Reviews from

in the past


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It made me cry a few times, the choices you make are impactful! Its SO replayable. I like how you can choose your pronouns and if you want your character to look more feminine, androgynous, or masculine, etc. I loved the characters so much too.

This was a very detailed and engaging game where I feel like the choices you make truly had impacts on the game play. The characters were very diverse and unique. One playthrough is not enough. I did 5, which I felt allowed me to experience most of the various plotlines in the game. Each playthrough is a bit too long to attempt to get all endings.

This review contains spoilers

This game had me hooked right from the start with its immersive life simulation and captivating characters. Like full ADHD hyperfixation didn't move from my bed for 10 hours bones sore from lack of movement full iPad kidding it at my switch.

The art and world-building are stunning, offering deep lore and plenty of discovery. It's definitely designed for replayability, with subsequent playthroughs offering new paths and challenges in a super, super cool way to me... However, there are a few gripes.

The endings feel too generic compared to the engaging gameplay. Some plot twists in the epilogue seem to come out of nowhere, like suddenly falling in love with a character with little foreshadowing. The pacing also feels slightly off, with important plot points sometimes happening abruptly. While the game captures the feeling of helplessness well, it can leave character plotlines feeling underdeveloped.

Despite these issues, the world lore is incredibly rich and immersive, making the fictional planet feel like it's been around for longer than the game. However, the character writing doesn't always match up to the world-building. Despite its flaws, I was drawn in by the intense world-building and emotional impact of the game. The card game was enjoyable, but I was left disappointed by some incomplete storylines and lackluster romances. Regardless, I'm def gonna play again because its beautiful. And the music!!!!

TLDR; Bought it for the puppy boy, stayed for the childhood ptsd simulator

this game had such an emotional impact on me, it is one of the best stories I've experienced in a game! re-playing the game and seeing all the ways that your choices impact the story is so beautiful. I would die for basically any character from this game. also the pronoun and presentation sliders are so cool, I love that they're in the game!


I knew this game had a reputation when it came to life-sim pseudo-novels, but damn, still I was impressed.

Exocolonist is a game about tragedy, and subverting it. It's a game that requires you to run through it a myriad of times, similar to Signs of the Sojourner or Citizen Sleeper, but this game really does LEAN into the replay value by having run-based knowledge play into future runs. Oh you knew that dog was there? BAM, explosive trap.

This game does a lot in a short run and it's written beautifully, every character is unique and special in their own way, you get to see stupid kids you play ball with turn into militaristic turncoats, or isolationists bloom into explorers. There is a lot and I can't do justice to how well the characters are written and how well the development plays out. There are many mini-events, side-stories, side-quests, entire hidden areas and events. Each of my runs really felt unique each time, even if spamming tasks to raise scores became a bit of a chore.

The only complaints I really have are my not-too-much-love for the overworld design and some of the repetitive aspects of the game, but even if you do eerily-similar things, you still get massive sweeping changes you'd not have noticed before. I will warn you though, the first run is going to beat the ever-loving sh-t outta you, things will happen, you won't know how, and you'll need to learn how to get further. It's like the game sets you up to fail, to convince you to continue forward.

It's really a great game and deserves the praise it gets. While I'm unsure if it's systems work as well in-unison as some other titles like Cosmic Wheel Sisterhood, or even Beacon Pines in some regards. It definitely plays it's hand well and got me addicted to keep running it over and over.

Simply great.

This is one of my favorite games to come out recently. As soon as I saw THAT illustration (You know which one) I was hooked. This game tackles so many themes, so many stories, and doesn't fumble with a single one.

The only real criticism I can come up with right now, is that the card system gets VERY boring, but the option to turn them off and just do dice rolls instead is a blessing to the games replayability.

no spoilers as always
I initially was a lil turned off by the art style, but had to try for the queer rep & cause so many folks seem to love this game, & I'm so glad I did! I actually warmed up to the art style quite quickly~ the environment BGs in particular are so pretty!
I thoroughly enjoyed the extensive options for pronouns & other social terms/titles, & how such a wide variety of different kinds of queerness were woven into the characters & their relationships so naturally (whether gender, sexuality, romance, relationship style, family structures etc). I really loved the characters, they all felt real & had interesting arcs, which u really need to do multiple playthroughs to experience, it's designed really well for replayability! I really appreciated that following the kids from age 10-20 was well handled, with everything feeling v age-appropriate.
while it maintains a fairly light & sweet not-too-deep vibe, it definitely doesn't shy away from darker things like death, grief, illness, mental health, trauma, tragedy...
I loved the way relationships between the characters & ur player work!! all the characters maintain their agency & stay true to their desires & needs, even when they change- it doesn't stoop to that gamified/coercive/transactional entitlement zone that games too often do. i do have a few critiques, like how even though there are some open relationship & polyamory options (which is wonderful!), they are still based in a hierarchical relationship escalator ideal (ie: open relationship is less serious/commited than an exclusive "romantic" relationship) & most options are actually quite mononormative, but overall I was quite impressed!
the gameplay is very straightforward & simple, & I found the whole combo of everything to be quite engaging and enjoyable! I may utilize the dice rolls in place of the card game on further playthroughs (which I for sure will do!), a cool option if u wanna focus on story.
that being said, the story is alright? it's nothing groundbreaking that's for sure, it's definitely more focused on the characters, but I felt like it didn't really need to be anything more than it was.
it does touch a bit on the complications of what it means to colonize a planet, & I was sort-of satisfied by the level of critique in my playthrough, though I think it could have easily been focused on more, & I wonder how different playthroughs will affect what I think. I did appreciate that it wasn't heavy-handed & focused more on giving space for u to think on things. however, keep in mind that there is a wiiild amount of different possibilities & variations on how each playthrough might unfold, so I'll see how further playthroughs inform my perspective~
overall, a breezy & cozy game with a simple & enjoyable gameplay loop, adorable characters & a satisfyingly huge amount of choice & variation in how the story could unfold!

poker and VN :)
Honestly not that bad, was bored at first but it def picks up later on and now I want to see all the outcomes

Haven't finished it yet but goodness gracious what a game. Has the real potential to be an all-timer, and I've encountered no downsides yet except "slight anxiety over how much my decisions have impact" and "want to give the game my 100% focus", which means I put off continuing my run.

It took me a couple of playthroughs to really get what this game was going for (which is not a bad thing, the nature of the game is that it wants you to play multiple times). This is a game where you really have to choose which mechanics you want to engage with, so things that seem superfluous or irrelevant on one playthrough may be crucial in another. I found that both times I played, I achieved all the goals I really cared about by age 16 or 17, after which the game really dries up in terms of things you can do which are relevant to your character. There were a few bugs here in there, like extra events playing when they really shouldn't have, but overall my time with this game has been great and I look forward to playing more. I haven't chosen a favorite character yet, maybe Dys or Cal or even Nomi-Nomi - they're all super well written but some of them (cough Vace) you can just tell were made to be hated lol.

Iā€™m a big proponent of the idea that ā€œlimitations breed creativity.ā€ Thatā€™s part of the reason I love indie games so much! Gorgeous photorealistic graphics and hundreds of hours of gameplay are all well and good, but with a low budget comes a willingness to experiment, to be rough around the edges in a way that connects with its target audience with a specificity that something with a bigger budget could never manage. That ambition is what I see most in I Was a Teenage Exocolonist.

IWATE is, first and foremost, a coming-of-age story. Mechanically and thematically Iā€™d liken this game to Citizen Sleeper, but unlike that game which takes place over a couple months, IWATE is set over the course of 10 years. Your protagonist, Sol, is only 10 years old when their spaceship, the Stratos, arrives on the alien planet Vertumna. In this new and dangerous world, Sol navigates their teen years alongside the foundation of their colony.

The breadth of IWATEā€™s themes is astounding. The inter- and intrapersonal journeys had while growing up juxtapose the material conditions of the colony and their settlement in new territory, with environmentalism and colonization being the primary ethical issues explored. As a teenager, when can we trust authority? As a civilian, when can we trust those in charge? What do we do when those stupid, no-good, bossy adults are the ones waging war? What about when community leaders neglect the needs of the next generation theyā€™re meant to foster? Being a teenager is hard, but try going through puberty and adolescence in the uncharted alien wilderness. Through these topics and more, IWATE masterfully weaves together sci-fi and coming-of-age into something greater than the sum of its parts.

\\ (The following section has minor spoilers.)

During your first playthrough, you eventually learn that Sol is in a time loop. This is, in part, a diegetic justification for New Game+; itā€™s not like, say, Undertale, where the true story can only be unearthed through repeat playthroughs. If youā€™re satisfied, you can put down IWATE after your first playthrough. But youā€™d be missing out on a lot.

For Sol, this time loop is a blessing, not a curse. IWATE holds a great love and empathy for humanity and our potential. You canā€™t do everything in a single playthrough. Thereā€™s no ā€œGoldenā€ end, where you max out every stat, befriend everyone, and lead everyone to a perfect tomorrow. Instead, youā€™re encouraged to construct the lives Sol could lead, the different people they could grow up to be. Each life is equally as valid as the next. What role will you play for your community?

\\ (Spoilers end here.)

Of course, itā€™s only natural that IWATE falls into some pitfalls with its limitations. The more choices there are for a player to make, the more choices there are that need to be accounted for. I wish there were more ways for characters to die, I wish there were more unique endings instead of career endings, I wish romance didnā€™t fade into the background after youā€™ve gotten into a relationship. I wish the team had more resources to really flesh out everything Iā€™ve mentioned and more. But if they had had those resources from the start, would I Was a Teenage Exocolonist exist? Limitation breeds creativity, after all.

Iā€™ve played through IWATE twice, and I plan to play it many more times in the future. Itā€™s ambitious and its breadth of scope is breathtaking. I havenā€™t discovered everything and I donā€™t think I ever will, but itā€™s that sense of infinite possibility that compels me to see what else I Was a Teenage Exocolonist has to offer.

ā€œThe child you were will not return.ā€

Pocos juegos mejor escritos, mĆ”s emocionantes, trĆ”gicos y bonitos a la vez he jugado. Todas las decisiones que tomas en este juego tienen un impacto, en mayor o menor medida, en el resto de acontecimientos. Desde elegir cĆ³mo pasar el tiempo en tu infancia a simplemente estar presente en los momentos que otros personajes necesitan que lo estĆ©s.

Un ejemplo extraordinario de representaciĆ³n y diversidad. Cada personaje es un mundo y es una delicia ir descubriendo sus peculiaridades y cĆ³mo el juego las trata como algo normal y digno de respeto. AdemĆ”s, cada uno de ellos es, a su manera, encantador y he acabado cogiĆ©ndoles cariƱo a todos. Menos a Vace, a nadie le gusta Vace.

He jugado dos "vidas" enteras porque el juego estƔ especƭficamente diseƱado para ello y merece absolutamente la pena hacerlo para tomar decisiones distintas, arreglar los errores del primer intento y cultivar otras relaciones.

Me ha gustado muchĆ­simo y lo recomiendo encarecidamente.

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I've played very few games that are better written, more emotional, tragic and beautiful at the same time. Every choice you make in this game has an impact, whether it's big or small, on the rest of events. From picking how to spend your childhood to simply being there when other characters need you to be.

An extraordinary example of representation and diversity. Every character is a whole world themselves and it's delightful to figure out their quirks and how the game handles them as something normal and worthy of respect. Plus, all of them are, in their own way, very charming and I've ended up loving all of them. Except for Vace, nobody likes Vace.

I've played through two whole "lives" because the game is specifically designed for that and it's absolutely worth doing so to make different choices, fix the mistakes of the first attempt and try to grow different relationships.

I really loved it and I wholeheartedly recommend it.

proper review coming when i get through more playthroughs but i just have to get this out: this game has some bonafide pure autism flavor CRACK in it.....tell me why i spent AN ENTIRE DAY playing this, literally trapped in tism'd tunnel vision trying to make That Stupid JROTC Twunk go to therapy. the PERILS of good character design the PERILS of promising + relatable early characterization the PERILS of dropping lore as insane as [insert genetic enhancement] right as im starting to get tired of his ass. just pissed me off so bad omggg [character in abusive relationship/Psychological Bondage with twunk] i UNDERSTAND you, we are sisterwives atp

anyway ive given up on that endeavor bc like i have a LIFE and a HOME and a MAN and PHOTOSENSITIVITY and RENT TO PAY i cannot be glued to the SteamDeckĀ® like this! i really just got so irked that I didn't get the outcome i was casually seeking out that i spent hours backtracking and/or save-scumming (if it should be called that in such a game) to resolve the frustration and dissonance. classic erik moment #MentalHealthMatters

unfortunately this mental reset will NOT free me from this game's clutches (ive done three? four?playthroughs, technically) bc every playthrough my blue hair and pronouns femme queen will stumble upon a piece of interesting game-changing lore that i know i can learn more about it if i reincarnate and start EngineerMaxxing from birth šŸ˜­ Nigerian Father Mode ON ā˜šŸæ

anyway . shit need to come with a surgeon generals warning.....its 5 am, i have work today......five stars

at first I thought "oh, yet another VN with a silly name". this game broke me in the best way possible. I had been craving for a good story driven game for a while now.

at first I ignored its existence, but then in the last steam sale it popped up and I was like "oh it has a demo? ok why not". immediately bought the game after the demo.

amazing story and characters, with cool time management and challenge mechanics.

This game is compelling for a plethora of reasons but my reason for not being able to put this game down is because I wasn't satisfied with the endings I was getting. Because of that I kept playing and each playthrough, each session there was something new to learn whether it be about the world or the characters I loved that.

Starting off with the music it works in tandem with the game being effective when it wants to be and being unconcerned and peaceful otherwise. I daresay this is my favorite cast of characters in any game of all time I could only find one I didn't like but that's because I personally found him revolting but he could also be the best and I'm just missing out. The main plot is great. The art is very good. The gameplay is in a interesting spot for me. I like it and had trouble understanding it to its core but once you do it just clicks.

This is a must-play if you don't mind reading and love getting enthralled with a great world with amazing characters.

So so fun! It was so queer that I weirdly took much comfort in it. The characters were all interesting and I cared a lot about all of them. I will definitely come back to it to do more endings sooner or later!!

They should let you kill Vace by firing squad

Growing up, trying not to be saddled with previous Earth-en expectations and burdens, watching people you thought you knew change (or not) right in front of you. Unapologetic queerness and disregard for traditional relationship barriers. Loves lies crushing and hope springs eternal.

An excellent bit of sci-fi writing with enough gameplay chunkiness to be engaging for people who need a bit of that anchor (like myself). Starts off precious but quickly Gets Real, and then takes a deft hand with pretty much everything it brings up throughout the playthrough, not the least of which is the thorniness of colonization as a concept regardless of whether there is a native people to bulldoze or not. Despite outward appearances, this is not some cozy hangout game, and there are moments of real violence and struggle that were a pleasant surprise. The game bits are easy but engaging enough to string you along with a bit of strategy and numbers going up, and metaphorically tie into the conceit of the game nicely. Was also very impressed with how multiple playthroughs are contextualized, though admittedly being sent back to the beginning with my little baby deck was deflationary enough for me to not go for it - would be nice to try one day though.

Might be a perfect game? Heartbreaking and anxiety-inducing in an incredibly novel, choice-driven way. To go too into detail would be to spoil this game's trick, which is something everyone should experience for themself, so: growing up is a uniquely terrifying process. Everything changes--your friends, the world, yourself. I Was a Teenage Exocolonist captures the feeling of watching the entire universe uncontrollably drift, your closest friends warping in frightening and confusing ways, the environment you live in gradually growing more hostile and less accommodating, and the government dropping its veneer of protection to reveal the ugliness underneath. And all the while, you can do nothing but watch. Nomi-Nomi is literally me.

This review contains spoilers

As much as I want to tell you about the game itself, it's characters and what it entails, I feel as if I really can't without spoiling some major things, which in my personal opinion makes the game special and one of a kind. To me, it's the kind of game you'll just have to go in blind and experience it yourself, as I believe it's the best way possible to enjoy this game.

So I'll just give you a spoiler and the reason why I consider this one of my favorite games of all time.

The song "The Child You Were" by Frances Aravel made me cry. It made me cry. As someone who went through some massive childhood trauma, this song felt like the warm hug that I never knew that I needed. It told me that even thought you been through an awful lot, you're still here and that great, it's okay. And that meant something to me.

This game really means so much to me as a whole and I'm glad that I took the chance to play it.