Reviews from

in the past


Much of the early writing can be very difficult to stomach for a western audience, with an English dub that is even more questionable and FAR more abrasive than the one for FFX. The story does have a heart to it and despite what many might tell you it DOES follow up logically and intelligently on themes and character arcs from the first game. The villain's role in the plot feels hopelessly botched, but Yuna and Spira itself develop in ways that are both interesting and satisfying.

Gameplay is a mixed bag. This is the best implementation that ATB has ever had in 3D, but that isn't as high of a bar as you might think and whether or not that makes up for truly tedious scenario design is up to the player. If there's one recommendation I must make it's this: For the love of god, do not bother trying to do everything in the international versions. 100% completion in FFX is a pretty intense grind, but it's an interesting and satisfying one that I think is at least worth considering once in one's life. Trying to do everything in X-2 AND its Creature Creator (which feels like an entire other game in itself) is a living nightmare. I'm the kind of freak who enjoys going for platinum trophies in these games, and I even had a good time with FF9's infamously stupid trophies. In this one case I loudly declare that it is not worth it. It will only convince you to hate a game you used to like.

This game was the 2nd half of my trans awakening.

I may come back to update this later because I played X-2 badly, but as it stands the story is well below what X had offered, but the gameplay was very good and the sailor moon transformation sequences were great.

Dale yuna, aunque sea solo un pixel de teta

This review contains spoilers

Final Fantasy X-2 probably peaks with the opening cinematic, which is fine, because the opening cinematic contains the whole game in it. On the surface, we have Yuna, inexplicably doing a pop concert instead of the normal Yuna stuff (crying) that we’re used to from the previous game. A few minutes later into the game, we learn that it’s not really Yuna but Leblanc, the game’s thin attempt at a Gary Oak-type rival character, who has stolen Yuna’s Garment Grid in order to impersonate her. Much later, we learn that it’s not really Leblanc singing the song, because the Dressphere plugged into the Garment Grid is channeling the consciousness of Lenne, the thousand-year-dead summoner whose tragic love story forms the overplot of the game. Upon a relisten, the lyrics of “Real Emotion,” only a bit less hamhandedly than the later “1000 Words,” are a message from Lenne to her lover Shuyin. So those first two minutes are this very tricky, layered thing, but, as with everything else about X-2 and appropriately for a game primarily about clothes, the depths are all in the surface: the interesting and compelling idea here is Yuna playing a pop concert.

Almost everything about X-2’s story that isn’t directly about Yuna is forgettable if not outright stupid, but what the game does with the character of Yuna is a phenomenal little magic trick. Yuna from the first game is maybe my favorite character in a video game, and we see her for most of that game in a particular mode: she’s spent her life preparing herself to be sacrificed into the maw of the Yevon death-religion, and she walks and talks like her body is an expensive outfit that she is only borrowing and has to return in good condition. X-2 shocks us right away with the kinetic, sexual, effervescent Yuna, whom I’ve been tweeting about under the name of “College Yuna,” and (if you’re anything like me) you spend the whole game chasing that high, wanting to get to know that Yuna, and largely ignoring anything else.

College Yuna works because the seeds of that character are planted by the earlier (much better) game: we’ve already seen Yuna’s sexuality, her hints of vanity, her sense of humor, the way she sticks to and admires her cousin Rikku. X-2 makes the compelling argument that Yuna would semi-authentically bounce back from tragedy and embrace those dormant parts of her personality. Where the worldbuilding of the game works—mostly early on—it’s in the way that Spira mirrors Yuna’s development. I am moved by the game’s depiction of an economic boom, a society that is not utopian but on an upswing, in which people are able to pursue opportunities that weren’t available to them before. I’m tickled by some of the D-plots involving bit characters from the previous game who are sort of caught up on the ennui of choice. I particularly liked Isaaru, one of the more devout Yevonites from the previous game, becoming a petty con artist in the Zanarkand ruins (all the more so, I think, because I fell off that plotline early in the game and never got to his redemption arc, which I’m sure was cloying). This stuff is particularly resonant playing this in the beginning of 2021: Republicans are out of the presidency and Senate and the people I love are starting to get vaccinated against COVID-19. It’s not an Eternal Calm—things are fraying already—but there is a similar sense that death is no longer the dominant presence and the organizing factor of our lives.

The other thing that makes Yuna work so well is Hedy Buress, who gives probably my favorite voice performance in a video game. Most of the grace notes in the annoying parts of this game are line readings that Buress just nails. There’s a pretty awful speech right before the end, a sort of lesser recapitulation of Auron’s big corny-but-effective “this is your story” speech from the previous games, but she preludes it by telling Mevyn Nooj “I don’t like your plan. It sucks!” in a way that hits ten times as hard as anything that follows. In the game’s more serious, tense moments, Yuna falls back into the breathy, halting voice that she used in the previous game, but in lighter moments you can hear her making a physical effort to project herself, a sort of hypomanic bark. You can sense that the happiness she feels is delicate, but authentic, but also that she’s always trying to convince people of its authenticity. (This is particularly true when she’s around her fretful cousin Brother, whose characterization in this some of my friends have decried as a sort of thoughtless gesture towards cousin-incest, but that’s not how I read it. You see these characters in sort of a competition to out-act each other.)

The best line reading in the game happens after the backrub minigame. Yuna, disguised in a rubbery jumpsuit she stole from a henchwoman who was relaxing in a hot spring, sneaks into Leblanc’s headquarters only to learn that she’s accidentally disguised herself as Leblanc’s masseuse, and has to give her a massage before you can sneak off. You, the player, see Leblanc’s back divided into a three-by-three grid, and you pick a point in the grid to rub, and then a color or noise indicator tells you whether you picked the right one. If you do roughly average on this over the course of fifteen attempts, Leblanc falls asleep. “She fell asleep?” asks Yuna, and then looks at her hand in awe and says, “I’m that good?” I cannot express to you how funny and delightful this is in context.

The entire game is full of bullshit like that—arbitrary minigames and little goofy episodes, some of them mandatory, some of them strongly suggested, ohers hidden from view. You get in little shootouts with cactuars, wrangle chocobos, talk to random women to propose marriage on behalf of a merchant’s shameful bachelor son. You watch security cameras and press “Y” when you see a clue. All of this stuff was thrown together cheaply to fill out a game that was made as a budget-saving measure at a time when the studio had bankrupted itself making a supposedly-shitty movie, but, secretly, it makes the game. The sheer weight of goofy little episodes, all of which feel like stories from my college years that were hilarious at the time and impossible to explain now, make the game feel lived-in in a way that the main plot doesn’t.

The core gameplay, to be fair, is exquisite. FFX-1 ditched the active time battle system of previous games for a more strictly turn-based, strategically complex system that forced you to keep all seven characters (well, six of them) in rotation. FFX-2, in keeping with its more kinetic, bodily nature, brings the active time back with a vengeance, pacing it a little faster than any other game I’ve played. The timer only stops when you’re in the middle of one of your Spherechanges, doing a cheeky hard-PG-13 quick-change into an outfit corresponding to a class, and the game incentivizes you to do this often both because the classes provide complementary strategic options and because it slows things the fuck down when they get frantic. I appreciate that this is a game where the random encounters are often harder than the boss fights: it’s easy to get overwhelmed by three of the little wolf enemies, or to run into some massive mech in the middle of Kilika Woods that takes out your whole team in a hit.

But most importantly, the combat expresses character. In X-1, the game is always reminding you that the fiends you fight are the spirits of the dead denied last rights, who litter the roads like weeds as a result of a thousand years of religious purges, Sin attacks, and then, Spira spiralling, fiend attacks. In X-2, although the fiends are the same (God forbid this game should create a new enemy model; even half the bosses are “corrupted” forms of X-1’s aeons, and the final boss just uses all of Tidus’ Overdrive attacks), the context is totally different. The point of every fight in the game is that, as Rikku says in the opening cinematic, it’s showtime, girls: Yuna and her friends are having a great time and showing off for one another. This is the only time when Rikku, who was a lovely character in the first game but doesn’t really have anything to do here, and Paine, who like every other character original to this game is never really compelling, comes alive. The little snippets of dialogue that accompany fights are crucial here. Every time you take down an enemy and all three girls do a pose and go “Gullwings get the goal!” it is a pure dopamine trip.

The dressphere thing is hacked into the storyline by way of the Lenne thing. Lenne inhabits the songstress dressphere, evidently an artifact from Zanarkand, and every time Yuna puts it on, she, in essence, becomes Lenne. There’s an interesting philosophy of fashion here, maybe: I’m not the right person to discuss it because most of my clothes are bought for me personally by a VP-level exec at TJ Maxx / Marshalls (this is true and I’m not elaborating on it for you or anyone). It raises some interesting questions about Yuna’s default outfit—the Gunner—which has the Jecht logo emblazoned in barbed wire across her (lovingly remastered for Switch) breasts. Of course it’s a sexy wedding ring, a big sign that says “look, but don’t touch.” By way of Jecht, it’s also the emblem of Sin, Yuna’s conquered enemy. And it’s just as likely to be an artifact of Zanarkand, belonging to some groupie of the “real” Jecht, whose son may well have been Shuyin, the “real” Tidus. Yuna spends a lot of this game saying that everything is connected but never really follows the concept through. If Tidus is only the Fayth’s dim memory of a person who lived and died during the Machina War, then it’s probably Shuyin, and it follows that Tidus’ feelings for Yuna were only a dim memory of Shuyin’s feelings for Lenne, and those same feelings are what nearly precipitates the end of the world in this game. Yuna’s yearning for Tidus in turn might be a desire for a lost history that’s much uglier than she imagines.


But the game never goes anywhere with these themes, because it’s stupid. (If you want a good story about the creeping revelation that your deepest feelings are really just something that someone may have felt once and the feeling latched onto you completely by accident, that’s what Blade Runner 2049 is about, and that movie—I can’t explain this but I’m right—somehow has less Jared Leto in it than this game). The main plotline of this game simply isn’t good. You can tell that someone early in the dev process decided that X-2 needed its own version of Sin, and they came up with Vegnagun, which is sort of the Mechagodzilla of Sin. But the main characters literally don’t see Vegnagun except in thousand-year-old movies until the very end of the game. In the original game, you feel Sin in every scene, never mind that it actually shows up every five hours or so. Remember in X-1 after Operation Mi’ihen when Tidus suddenly knows that what Auron had told him was true, that the giant death-whale could be nothing else but a thousand-year-magnified incarnation of his father’s rage, and he dives recklessly into the ocean in search of some sort of confrontation? Literally nothing like that happens in this game.

I am maybe being unfair on X-2’s handling of the subject of emotional transference and mirroring. The operating logic of the game is pop music, and pop is driven, it seems to me, by the assumption that feelings are mostly universal and therefore best expressed in simple and universal terms. I’m writing this from the year 2021 when we have grown used to the idea of video games that are also albums, and that’s what X-2 most wants to be, even if it doesn’t know it. There are only two original pop songs, both of which are standout moments of the game, and if they’d thrown in a third one toward the end I would probably be giving the game four stars right now. Instead we get the trio of badly-characterized male characters—Gippal, the Al Bhed faction leader, is so clearly a rejected Kingdom Hearts design that he’s revolting to look at—giving a speech with a bad metaphor about a ship, essentially to the effect that in the name of unity we shouldn’t impeach and convict Donald Trump. (Yuna, too, is a basically a Taylor Swift pop liberal in this, but it’s completely in keeping with her characterization—even several of my friends who are less tepidly socialist than I am and are more readily aggreived by perceived acts of centrism than I agree that, yeah, of course Yuna is a centrist. It’s what it is.) This speech is followed by a fairly cool scene of Yuna surfing the airship, and then cuts to black.

That’s the “Normal Ending,” and it’s the one I got, although for the life of me I can’t figure out why. I specifically Googled everything you needed to do to get the Good Ending, which I thought I was spoiled for: the Fayth reappear, and allow Yuna to see Tidus in the Farplane for just a moment, assuring her that when she finally comes to rest after a long and fruitful life he will be there waiting for her. I like when video games let me cry and I didn’t want to fuck things up for Yuna so I went for the walkthrough, which is against my general principles, and made sure to talk to Maechen in chapter 3 and to whistle in the Farplane. I guess I must have whistled one too few times, because the Fayth didn’t appear. So I pulled up Youtube on the Roku and searched “FFX-2 good ending” and, after fifteen years with the wrong impression, was completely blindsided by the actual good ending, where the Fayth straight-up bring Tidus back to life and there’s an unbelievably hyperbolic scene of everyone cheering while he and Yuna run off to fuck on a beach somewhere. Of course this affected me deeply; I’m still trying to figure out how exactly.

When I started this game I tweeted to the effect that the test was whether this would be one of the long-awaited sequels that instantly asserted for me its canonicity, a la the Deadwood movie or The Dark Knight Strikes Again, or whether it would be a sequel that registered as regrettable fanfic, a la the Buffy comics or The Legend of Korra. After watching the “normal ending,” and before watching the “good ending,” I tweeted a quick reply: “it’s fanfic.” Even within that fanfic, the “good ending” describes something that did not happen: apparently I, somehow, didn’t earn it. That which was lost—one of the most affecting fictional character deaths of my teenage years—remains lost to me. And even if it had happened, even if I were determined to accept the “perfect ending” as the “true ending,” it makes no sense, because the whole story that leads to the Fayth gifting Tidus back to Yuna is such bullshit (Vegnagun!), and because that scene so exactly mirrors the kind of thing that people in movies hallucinate as they’re bleeding out from, say, falling off an airship.

It’s simply not real—not real in the way that it was real when Tidus faded away to begin with. I cannot accept that this is what happened next because there’s too much baggage that I would have to take along with it. It’s not even part of the game, but just something I watched on Youtube. Eerily, this puts me in the exact position that Yuna’s in at the beginning of the game when she sees the sphere of Shuyin. She knows very well that it’s just a video: it’s not Tidus. “It’s just his face,” she says. She saw him fade just the same as I did. But once you’ve seen it, you can’t just dismiss it. The moment you let it into your brain, the idea of a restoration of things lost and a perfect happiness is something that you can’t get rid of.


Where do all the people in Spira buy clothes?? I want to go there

I hate this game on principle because it's a sequel to a masterpiece of a game that simply didn't need a sequel and it kinda ruins the ending of FF X just by existing.

The combat and music is actually great and aside from the fact that the game didn't need to exist and the story is horrible, it's objectively not one of the worst games ever and pretty decent, but since FF X is one of my fave games of all time this game just offends me on a personal level.

Charlie's Angels in anime form.
This game is actually pretty fun, people are just dumb and don't see that.

completed as a teen on PS2, dropped it after replaying FFX remastered in October 2019, don't know how to rate it but I hated the tone change from FFX in 2019 and remember disliking it back in the day too although the combat was quite fun

This review contains spoilers

I try to go into every game I play as 'blind' as possible with as little expectations as possible, but I couldn't in this case. What little I heard about this game was that it was essentially FFV with cute girls, and as I started up the game I was expecting the story to be bad (another thing I'd heard a lot) but also that the gameplay would be so good that I would love the game anyway - just like my experience with FFV. In the end, the game ended up subverting my expectations in several ways.

Firstly, I really enjoyed a lot of the story, and I liked the new direction they took Yuna and Spira in. Juxtaposing the end of FFX and the beginning of X-2 comes across as jarring and bizarre, but it's only to be expected. Rikku makes this point in Eternal Calm (an additional cutscene meant to take place between the two games). If Sin is gone, Rikku argues, why shouldn't Yuna change? And if she was ready to sacrifice her happiness and life to defeat Sin, why shouldn't she now do what she wants? Apply this to all of Spira and the new setting makes a lot of sense. I'd say the game does a great job of exploring the new Spira by revisiting the supporting characters from the previous game and seeing how they adapted to the world around them changing so fast. The game explores some great themes in a very on-the-nose way, but that doesn't bother me since subtlety isn't my forte! The main issue with the story for me is how much there is and in its pacing. It's nice to revisit all the places I visited in FFX in a new light, but there's simply not enough going on to sustain interest, especially since I had to visit every single location in every single chapter in order to get the full experience. As a FOMO player (like 99.9% of the JRPG players out there), the late game ended up feeling like a complete chore. This is especially sad as the latter half is where the payoff for all the little story arcs is - but by that point you're likely to not care so much because of a loss of momentum.

I have to say that the gameplay hooked me in very early on, and I spent much of the first chapter wondering where in my FF top 5 the game would end up. It was slick, it was stylish, it was fun. The outfits being jobs and the characters being able to switch jobs mid-battle with Sailormoon-esque transformation sequences was endearingly campy, and there seemed to be limitless possibilities and options! However, this game is much closer to FF3 than FF5/Tactics in the job mechanics in that there is little mixing and matching that you can do between jobs and skills. I realize this part is personal preference, but I really wish I could have made a warrior with the berserker's counterattacking ability, or a white mage with the dark knight's status immunities - this mixing and matching was what made FF5 and Tactics the Kings of the job-system Hill for me.

The above is a minor quibble, but the gameplay also stumbles due to being convoluted but very easy. There are plenty of jobs to play with, and a metric ton of garment grids with different abilities, but the storyline battles are so easy that you rarely have any incentive to explore them. It doesn't help that most garment grids require that you class-change in battle to unlock their full power, but most random battles are over in 1-2 turns anyway.

If I had to sum up the game's failings in a word, it would be 'bloat'. The sheer amount of content results in you being overleveled most of the time even without grinding, making all the cool jobs and abilities feel unnecessary - the gameplay and story bloat feed into each other resulting in a game experience that feels bloated as Sin (sorry, couldn't resist).

I know I will replay the game, as I do with anything with a job system. And I'm likely to give it a better score the second time round, as better familiarity with the content will mean I can pick and choose what I do and will trim a lot of the fat from the experience. But there's something tragic about a game that rewards experiencing everything it has to offer with bad pacing and a destroyed difficulty curve.

Outro nostálgico, vale a curiosidade que eu joguei o X-2 primero que o X, então na época eu tinha ficado por fora e só fui compreender a inferioridade dele alguns meses depois ao jogar o X.

This is a game I did not appreciate much back when I played it right after Final Fantasy X. I found it too silly, the characteris a bit annoying and the story confusing.

However, after new playthroughs I came to meet it in its own terms: it is a silly game, and it gives you a second opportunity to explore Spira. Not too many times we have the delight to visit somewhere familiar yet changed in this way.

While it is not my favorite entry in the Final Fantasy franchise, I think it is a nice and good time.

Unironically and unapologetically love this game. It’s fun from the get-go and never stops being fun.

Haven’t touched this game in like a month and I don’t really wanna continue spending my time with it ATM.

Battle system is great however, and Yuna wielding a gun is a big-brained decision from Square Enix (yes these are enough reasons to give it a solid three).

i bought this game in the midst of my teen sexual identity conflict and lied to myself that i liked it b/c of the revealing outfits when really it was because of the gaudy pop music and fashion combat

Personally not a fan of how tonally different it is compared to the original FFX.

My mom and dad watched me play the intro in our living room and I've never been more embarrassed to be alive

O jogo tem uma reputação bem ruim. Essa má reputação é, ao mesmo tempo, merecida e injusta. A história é realmente um lixo, mas é meu tipo de lixo: podem enfiar o máximo de Sailor Moon e jpop em meu FF que vou é ficar feliz. Mas se você é muito apegado aos personagens de FFX, vai entrar em combustão espontânea com as personagens completamente descaracterizadas (principalmente Yuna). As palavras chave aqui são "over the topness" e "magical girl" desde o início, algo que é refletido em tudo, inclusive o combate (que é um das melhores implementações do ATB em toda a série, diga-se de passagem).

Love the combat. FFX felt like a step backwards for the series but this brings back ATB and job system in new areas. People talk about how tonally dissident this game is but it makes sense for Yuna's arc where FFX was her doing things because people told her to while X-2 is her becoming her own person and making her own choices. Too bad getting 100% is the worst it's ever been. I don't normally push myself to complete games but this game is largely centered around the idea of getting 100% to get the best ending but it's a real chore with tons of missable content. Also due to the amount of optional content it is very easy to be over leveled for this game making a lot of the strategies irellevent. I'd recommend playing the game normally, beat it, and then look up the best ending.

I think this was the first Final Fantasy game I finished. Loved it when I played it as a teenager. The music is catchy.

Germs of interesting ideas; but the game does a disservice to both X and itself by being part of the series.

Changed what was easily my favorite Final Fantasy battle system into just another ATB. Didn't help the plot just became silly fanservice and the only part I cared about is a 100% ending.

Now this one was ACTUALLY too ahead of it's time for most people.


everything about this game that weirds me out would actually be perfect if it were from rikku's perspective and not yuna's

Great gameplay, but really bad and convoluted story.

The combat system is interesting, and Spira as a whole does feel a bit more fleshed out and developed with this game.