose of progression in games, but it feels like an excuse for the cluster disaster of a plot you stumble through. The second half of the game is just an Undertale rip-off. Full stop. This may be somewhat mean, but this clip from Billy Madison is the best way of describing the first half of the game.

The Undertale rip-off could have worked if you liked or even gave half a damn about the characters. But the game fails to give you a reason to care about them. You are introduced to the entire cast at the beginning of the game, and they show up in every area for the first half. They have no purpose, and 1-2 lines each in every area. They barely play a part in story and are generally entirely ignorable. I can describe most of the cast in one to two words. “Depressed, Sneezes”, “Laser Squidward”, “Changes Names”. Those are the entire characters for some of what you might consider “the main cast”. There is so little to the characters that when it becomes to make THE BIG CHOICE, you do not care. Should they live? Should they die? Who cares? The game has given you no reason give a single damn about any of them. It never introduces characters, gives them a time to shine, or ever lets them do anything. You could remove almost every NPC from the game and you probably would not notice.

The combat is like a rhythm game but not. Enemies attack to the music and you must dodge their attack notes. The attack notes come down in the five lanes and you must dodge them. The first problem comes from the fact that the enemies act to the music, which means by the time you are reacting to their attacks, the music has moved on. You do not act to the music nor the beat. One of the fundamental joys of games that involve music, interacting with the music, is not present. There is a disconnect between the player’s action and the music. The game makes you feel like you want to move to the beat and dodge to the music, but it does not let you.

The second problem comes from the existence of five lanes. Notes DO NOT spill across all the lanes, forcing you constantly dodge and weave across all five to survive. No, they flood down 2-3 lanes while leaving the rest bare. Much of the combat devolves into parking in one of the safe lanes and waiting. It trivializes much of the game.

The second half of the game introduces an active element to the combat: You can absorb colored notes. Absorbing two of the same color in a row lets you shoot it back to do damage. On its face, this sounds interesting and fun. It lets the player aggressively go through beatmaps and rewards them with damage. However, the mechanic is hindered by a series of bad decisions. Absorbing different colored attacks cancels the combo. You must absorb two of the same in a row. But there is little rhyme or reason for what color notes are or where they are placed. It leads to hunting down colors or accidentally cancelling your combo, which really sucks. In addition, your attacks get cancelled out if they hit two note attacks or a wall note. Enemy note attacks appear around 1s before they hit you, and your attack has travel time. This leads to the common case of your attack getting cancelled out after you fired it when the lane was completely clear when you fired it. This quickly becomes extraordinarily aggravating.

In the battle sequences, the game tries to give character to the NPCs by having them do silly animations and say things while fighting. The problem is that due to the ‘dodge the beatmap’ design of the game, the player’s focus is solely on the bottom half of the screen. Anything that is not notes, your character, or the lanes is unimportant and thus ignored. I cannot read text while doing this. I will barely even see the text box. I did not even notice half the entertaining little things the cursor did during the fight until I watched the video example I posted above. You tunnel vision to only see the information that is pertinent to the fast-paced gameplay, you cannot focus and enjoy those animations because that will get you killed.

Let us use Undertale as an example. There is a ton going on here. Sans’ dialog, the text box dialog, animations, all sorts of non-gameplay information that the player should be paying attention to. But none of it happens during the combat gameplay. The player is not expected to pay attention to both aspects because the player cannot pay attention to both aspects at the same time. You get the full experience because you are given the opportunity to fully process everything Sans says and does without having to focus on dodging his attacks. In games like this, you must separate the gameplay and the story so the player can adequately focus on each without reducing the other. Everhood does not do this, leading to a reduced experience for both.

Musically, the game has over 100 songs, heavily trading quality for quantity. The OST dabbles in all kinds of genres and ideas, leaving it without any kind of unifying theme, idea, or even a leitmotif. In a game where the music should be a key part in characterization and storytelling, there is only ‘meh’. It does not even use its musical ideas to try and enhance scenes and characters. Many scenes and areas have no music at all. There are a few great songs, but they are extremely few and far between. The music is rarely good or used to accent or improve the game.
Most of the tracks are barely developed. It is as if the developers decided that if it took 10 of effort to make 1 good song, then they could make 10 songs with that same amount of effort if they only did 1/10th of each. It leads to many songs and fights being like this. I love the Spanish guitar and was entirely hyped for the fight. But there is no real fight, and there is no real song. They have an opening chord and nothing more. These songs are cardboard cutouts of real music with nothing behind them. It is incredibly disappointing when some of them could have been something if there was more substance to them.

As a side note, the sfx are generally ear grating, and I cannot recommend turning them down enough. They are extremely bad, loud, and get in the way of the tracks during fights. Just listen to the shooting sfx during the cursor fight example.

On the side of difficulty, the game tries to go for the RPG ‘tweak the numbers’ approach in a game about dodging rhythm game charts. The harder a difficulty, the less hp and the more your enemies have. The reverse is true for easier difficulties. This system does not work for games that use rhythm mechanics. If you are struggling with a fight, turning down the difficulty may make it easier to facetank your way through, but you just fail your way to victory. The reason rhythm games’ easier difficulties are easier charts is to enable players with a lower skill level to not only complete levels but feel like doing so is still an accomplishment.

If I turn down the difficulty in Everhood, I will still face the same chart that may have reamed me, but now I have enough hp to just stand still and take every hit without losing. Failing my way to victory does not feel good. It does not feel like I accomplished anything.

An expert may do something like this and feel accomplished: Example (Hard)

But a novice can still do the same song/level/what have you on an easier difficulty and still feel accomplished because it was tailored for their skill level: Example (Easy)

Imagine if all the players were forced to do the hard version, but the game just ignored all your mess ups if you were playing on an easier mode. That is not rewarding.

Art-wise, the game takes a very minimalistic approach. There are few details or sprites. Most of the screen is black. The screen beyond the playable area is also black. This leads to many situations where the player does not know whether they have hit an invisible wall or is moving forward, which gets old real fast. There is nothing wrong with a minimalistic art style, but almost all non-portrait sprites that are there are bad. It is a shame because the artist has talent. Red’s combat sprite is great. The portrait pictures are generally great. But nearly every other sprite and area in the game is either garish or just bad looking. I do not mean ugly. Ugly characters can look good. (See Flan’s portrait. He is ugly. but his portrait looks good.). It is that the spriting is bad. Mild spoilers, but this is how bad they look.

I admit, when I said the game failed to accomplish a single thing it set out to do, I lied. The game accomplished one idea that is obviously a key design tenant: to waste the player’s time. It drags out every section with extended transition screens lasting upwards of 10-15 seconds each. A shoutout goes to the end of the game where they have you wait on a black screen for over 40 seconds while nothing happens.

Everhood could have been something great, but due to bad decisions on every aspect of game design, it fails to pass even the lowest standards for quality. If you have made it to the end of this review/rant, then my final score is my previously used Billy Madison quote, “I award you no points, and may god have mercy on your soul.”


Visivamente spesso incredibile, e alcune delle tracce musicali ben apprezzabili. Palese l'ispirazione a Undertale. Purtroppo, design piuttosto mediocre per quanto riguarda alcuni minigiochi e le sezioni avoid 'em up. Sembra essere più un grosso esperimento per mettere alla prova determinate idee.

An Undertale clone that misunderstands what made Undertale great, yet still manages to somehow have some really good moments. I'm confused and conflicted.

This game takes what would've been a very heart touching story but throws us in an undeveloped world full of fun but gimmicky characters. The story feels like it wants you to care about these characters and the world but it just doesn't hit so when the big choice comes up you're left feeling nothing because none of these characters feel real or feel like the game would be different without them. What I did really enjoy about this game was the soundtrack and the gameplay, both are full of memorable moments and make playing this game worth it.

The fact that the game has custom battles very likely will keep me coming back to it once awhile so that's cool.

Amazing bullet hell and while being only 6 hours is a ton of fun with a simple but difficult combat system

bruh why is this so fucking hard

Picked this up sort of on a whim after watching someone play the first 30 minutes. Looked great, and it just kept getting better after I started playing. For what is essentially an Undertale-esque fan game, this is PHENOMENAL. So much heart, suuuuuuuuch great music, beautiful sprites, and some quality pacing. Great lil' game to grind through, and no easy feat to beat either.

You know somethings wrong when the rhythm game is severely lacking in bangers.

One of the best indie games i ever played

Do you want to know what it feels like to feel? Everhood is an absolutely fantastic meld of two genres that have been mimicked yet not perfected in their recreations: Undertale's (to an extent, Earthbound's) zany world filled with peculiarly lovable NPC's and sharp humour, and Guitar Hero's side to side music based note playing. That sound weird to you? It should. This game nails it! I picked up the game because I thought the trailer music seemed pretty great, and the visuals looked nice, but lo and behold I was in for an emotional, tear jerking story through a 10-11 hour experience. You play D&D, run through a 2.5 hour hallway (if you want,) and dance with some trippy gnomes. No real explanation can do this game justice, it's something I wish I could experience blind again. Just like in Undertale, the characters you meet will all leave an impact on you, and the bittersweet finale will take you for a sad spin. You'll meet frogs who play guitar, angry ATM's, and listen to some funky music. So far Everhood is easily my GOTY 2021.

Rock on Everhood.


Great story with good characters and a lot of life and emotion, but it never felt like they gave us a reason to care, or any explanations ever.
Some of the "song" battles could also have just been shortened a lot more.

This isn't a 2 and a half because I find it mediocre, it's a 2 and a half because it has an exact equal split of stuff I really like and stuff I really don't. The combat is super fun (even if some fights go on for way too long) and the music is really good, but the story gives you zero reason to care about any of the characters and the plot is too vague for most of the game to make any of the twists exciting. Even judging it apart from its obvious Undertale inspiration, it doesn't leave nearly as much of an impact as it thinks it does.

Pretty fun, relatively short game with kinda generic and kinda boring writing. I'm pretty awful at rhythm games but I found Everhood reasonable to do on the intended hard difficulty. The most frustrating parts of the game I can recall aside from the double-tap-to-run mechanic were the encounters that were very late into the game that required few mistakes, though I never felt like the difficulty was a barrier rather than something reasonably overcome with a few retries. I found the game best played if you go into it wanting to experience as many battles as possible.

- engaging combat system
- thought provoking story
- fun and goofy characters
- limited and uninspired visuals