Reviews from

in the past


Crazy concept but lots and lots of fun. Could've been a bit longer though.

Always thought this dlc was weird and went back to play it. Still has the muddy tone to 1 while not taking itself too seriously. Was alright to what it was worth.

I knew going into this that it was never gonna reach the height that inFAMOUS 2 gave me, and I was right.
It's not a bad game not by a long shot, but it is a very forgettable DLC.

In concept adding vampires to your game sounds really cool, and for inFAMOUS that sounds even cooler. Thinking about all the cool vampier powers you could have or hell maybe it could tie in with the karma system; well it doesn't. You're only vampier powers are flying for a short time and Arkham vision.

I mean it's still inFAMOUS 2 so the combat is still a whole lot of fun, but overall I beat it in like 1 hour and 30 minutes and I have no reason to come back to it.
So overall it's just a pretty forgettable DLC.


A super fun side experience, though annoying at points.

I wish more games had the guts to release completely unfitting spinoff entries with bizarre fantasy theming. This is literally Infamous with vampires and it's great! Give me more of that! Where's Ratchet and Clank with vampires? Uncharted with giant robots? Deus Ex with ghosts? Make more weird shit!

this was actually pretty fun, and a super interesting take on the franchise. like infamous already has such a cool concept with its power system, so the staff of sucker punch must have been high as hell suggesting turning cole into a vampire!

It's funny how this game isn't canon because "wow vampires that's ridiculous" but I don't see how that's any more ridiculous than the plot twist in the first game OR the idea that anyone would wanna hang out with Zeke.

isso deveria ter sido um jogo gigante, bom demais!

A really great bite sized version of inFamous. The main addition here is the ability to turn into a swarm of bats and fly around whenever you want, which whips a lot of ass. It gives you a ton of mobility, which makes getting around very satisfying. Also great is the progression which, since this is a small scale game, proceeds at a blistering pace which is exhilarating. Obviously the game doesn't last long, but while it does it's extremely satisfying and extremely fun.

Wait so this game WAS a real thing, and wasn't a fever dream???

This felt like the first standalone DLC game released by Sony where they took it seriously and gave it a budget. Fun stuff.

InFamous: Festival of Blood is the kind of thing that I secretly wish devs would do more often. Recycle your existing map and mechanics, but remix it in a cool way for a short and sweet adventure.

Giving Cole vampire powers and going on a non-canon romp through a visually-distinct New Marais was like a fun victory lap after finishing Infamous 2. No karma to worry about, vampires don't need no stinkin' karma, they need b l o o d. Shadow Swarm is a move that makes traversal downright trivial, save for the moment where you need to suck some poor sap's blood dry to keep going. Using Vampire Sense to follow Mother Mary's teachings and spot impostors in the crowds of people was also really fun.

The big kicker for this one is how the content kinda tapers off halfway through. I don't know why the UGC content is back, and it took me a bit to realize that my next couple of main missions were going to revolve around them. Their production value is a lot lower than the rest of the game, which is all the more jarring due to the game's already short length. Ah well, it was a nice bit of extra time in New Marais. Happy Novemberween, I suppose.

Feels overlong and extremely repetitive even at under 3 hours. I'm fine with shorter games but this is just such an empty and half-baked idea that doesn't even have enough variety or creative encounters to support the short runtime.

This game is underrated, let me explain why.
First there's the little extras you get, fifteen year old me was so happy spending 7.99, getting a little open world vampire game (about 4 hours long + infinite user-generated missions), system themes and PlayStation Home content, that's just a good deal.
But moreover, we just don't get things like this anymore. Compare this to inFamous: First Light, a game that locks you into only one of the four ability types from the base game (Second Son), and only a chunk of the map, with a campaign that's about the same length as this game, and it costs almost double the price that this does (14.99). This game, on the other hand, not only adds a really unique twist to the style and genre of the series, but also adds legitimately interesting and different gameplay mechanics (finding hidden vampires, hidden text, the ability of powered flight), as well as interesting new enemies and combat mechanics (some enemies only dying when being staked, shadow swarm etc). It also gets rid of the Karma system which always felt a bit like baggage on the series anyway so take from that what you will.
This isn't just a good DLC this is a good standalone product by itself, unlike things like First Light.

Divertidinho pra dar uma brincada, mas só.

An enjoyable spinoff if you just want more Infamous, but you would be fine skipping this.

Really awesome standalone title for inFamous 2 with a halloween-themed/horror-based narrative (similar to Red Dead Redemption's Undead Nightmare). Lots of cool new powers too.

Base game but with slightly cooler powers. Definitely nowhere close to Undead Nightmare's level but decent enough.

This review contains spoilers

It ends with a Thriller gag.

Now, there are franchises for which I -- and many other people -- would kill to have a what-if scenario involving vampires. AO3 stands as living proof of that. inFamous wasn't exactly on my list, but I took what I could get, and you know what? It was enjoyable.

The game features a what-if scenario where Cole gets turned into a vampire. The script is pretty derpy, so adjust your expectations for that, but his new vampire powers are pretty fun to play around with.

Issues with the game can be summarized by it not being fleshed out enough, which, I guess standalone expansions might have been considered a huge risk at the time. It needed to be longer, and more challenging. But hey, to its credit, "I wanted more of it" is a pretty great detriment to have.

Really good bang for your buck. Would have loved a full game from this concept.


Genuinley a great story, as someone that was scared of Bloody Mary as a kid it was really theraputic to beat her ass.

I barely remember this, all I really remember is that it was decent enough just being more inFamous 2, but nothing really to write home about.

For a DLC, this offers a lot more inFAMOUS for those who're looking for it. The story and theme is kind of cool but I'll admit I lost interest after a little while. The new powers that were added were pretty neat. To be honest I put a lot of hours into this only because my inFAMOUS 2 disc broke and I just wanted to play some inFAMOUS

Fun and enjoyable side story.

Infamous 2 is a fantastic game in itself. This is a stand alone thing but most people see it as a DLC and that’s what I saw it as at first as well.

Yes it does reuse part of the map and reuse some powers but it changes the whole atmosphere, adds a fun new power and new enemies to fight.

It being dark and gritty is a cool thing to see during the festival of blood and gives it a horror during mardi gras vibe which I like.

The new flight ability is cool and something we hadn’t been able to truly do in an infamous game. (I just wish in the online creator missions you could edit it where it lasts forever)

The vampires are fine to fight against. It’s something different from the regular enemies in the base game.

The story is fine because this is just a non canon piece of content. Not anything crazy. (Just a made up story Zeke is telling)

Although I wish the final battle was more thought out then what we got.

Overall I really liked this and was very memorable. Also the very last scene was pretty funny.