I knew going into this that it was never gonna reach the height that inFAMOUS 2 gave me, and I was right.
It's not a bad game not by a long shot, but it is a very forgettable DLC.
In concept adding vampires to your game sounds really cool, and for inFAMOUS that sounds even cooler. Thinking about all the cool vampier powers you could have or hell maybe it could tie in with the karma system; well it doesn't. You're only vampier powers are flying for a short time and Arkham vision.
I mean it's still inFAMOUS 2 so the combat is still a whole lot of fun, but overall I beat it in like 1 hour and 30 minutes and I have no reason to come back to it.
So overall it's just a pretty forgettable DLC.
It's not a bad game not by a long shot, but it is a very forgettable DLC.
In concept adding vampires to your game sounds really cool, and for inFAMOUS that sounds even cooler. Thinking about all the cool vampier powers you could have or hell maybe it could tie in with the karma system; well it doesn't. You're only vampier powers are flying for a short time and Arkham vision.
I mean it's still inFAMOUS 2 so the combat is still a whole lot of fun, but overall I beat it in like 1 hour and 30 minutes and I have no reason to come back to it.
So overall it's just a pretty forgettable DLC.
I wish more games had the guts to release completely unfitting spinoff entries with bizarre fantasy theming. This is literally Infamous with vampires and it's great! Give me more of that! Where's Ratchet and Clank with vampires? Uncharted with giant robots? Deus Ex with ghosts? Make more weird shit!
A really great bite sized version of inFamous. The main addition here is the ability to turn into a swarm of bats and fly around whenever you want, which whips a lot of ass. It gives you a ton of mobility, which makes getting around very satisfying. Also great is the progression which, since this is a small scale game, proceeds at a blistering pace which is exhilarating. Obviously the game doesn't last long, but while it does it's extremely satisfying and extremely fun.
InFamous: Festival of Blood is the kind of thing that I secretly wish devs would do more often. Recycle your existing map and mechanics, but remix it in a cool way for a short and sweet adventure.
Giving Cole vampire powers and going on a non-canon romp through a visually-distinct New Marais was like a fun victory lap after finishing Infamous 2. No karma to worry about, vampires don't need no stinkin' karma, they need b l o o d. Shadow Swarm is a move that makes traversal downright trivial, save for the moment where you need to suck some poor sap's blood dry to keep going. Using Vampire Sense to follow Mother Mary's teachings and spot impostors in the crowds of people was also really fun.
The big kicker for this one is how the content kinda tapers off halfway through. I don't know why the UGC content is back, and it took me a bit to realize that my next couple of main missions were going to revolve around them. Their production value is a lot lower than the rest of the game, which is all the more jarring due to the game's already short length. Ah well, it was a nice bit of extra time in New Marais. Happy Novemberween, I suppose.
Giving Cole vampire powers and going on a non-canon romp through a visually-distinct New Marais was like a fun victory lap after finishing Infamous 2. No karma to worry about, vampires don't need no stinkin' karma, they need b l o o d. Shadow Swarm is a move that makes traversal downright trivial, save for the moment where you need to suck some poor sap's blood dry to keep going. Using Vampire Sense to follow Mother Mary's teachings and spot impostors in the crowds of people was also really fun.
The big kicker for this one is how the content kinda tapers off halfway through. I don't know why the UGC content is back, and it took me a bit to realize that my next couple of main missions were going to revolve around them. Their production value is a lot lower than the rest of the game, which is all the more jarring due to the game's already short length. Ah well, it was a nice bit of extra time in New Marais. Happy Novemberween, I suppose.
This game is underrated, let me explain why.
First there's the little extras you get, fifteen year old me was so happy spending 7.99, getting a little open world vampire game (about 4 hours long + infinite user-generated missions), system themes and PlayStation Home content, that's just a good deal.
But moreover, we just don't get things like this anymore. Compare this to inFamous: First Light, a game that locks you into only one of the four ability types from the base game (Second Son), and only a chunk of the map, with a campaign that's about the same length as this game, and it costs almost double the price that this does (14.99). This game, on the other hand, not only adds a really unique twist to the style and genre of the series, but also adds legitimately interesting and different gameplay mechanics (finding hidden vampires, hidden text, the ability of powered flight), as well as interesting new enemies and combat mechanics (some enemies only dying when being staked, shadow swarm etc). It also gets rid of the Karma system which always felt a bit like baggage on the series anyway so take from that what you will.
This isn't just a good DLC this is a good standalone product by itself, unlike things like First Light.
First there's the little extras you get, fifteen year old me was so happy spending 7.99, getting a little open world vampire game (about 4 hours long + infinite user-generated missions), system themes and PlayStation Home content, that's just a good deal.
But moreover, we just don't get things like this anymore. Compare this to inFamous: First Light, a game that locks you into only one of the four ability types from the base game (Second Son), and only a chunk of the map, with a campaign that's about the same length as this game, and it costs almost double the price that this does (14.99). This game, on the other hand, not only adds a really unique twist to the style and genre of the series, but also adds legitimately interesting and different gameplay mechanics (finding hidden vampires, hidden text, the ability of powered flight), as well as interesting new enemies and combat mechanics (some enemies only dying when being staked, shadow swarm etc). It also gets rid of the Karma system which always felt a bit like baggage on the series anyway so take from that what you will.
This isn't just a good DLC this is a good standalone product by itself, unlike things like First Light.
Now, there are franchises for which I -- and many other people -- would kill to have a what-if scenario involving vampires. AO3 stands as living proof of that. inFamous wasn't exactly on my list, but I took what I could get, and you know what? It was enjoyable.
The game features a what-if scenario where Cole gets turned into a vampire. The script is pretty derpy, so adjust your expectations for that, but his new vampire powers are pretty fun to play around with.
Issues with the game can be summarized by it not being fleshed out enough, which, I guess standalone expansions might have been considered a huge risk at the time. It needed to be longer, and more challenging. But hey, to its credit, "I wanted more of it" is a pretty great detriment to have.
The game features a what-if scenario where Cole gets turned into a vampire. The script is pretty derpy, so adjust your expectations for that, but his new vampire powers are pretty fun to play around with.
Issues with the game can be summarized by it not being fleshed out enough, which, I guess standalone expansions might have been considered a huge risk at the time. It needed to be longer, and more challenging. But hey, to its credit, "I wanted more of it" is a pretty great detriment to have.
For a DLC, this offers a lot more inFAMOUS for those who're looking for it. The story and theme is kind of cool but I'll admit I lost interest after a little while. The new powers that were added were pretty neat. To be honest I put a lot of hours into this only because my inFAMOUS 2 disc broke and I just wanted to play some inFAMOUS
Fun and enjoyable side story.
Infamous 2 is a fantastic game in itself. This is a stand alone thing but most people see it as a DLC and that’s what I saw it as at first as well.
Yes it does reuse part of the map and reuse some powers but it changes the whole atmosphere, adds a fun new power and new enemies to fight.
It being dark and gritty is a cool thing to see during the festival of blood and gives it a horror during mardi gras vibe which I like.
The new flight ability is cool and something we hadn’t been able to truly do in an infamous game. (I just wish in the online creator missions you could edit it where it lasts forever)
The vampires are fine to fight against. It’s something different from the regular enemies in the base game.
The story is fine because this is just a non canon piece of content. Not anything crazy. (Just a made up story Zeke is telling)
Although I wish the final battle was more thought out then what we got.
Overall I really liked this and was very memorable. Also the very last scene was pretty funny.
Infamous 2 is a fantastic game in itself. This is a stand alone thing but most people see it as a DLC and that’s what I saw it as at first as well.
Yes it does reuse part of the map and reuse some powers but it changes the whole atmosphere, adds a fun new power and new enemies to fight.
It being dark and gritty is a cool thing to see during the festival of blood and gives it a horror during mardi gras vibe which I like.
The new flight ability is cool and something we hadn’t been able to truly do in an infamous game. (I just wish in the online creator missions you could edit it where it lasts forever)
The vampires are fine to fight against. It’s something different from the regular enemies in the base game.
The story is fine because this is just a non canon piece of content. Not anything crazy. (Just a made up story Zeke is telling)
Although I wish the final battle was more thought out then what we got.
Overall I really liked this and was very memorable. Also the very last scene was pretty funny.