Reviews from

in the past


THE HADES 2 IS REEEEEEAAAAAAAAAAAL

Obviously still early, but I'm really loving this so far. Combat feels great and the expansions to your base abilities help to break up the flow from the first title and give you more varied tools to control groups and armored enemies. The snare in particular feels like an incredibly powerful piece of your arsenal to manage higher-threat mobs.

And of course, the music, art, and voice acting is all exactly as great as you'd expect from a Supergiant game. No surprises there.

It's still Early Access but this feels like a super easy recommendation to jump right in and get back into Hades

gracias adri (@ArcFonFabre) por comprarlo y ayudar a una pobre familia para que tenga comida para el resto del año

I truly can’t recall the last time I purchased a game so quickly. Hades 2 is already the perfect sequel, even in early access.
The mechanics are familiar and similar to the original but 2 brings in countless new fun aspects. I personally feel that the addition of spell-casting brings a brand new challenge to the way you play, making you think more about the way you move and attack compared to the previous game. And the story is shaping up to be absolutely beautiful, the characters both new and old are captivating in every single way (especially our protagonist Melinoë).
It’s everything you love about the original game but with new, fun additions. Supergiant Games is the epitome of what all studios/developers should aspire to be, it’s evident that they have put every fiber of their beings into giving us fans what we want and that they are passionate about their craft. I will endlessly sing praise for the Hades games, they are truly flawless roguelikes, nothing can compare. Death to Chronos.

This review contains spoilers

i sat bolt upright in my chair when Chronos unpaused my game during the boss fight

Absolutely phenomenal first showing, cannot wait to see how the masterminds at Supergiant update this gem.


Hades is damn near perfect. Hades II has only just released into Early Access and its already better.

The lads at Supergiant are insane.

The gays were right this slaps!!!

i fuck with the first game, but this was not it chief

cultural appropriation of my roman ancestry

[first impressions, 4.5h playtime~]

Hades 2 welcomes you back into its familiar world, now all a little brighter with a beautiful mix of yellow, blue & green hues. Melinoë's presence is immediately charming, both softspoken, and determined. The world you walk through is one where the past events haunt the walls and weighs heavy on the hearts of its inhabitants characters. It’s a compelling intro - the hub’s witchy aesthetics with its big cauldron and Headmistress Hecate - and all the new prominent female presences - really make it stand apart from its predecessor. Aesthetically and sonically, this was even more my jam than the first.

The biggest combat change was going from multidash to dash + sprinting as the movement tools. Ideally this moves the game away from the dash bonanza the former game was, but the arenas are as tight before, filled with obstacles. This makes sprinting awkward and not a reliable tool outside of more spacious boss arenas. On top of that, they removed the ability to destroy projectiles with attacks (save for when you use the staff), making the projectile-breaking boon for the sprint feel mandatory to avoid chip damage during trash mob rooms. Additionally, they tried to make resource management a bigger question by adding the magick/mana system. These are all good changes on paper, as it makes controlling Melinoë feel distinct from Zagreus, and ideally would allow for more combat approaches to be viable if balanced properly. However, the issues with the combat don't stop there and are compounded by the boon system, which is still largely the same as it was before. This suggests it doesn’t make for very memorable, outlier runs due to how unimpactful and homogenized the choices are, even when stacked. (The addition of magick consumption/regeneration boons does not change that either) The combat encounters outside of miniboss and boss rooms are still groups of trash mobs that spawn in waves - fighting them feels like going through the motions. And when you do reach a boss fight, the damage you can dish out can feel rather laughable - until you’ve got a decent amount of upgrades, and a decent boon set - making for drawn out fights where you’ve already dodging, hitting and waiting to deal with the damage sponge. In the IGN review, it is said that “many roguelites suffer from this feeling of having “doomed runs” where you just don’t get the kind of scaling or key upgrades that you need to survive in later levels, but that was never my experience with Hades 2”. My experience with not only Hades II, but the first one, stands against this. In both games, you will run into encounters that while they might not feel out of your skill level given their attack patterns, will be damage sponges. To alleviate this, you will spend a lot of currency to get you powered up to a level where monsters in the new area will not feel like a chore to kill. Hades II is not the kind of roguelite game where the tools to beat the game are given to you from the get go and the meta-progression mostly unlocks new gameplay elements. A significant part of your power budget is in the meta progression, which a quick glance at the possible unlocks will make clear. Therefore corpse, or rather currency runs, where you’re gonna be aiming to get as much currency as possible to unlock the next thing become more or less naturalized in the gameplay loop. It’s not a game where you can solely focus on engaging with the combat itself to make it deeper into the run. Doomed runs do in fact exist, and I’d argue the game necessitates those as part of its gameplay loop. Currency will always be on your mind, and in Hades II even moreso, as they’ve added extra non-combat interactions which will yield currency: most notably, mining ore and gathering herbs. These are not optional as they are part of meta-progression and do disrupt the combat loop further as now you’re not only killing trash mobs, you’re ever so often doing a menial game of clicks to earn 3 ores. In Hades I, the weapons were merely locked behind boss currency, but here they’ve added more currency bloat and requirements. The herbs and the gardening fill the same niche, though part of it happens in the hub area. I don’t see these as meaningful additions to the game and find they distract from the core aspects of the game. Something the first Hades got right whilst adding fishing, as it did not present a necessary aspect for progression, but a little side activity. If we’re adding minigames to a death run game, why make them take the wind out of your sails?

Now we’ll come to the biggest gripe I had with the predecessor, and that seems to be replicated here from what I can tell: the balance between gameplay and narrative. The first Hades suffered from a combat experience that didn’t measure up in depth to the magnitude of story interactions & plot development - the ones you have to grind to unlock and will be provided to you in fragments. It functions through a sort of dripfeed system where, once you feel you’ve exhausted the options of making a run through the same old dungeon more interesting, you’re still left with a lot of relationships and story you wanna pursue. In my limited time with Hades 2, I’ve already felt an inkling of this as the 4.5h yielded not much in the way of story engagement despite having done a decent number of runs. It becomes the game’s own carrot on a stick, throwing yourself into the pits to gain some currency, a gift or two and hopefully a new story tidbit that feels interesting and meaningful - and not just characters doing a variation on talking about the tropes they’re assigned. In the original Hades I’ve had my fill and put the game down after racking up 50h, which isn’t a shabby number to put on a game, but the main reason I put it down was because I didn’t feel the game rewarded my combat investment through story in a worthwhile manner anymore. It almost becomes the game’s own skinnerbox, where dripfed interactions are the reward for engaging with the combat, as the combat’s fun and merit dissipates due to the low variance of the runs, even if you do try to spice it up and make it more interesting. There’s a fine line between frustrating and doing something for the sake of something else, and the game has crossed those lines too often at that point where the deaths become a means to an end. It makes me beg the question why it was conceived as a roguelite in the first place, as SG’s previous games and the experience with both of these games, make me feel like they could’ve created a very compelling experience that isn’t padded out by currency grind and dripfeeding story as you rack up deaths.

The game doesn’t need me to shower it with praise. I wrote this mainly to formulate my gripes and to share them in an effort to illuminate what I identified as the series’ previous pitfalls and missed potential with this iteration during the few hours I spent with it. I’ll do more runs here and there throughout the year, and reassess it once it’s fully released. I'm not holding my breath for significant changes. As it stands, the road they’re taking for Hades 2 seems to be: more of what was already widely beloved with slight additions/variations.

[*Update after 10h+ playtime*]

- The 3rd area addresses the tight space concerns. its a bigger area and the upgrades are spread throughout it, making the game feel much better as you can really make use of the movement options here.
- However, despite unlocking more things, damage numbers feel low across the board vs. the shield and bullet sponge enemies. It seems to stem from both base damage being rather low and boons not feeling impactful. As it stands, the game's combat and damage don't seem properly balanced, making the game feel like a slog more often than not.
- Sadly, getting further into the game only made the slog that is the currency grind that much more apparent. They've really expanded on the amount of currencies compared to Hades 1.Ssome are area dependent e.g. you can only get this currency in x area with y tool (and you can only pick one tool per run?!). Another big one called F. Fate that is needed for plenty unlocks but you can only get from the exchange broker or certain NPCs when they give you the option during your run. This all exacerbates the issue of currency runs, because you wanna get all this specific currency, but at the same time, you wanna have a good run. It creates this tension between currency and boons that I feel is contradictory to making the game feel rewarding to play, because you're either gonna make yourself stronger during your run, or you'll get currency you need - and this choice shouldn't need to exist in a game that is this grindy in the first place. Having good runs should translate into getting plenty resources you need. This deviation screams bloat through currencies and doesn't make the game feel rewarding to play.

TL;DR game has currency/grind bloat and the damage numbers seem off. Lots of bullet sponge/shield enemies - combat (and boons) don't feel satisfying, rewarding nor interestingly challenging
My recommendation: play Hades 1, wait for this game to get balanced

Hades II is just Hades again, which is a good thing.

Hades II takes a lot of mechanics from Hades and transforms them in a way that makes it feel similar to Hades but it plays quite different. First of all the bosses, they are super good and they took everything they knew from the Hades to make even better bosses. The resource system has been improved and drastically changed.

Hades II is clearly it's own game using some parts of Hades here and there. Like how they have some of the same Boons but a lot more new ones added on top. Hades II is the definition of what a sequel should be and it's not even finished, it's an early access game that will receive many updates. If you enjoy Hades / like Roguelikes in general you should 100% get the game.

this game feels like both hades 2 and 3 combined and we're still in EARLY ACCESS

These are impressions of an early access version, which are subject to change and based on limited gameplay.

Hades II is a triumph of roguelike action. It's predecessor was already wildly impressive and while it may be the honeymoon phase talking, this feels like an improvement in virtually every way. Environments are just as varied, combat systems are even deeper, and the progression is made even more rewarding and natural. It's incredible how consistently Supergiant are able to innovate and improve upon themselves. With each new Supergiant game, I keep asking myself how it can possibly get better, and as each one comes out, I am left flabbergasted by just how talented these people are. Bravo. Can't wait to sink dozens of hours in during the Early Access, and even hundreds more come the official launch.

for early access this game is just as fucking good as the first one, i cannot wait until it is complete

the number of times i made it all the way to the end just to die had me contemplating sewerside

there truly is no escape

Leave it to Supergiant to release an early access game that somehow already secures the top spot for GotY.

We are so back.

I don't like sequels in general, yes, but at least some sequels solve the issues of their first game, which is good obviously

in this case, literally NONE of the issues were adressed(EDIT:enemy projectiles can no longer be destroyed by your attacks, at least with the staff, that's one thing they actually addressed). None. Enemies are still stunlockable, armored enemies are present, dash is... ok, literally everything is almost the same, alright. There are more attacks, yes... This game is a mindless clicker on stunlocked enemies 30% of the time and 70% of the time it's a run & gun from armored enemies (Hades 1 was kinda the same, but at least there were less armored enemies and default attack wasn't AOE on any weapon (that's why "stunlock simulator" happened only on 1-3 enemies at a time in the first game)), it's funny. Builds are also the same, except for now you have like 4 more attack than before and a new mana system. Like that matters, because the dominant strategy is still pretty much "just invest in one attack and spam it for the rest of the run". And yes, it's gonna get goty and indie game of the year and game of the game of something
My only hope is that they will make NG+ system actually good, but we will see
No, it's not bad of me to review a game that has JUST released in early access, because all of the issues stated above will stay the same. Minus points for being a sequel to roguelike only after 4 years, minus points for being a sequel that doesn't make anything better, only add on to. I have my insane reasons to lower the score of games, sorry

another EDIT: Grinding for resources in this game is somehow INFINITELY WORSE NO SERIOUSLY WHY DOESN'T ANYONE MENTION IT (once again, another EDIT: the devs proposed to make grinding... less of a grind, I'm sorry. Section below is gonna be irrevelant, probably) . Resource system in the first game was... pretty bad, but here it's just on a whole different level. You have to pick one. One tool at the start of the run. To gain one (two) specific resource. Can you imagine the grind it would take to unlock everything? I don't want to. Reminds me of the fact that, in the first game, there's little to no chance you will be able to upgrade every single aspect to full level, due to titan's blood (that's how it called, right?) dropping only on the first and last boss, iirc. It drops only once on one weapon and one heat level

and I haven't finished a single run yet, I wonder what awaits next... I have about 6 hours of playtime as of now.

the spell that turns enemies into sheep doesnt work on boss fights bad game

Thank you, Supergiant games, for my life

IT'S PEAK!!! Gonna write a proper review after I have more playtime, but it is super fun from what I've played.
UPDATE 1: I have 9h of playtime right now and the game's overall really good, just needs some tweaks in the gameplay. Some enemies feel too spongy, the dodge feels weird and some weapons too imo. You can also stunlock enemies after destroying their armor lol, makes the game slightly easier. Dunno if these were intentional so it can be a bit different from Hades 1 but the gameplay feels a bit off. It's still in EA so this willl probably get adressed.

I will make a better review after I play more but HOLY SHIT THIS GAME IS AMAZING SO FAR

So, after logging 44 hours, and finishing a few runs, I can say that Hades II stands tall alongside the first game in just about every way. This may be a warm take, but I prefer the sprint mechanic, over the game being a dash spam. I found this game harder than the first, which is a pleasant surprise. I love the lore built up with Melinoe through the game, and love how much she contrasts Zagreus. Seeing familiar faces get a glow up was nice, and it was just such a great experience. I will be doing AT LEAST a few more runs before the full launch.

Amazing game, and easily in the running for my GOTY 2024.

I give Hades II a STROOOOONG 9 out of 10!

- Early Access -
I'm still working through the early access version of this game and trying to anticipate what isn't completed, polished, or finalized. Supergiant has stated that they intend to work from feedback and see a pathway to completion by the end of 2024. I'd submit formal feedback via Steam, but the discussion board is messy.

The current state does feel polished in many areas; the characters are interesting, and the writing is once again clever and full of wit. The combat is mixed and needs some rework, and the numbers need to be adjusted for damage output or boss health. I love what I see so far. I honestly cannot wait to see a complete iteration later this year.


somehow even better than the original!

Not even done with the game and I really like the gameplay changes from the first game. Combat is even more interesting and I'll probably continue to enjoy it the more I play.

i love the axe and summoning the guys who punches in the speed of light

pensei que não tinha como superar o primeiro, aí eles colocaram um sapinho de estimação. então é, eles conseguiram superar o primeiro