A great step forward for the series that ditches linearity and instead creates lively and expansive worlds for players to immerse themselves into and manipulate to achieve the perfect kill. Though it lacks more focus and consistency than other games in the series, its still a great sandbox stealth game that's worth having fun in.
An interesting, and engaging soft reboot for the Hitman franchise. From the ashes of Hitman Absolution, comes this game which is a refreshing take on this sandbox like genre. The freedom given to the player to try different takedowns is a really addicting aspect of this game and allows for a ton of replay value. My major complaint is the story is a little muddled and lacking for the most part. I wish they would have put a little more time into fleshing out the overall narrative, but given how constrictive Square Enix was to their western developers at the time I can see why the story was cut a little short. Overall my experience is a positive one and I can't wait to see what the next game in this reboot series has in store!
Tan excelente como me esperaba, se merece su reputación.
Absolution fue un paso en falso tras Blood Money (un juego al que le guardo mucho cariño), pero este reboot recupera la fórmula del de PS2 y la moderniza a la perfección, con un énfasis en la rejugabilidad de cada nivel que era el elemento que faltaba para que esta saga alcanzara nuevas cotas.
Ninguna duda que seguiré repitiendo muchos de estos niveles a pesar de pasar a la secuela, y me muero de ganas de descubrir los de las dos entregas siguientes.
Absolution fue un paso en falso tras Blood Money (un juego al que le guardo mucho cariño), pero este reboot recupera la fórmula del de PS2 y la moderniza a la perfección, con un énfasis en la rejugabilidad de cada nivel que era el elemento que faltaba para que esta saga alcanzara nuevas cotas.
Ninguna duda que seguiré repitiendo muchos de estos niveles a pesar de pasar a la secuela, y me muero de ganas de descubrir los de las dos entregas siguientes.
The Mission Stories are cute and fun to do on replays but this game only really shines if you turn off all the hand-holding waypoints, explore the huge maps corner-to-corner, and figure out how to do things yourself. There's a lot to love here in terms of improvisational gameplay but, much like the last decade of immersive sims, the default HUD settings bury Hitman's strengths under AAA railroading that blunts its genius significantly.
Of course, Hitman 2 includes all the levels of Hitman 1 as well, so that's technically a better game. But I was amazed by Hitman when I first played it. If all stealth games were like this, I'd play stealth games more. A couple levels are duds (I personally hate Colorado, but I know some people like it). That's the only reason it's not 5 stars though.
I don't know what Providence is, I don't know what ICA is, I don't know who the Shadow Client is, I don't know what IAGO is. I don't care. What I need to know is if I can use a remote explosive to distract the guard watching over the prisoner, and I need to know that because I want to disguise myself as the prisoner so I can assassinate his interrogator when his back is turned. Oh, that completely works and the game was built with those sorts of interactions in mind? Word.
The sole fact that these maps are as big as they are can get overwhelming, but a huge part of what makes them so fun to play in HITMAN comes from how you're always encouraged to experiment to find creative ways to kill your targets. And these games do such a great job at setting up the targets' backstories so that you'll always find something more to learn about them as you keep exploring the levels.
It's also just fun to come back to most of these areas trying to get a Silent Assassin rank (except for Colorado, which is just agonizing in terms of its difficulty), which makes it so fun. The always-online functionality unfortunately seems to be the biggest downside, but there's a lot of fun to be had nonetheless.
It's also just fun to come back to most of these areas trying to get a Silent Assassin rank (except for Colorado, which is just agonizing in terms of its difficulty), which makes it so fun. The always-online functionality unfortunately seems to be the biggest downside, but there's a lot of fun to be had nonetheless.
Pretty fun sandbox game. Maybe a little too much sandbox for my taste. The Opportunities that present themselves are cool but entirely optional. The value of the games comes from it's replayability but I don't have a great desire to go back and play the same level over and over. But the core gameplay is great. Fun to pull off a sneaky kill and get away with it. Even more fun to kill people in plain sight, run into a different room and change outfits and then just stand there the you most innocent look you can pull off.
enjoyed my time with this series of shallow slapstick playgrounds well enough but not well enough to really bother scrawling anything exploratory about the game itself!!! What i do want 2 say is that I continue to be really confused by the jarring contrast between something like Hitman's reception and the incurious disdain people have for Quantic Dream joints, because the choose your own adventure-style structural rigidity and corny netflix-ified cinematic aspirations of both teams are really not all that different!!!!! Look I 100% get taking political/mechanical/directorial umbrage with David Cage's work but also cant help but marge simpson groan at the way so many people thoughtlessly celebrate equally fraught games (in general, not even specifically talking about Hitman here) with no sense of awareness, using something like Detroit as an ideological whipping boy to absolve themselves of perceived complicity despite its admittedly infantile notions about racial/revolutionary politics being like, literally the violent cultural boilerplate and not some uniquely grotesque cringe failure! This is also a politically sloppy series full of questionable racial/gender depictions and a lot more faux-prestige cinemawanking "interactive movie" elements, CYOA routing, and schticky preordained scenarios than many admit so like... why is something like Detroit so uniquely fucking abhorrent from an interactivity perspective!!! Not to even go to bat for a noxious cornball doofus like David Cage but it irritates moi that Hitman and many other titles have sooo many exalting reveries about the brilliant structure of play whereas almost no structural assessments of Detroit exist without an intense haze of hyperbolic projection and unnecessary personal distancing. There's a lot in common going on here and tbh I think the way some of these similar mechanics and structures manifest in QD projects is way more successful and elegant than the "select chosen route and follow the oversignaled breadcrumb trail between story nodes to the divergent kill, then replay" shit here!!!!!!! Cringe about press x to jason and other prefab moments of hackish film-blocking as contextual gesture in HR all you want but IMO the failed illusion of opportunity and spontaneity in Hitman is a way more offensive sin! at least "interactive movie CYOA" games know full well what they are and don't build these elaborate and hollow palaces of obfuscation that only serve to disappoint once the presumption of opportunity sours. god why am i writing about david cage on this site at all let alone on a totally unrelated page about Hitman i'm going to lock myself in a slaughterhouse freezer forever bye
HITMAN soars above and beyond, revitalizing a series once thought doomed. Through a process of radical reinvention that pays off handsomely, it manages to both embrace and take the sandbox level design that made previous series standout Blood Money so beloved to completely new heights, adding a mindblowing amount of complexity and replayability that the franchise has never seen before.
The Hitman franchise has gotten a little lost lately. This feels like its peak to me, not just feeling like endless season-based DLC or giving into silly gimmicks. But this one has the little goofs seasoned in nicely. Throwing a heart in a trash can. The Texan. Nobody cares about the story cutscenes, that's just how it is, the only bits of story that matters are the hilarious bits of dialogue you eavesdrop on.